Search found 26 matches
- Fri Aug 22, 2014 3:22 am
- Forum: Addons
- Topic: Infinite 500: Gameplay Beyond Level 50
- Replies: 258
- Views: 280191
Re: Infinite 500: Gameplay Beyond Level 50
First, my Hours Played on ToME would be half of what it is currently without this mod :> I was wondering if you could potentially add some new tiers for equipment above vanilla 50.. The ID scales pretty well, but once you hit around level 65-70 the enemies are ungodly strong and any new equipment yo...
- Sun Jun 15, 2014 7:15 am
- Forum: Addons
- Topic: Arcane Psion + (revised) Arcane Gladiator
- Replies: 4
- Views: 1707
Re: Arcane Psion + (revised) Arcane Gladiator
My ideas are crap, so.. I'm posting to watch? Posting to watch!
.. I can post to watch, right? :> Anything that gets schizophrenia into ToME is +1 by me
.. I can post to watch, right? :> Anything that gets schizophrenia into ToME is +1 by me

- Wed Jun 04, 2014 8:46 am
- Forum: Ideas
- Topic: Teleport option on respawn for ID :>
- Replies: 1
- Views: 846
Teleport option on respawn for ID :>
As per DG telling me to forum it, I'm forum-ing it :D Sometimes in ID you get pinned into a corner on some classes with no ability to teleport or escape whatever beast has you trapped in a corner.. So, when you die, a "Yes! Send me back! But, uh.. Send me somewhere else on the floor? Because I'...
- Wed May 14, 2014 6:02 am
- Forum: Addons
- Topic: Everything is Unique
- Replies: 157
- Views: 88369
Re: Everything is Unique
Super-fresh update, and I was worried it'd be half-abandoned
About to take this into the ID!

- Sat May 10, 2014 9:56 am
- Forum: Bugs Archive
- Topic: Blood Frenzy broken?
- Replies: 0
- Views: 532
Blood Frenzy broken?
Running a Ghoul Berserker into the ID and all at once maxed out Blood Frenzy (70stam sustain, maxed I'm supposed to gain 12 Phys Power and lose 2 per turn I don't kill anything while it drains 2 stam per turn).. I don't see it burning stamina OR giving the 12 Phys Power bonus :( Sad day for my zerke...
- Sat May 10, 2014 7:07 am
- Forum: Ideas
- Topic: ID Wall/Floor colors
- Replies: 0
- Views: 737
ID Wall/Floor colors
I'd rather see the amazing varied tilesets already available in the game integrated into ID level gen, but if that's too tricky or time consuming I'd love to see the wall and floor tiles randomly selected from simple recolors of the already-present gray brick tileset that's used.. I play so much ID,...
- Fri Dec 20, 2013 7:46 pm
- Forum: Ideas
- Topic: Artifact & Ego ideas
- Replies: 542
- Views: 373999
Re: Artifact & Ego ideas
Someone's full-time job should be adding nearly all of these, or balancing them and then adding :> As DG said, MOAR!!
- Tue Dec 04, 2012 2:40 am
- Forum: Ideas
- Topic: Add useless eye-candy: BLOOD!
- Replies: 0
- Views: 673
Add useless eye-candy: BLOOD!
Kinda searched the first couple pages of Ideas section and didn't see this suggested outright.. It'd be a lot of work, I suppose, besides designing artwork for a north/south/east/west/ne/se/sw/nw/floor blood splash, but also it'd probably need to be ten or twelve colors of blood to semi-realisticall...
- Thu Sep 20, 2012 1:52 am
- Forum: Ideas
- Topic: Artifact & Ego ideas
- Replies: 542
- Views: 373999
Re: Artifact & Ego ideas
Before I go foward, I'd like to state a disclaimer: I'm an imperfectionist so any part of this could be faulty/incomplete/flawed/unbalanced, and also it all can be improved upon or changed in any way, by whoever wants to.. Had a suggestion of compounding all the Physical save Mental save Magic save ...
- Sat Sep 15, 2012 3:03 am
- Forum: Ideas
- Topic: Quest-dependent Prodigies should be unlocked in the ID
- Replies: 10
- Views: 2875
Re: Quest-dependent Prodigies should be unlocked in the ID
Odd builds are precious to me :D My two favorites were archmages, ones goal was to not touch storm/nova/flame trees at all (named Unstable Aquifier), and this most recent one is never to cast a single spell (though I will use built-in spells like eel-skins lightning..) Every class tree for archmage ...
- Sat Sep 15, 2012 2:42 am
- Forum: Ideas
- Topic: Mutant/Demonspawn/Transmuter-like. Mutations.
- Replies: 15
- Views: 4015
Re: Mutant/Demonspawn/Transmuter-like. Mutations.
An idea I had could apply here.. Basically potions with an effect, as an example we'll say a potion that can be dropped by faeros/flaming enemies (at a fraction of a percent rarity) that raises fire resist permanantly by 5%.. For whatever reason these potions could have a 50/50 chance of giving you ...
- Sat Sep 15, 2012 2:17 am
- Forum: Ideas
- Topic: Buying rune slots with cat. points needs better explanation
- Replies: 3
- Views: 2621
Re: Buying rune slots with cat. points needs better explanat
Hopefully you got an answer a few days ago, but the only way I know to do it is fill up all current rune/inscription slots and then try to add a new rune/inscription and it'll ask which you want to replace, plus an additional option towards the bottom for "Buy new slot with category point"..
- Tue Sep 04, 2012 6:06 am
- Forum: Ideas
- Topic: Random ideas (classes/UI) and other junk..
- Replies: 7
- Views: 1964
Re: Random ideas (classes/UI) and other junk..
Awesome.. Gonna go enjoy that right now 

- Tue Sep 04, 2012 1:51 am
- Forum: Ideas
- Topic: Random ideas (classes/UI) and other junk..
- Replies: 7
- Views: 1964
Random ideas (classes/UI) and other junk..
Random ideas: * Need "Transmogrify All" button on transmog chest screen.. Some floors I get tons of items and then sorting the list takes time, plus picking up new stuff and having to look through all the old stuff to find it. *When you have a pickaxe equipped "Dig" could be in t...
- Tue Sep 04, 2012 12:11 am
- Forum: Ideas
- Topic: Artifact & Ego ideas
- Replies: 542
- Views: 373999
Re: Artifact & Ego ideas
There may already be one somewhere and I'm not finding it, but I'd really love a list of all applicable effects that can be applied (and what specific things they apply to, if not everything).. Keep seeing new stuff like affinity and different burst-on-crit stuff.. I know the wiki has some of it, bu...