Search found 30 matches

by Grazz
Sun Dec 01, 2013 8:29 am
Forum: Modules
Topic: Hulk: Outer Rim Exploitation
Replies: 11
Views: 17059

Re: Hulk: Outer Rim Exploitation

Contest release version: 0.5.0 Module: http://te4.org/games/tome/0.5.0 Standalone: http://www.grazz.co.uk/hulk/Hulk-0.5.0.zip Highlights of this release include hand drawn tiles (by me!). I ran out of time to achieve what I wanted due to real life but I thought I'd push out one more version so the l...
by Grazz
Sun Dec 01, 2013 8:25 am
Forum: Modules
Topic: Hulk: Outer Rim Exploitation
Replies: 11
Views: 17059

Re: Hulk: Outer Rim Exploitation

Thanks for playing, glad you had fun :)
by Grazz
Fri Nov 08, 2013 10:59 am
Forum: Modules
Topic: Hulk: Outer Rim Exploitation
Replies: 11
Views: 17059

Re: Hulk: Outer Rim Exploitation

Current Release: 0.2.0 'Technicolour Dream Coat Edition' Module: http://te4.org/games/hulk/0.2.0 Standalone: http://www.grazz.co.uk/hulk/Standalone-Hulk-0.2.0.zip *firefighting suit description fixed *carrying capacity doubled *weapons training skill description fixed *bandages now stack *items can ...
by Grazz
Tue Nov 05, 2013 9:17 am
Forum: Modules
Topic: Hulk: Outer Rim Exploitation
Replies: 11
Views: 17059

Re: Hulk: Outer Rim Exploitation

Dawn Aura Edition Module: http://te4.org/games/hulk/0.1.5 Standalone: http://www.grazz.co.uk/hulk/Standalone-Hulk-0.1.5.zip Changes: Two new armours Two new egos Higher ego chance (20%) 11 more egos in the pool Ranged weapons no longer spawn with more than max ammo Player is now provided with a over...
by Grazz
Tue Oct 29, 2013 8:27 pm
Forum: General Discussion
Topic: ToME is greenlit for Steam!
Replies: 46
Views: 20046

Re: ToME is greenlit for Steam!

Just wanted to add my congratulations!

:D :lol: :o
by Grazz
Mon Oct 28, 2013 7:18 am
Forum: Modules
Topic: Hulk: Outer Rim Exploitation
Replies: 11
Views: 17059

Re: Hulk: Outer Rim Exploitation

Standalone version now available, inspired by Zireael (thanks!)

Standalone: http://www.grazz.co.uk/hulk/Standalone-Hulk-0.1.3.zip
by Grazz
Sun Oct 27, 2013 8:47 am
Forum: Modules
Topic: Hulk: Outer Rim Exploitation
Replies: 11
Views: 17059

Re: Hulk: Outer Rim Exploitation Corporation

Version 0.1.3 (Victor) is now available! http://te4.org/games/hulk/0.1.3 Please note, Engine version 1.0.5 (the beta) is required due to engine changes to the high score system In this release: Bugfixes Slight UI tweaks More egos Scores are now saved It is now possible to win the game Coming up: Mor...
by Grazz
Wed Oct 23, 2013 8:26 am
Forum: Modules
Topic: Hulk: Outer Rim Exploitation
Replies: 11
Views: 17059

Re: Hulk: Outer Rim Exploitation

Version 0.1.1 (Tough guy) is now available: http://te4.org/games/hulk/0.1.1 Changes: Medkits are now available for your healing needs, A few talents have been fixed (and some underlying bugs relating to them) Headgear can now have ego's Body armour is now available! 4 new NPCs await you NPCs stats h...
by Grazz
Tue Oct 22, 2013 8:13 am
Forum: Modules
Topic: Hulk: Outer Rim Exploitation
Replies: 11
Views: 17059

Re: Hulk: Outer Rim Exploitation

About time I put up a new version of this. New Features: Many bugfixes (no more rarity 0 shenanigans) Weapon Egos Character screen Level up screen Class specific and universal talents added and learnable Please feel free to have a look around and give me feedback on how it's coming along. http://te4...
by Grazz
Mon Oct 14, 2013 12:17 pm
Forum: Metaclass: Rogues
Topic: Marauder Unlock @ 14
Replies: 19
Views: 36261

Re: Marauder Unlock @ 14

I was inspired by your marauder unlocking so had a few (only 6) attempts at nailing it. I found that the boss i was using as a punching bag couldn't take the beating so I had to keep using healing touch(?) that i got from betraying a escort quest to keep them alive while I got the stun then the pois...
by Grazz
Sun Aug 04, 2013 6:46 pm
Forum: Bugs
Topic: Buggy module recognition
Replies: 2
Views: 2265

Re: Buggy module recognition

Not a fix as such but I can recommend a batch file for building a .team file from a module folder: copy /Y *.lua C:\module\build\mod xcopy data\*.* /E /Y C:\module\build\data xcopy ai\*.* /E /Y C:\module\build\mod\ai xcopy class\*.* /E /Y C:\module\build\mod\class xcopy dialogs\*.* /E /Y C:\module\b...
by Grazz
Sun Jul 28, 2013 12:39 pm
Forum: Bugs Archive
Topic: Starting quiver capacity is random
Replies: 4
Views: 1656

Re: Starting quiver capacity is random

Short of adding a bit of code to the birther code to fudge the number of arrows to a set value it's probably easier to have a 'special' starter quiver with a fixed amount of arrows in it and have the birther equip that. E.g. newEntity{ base = "BASE_ARROW", name = "starter quiver of el...
by Grazz
Fri Jul 26, 2013 9:58 pm
Forum: Modules
Topic: Hulk: Outer Rim Exploitation
Replies: 11
Views: 17059

Hulk: Outer Rim Exploitation

O.R.E, the Outer Rim Exploitation Corporation are long established in the lucrative field of deep space salvage. They are one of three to hold a licence for their business and are fiercely proud of it. Their latest find is hulk designation HZ-433, found drifting far from their usual hunting grounds....
by Grazz
Mon Jul 22, 2013 8:21 pm
Forum: Modules
Topic: T-Engine4 modules contest is open! Join in!
Replies: 44
Views: 75668

Re: T-Engine4 modules contest is open! Join in!

I don't think I've yet announced my (plans) for a module and given 1st of August is fast approaching I figured I had better post this :) The module is presently titled 'hulk'. You take on the role of a salvage operative of O.R.E, the Outer Rim Exploitation Corporation. Your task is to board a drifti...
by Grazz
Mon Jan 14, 2013 9:37 pm
Forum: Bugs Archive
Topic: [1.0] Achivement save bug
Replies: 2
Views: 917

Re: [1.0] Achivement save bug

I could well be corrected on this but I believe you only get achievements on Nightmare mode when you play on roguelike mode.

Grazz