Search found 47 matches
- Wed Jul 08, 2020 9:17 pm
- Forum: Bugs Archive
- Topic: [1.6.7] Bug or runaway effect of Overkill?
- Replies: 0
- Views: 547
[1.6.7] Bug or runaway effect of Overkill?
So I was fighting Elandar and Argoniel in NM as an Annihilator. Fight was going ok, I built up some stacks of miasma, then unleashed a fumigate and... died from full (or near full) health. Looking at the log, I somehow took 2k damage from Overkill (I think from Argoniel, but not 100% sure). My guard...
- Sun Nov 16, 2014 9:42 pm
- Forum: General Discussion
- Topic: BEST EGO COMBO EVER
- Replies: 10
- Views: 5497
Re: BEST EGO COMBO EVER
I like burglar's alchemist's lamps. Not because they're good for stealth classes, but because their description says "A normal brass lantern, enhanced by alchemy to make it brighter", while they give you -7 light radius. Brighter indeed.
- Fri Nov 14, 2014 1:24 pm
- Forum: Spoilers
- Topic: Tannen's tower rewrite
- Replies: 75
- Views: 32297
Re: Tannen's tower rewrite
I like even more the new twist on the Spellblaze. The Zigur still think it's the mage's fault. The Demon's think it's the Sher'tul. And Shassiy knows it's neither, but isn't telling. I wanted to go back to this, because this is something that confuses me. Shassy says the Spellblaze wasn't caused by...
- Mon Dec 31, 2012 1:13 pm
- Forum: General Discussion
- Topic: Any chance to get b43 released for OS X?
- Replies: 25
- Views: 7931
Re: Any chance to get b43 released for OS X?
I've already told DarkGod about this, but I'm also posting here just in case: I tried what I think is your build lenocinor (link given by DarkGod), it seemed to work fine, but there was just one small issue: the path to the profiles folder is incorrect, instead of users/yourname/library/application ...
- Mon Mar 05, 2012 6:57 am
- Forum: Bugs Archive
- Topic: I know: free game, but BSODs, really? (+resolution problem )
- Replies: 22
- Views: 7490
Re: I know: free game, but BSODs, really? (+resolution probl
You can enter the old forest with a level 1 character. That dungeon is always open, and always at the same location on the world map.
Didn't some people use to have problems with the rain effect in old forest? I have no idea if one can disable that though.
Didn't some people use to have problems with the rain effect in old forest? I have no idea if one can disable that though.
- Sun Mar 04, 2012 11:35 am
- Forum: Development
- Topic: Unable to build ToME on OS X
- Replies: 6
- Views: 3484
Re: Unable to build ToME on OS X
Speaking of which, any idea when b38 will be out for Mac OS?
- Sun Mar 04, 2012 10:36 am
- Forum: General Discussion
- Topic: Much harder to reliably win on roguelike now than a year ago
- Replies: 15
- Views: 5680
Re: Much harder to reliably win on roguelike now than a year
Randomly generated bosses are the thing that really stops me from playing on Roguelike. Confusion can be reliably dealt with using a mental wild infusion in the early game, stun is a bit worse since wild infusions aren't a reliable solution for it, but you eventually become immune to both of them. ...
Re: Potions?
ToME 4 is very combat-oriented. So in order to let players focus on fights, DarkGod has tried to lower the tedium of everything that does not happen during combat as much as possible. You might think that not having an identification meta-game and not having to manage stashes of potions are downside...
- Sun Feb 26, 2012 2:13 pm
- Forum: Spoilers
- Topic: Orc prides for the first time.
- Replies: 9
- Views: 3891
Re: Orc prides for the first time.
The area behind that door is very large, and the enemy density there is much lower than in the entrance. So yeah, whenever I play a class that can't kill these guards fast, I just teleport away, and then come back once the rest of the level is clear.
- Thu Feb 09, 2012 10:54 am
- Forum: Ideas
- Topic: Make 'inspect' cost an action
- Replies: 14
- Views: 3074
Re: Make 'inspect' cost an action
This goes against the philosophy of the game. Keep information free! My thoughts exactly. I really like that in tome I don't have to jump through all kinds of hoops to access information, and I can just focus on decision making. I don't think that things should have a cost just because they're valu...
- Sat Feb 04, 2012 9:02 am
- Forum: Spoilers
- Topic: Dark Crypt
- Replies: 12
- Views: 9001
Re: Dark Crypt
There's no recommended level for it because you can't really choose when to do it. I think it can trigger any time you move on the world map and your level is greater or equal to 24. The chance is fairly high, so you'll pretty much always be level 24 or 25. If you don't think you can handle it, just...
- Fri Feb 03, 2012 11:01 am
- Forum: Ideas
- Topic: new race idea: Vampire
- Replies: 11
- Views: 4563
Re: new race idea: Vampire
My humble opinion is that the race really needs a way to regen HP. I think an undead race without any way to do that would be very difficult to play as most classes.
- Wed Feb 01, 2012 6:29 pm
- Forum: Ideas
- Topic: Special Paradox Mage event for Daikara 4
- Replies: 12
- Views: 5455
Re: Special Paradox Mage event for Daikara 4
If the rune's paradox reduction gets taken away, then it would really need to stop bringing back enemies at full health. Even right now I'm not sure it's worth using by anyone but paradox mages, because of that bug/feature.
- Wed Feb 01, 2012 4:40 pm
- Forum: Bugs Archive
- Topic: [b37] Alchemists Golem Can't Wear Heavy/Massive Armour
- Replies: 7
- Views: 1694
Re: [b37] Alchemists Golem Can't Wear Heavy/Massive Armour
If I remember correctly the bug is that the talent levels of your golem's thick skin and armor mastery switch every time you display the tooltip of whichever talent it is that gives armor mastery to your golem (golem resilience?). So if you display that tooltip just once on your bugged character, yo...
- Tue Jan 31, 2012 12:33 pm
- Forum: General Discussion
- Topic: Play like a Pro! (Maybe)
- Replies: 9
- Views: 7509
Re: Play like a Pro! (Maybe)
The thing with the WASD + mouse setup is that you have easy access to both the letter and digits on the keyboard (left hand) and the mouse (right hand). I wouldn't mind playing with just the keyboard, but I find that the interface is not quite optimal for that (the main problem for me being the long...