Search found 28 matches
- Tue Feb 07, 2012 9:46 pm
- Forum: Development
- Topic: Incorporating addons into the main game
- Replies: 10
- Views: 3904
Re: Incorporating addons into the main game
I think Improved Celestials is a clear and simple improvement over the current implementation of Positive/Negative energy. It doesn't affect balance in any meaningful way that I'm aware of and reduces tedium significantly, at least. As far as the smaller/shorter dungeons addon goes, currently it's v...
- Sun Feb 05, 2012 3:57 am
- Forum: Addons
- Topic: [b37] Smaller early game
- Replies: 16
- Views: 7662
Re: [b37] Smaller early game
All the lore in Trollmire should still generate, yeah (since no floors were cut from there). The issue would just be in places like the Maze where some floors were cut and there's also a bunch of area-specific lore - not all of it will generate, but in the Maze's case it doesn't unlock anything so i...
- Fri Feb 03, 2012 2:41 pm
- Forum: Addons
- Topic: [b37] Improved Celestials
- Replies: 6
- Views: 3250
- Thu Feb 02, 2012 2:16 pm
- Forum: Addons
- Topic: [b37] Smaller early game
- Replies: 16
- Views: 7662
Re: [b37] Smaller early game
Uploaded new versions to fix the Lake of Nur leading back to Old Forest 5 (which no longer exists, oops), and taking Grey's idea of shrinking some zones vertically to emphasise the direction of travel (for Trollmire and Norgos).
- Wed Feb 01, 2012 5:39 pm
- Forum: Addons
- Topic: Posting addons to te4.org site
- Replies: 122
- Views: 59697
Re: Posting addons to te4.org site
Profile: MarvinPA
Addon: tome-no-celestial-energy-drain
Addon: tome-no-celestial-energy-drain
- Tue Jan 31, 2012 11:42 pm
- Forum: Addons
- Topic: [b37] Smaller early game
- Replies: 16
- Views: 7662
Re: [b37] Smaller early game
I think the lopping off should be more vertically narrow rather than shrinking all over. We know we have to go left to right, so it would make sense for the dungeon design to push us in that direction. Hmm yeah, that definitely sounds like a good thing to try with areas like Trollmire. I'll have a ...
- Tue Jan 31, 2012 11:32 pm
- Forum: Addons
- Topic: [b37] Smaller early game
- Replies: 16
- Views: 7662
Re: [b37] Smaller early game
I've only done Dreadfell a couple of times, so I don't have a strong opinion on it either way - I'll leave it as-is for now, since it's super easy to adjust to your preference anyway. As Grey says, I doubt any of this affects total XP in any particularly noticeable way. And yeah, some lore will be m...
- Mon Jan 30, 2012 10:25 pm
- Forum: Addons
- Topic: [b37] Smaller early game
- Replies: 16
- Views: 7662
Re: [b37] Smaller early game
I've not made it very far into the East yet, so I don't really know which other zones are appropriate to shorten, other than maybe Dreadfell (down to 6?) and the Halfling Ruins (down to 3?) - so if anyone else wants to do the same thing for the later zones, go for it. Or alternatively let me know wh...
- Mon Jan 30, 2012 4:36 pm
- Forum: Addons
- Topic: [b37] Smaller early game
- Replies: 16
- Views: 7662
[b37] Smaller early game
These addons implement some of the more boring suggestions from the threads about early game tediousness, since those are far easier to implement than the interesting (and better) ideas like restricting certain areas and randomised content so on. The first addon makes some of the tier 1 dungeons a l...
- Fri Jan 27, 2012 11:23 pm
- Forum: Bugs Archive
- Topic: [b37] Necro can't unlearn talents after unlocking lich
- Replies: 2
- Views: 1303
Re: [b37] Necro can't unlearn talents after unlocking lich
Sounds related: I learnt Providence from an escort on my Anorithil earlier (I already had levels in the other three Light-tree talents, was below level 12 so no levels in Providence yet). When I levelled up I couldn't remove any points from Barrier, with an error message that it was because of Provi...
- Fri Jan 27, 2012 12:09 am
- Forum: Addons
- Topic: [b37] Improved Celestials
- Replies: 6
- Views: 3250
Re: [b37] Improved Celestials
Ah yeah, I should've mentioned that, thanks!
- Wed Jan 25, 2012 6:34 pm
- Forum: Addons
- Topic: [b37] Improved Celestials
- Replies: 6
- Views: 3250
[b37] Improved Celestials
This addon simply prevents Positive and Negative energy from draining over time. This mostly fixes the annoying issue of having to repeatedly recast spells outside of combat in order to replenish energies, whilst still maintaining the Celestial classes' energy management in combat where it's actuall...
- Wed Jan 25, 2012 5:45 pm
- Forum: Development
- Topic: Adding Replayability Especially Early Game
- Replies: 67
- Views: 21294
Re: Adding Replayability Especially Early Game
I definitely like the idea of somehow giving you a subset of the T1 zones instead of all of them, and shortening the T2 zones to 3 levels instead of 5. Also if you only get some smaller subset of T1 zones in each game then the idea of adding more bonus zones like Trollmire's could work. That on top ...
- Mon Jan 23, 2012 2:52 pm
- Forum: Ideas
- Topic: Tweaks to Reshape Weapon/Armour
- Replies: 0
- Views: 705
Tweaks to Reshape Weapon/Armour
I've been playing some Mindslayers and they're a lot of fun, but the way Reshape Weapon and Reshape Armour function has been bugging me a bit. They're activated abilities, but they have no attached cost and no cooldown - you just have to spend the time to use them on all your weapons and armour (whi...
- Fri Jan 20, 2012 11:50 pm
- Forum: Bugs Archive
- Topic: Typos
- Replies: 669
- Views: 199763
Re: Typos
When trying to use Dual Strike with a two-handed weapon equipped: "You require a two weapons to use this talent." (should be "You require two weapons...").