Search found 30 matches
- Sun Dec 01, 2013 8:29 am
- Forum: Modules
- Topic: Hulk: Outer Rim Exploitation
- Replies: 11
- Views: 17059
Re: Hulk: Outer Rim Exploitation
Contest release version: 0.5.0 Module: http://te4.org/games/tome/0.5.0 Standalone: http://www.grazz.co.uk/hulk/Hulk-0.5.0.zip Highlights of this release include hand drawn tiles (by me!). I ran out of time to achieve what I wanted due to real life but I thought I'd push out one more version so the l...
- Sun Dec 01, 2013 8:25 am
- Forum: Modules
- Topic: Hulk: Outer Rim Exploitation
- Replies: 11
- Views: 17059
Re: Hulk: Outer Rim Exploitation
Thanks for playing, glad you had fun 

- Fri Nov 08, 2013 10:59 am
- Forum: Modules
- Topic: Hulk: Outer Rim Exploitation
- Replies: 11
- Views: 17059
Re: Hulk: Outer Rim Exploitation
Current Release: 0.2.0 'Technicolour Dream Coat Edition' Module: http://te4.org/games/hulk/0.2.0 Standalone: http://www.grazz.co.uk/hulk/Standalone-Hulk-0.2.0.zip *firefighting suit description fixed *carrying capacity doubled *weapons training skill description fixed *bandages now stack *items can ...
- Tue Nov 05, 2013 9:17 am
- Forum: Modules
- Topic: Hulk: Outer Rim Exploitation
- Replies: 11
- Views: 17059
Re: Hulk: Outer Rim Exploitation
Dawn Aura Edition Module: http://te4.org/games/hulk/0.1.5 Standalone: http://www.grazz.co.uk/hulk/Standalone-Hulk-0.1.5.zip Changes: Two new armours Two new egos Higher ego chance (20%) 11 more egos in the pool Ranged weapons no longer spawn with more than max ammo Player is now provided with a over...
- Tue Oct 29, 2013 8:27 pm
- Forum: General Discussion
- Topic: ToME is greenlit for Steam!
- Replies: 46
- Views: 20046
Re: ToME is greenlit for Steam!
Just wanted to add my congratulations!




- Mon Oct 28, 2013 7:18 am
- Forum: Modules
- Topic: Hulk: Outer Rim Exploitation
- Replies: 11
- Views: 17059
Re: Hulk: Outer Rim Exploitation
Standalone version now available, inspired by Zireael (thanks!)
Standalone: http://www.grazz.co.uk/hulk/Standalone-Hulk-0.1.3.zip
Standalone: http://www.grazz.co.uk/hulk/Standalone-Hulk-0.1.3.zip
- Sun Oct 27, 2013 8:47 am
- Forum: Modules
- Topic: Hulk: Outer Rim Exploitation
- Replies: 11
- Views: 17059
Re: Hulk: Outer Rim Exploitation Corporation
Version 0.1.3 (Victor) is now available! http://te4.org/games/hulk/0.1.3 Please note, Engine version 1.0.5 (the beta) is required due to engine changes to the high score system In this release: Bugfixes Slight UI tweaks More egos Scores are now saved It is now possible to win the game Coming up: Mor...
- Wed Oct 23, 2013 8:26 am
- Forum: Modules
- Topic: Hulk: Outer Rim Exploitation
- Replies: 11
- Views: 17059
Re: Hulk: Outer Rim Exploitation
Version 0.1.1 (Tough guy) is now available: http://te4.org/games/hulk/0.1.1 Changes: Medkits are now available for your healing needs, A few talents have been fixed (and some underlying bugs relating to them) Headgear can now have ego's Body armour is now available! 4 new NPCs await you NPCs stats h...
- Tue Oct 22, 2013 8:13 am
- Forum: Modules
- Topic: Hulk: Outer Rim Exploitation
- Replies: 11
- Views: 17059
Re: Hulk: Outer Rim Exploitation
About time I put up a new version of this. New Features: Many bugfixes (no more rarity 0 shenanigans) Weapon Egos Character screen Level up screen Class specific and universal talents added and learnable Please feel free to have a look around and give me feedback on how it's coming along. http://te4...
- Mon Oct 14, 2013 12:17 pm
- Forum: Metaclass: Rogues
- Topic: Marauder Unlock @ 14
- Replies: 19
- Views: 36261
Re: Marauder Unlock @ 14
I was inspired by your marauder unlocking so had a few (only 6) attempts at nailing it. I found that the boss i was using as a punching bag couldn't take the beating so I had to keep using healing touch(?) that i got from betraying a escort quest to keep them alive while I got the stun then the pois...
- Sun Aug 04, 2013 6:46 pm
- Forum: Bugs
- Topic: Buggy module recognition
- Replies: 2
- Views: 2265
Re: Buggy module recognition
Not a fix as such but I can recommend a batch file for building a .team file from a module folder: copy /Y *.lua C:\module\build\mod xcopy data\*.* /E /Y C:\module\build\data xcopy ai\*.* /E /Y C:\module\build\mod\ai xcopy class\*.* /E /Y C:\module\build\mod\class xcopy dialogs\*.* /E /Y C:\module\b...
- Sun Jul 28, 2013 12:39 pm
- Forum: Bugs Archive
- Topic: Starting quiver capacity is random
- Replies: 4
- Views: 1656
Re: Starting quiver capacity is random
Short of adding a bit of code to the birther code to fudge the number of arrows to a set value it's probably easier to have a 'special' starter quiver with a fixed amount of arrows in it and have the birther equip that. E.g. newEntity{ base = "BASE_ARROW", name = "starter quiver of el...
- Fri Jul 26, 2013 9:58 pm
- Forum: Modules
- Topic: Hulk: Outer Rim Exploitation
- Replies: 11
- Views: 17059
Hulk: Outer Rim Exploitation
O.R.E, the Outer Rim Exploitation Corporation are long established in the lucrative field of deep space salvage. They are one of three to hold a licence for their business and are fiercely proud of it. Their latest find is hulk designation HZ-433, found drifting far from their usual hunting grounds....
- Mon Jul 22, 2013 8:21 pm
- Forum: Modules
- Topic: T-Engine4 modules contest is open! Join in!
- Replies: 44
- Views: 75668
Re: T-Engine4 modules contest is open! Join in!
I don't think I've yet announced my (plans) for a module and given 1st of August is fast approaching I figured I had better post this :) The module is presently titled 'hulk'. You take on the role of a salvage operative of O.R.E, the Outer Rim Exploitation Corporation. Your task is to board a drifti...
- Mon Jan 14, 2013 9:37 pm
- Forum: Bugs Archive
- Topic: [1.0] Achivement save bug
- Replies: 2
- Views: 917
Re: [1.0] Achivement save bug
I could well be corrected on this but I believe you only get achievements on Nightmare mode when you play on roguelike mode.
Grazz
Grazz