Search found 160 matches

by Phoenix1
Mon Apr 12, 2021 5:37 am
Forum: Addons
Topic: [1.7.0] Metaclass - Mage Knight
Replies: 146
Views: 1078822

Re: [1.7.0] Metaclass - Mage Knight

Hrm, those lines don't seem to match in my code, and I recall seeing errors like that at one point before I fixed them, so I'm guessing either I hadn't uploaded that change yet or you had a slightly earlier version. To be safe (and since I fixed some number and rounding mistakes in one of the scalin...
by Phoenix1
Sun Apr 11, 2021 5:22 pm
Forum: Addons
Topic: [1.7.0] Metaclass - Mage Knight
Replies: 146
Views: 1078822

Re: [1.7.0] Metaclass - Mage Knight

Thanks! Yep missed the level 3 notes for some mind knight talents. Those are fixed. Not entirely sure why the randomization for mana knight tactical strikes stopped working, but whatever I changed it and now it's fixed. Zephyr Dance appears to be working for me. It does only move you once; you don't...
by Phoenix1
Sat Apr 10, 2021 1:11 am
Forum: Addons
Topic: [1.7.0] Metaclass - Mage Knight
Replies: 146
Views: 1078822

Re: [1.7.0] Metaclass - Mage Knight

Both issues fixed and new patch uploaded. Thanks!
by Phoenix1
Thu Apr 08, 2021 1:39 am
Forum: Addons
Topic: [1.7.0] Metaclass - Mage Knight
Replies: 146
Views: 1078822

Re: [1.7.0] Metaclass - Mage Knight

Oh whoops, forgot to change a reference when I switched that to a variable. Uploaded a patch with that and a couple other bugs I found fixed.
by Phoenix1
Tue Apr 06, 2021 5:38 pm
Forum: Addons
Topic: [1.7.0] Metaclass - Mage Knight
Replies: 146
Views: 1078822

Re: [1.7.0] Metaclass - Mage Knight

Ah cool, thanks!
by Phoenix1
Tue Apr 06, 2021 5:14 am
Forum: Addons
Topic: [1.7.0] Metaclass - Mage Knight
Replies: 146
Views: 1078822

Re: [1.7.0] Metaclass - Mage Knight

Yeah it's from here, really just something I added so earth knights can start with a form of massive armor that doesn't cause prereq issues. The reason it doesn't have a material type is that it's only meant to be a tier 1 item (actually it's not meant to be an item that gets found at all, just some...
by Phoenix1
Mon Apr 05, 2021 2:15 am
Forum: Addons
Topic: [1.7.0] Metaclass - Mage Knight
Replies: 146
Views: 1078822

Re: [1.7.0] Metaclass - Mage Knight

I've uploaded a new version. Main practical changes to the mage knight classes are: -Moved the damage shrug off from Flexible Resistance Training to Eldritch Wardings, and the surge value from Eldritch Wardings to Flexible Resistance Training. -Removed the damage delay from Eldritch Wardings (but se...
by Phoenix1
Sat Mar 27, 2021 2:04 am
Forum: Addons
Topic: [1.7.0] Metaclass - Mage Knight
Replies: 146
Views: 1078822

Re: [1.7.0] Metaclass - Mage Knight

Ahhh I see. Actually testing it out it didn't happen from the talents as far as I could see, but on a hunch I checked Ward Burn and that did it, since Ward Burn still counts you as the source. I adjusted the code for Ward Burn so it'll skip the onDealDamage callback and that appears to have fixed it...
by Phoenix1
Fri Mar 26, 2021 9:01 pm
Forum: Addons
Topic: [1.7.0] Metaclass - Mage Knight
Replies: 146
Views: 1078822

Re: [1.7.0] Metaclass - Mage Knight

Thanks guys! @Erenion My sense here is that it's the regen rather than the resistance that is doing the really heavy lifting at that point; obviously the resistance is important for getting the damage down to manageable totals in the first place, but it's regen (and other forms of "ability to g...
by Phoenix1
Thu Mar 25, 2021 6:59 pm
Forum: Addons
Topic: [1.7.0] Metaclass - Mage Knight
Replies: 146
Views: 1078822

Re: [1.7.0] Metaclass - Mage Knight

Okay, that is uploaded. As it happens, in doing my own test I found a fair few errors in my above calculations; I had forgotten shield mod applied to Eldritch Guard, and it turned out a level 50 Earth Knight even without level-appropriate gear is more like 1,500 life than the 1,000-1,200 I had been ...
by Phoenix1
Thu Mar 25, 2021 5:52 pm
Forum: Addons
Topic: [1.7.0] Metaclass - Mage Knight
Replies: 146
Views: 1078822

Re: [1.7.0] Metaclass - Mage Knight

I've been thinking about changing some of the resist alls to different percent damage reducers or something. Like, I got a Sea Knight basically to capped resist all with a couple pieces of resistance-boosting gear, which was probably too strong generally but then got crushed by enemies with good res...
by Phoenix1
Thu Mar 25, 2021 4:01 am
Forum: Addons
Topic: [1.7.0] Metaclass - Mage Knight
Replies: 146
Views: 1078822

Re: [1.7.0] Metaclass - Mage Knight

Cool, new patch is up. The other incredibly strong part was the early game - turns out all non-caster enemies can't really cope with you having 45 armor with 60% hardiness at level 5. That's fair. I shifted some of the value from Steelskin's Armor bonus to its Life bonus, which should hopefully make...
by Phoenix1
Wed Mar 24, 2021 5:45 am
Forum: Addons
Topic: [1.7.0] Metaclass - Mage Knight
Replies: 146
Views: 1078822

Re: [1.7.0] Metaclass - Mage Knight

Thanks for the data! I've uploaded a patch. Okay, important note: If you are an Earth Knight with level 3+ Gemstone Shield and attempt to manually use a shield while not having enough essence, it will still use the turn (but not do anything.) ...Never realized that because I habitually just drag the...
by Phoenix1
Mon Mar 22, 2021 8:07 pm
Forum: Addons
Topic: [1.7.0] Metaclass - Mage Knight
Replies: 146
Views: 1078822

Re: [1.7.0] Metaclass - Mage Knight

Yeah all the EC-triggerable talents that make an attack can trigger themselves when used manually (and similarly, a talent that can trigger and be triggered by Knight Magery can trigger itself when used manually). It's a bit weird and I'm sure I could work out some checks to prevent it, but meh. (Tr...
by Phoenix1
Sun Mar 21, 2021 6:56 am
Forum: Addons
Topic: [1.7.0] Metaclass - Mage Knight
Replies: 146
Views: 1078822

Re: [1.7.0] Metaclass - Mage Knight

Indeed there is! It just may take several months with no word whatsoever until it happens. (Although I don't think the new version actually broke anything here. Could be wrong but I'm pretty sure.) This was a pretty major update. I restructured and rebalanced a lot of stuff. The OP has been updated ...