Search found 88 matches
- Sat Jul 13, 2019 9:48 am
- Forum: Dumb Questions
- Topic: Most survivable class of all
- Replies: 6
- Views: 2726
Re: Most survivable class of all
Another (bad) one is Antimagic Cursed with a shield. You will survive but you will have trouble killing enemies. On the other hand Gloom, random skills and Predator means most enemies will have like 8+ debuffs after a few turns. The annoying part is a few enemy types might have so much mindpower so ...
- Mon Jun 04, 2018 5:16 pm
- Forum: Dumb Questions
- Topic: Ogre Grisly Constitution and Demented Mutated Hand
- Replies: 2
- Views: 1652
Ogre Grisly Constitution and Demented Mutated Hand
If you have level 5 Grisly Constution (wield two handed weapon in one hand) will you still trigger the tentacle attack?
- Fri Mar 24, 2017 3:40 pm
- Forum: Bugs Archive
- Topic: Nature's balance and what it means by tiers
- Replies: 4
- Views: 3212
Re: Nature's balance and what it means by tiers
For every one point of effective TL it'll reset that tier. Tier one is the first skill in the tree. Tier two is the second. Tier 3 is the third. Tier 4 is the last one. Hence why you only need to put 4 points into the talent to get the full use out of it. I think the bug is: However with 3 points i...
- Mon Mar 20, 2017 7:29 am
- Forum: Bugs
- Topic: No "game" folder
- Replies: 1
- Views: 3120
Re: No "game" folder
Right click on the "T-Engine" file and choose "Show package content". Then go to "Content/Frameworks/Resources/game/", thats the game folder for mac users.
- Mon Mar 20, 2017 7:23 am
- Forum: Bugs Archive
- Topic: Temporal Warden Hounds Bug
- Replies: 3
- Views: 2368
- Wed Feb 22, 2017 4:57 pm
- Forum: General Discussion
- Topic: Tales of Maj'Eyal 1.5 Beta!
- Replies: 442
- Views: 639326
Re: Tales of Maj'Eyal 1.5 Beta!
This might be intentional but...
Marauder always have 1 generic point invested in Heavy Armor that they can't remove. I want to play it with light armor...
I also disabled "Assign talentes at birth" but that did not help.
Marauder always have 1 generic point invested in Heavy Armor that they can't remove. I want to play it with light armor...

I also disabled "Assign talentes at birth" but that did not help.
- Tue Feb 02, 2016 3:14 pm
- Forum: Ideas
- Topic: Revamping TK mindstar - remove randomness
- Replies: 2
- Views: 1086
Re: Revamping TK mindstar - remove randomness
Mindslayers are quite fun after the last revamp but there is really no reason to use anything but a two-handed weapon as the Focus. - Using a mindstar as the focus means that enemies might be pulled next to you. The pull chance is to low before you get Resonant Focus and you need at least a tier 3 m...
- Mon Jan 18, 2016 5:14 pm
- Forum: Dumb Questions
- Topic: Arcane blade class and stone spell category
- Replies: 9
- Views: 2488
Re: Arcane blade class and stone spell category
it would still be a wasted point, but still some help. ... chose what to trigger? are the pool of the spells expanded? or is it still only limited tot he same 3 spells? Arcane Combat can now also trigger Pulverizing Auger . It´s a beam spell so it can do a bit more damage then Earthen missiles but ...
- Thu Nov 12, 2015 1:54 pm
- Forum: General Discussion
- Topic: What escorts do you hope for?
- Replies: 7
- Views: 8402
Re: What escorts do you hope for?
If the character does not have any arcane talents and can join Zigur. Anorithil : Track. Seer: Nature's touch. Temporal Explorer: Dream Walk. If the character have a reason to increase the Magic attribute. Anorithil : Healing Light, possibly Celestial / Light. Always useful rewards. Seer: Premonitio...
- Wed Dec 24, 2014 11:19 am
- Forum: Metaclass: Afflicted
- Topic: Tips on Doomed Fears?
- Replies: 7
- Views: 13937
Re: Tips on Doomed Fears?
Not a Gestures fan, but I know you can get at least 70 deflection from Gesture of Guarding when maxed, eventually (I know, because I did that on an adventurer build - a weird but effective Bone Shield/Gesture of Guarding combo.) Ehh, Tyrant can be useful. The generated apparitions can be a useful d...
- Tue Dec 23, 2014 11:37 am
- Forum: Metaclass: Afflicted
- Topic: Cursed Guide [1.6.7]
- Replies: 45
- Views: 170124
Re: Cornac Cursed (CoCu) Guide [1.2.5]
Looks good, but you appear to have omitted the "Vile Life" (or whatever it's called, the corrupt sandworm one) generic category. Was this intentional or a simple omission? http://tometips.github.io/#talents/corruption/vile-life?ver=master Blood splash can be a surprisingly effective "...
- Tue Oct 28, 2014 7:37 am
- Forum: Bugs Archive
- Topic: Demon Seeds % chance
- Replies: 4
- Views: 2044
Re: Demon Seeds % chance
It seems to be working for me. My level 12 character currently have 15 demon seeds in his inventory.
Keep in mind that you need to hit your target with two separate attacks before the % chance is checked.
Keep in mind that you need to hit your target with two separate attacks before the % chance is checked.
- Mon Oct 27, 2014 5:10 pm
- Forum: General Discussion
- Topic: Ashes of Urh'Rok: release date set!
- Replies: 30
- Views: 16892
- Mon Oct 27, 2014 1:27 pm
- Forum: General Discussion
- Topic: Ashes of Urh'Rok: release date set!
- Replies: 30
- Views: 16892
Re: Ashes of Urh'Rok: release date set!
Do we know what time it will be available? Also, if I buy it on te4.org with my leftover Voratun coins, will I get a key to claim it on steam? http://steamcommunity.com/app/259680/discussions/1/613940109897354836/#p2 DarkGod [developer] 33 minutes ago 17 GMT :) no much more to wait my minions! No m...
- Mon Aug 11, 2014 7:56 am
- Forum: Ideas
- Topic: Reworking Chronomancy ver 2
- Replies: 749
- Views: 235256
Re: Reworking Chronomancy ver 2
It's a fantasy setting. It's fantasy antimatter. Antimatter is spacetime-related because it (probably) bends spacetime just like regular matter. Well, according to some scientists there was a equal amount of of matter and anti-matter after the big bang. Of course that should mean that all matter sh...