
Search found 14 matches
- Thu Dec 11, 2003 11:56 am
- Forum: Ideas
- Topic: Great Idea! (few but monumental)
- Replies: 32
- Views: 114421
- Tue Dec 09, 2003 3:00 am
- Forum: Ideas
- Topic: Great Idea! (few but monumental)
- Replies: 32
- Views: 114421
- Thu Nov 27, 2003 2:44 pm
- Forum: Ideas
- Topic: Great Idea! (few but monumental)
- Replies: 32
- Views: 114421
I don't know alot about the actual programming and such in the game (obvioiusly). But maybe like the skills you actually have access to. Say you had a monk for a while and you found a really good weapon you wanted to use you could switch classes to a warrior. Here's what would happen: You'd be able ...
- Thu Nov 27, 2003 2:24 am
- Forum: Ideas
- Topic: Great Idea! (few but monumental)
- Replies: 32
- Views: 114421
THere is no point, the class only serves as a skill template I disagree. You could keep the same items. Say if you were a level ten warrior you could switch classes to a monkand have the ability to level barehanded combat, which would start at level 0, but you'd be gaining exp as a level 10 charact...
- Thu Nov 27, 2003 12:35 am
- Forum: Ideas
- Topic: Great Idea! (few but monumental)
- Replies: 32
- Views: 114421
Great Idea! (few but monumental)
I'm sure most of you are familiar with Final Fantasy Tactics and more recently Final Fantasy 11. Well what about something similar with TOME? Make it posible to change Classes! And what about items that will let you change races/classes or maybe that turn you undead or make you a lost soul?! Tell me...
- Sun Oct 19, 2003 1:50 pm
- Forum: General Discussion
- Topic: Which graphics mode do you use
- Replies: 57
- Views: 39922
It seems the problem many people have with graphics is that it's darn hard to tell what the monsters and items are. Still, I like the look of the walls and doors, and especially the health, magic, and monster health bars. Perhaps a 'reduced' version, with graphical interface and terrain, but ascii ...
LostSoul
Can anybody recommend a thread for this topic? All I really wanna know is it actually 99 lvls deep? or is like 99 - 79 or something till you get to the top.
~MageMuch
~MageMuch
- Sat May 03, 2003 8:21 pm
- Forum: Ideas
- Topic: New monk skill?
- Replies: 20
- Views: 15099
- Sat May 03, 2003 7:30 pm
- Forum: Ideas
- Topic: New monk skill?
- Replies: 20
- Views: 15099
- Sat May 03, 2003 3:59 pm
- Forum: Ideas
- Topic: New monk skill?
- Replies: 20
- Views: 15099
New monk skill?
I was thinking to make monks more useful in the latter lvls to include another skill. Perhaps a skill called Meditation could be used to give resistances against the elements, Nexus... etc. and maybe even Nether at lvl 40. Or maybe some elemental inhancements to your attack on the same/different ski...
- Sun Apr 27, 2003 11:32 pm
- Forum: Spoilers
- Topic: Monk Skills
- Replies: 4
- Views: 4577
- Sun Apr 27, 2003 10:07 pm
- Forum: Spoilers
- Topic: Monk Skills
- Replies: 4
- Views: 4577
Monk Skills
I am currently maxing skills in the following order:
Barehand Combat
Dodging
Stealth
Combat
Any suggestions, comments, ramblings, or ravings?
Barehand Combat
Dodging
Stealth
Combat
Any suggestions, comments, ramblings, or ravings?
- Fri Apr 25, 2003 7:39 pm
- Forum: Spoilers
- Topic: Rogue Strategies
- Replies: 4
- Views: 4228
Dodge?
What about dodging?
- Fri Apr 25, 2003 4:28 pm
- Forum: Spoilers
- Topic: Rogue Strategies
- Replies: 4
- Views: 4228
Rogue Strategies
What does everyone suggest I put my skill points on? I was thinking stealth and critical hits, and maybe backstab. What about stealing and dodge though?