Search found 41 matches

by Devorius
Sun Jan 29, 2012 1:07 am
Forum: General Discussion
Topic: Play like a Pro! (Maybe)
Replies: 9
Views: 7500

Re: Play like a Pro! (Maybe)

Aha, works well with a trackpad too (laptop :( ). I never even thought to use mouse gestures. Definitely helpful.
by Devorius
Thu Jan 26, 2012 1:23 am
Forum: Development
Topic: Adding Replayability Especially Early Game
Replies: 67
Views: 20619

Re: Adding Replayability Especially Early Game

How about making these restrictions optional . Just like many roguelikes that give you option to enable/disable stairscumming, mob scumming, plus a number of other gameplay mechanics thus allowing everyone to play the way they enjoy the most from casual to hardcore. Tome used to offer many of these ...
by Devorius
Fri Jan 20, 2012 2:02 am
Forum: General Discussion
Topic: Tip for Windows Users
Replies: 1
Views: 1249

Re: Tip for Windows Users

There's also another way, too. You can use a .bat script file. Create a text file in your favorite text editor (I highly recommend Notepad++ to anyone that doesn't already use it). Type/paste this into it: start t-engine.exe /high Though in some cases running it high priority can actually slow it do...
by Devorius
Wed Jan 18, 2012 6:22 am
Forum: Development
Topic: Balancing Insatiable Ego
Replies: 20
Views: 7974

Re: Balancing Insatiable Ego

Edge2054 Didn't mean to suggest you meant that. :D I was just using exaggeration to illustrate my rant, which was not directed at you or anyone else (just to make that clear). I still think, however, that the threshold mechanic I pointed out would work well at deterring uberuse (tm) while allowing t...
by Devorius
Tue Jan 17, 2012 6:25 pm
Forum: Development
Topic: Balancing Insatiable Ego
Replies: 20
Views: 7974

Re: Balancing Insatiable Ego

I dislike the idea of removing features in order to balance a game; if you want balance that bad, how about just drop all special item effects, removing all resources except for hp and mana, and restrict everyone to using "Balsa Stick of Balanced Damage" which gives exactly 5 points of dam...
by Devorius
Mon Jan 16, 2012 2:55 am
Forum: Ideas
Topic: Exploring the map
Replies: 5
Views: 1637

Re: Exploring the map

lukep wrote:Alternative idea: Have the worldmap saved between chars by the Fortress (once unlocked once), and pass the map to new characters at birth.
I like this idea, with the addition that it be optional for those who may enjoy roaming the country side and delving into the fow...
by Devorius
Wed Jan 11, 2012 12:32 am
Forum: Modules
Topic: Our community module
Replies: 186
Views: 76833

Re: Our community module

How about this: allow the player to set macros for attacks; this would work like a queue, cycling parts/talents from the list as energy/turn/stamina allows. Example: A player has the following part configuration: right arm (1x Semi-Auto Plasma Rifle Module), left arm (1x Plasma Blade Module), rear b...
by Devorius
Tue Jan 10, 2012 9:23 pm
Forum: Development
Topic: Windows 86 bit executables and dll
Replies: 9
Views: 3092

Re: Windows 86 bit executables and dll

Sorry, I didn't mean specific to the files you posted, but the stock Tome code. I was trying to figure out why there would be such a large memory spike, as it may be related also to other slowdowns/memory issues people have had. I was thinking it might have something to do with the way it clones the...
by Devorius
Tue Jan 10, 2012 8:30 pm
Forum: Development
Topic: Windows 86 bit executables and dll
Replies: 9
Views: 3092

Re: Windows 86 bit executables and dll

What exactly is going on when the character advancement screen is called? There's absolutely no reason it should be causing a 600~ mb memory spike, unless there's a very large memory leak. I suspect it may be in the actually application code, rather than Lua script; though it could be a side effect ...
by Devorius
Sat Dec 31, 2011 12:18 am
Forum: Development
Topic: Improvements to the default keyboard layout
Replies: 13
Views: 5977

Re: Improvements to the default keyboard layout

It works out for me on a laptop with the large exception of diagonals. What I'd like is something I saw in another roguelike (Elona, IIRC). What's done there is holding Control forces diagonal input only, i.e. it won't accept arrow-up, arrow-down, arrow-right and arrow-left; only up + right, up + le...
by Devorius
Tue Dec 27, 2011 11:29 pm
Forum: Modules
Topic: Our community module
Replies: 186
Views: 76833

Re: Our community module

I like the idea of multiple types of detection (+cybernetic, +organic, +traps) and several secondary senses as well, but I haven't thought of a very good way of implementing it. I haven't worked with Lua, so this may not be as easy as in the languages I use (C/C++/C#, mostly C# now). But I would st...
by Devorius
Tue Dec 27, 2011 6:45 am
Forum: Modules
Topic: Our community module
Replies: 186
Views: 76833

Re: Our community module

I see this playing identically to my proposed system, though I may be missing some nuance. Yeah, looking over what you said (I somehow missed it when I was reading through) it's pretty much the same; only symantic differences. Mostly that yours is decremental and mine is incremental. I created a pa...
by Devorius
Tue Dec 27, 2011 1:34 am
Forum: Modules
Topic: Our community module
Replies: 186
Views: 76833

Re: Our community module

Are we sure we want to hardcode all the parts? I think that item talents and specs should be more dynamic and abstracted. For instance give talents a keyword list; for example: talent stab would have keywords "melee," "edged," "thrust," "pierce." Then when gen...
by Devorius
Mon Dec 26, 2011 12:34 am
Forum: Modules
Topic: Our community module
Replies: 186
Views: 76833

Re: Our community module

How about an overheating system for balance: i.e. each cybernetic part generates heat both on use and for some, every turn/cycle/step/other interval. For organic parts, maybe... stress or stamina. There would then be parts/upgrades/items/talents to reduce heat/stress/increase stamina and also others...
by Devorius
Sat Dec 24, 2011 12:43 am
Forum: Bugs Archive
Topic: b34 game runs slow after upgrading to a better computer
Replies: 9
Views: 5421

Re: b34 game runs slow after upgrading to a better computer

Since it's a laptop: check the power settings. If you have the power options tray control ( powericon.gif ), you can access it by right-clicking; otherwise it is in Control Panels. Make sure "High Performance" is selected. If it is not, then select it. This is for the CPU Power level; syst...