Search found 24 matches
- Sat Apr 02, 2022 1:35 pm
- Forum: Ideas
- Topic: Idea: Partial beam
- Replies: 0
- Views: 6237
Idea: Partial beam
A beam, by definition, is a flight to the range limit without interrupting on the affected targets. I propose the idea of a partial beam. Which, as it intensifies, hits more and more targets before it is interrupted. If this has already been implemented, increase its prevalence. Apply it to Flame, f...
- Mon Feb 07, 2022 4:49 pm
- Forum: Bugs
- Topic: [1.7.4] Chest can be opened multiple times
- Replies: 2
- Views: 2622
Re: [1.7.4] Chest can be opened multiple times
I confirm this bug. Game version: 1.7.4, no DLC Required Addons: items-vault At level 4 of the Ruined Halfling Complex, I encountered a bug in the form of an eternal chest. I open the chest, kill the guards and pick up an orange randart axe tier 4. After exiting level 4 and going back, or after savi...
- Tue Jan 26, 2021 12:08 am
- Forum: Bugs Archive
- Topic: [1.7.2] Wormholes broked via Quake
- Replies: 0
- Views: 1326
[1.7.2] Wormholes broked via Quake
Subject: Spell Wormhole, paired wormhole A and wormhole B with teleport from A to B and back. Source: Chronomancy / Spacetime Weaving Subject: Spell Quake Source: Chronomancy / Flux, via Twist Fate + Induce Anomaly Problem: When A shifted via Quake to another place, then: 1. B, while exists, it work...
- Thu Jan 14, 2021 4:24 pm
- Forum: Bugs Archive
- Topic: DSP not shown in charsheet
- Replies: 0
- Views: 1470
DSP not shown in charsheet
At this time, the Damage Shield Penetration stacked from equipped items (confirmed via battle logs).
But the total Damage Shield Penetration is not shown in character sheet.
But the total Damage Shield Penetration is not shown in character sheet.
- Sat Dec 12, 2020 12:52 am
- Forum: Bugs Archive
- Topic: [1.7.2] Total eclipse in Abashed Expanse (render bug)
- Replies: 0
- Views: 946
[1.7.2] Total eclipse in Abashed Expanse (render bug)
Detected with next ToME options: - video resolution: 1600 x 900 windowed - font size: small - Game Option -> UI -> Graphics Mode = Modern <32x32> ( updated !) In location Abashed Expanse (first quest for shalore-archmage) detected several problems. 1. Planet not shown on background. 2. When location...
- Mon Feb 10, 2020 9:33 am
- Forum: Bugs Archive
- Topic: Casting Animus Purge spell on ooze makes them immortal
- Replies: 1
- Views: 1023
Re: Casting Animus Purge spell on ooze makes them immortal
Confirmed for 1.6.6. Reproduced. UPD: Cannot load save with such hostile immortal oozes. Game show load progress up to 100% and stalled with cpu bloating. Tail of te4_log.txt: Loading savefile /save/gn/ Lua Error: [string "d={}..."]:132: attempt to perform arithmetic on global 'inf' (a nil...
- Fri Feb 28, 2014 4:32 pm
- Forum: Bugs Archive
- Topic: pyro/cryo dmg counters
- Replies: 1
- Views: 1253
Re: pyro/cryo dmg counters
I confirm the same behaviour for Pyro counter. Last damage not counted. Summarize all: Main fire worker-spell - Flame - can't install kill in most cases. And players can unlock windfire w/o munching. But ice worker-spell - Freeze - in most cases does oneshot kill. And very hard to unlock cryomancer ...
- Thu Feb 27, 2014 10:08 pm
- Forum: Bugs Archive
- Topic: [1.1.5] Can Disengage with Aim active
- Replies: 1
- Views: 839
Re: [1.1.5] Can Disengage with Aim active
I confirm this bug.
- Thu Feb 27, 2014 9:30 pm
- Forum: Bugs Archive
- Topic: pyro/cryo dmg counters
- Replies: 1
- Views: 1253
pyro/cryo dmg counters
First, I test Brawler with gauntlets with conversion to cold damage - in SherTul fortress manekens. Brawler dealt ~10k of cold damage. Cryo counter not changed. Second, I test 8-lvl wizard in Norgos Lair. Hi's cold dmg counted to cryo, but last dmg from which target die - not counted at all. For sam...
- Tue Feb 18, 2014 5:18 pm
- Forum: Character Reports
- Topic: Gameplay videos
- Replies: 55
- Views: 98240
Re: Gameplay videos
Hi, all. Let me introduce to you our lady - newsmaker and trendsetter from Russian rlgclub community. The following links are provided with permission of the owner of the character. Poison, female Hobbit Thief 50 lvl, RG mode, winner Her 46 min video: http://www.youtube.com/watch?v=w4uBixoENys&h...
- Sat Dec 14, 2013 9:24 pm
- Forum: Bugs Archive
- Topic: [1.1.0] Login failed!
- Replies: 12
- Views: 2675
Re: [1.1.0] Login failed!
Server's backend is Java-based?
It is time to apply Erlang/Cowboy. Or Vibe.D .
It is time to apply Erlang/Cowboy. Or Vibe.D .
- Thu Oct 03, 2013 9:22 pm
- Forum: Development
- Topic: [git] Faster serialization
- Replies: 3
- Views: 10298
Re: [git] Faster serialization
Draw attention to Serializing table data into a string
It can proceed cycled tables.
It can proceed cycled tables.
- Fri Aug 30, 2013 8:27 pm
- Forum: Bugs Archive
- Topic: [1.0.4] Aether Beam and Aether Breach, bugs and cheats
- Replies: 3
- Views: 1495
[1.0.4] Aether Beam and Aether Breach, bugs and cheats
1. Aether Beam can be put on wall. ?nd it inflicts damage on both sides of the wall. This is a cheat. For example, I easily defeated the Rhaloren Inquisitor (Rhaloren Camp) with just a few Aether Beams, placed on the wall of her little room. She helplessly tossed between two closed doors, and eventu...
- Fri Jan 13, 2012 11:28 am
- Forum: Bugs
- Topic: b37 move speed on world map slowed to a crawl
- Replies: 3
- Views: 2541
Re: b37 move speed on world map slowed to a crawl
On my observations, the regular deceleration of loading/saving and so movement on a map - it is noticeable at a breakaway of communication with the server.
Probably, at the code there is an aggressive cycle of requests to network sockets?
Probably, at the code there is an aggressive cycle of requests to network sockets?
- Fri Jan 13, 2012 10:33 am
- Forum: Bugs Archive
- Topic: Gamma correction workaround
- Replies: 0
- Views: 1279
Gamma correction workaround
This "bug" stably is reproduced in Windows (XP) in window mode (not fullscreen). When gamma correction is exposed not in 100, for example in 200, it is possible to observe the following effect: - when focus at Tome window - brightness of a desktop so increases - ok, no trouble. - when focu...