Search found 28 matches

by MarvinPA
Tue Feb 07, 2012 9:46 pm
Forum: Development
Topic: Incorporating addons into the main game
Replies: 10
Views: 3904

Re: Incorporating addons into the main game

I think Improved Celestials is a clear and simple improvement over the current implementation of Positive/Negative energy. It doesn't affect balance in any meaningful way that I'm aware of and reduces tedium significantly, at least. As far as the smaller/shorter dungeons addon goes, currently it's v...
by MarvinPA
Sun Feb 05, 2012 3:57 am
Forum: Addons
Topic: [b37] Smaller early game
Replies: 16
Views: 7662

Re: [b37] Smaller early game

All the lore in Trollmire should still generate, yeah (since no floors were cut from there). The issue would just be in places like the Maze where some floors were cut and there's also a bunch of area-specific lore - not all of it will generate, but in the Maze's case it doesn't unlock anything so i...
by MarvinPA
Fri Feb 03, 2012 2:41 pm
Forum: Addons
Topic: [b37] Improved Celestials
Replies: 6
Views: 3250

Re: [b37] Improved Celestials

by MarvinPA
Thu Feb 02, 2012 2:16 pm
Forum: Addons
Topic: [b37] Smaller early game
Replies: 16
Views: 7662

Re: [b37] Smaller early game

Uploaded new versions to fix the Lake of Nur leading back to Old Forest 5 (which no longer exists, oops), and taking Grey's idea of shrinking some zones vertically to emphasise the direction of travel (for Trollmire and Norgos).
by MarvinPA
Wed Feb 01, 2012 5:39 pm
Forum: Addons
Topic: Posting addons to te4.org site
Replies: 122
Views: 59697

Re: Posting addons to te4.org site

Profile: MarvinPA
Addon: tome-no-celestial-energy-drain
by MarvinPA
Tue Jan 31, 2012 11:42 pm
Forum: Addons
Topic: [b37] Smaller early game
Replies: 16
Views: 7662

Re: [b37] Smaller early game

I think the lopping off should be more vertically narrow rather than shrinking all over. We know we have to go left to right, so it would make sense for the dungeon design to push us in that direction. Hmm yeah, that definitely sounds like a good thing to try with areas like Trollmire. I'll have a ...
by MarvinPA
Tue Jan 31, 2012 11:32 pm
Forum: Addons
Topic: [b37] Smaller early game
Replies: 16
Views: 7662

Re: [b37] Smaller early game

I've only done Dreadfell a couple of times, so I don't have a strong opinion on it either way - I'll leave it as-is for now, since it's super easy to adjust to your preference anyway. As Grey says, I doubt any of this affects total XP in any particularly noticeable way. And yeah, some lore will be m...
by MarvinPA
Mon Jan 30, 2012 10:25 pm
Forum: Addons
Topic: [b37] Smaller early game
Replies: 16
Views: 7662

Re: [b37] Smaller early game

I've not made it very far into the East yet, so I don't really know which other zones are appropriate to shorten, other than maybe Dreadfell (down to 6?) and the Halfling Ruins (down to 3?) - so if anyone else wants to do the same thing for the later zones, go for it. Or alternatively let me know wh...
by MarvinPA
Mon Jan 30, 2012 4:36 pm
Forum: Addons
Topic: [b37] Smaller early game
Replies: 16
Views: 7662

[b37] Smaller early game

These addons implement some of the more boring suggestions from the threads about early game tediousness, since those are far easier to implement than the interesting (and better) ideas like restricting certain areas and randomised content so on. The first addon makes some of the tier 1 dungeons a l...
by MarvinPA
Fri Jan 27, 2012 11:23 pm
Forum: Bugs Archive
Topic: [b37] Necro can't unlearn talents after unlocking lich
Replies: 2
Views: 1303

Re: [b37] Necro can't unlearn talents after unlocking lich

Sounds related: I learnt Providence from an escort on my Anorithil earlier (I already had levels in the other three Light-tree talents, was below level 12 so no levels in Providence yet). When I levelled up I couldn't remove any points from Barrier, with an error message that it was because of Provi...
by MarvinPA
Fri Jan 27, 2012 12:09 am
Forum: Addons
Topic: [b37] Improved Celestials
Replies: 6
Views: 3250

Re: [b37] Improved Celestials

Ah yeah, I should've mentioned that, thanks!
by MarvinPA
Wed Jan 25, 2012 6:34 pm
Forum: Addons
Topic: [b37] Improved Celestials
Replies: 6
Views: 3250

[b37] Improved Celestials

This addon simply prevents Positive and Negative energy from draining over time. This mostly fixes the annoying issue of having to repeatedly recast spells outside of combat in order to replenish energies, whilst still maintaining the Celestial classes' energy management in combat where it's actuall...
by MarvinPA
Wed Jan 25, 2012 5:45 pm
Forum: Development
Topic: Adding Replayability Especially Early Game
Replies: 67
Views: 21294

Re: Adding Replayability Especially Early Game

I definitely like the idea of somehow giving you a subset of the T1 zones instead of all of them, and shortening the T2 zones to 3 levels instead of 5. Also if you only get some smaller subset of T1 zones in each game then the idea of adding more bonus zones like Trollmire's could work. That on top ...
by MarvinPA
Mon Jan 23, 2012 2:52 pm
Forum: Ideas
Topic: Tweaks to Reshape Weapon/Armour
Replies: 0
Views: 705

Tweaks to Reshape Weapon/Armour

I've been playing some Mindslayers and they're a lot of fun, but the way Reshape Weapon and Reshape Armour function has been bugging me a bit. They're activated abilities, but they have no attached cost and no cooldown - you just have to spend the time to use them on all your weapons and armour (whi...
by MarvinPA
Fri Jan 20, 2012 11:50 pm
Forum: Bugs Archive
Topic: Typos
Replies: 669
Views: 199763

Re: Typos

When trying to use Dual Strike with a two-handed weapon equipped: "You require a two weapons to use this talent." (should be "You require two weapons...").