Search found 160 matches
- Mon Apr 12, 2021 5:37 am
- Forum: Addons
- Topic: [1.7.0] Metaclass - Mage Knight
- Replies: 146
- Views: 1078822
Re: [1.7.0] Metaclass - Mage Knight
Hrm, those lines don't seem to match in my code, and I recall seeing errors like that at one point before I fixed them, so I'm guessing either I hadn't uploaded that change yet or you had a slightly earlier version. To be safe (and since I fixed some number and rounding mistakes in one of the scalin...
- Sun Apr 11, 2021 5:22 pm
- Forum: Addons
- Topic: [1.7.0] Metaclass - Mage Knight
- Replies: 146
- Views: 1078822
Re: [1.7.0] Metaclass - Mage Knight
Thanks! Yep missed the level 3 notes for some mind knight talents. Those are fixed. Not entirely sure why the randomization for mana knight tactical strikes stopped working, but whatever I changed it and now it's fixed. Zephyr Dance appears to be working for me. It does only move you once; you don't...
- Sat Apr 10, 2021 1:11 am
- Forum: Addons
- Topic: [1.7.0] Metaclass - Mage Knight
- Replies: 146
- Views: 1078822
Re: [1.7.0] Metaclass - Mage Knight
Both issues fixed and new patch uploaded. Thanks!
- Thu Apr 08, 2021 1:39 am
- Forum: Addons
- Topic: [1.7.0] Metaclass - Mage Knight
- Replies: 146
- Views: 1078822
Re: [1.7.0] Metaclass - Mage Knight
Oh whoops, forgot to change a reference when I switched that to a variable. Uploaded a patch with that and a couple other bugs I found fixed.
- Tue Apr 06, 2021 5:38 pm
- Forum: Addons
- Topic: [1.7.0] Metaclass - Mage Knight
- Replies: 146
- Views: 1078822
Re: [1.7.0] Metaclass - Mage Knight
Ah cool, thanks!
- Tue Apr 06, 2021 5:14 am
- Forum: Addons
- Topic: [1.7.0] Metaclass - Mage Knight
- Replies: 146
- Views: 1078822
Re: [1.7.0] Metaclass - Mage Knight
Yeah it's from here, really just something I added so earth knights can start with a form of massive armor that doesn't cause prereq issues. The reason it doesn't have a material type is that it's only meant to be a tier 1 item (actually it's not meant to be an item that gets found at all, just some...
- Mon Apr 05, 2021 2:15 am
- Forum: Addons
- Topic: [1.7.0] Metaclass - Mage Knight
- Replies: 146
- Views: 1078822
Re: [1.7.0] Metaclass - Mage Knight
I've uploaded a new version. Main practical changes to the mage knight classes are: -Moved the damage shrug off from Flexible Resistance Training to Eldritch Wardings, and the surge value from Eldritch Wardings to Flexible Resistance Training. -Removed the damage delay from Eldritch Wardings (but se...
- Sat Mar 27, 2021 2:04 am
- Forum: Addons
- Topic: [1.7.0] Metaclass - Mage Knight
- Replies: 146
- Views: 1078822
Re: [1.7.0] Metaclass - Mage Knight
Ahhh I see. Actually testing it out it didn't happen from the talents as far as I could see, but on a hunch I checked Ward Burn and that did it, since Ward Burn still counts you as the source. I adjusted the code for Ward Burn so it'll skip the onDealDamage callback and that appears to have fixed it...
- Fri Mar 26, 2021 9:01 pm
- Forum: Addons
- Topic: [1.7.0] Metaclass - Mage Knight
- Replies: 146
- Views: 1078822
Re: [1.7.0] Metaclass - Mage Knight
Thanks guys! @Erenion My sense here is that it's the regen rather than the resistance that is doing the really heavy lifting at that point; obviously the resistance is important for getting the damage down to manageable totals in the first place, but it's regen (and other forms of "ability to g...
- Thu Mar 25, 2021 6:59 pm
- Forum: Addons
- Topic: [1.7.0] Metaclass - Mage Knight
- Replies: 146
- Views: 1078822
Re: [1.7.0] Metaclass - Mage Knight
Okay, that is uploaded. As it happens, in doing my own test I found a fair few errors in my above calculations; I had forgotten shield mod applied to Eldritch Guard, and it turned out a level 50 Earth Knight even without level-appropriate gear is more like 1,500 life than the 1,000-1,200 I had been ...
- Thu Mar 25, 2021 5:52 pm
- Forum: Addons
- Topic: [1.7.0] Metaclass - Mage Knight
- Replies: 146
- Views: 1078822
Re: [1.7.0] Metaclass - Mage Knight
I've been thinking about changing some of the resist alls to different percent damage reducers or something. Like, I got a Sea Knight basically to capped resist all with a couple pieces of resistance-boosting gear, which was probably too strong generally but then got crushed by enemies with good res...
- Thu Mar 25, 2021 4:01 am
- Forum: Addons
- Topic: [1.7.0] Metaclass - Mage Knight
- Replies: 146
- Views: 1078822
Re: [1.7.0] Metaclass - Mage Knight
Cool, new patch is up. The other incredibly strong part was the early game - turns out all non-caster enemies can't really cope with you having 45 armor with 60% hardiness at level 5. That's fair. I shifted some of the value from Steelskin's Armor bonus to its Life bonus, which should hopefully make...
- Wed Mar 24, 2021 5:45 am
- Forum: Addons
- Topic: [1.7.0] Metaclass - Mage Knight
- Replies: 146
- Views: 1078822
Re: [1.7.0] Metaclass - Mage Knight
Thanks for the data! I've uploaded a patch. Okay, important note: If you are an Earth Knight with level 3+ Gemstone Shield and attempt to manually use a shield while not having enough essence, it will still use the turn (but not do anything.) ...Never realized that because I habitually just drag the...
- Mon Mar 22, 2021 8:07 pm
- Forum: Addons
- Topic: [1.7.0] Metaclass - Mage Knight
- Replies: 146
- Views: 1078822
Re: [1.7.0] Metaclass - Mage Knight
Yeah all the EC-triggerable talents that make an attack can trigger themselves when used manually (and similarly, a talent that can trigger and be triggered by Knight Magery can trigger itself when used manually). It's a bit weird and I'm sure I could work out some checks to prevent it, but meh. (Tr...
- Sun Mar 21, 2021 6:56 am
- Forum: Addons
- Topic: [1.7.0] Metaclass - Mage Knight
- Replies: 146
- Views: 1078822
Re: [1.7.0] Metaclass - Mage Knight
Indeed there is! It just may take several months with no word whatsoever until it happens. (Although I don't think the new version actually broke anything here. Could be wrong but I'm pretty sure.) This was a pretty major update. I restructured and rebalanced a lot of stuff. The OP has been updated ...