Search found 7 matches
- Sat Apr 13, 2013 12:55 pm
- Forum: Bugs Archive
- Topic: [1.0.1] Guardian totem summon
- Replies: 0
- Views: 504
[1.0.1] Guardian totem summon
This summon seems quite bugged to me. When I placed him next to a randboss, that tried to cast Bind on him, it resulted in an endless cascade of errors. Also, I think Elandar did something to him once, which I didn't quite catch, but it made only one error.
- Fri Apr 12, 2013 9:07 pm
- Forum: Spoilers
- Topic: Insufficient warning for Atamathon
- Replies: 35
- Views: 22140
Re: Insufficient warning for Atamathon
Well, I just had my first win today with a Thaloren Wilder, so I went on to fight Atamathon and well, to my surprise I had less of a problem with him than I had with Elandar. As already mentioned, Movement Infusions did most of the job along with Lightning Speed as a backup escape tactic. I was howe...
- Thu Feb 07, 2013 7:54 pm
- Forum: Bugs Archive
- Topic: Dropping plot items on adventure screen - why?
- Replies: 2
- Views: 933
Dropping plot items on adventure screen - why?
Fml, when I was disposing of those useless alchemist gems in Far East today, I managed to destroy an Athame plot item instead. It seemed rather suspicious, so I tried to destroy other important items such as Rod of Recall and Transmogrification Chest, and to my own bewilderment, it did so as well! S...
- Thu Jan 12, 2012 4:45 pm
- Forum: Ideas
- Topic: Sandworm Lair ground tile tweak
- Replies: 3
- Views: 1252
Re: Sandworm Lair ground tile tweak
No, that's not my point, I just meant that temporary areas in Sandworm Lair should be distinguishable from permanent ones by mere sight.
- Thu Jan 12, 2012 11:22 am
- Forum: Ideas
- Topic: Sandworm Lair ground tile tweak
- Replies: 3
- Views: 1252
Sandworm Lair ground tile tweak
I was just wondering, why in most zones there are different tiles for a ground, that was digged (it wasn't there in the original layout), and it isn't like this in Sandworm Lair, where it is actually crucial for survival. I usually leave like at least one life there each game, so it would be really ...
- Sat Jan 07, 2012 2:24 pm
- Forum: Ideas
- Topic: Disable corner ambushes
- Replies: 3
- Views: 1020
Re: Disable corner ambushes
Hum, keep targeting the way it is now, but increase vision so you can always see what's shooting you. This would be easy enough to do with code I already have, as it avoids the need to update the LoS code as well. This would, of course, mean one could see down hallways like below: #################...
- Fri Jan 06, 2012 8:39 pm
- Forum: Ideas
- Topic: Disable corner ambushes
- Replies: 3
- Views: 1020
Disable corner ambushes
This game is pretty much awesome, I just humbly wish to request that the future versions will disable the current feature, which allows ranger monsters to attack you from behind a corner without being seen at all (if you're standing right at the other side of such corner). The reason for this is, th...