Search found 14 matches

by MageMuch
Thu Dec 11, 2003 11:56 am
Forum: Ideas
Topic: Great Idea! (few but monumental)
Replies: 32
Views: 114421

Geez this is like battle of the hyper-intelligent geeks around here. :P
by MageMuch
Tue Dec 09, 2003 3:00 am
Forum: Ideas
Topic: Great Idea! (few but monumental)
Replies: 32
Views: 114421

Well the "No"s have it. :(
by MageMuch
Thu Nov 27, 2003 2:44 pm
Forum: Ideas
Topic: Great Idea! (few but monumental)
Replies: 32
Views: 114421

I don't know alot about the actual programming and such in the game (obvioiusly). But maybe like the skills you actually have access to. Say you had a monk for a while and you found a really good weapon you wanted to use you could switch classes to a warrior. Here's what would happen: You'd be able ...
by MageMuch
Thu Nov 27, 2003 2:24 am
Forum: Ideas
Topic: Great Idea! (few but monumental)
Replies: 32
Views: 114421

THere is no point, the class only serves as a skill template I disagree. You could keep the same items. Say if you were a level ten warrior you could switch classes to a monkand have the ability to level barehanded combat, which would start at level 0, but you'd be gaining exp as a level 10 charact...
by MageMuch
Thu Nov 27, 2003 12:35 am
Forum: Ideas
Topic: Great Idea! (few but monumental)
Replies: 32
Views: 114421

Great Idea! (few but monumental)

I'm sure most of you are familiar with Final Fantasy Tactics and more recently Final Fantasy 11. Well what about something similar with TOME? Make it posible to change Classes! And what about items that will let you change races/classes or maybe that turn you undead or make you a lost soul?! Tell me...
by MageMuch
Sun Oct 19, 2003 1:50 pm
Forum: General Discussion
Topic: Which graphics mode do you use
Replies: 57
Views: 39922

It seems the problem many people have with graphics is that it's darn hard to tell what the monsters and items are. Still, I like the look of the walls and doors, and especially the health, magic, and monster health bars. Perhaps a 'reduced' version, with graphical interface and terrain, but ascii ...
by MageMuch
Sat Oct 18, 2003 1:17 pm
Forum: Spoilers
Topic: LostSoul
Replies: 3
Views: 3253

LostSoul

Can anybody recommend a thread for this topic? All I really wanna know is it actually 99 lvls deep? or is like 99 - 79 or something till you get to the top.

~MageMuch
by MageMuch
Sat May 03, 2003 8:21 pm
Forum: Ideas
Topic: New monk skill?
Replies: 20
Views: 15099

sweet. Is this idea a go? If so how long will it take to be introduced?
by MageMuch
Sat May 03, 2003 7:30 pm
Forum: Ideas
Topic: New monk skill?
Replies: 20
Views: 15099

Sounds like a great idea!!! I would def vote yes for that.

Race and Class req's too, maybe?
by MageMuch
Sat May 03, 2003 3:59 pm
Forum: Ideas
Topic: New monk skill?
Replies: 20
Views: 15099

New monk skill?

I was thinking to make monks more useful in the latter lvls to include another skill. Perhaps a skill called Meditation could be used to give resistances against the elements, Nexus... etc. and maybe even Nether at lvl 40. Or maybe some elemental inhancements to your attack on the same/different ski...
by MageMuch
Sun Apr 27, 2003 11:32 pm
Forum: Spoilers
Topic: Monk Skills
Replies: 4
Views: 4577

I'm a high elf monk where do I get symbiosis (if possible)?
by MageMuch
Sun Apr 27, 2003 10:07 pm
Forum: Spoilers
Topic: Monk Skills
Replies: 4
Views: 4577

Monk Skills

I am currently maxing skills in the following order:
Barehand Combat
Dodging
Stealth
Combat

Any suggestions, comments, ramblings, or ravings?
by MageMuch
Fri Apr 25, 2003 7:39 pm
Forum: Spoilers
Topic: Rogue Strategies
Replies: 4
Views: 4228

Dodge?

What about dodging?
by MageMuch
Fri Apr 25, 2003 4:28 pm
Forum: Spoilers
Topic: Rogue Strategies
Replies: 4
Views: 4228

Rogue Strategies

What does everyone suggest I put my skill points on? I was thinking stealth and critical hits, and maybe backstab. What about stealing and dodge though?