Search found 9 matches
- Sat Feb 25, 2012 9:13 pm
- Forum: Ideas
- Topic: Improved Traps
- Replies: 3
- Views: 1043
Re: Improved Traps
Catapult traps, just like the rogue ones. Any infusion/rune? Could be a trap! Even the positive ones. A trap that creates a magma zone, a flood zone or a zero g zone. Any sort of trap that launches stuff at you from a distance would be great, and give them a wider use and more chances to not be stup...
- Sun Feb 19, 2012 4:54 pm
- Forum: Ideas
- Topic: Make Equilibrium and Paradox casting intuitive!
- Replies: 2
- Views: 1127
Make Equilibrium and Paradox casting intuitive!
First off, if the bar displays a 0% failure rate, a cast should not fail. If it shows 1%, it should be 1%. Failure chance should be calculated at the current level, not the assumed level if the spell succeeds. Secondly, give us some breakpoints! I never know where the line is from game to game, beca...
- Sat Feb 11, 2012 1:59 pm
- Forum: Bugs Archive
- Topic: {SVN} Frenzy can attack creatures not in Melee range
- Replies: 0
- Views: 720
{SVN} Frenzy can attack creatures not in Melee range
Pretty simple to duplicate, Stalk a target on a cursed, then get out of melee range with them, but next to another creature, and use Frenzy. A nifty ranged "option" for Cursed, but probably not intended.
- Sat Jan 28, 2012 4:53 am
- Forum: Ideas
- Topic: Artifact & Ego ideas
- Replies: 542
- Views: 374328
Re: Artifact & Ego ideas
Artifact ideas: Huntsman's Shifting Bow { longbow } This bow glistening with the distinct shimmer of a multi-hued drake, and seems to pulse with raw elemental energies. +25% damage versus dragons Every turn, it cycle the three main drake elements for damage, and can be activated to use a random brea...
- Tue Jan 17, 2012 3:39 am
- Forum: Ideas
- Topic: Add an insatiable style talent to Combat training!
- Replies: 3
- Views: 1330
Add an insatiable style talent to Combat training!
Since insatiable is pretty much an epic ego for melee classes who use stamina, equilibrium, hate or positive energy, I feel that we should fold that into the generic Combat Training tree in some sort of lesser powered version. It shouldn't be as good as the ego, but it should be a sustain that costs...
- Mon Jan 16, 2012 2:56 pm
- Forum: Ideas
- Topic: Nerf the Half Finished Bone Giant!
- Replies: 20
- Views: 8969
Nerf the Half Finished Bone Giant!
50+ dex and 22+ defense is just massive for where he is in the game, and DarkGod agrees... He is beatable if you cheese the system with temporary points, but that shouldn't be a requirement for a boss at that level! IRC LOG [09:48:19] <SomeGirl> Hey DarkGod2: Can we please nerf the Half finished bon...
- Sun Jan 15, 2012 6:11 pm
- Forum: Bugs Archive
- Topic: [b37] Infusions/runes can be 'u'sed directly from transmog
- Replies: 0
- Views: 792
[b37] Infusions/runes can be 'u'sed directly from transmog
If you have a rune/infusion in the chest, you can just 'u'se it without taking it out, not sure that's really intended...
- Fri Jan 06, 2012 5:43 pm
- Forum: Bugs Archive
- Topic: [b37] Alchemist golem cannot equip plate armors
- Replies: 3
- Views: 1319
Re: [b37] Alchemist golem cannot equip plate armors
I found out what causes the error. Put a point in Golem Resilience, then take it back out. It'll drop you down to 0 armor training for some reason. Putting it back in raises it to 2.
- Wed Jan 04, 2012 2:14 pm
- Forum: Bugs Archive
- Topic: [b37] Alchemist golem cannot equip plate armors
- Replies: 3
- Views: 1319
[b37] Alchemist golem cannot equip plate armors
Although the golem apparently should be able to, it is missing the Armor Training skill and cannot equip plate armors as Golem Resilience says it should be able to.


I didn't screenshot the talent, but eh.


I didn't screenshot the talent, but eh.