Search found 40 matches
- Sun May 20, 2018 8:49 pm
- Forum: Addons
- Topic: Shield Tactics - New Bulwark Talent Category v1.1.3
- Replies: 26
- Views: 11430
Re: Shield Tactics - New Bulwark Talent Category v1.1.2
Just won with this, admittedly only on normal - https://te4.org/characters/9893/tome/896f14e5-6943-45d5-a105-27ad55fe3b54 It makes the class waaaay more fun to play - I went full on save stacking to replace spectral shield, got it up to 100% conversion, it was awesome. Relentless retaliation got A B...
- Sat Dec 02, 2017 4:34 pm
- Forum: Addons
- Topic: astralInferno's Celestial Oddities (Class Pack)
- Replies: 157
- Views: 598205
Re: astralInferno's Celestial Oddities (Class Pack)
Just two semi minor things I found after brief testing with the primal chosen - Having combat training as a locked tree makes hitting things a reaaal pain, since you don't have accuracy, and the class has too many good locked trees for you to get everything you want as it is :( Also as near as I can...
- Sun Feb 22, 2015 12:38 pm
- Forum: Ideas
- Topic: Bulwarks have problems. Let's fix them!
- Replies: 51
- Views: 17819
Re: Bulwarks have problems. Let's fix them!
Rogues get nimble movements/tumble/vault. Cursed get reckless charge, blindside, and rampage. 'Zerkers get fearless cleave and an asston of AoE. Reavers have ranged attacks and a bunch of AoE. Marauders are just berserkers with GWF and dual weapons. It's the combination of only rush, no AoE to relia...
- Sat Feb 21, 2015 11:30 pm
- Forum: Ideas
- Topic: Bulwarks have problems. Let's fix them!
- Replies: 51
- Views: 17819
Re: Bulwarks have problems. Let's fix them!
Alrighty. Problems. I ain't touching rush - way too many classes use that tree, and it's really not in a bad spot. I like gray's idea, but it doesn't have to replace the current one. Mainly I don't wanna mess with other classes. RE Grand Slam being too good - Honestly, the numbers were my guess. As ...
- Sat Feb 21, 2015 12:13 am
- Forum: Ideas
- Topic: Bulwarks have problems. Let's fix them!
- Replies: 51
- Views: 17819
Re: Bulwarks have problems. Let's fix them!
Marauders still get GWF. Also, I should probably give an update, because I did a bunch of work today. Flow of Battle has been split up - the stamina regen shifted over to Shield Expertise, and the miniblock on kill has been put on the talent that's replacing it. Grand Slam, for want of a better name...
- Fri Feb 20, 2015 10:21 am
- Forum: Ideas
- Topic: Bulwarks have problems. Let's fix them!
- Replies: 51
- Views: 17819
Re: Bulwarks have problems. Let's fix them!
Welp, that's my bad. I always have autoassign disabled so I never noticed it. As for Last Stand - It has the stamina drain because otherwise you'd turn it on forever. It gives over a thousand hp. I'm really hesitant to increase block amounts, since that can end up with you becoming outright immortal...
- Thu Feb 19, 2015 11:53 pm
- Forum: Ideas
- Topic: Bulwarks have problems. Let's fix them!
- Replies: 51
- Views: 17819
Re: Bulwarks have problems. Let's fix them!
I played a skeleton bulwark through to 17. Halfway through the t2s. Honestly, feels good. Real good. The extra stamina/survivability from flow of battle does wonders, and getting the block not ending on hit is a gamechanger. Last Stand was always good, but the pin killed it. Shield wall is just shie...
- Thu Feb 19, 2015 11:27 pm
- Forum: Addons
- Topic: Bazaar: bringing shopping malls to Tome
- Replies: 48
- Views: 23352
Re: Bazaar: bringing shopping malls to Tome
Undead wearing the cloak of deception get lua errors instead of 'do you want to buy this item'. Removing the cloak fixes it. This means getting the cloak upgrade renders the bazaar unusable, which makes me thing it's related to faction. I'm not sure if the problem is here or in zomnibus, though. Lua...
- Thu Feb 19, 2015 8:30 pm
- Forum: Ideas
- Topic: Melinda and Tropes vs. Women in Video Games
- Replies: 109
- Views: 30158
Re: Melinda and Tropes vs. Women in Video Games
Not gonna touch any of the more colourful posts in here, but this did spawn a very...Interesting? Discussion. So it all worked out for the best. Now we never have to bring it up eeeeever again~
- Thu Feb 19, 2015 6:42 pm
- Forum: Ideas
- Topic: Bulwarks have problems. Let's fix them!
- Replies: 51
- Views: 17819
Re: Bulwarks have problems. Let's fix them!
I couldn't figure it out. Sorry, am dumb. But you and Edge went quite a ways in convincing me on stuff, so this version of the tree is less 'different' and more 'better'. Shield Wall lost the damage penalty, Last Stand lost the pin but gained a stamina drain, and Shield Expertise just got the block ...
- Wed Feb 18, 2015 8:08 pm
- Forum: Ideas
- Topic: Bulwarks have problems. Let's fix them!
- Replies: 51
- Views: 17819
Re: Bulwarks have problems. Let's fix them!
Biiig discussion happened in IRC and some stuff changed, most notably Last Stand. First attempt is just gonna be the current one with the pin removed and a stamina drain. It was pointed out that Razakai's version is really unintuitive for new players to understand, amongst other things. I wanna try ...
- Wed Feb 18, 2015 6:51 pm
- Forum: Ideas
- Topic: Bulwarks have problems. Let's fix them!
- Replies: 51
- Views: 17819
Re: Bulwarks have problems. Let's fix them!
So I'm gonna whip up an addon with a reworked defence tree just to see how it plays out in practice. Quick notes on what I planned on trying out. Maybe it doesn't work out, I dunno. Shield wall - axe the defence, make the damage penalty 20% of ALL damage, not just physical. Let you block elements yo...
- Wed Feb 18, 2015 1:44 am
- Forum: Addons
- Topic: New rogue tree - Subterfuge (0.4 Released)
- Replies: 12
- Views: 5406
Re: New rogue tree - Subterfuge (0.4 Released)
Could do! Might try shifting the % bonus from Furtive footwork over and changing that a bit, to ease up on having to put your sustains on in the right order.
It's worth noting that Lights out isn't 10% evasion, it's avoid ANY damage - you can totally dodge fireballs and/or meteors in the smoke.
It's worth noting that Lights out isn't 10% evasion, it's avoid ANY damage - you can totally dodge fireballs and/or meteors in the smoke.
- Wed Feb 18, 2015 1:32 am
- Forum: Ideas
- Topic: Bulwarks have problems. Let's fix them!
- Replies: 51
- Views: 17819
Re: Bulwarks have problems. Let's fix them!
Yeah, with spectral/eternal guard, blocking is great. Since it lasts a full two turns, you're getting a LOT more out of it. The problem is getting there. They're mobile, but only while consistently killing people, and have trouble sustaining that due to lack of solid stamina regen combined with fati...
- Wed Feb 18, 2015 1:12 am
- Forum: Addons
- Topic: New rogue tree - Subterfuge (0.4 Released)
- Replies: 12
- Views: 5406
Re: New rogue tree - Subterfuge (0.4 Released)
Das cool, I'm still thinking lights out needs to be changed somehow. It just doesn't feel like it's worth a turn as is - You need levels in hide in plain sight to make the darkness a big advantage, and even then it's on a 40 turn cd. It's definitely worth doing in advance, as part of a slower overal...