Search found 17 matches

by bloth
Fri Mar 10, 2017 12:13 am
Forum: General Discussion
Topic: Antimagic and Possessors?
Replies: 1
Views: 1757

Antimagic and Possessors?

Is a Possessor who goes Antimagic able to use magic talents of creatures they possess?
by bloth
Fri May 10, 2013 3:40 pm
Forum: Bugs Archive
Topic: [1.03] bloated ooze life
Replies: 4
Views: 1347

Re: [1.03] bloated ooze life

I see. So mitosis plus solipsism on an adventurer isn't quite as impressive as I was hoping, then.
by bloth
Thu May 09, 2013 2:43 pm
Forum: Bugs Archive
Topic: [1.03] bloated ooze life
Replies: 4
Views: 1347

[1.03] bloated ooze life

While playing as an Adventurer (if that has any importance), the bloated oozes generated by Mitosis did not have the appropriate amount of life. They had 40 max HP when the tooltip said around 170ish.
by bloth
Fri Dec 28, 2012 2:20 pm
Forum: Ideas
Topic: Lichform Level 7
Replies: 1
Views: 1079

Lichform Level 7

Perhaps Lichform should give some kind of bonus at level 7, in case the player feels like spending a category point on it.
by bloth
Tue Dec 25, 2012 4:28 am
Forum: Bugs Archive
Topic: [RC2] Some enemies can end up in eidolon plane
Replies: 1
Views: 770

Re: [RC2] Some enemies can end up in eidolon plane

A few versions ago something similar happened to me, with Worm Rot spawning a worm on the world map.
by bloth
Fri Dec 21, 2012 7:44 pm
Forum: Ideas
Topic: Give mindpower classes more reasons NOT to go antimagic
Replies: 2
Views: 901

Give mindpower classes more reasons NOT to go antimagic

In my opinion, antimagic usually feels like the "obvious" choice for all mindpower-based classes, especially those that don't already use Equilibrium. I really like the idea of Blighted Summoning, and I'd like to see more prodigies and endgame artifacts that help out mindpower characters w...
by bloth
Tue Dec 04, 2012 12:56 am
Forum: Bugs Archive
Topic: [b43]Gold chests in dark crypt spawn wrong faction
Replies: 0
Views: 555

[b43]Gold chests in dark crypt spawn wrong faction

Doing the dark crypt after siding with the Grand Corruptor in the Fall of Zigur quest, the gold chests in the crypt spawn enemies that belong to the friendly Rhalore faction, not the hostile Fearscape faction.
by bloth
Thu Aug 23, 2012 4:11 am
Forum: Bugs Archive
Topic: [b42] Caldera dream triggers game-ending bug.
Replies: 13
Views: 5636

Re: [b42] Caldera dream triggers game-ending bug.

Sage, I had the exact same bug as you. Thanks for making the fix! Unfortunately it does not get my character unstuck.
by bloth
Tue May 22, 2012 12:31 am
Forum: Bugs Archive
Topic: [b40] Died during Precognition
Replies: 4
Views: 1551

Re: [b40] Died during Precognition

After it happened I tried to look in the game log to find something to paste here, but I couldn't really figure out what to look for. When it happened to me I think I was killed by a skeleton warrior in a vault in Dreadfell.
by bloth
Sun May 20, 2012 2:35 pm
Forum: Bugs Archive
Topic: [b40] Died during Precognition
Replies: 4
Views: 1551

[b40] Died during Precognition

After returning, my character was cloned.
by bloth
Mon May 14, 2012 2:57 am
Forum: Bugs Archive
Topic: [b40] Precognition cloned escort
Replies: 0
Views: 602

[b40] Precognition cloned escort

Using Precognition in Old Forest 4 cloned my escort. The clone didn't move or act. I tried killing the clone so that the original escort could get by it. This caused the quest to be marked as failed, and the remaining escort turned into a clone of my character.
by bloth
Fri May 04, 2012 4:28 pm
Forum: Ideas
Topic: Thoughts on Corruptor balance
Replies: 0
Views: 659

Thoughts on Corruptor balance

I just finished winning the game with a corruptor. I guess that class is already going to have a lot of changes in b39 anyways, but here are a few things I think would improve it: -Overall, the class was moderately difficult in the midgame (Dreadfell until level 35 or so) but very easy in the endgam...
by bloth
Sun Jan 08, 2012 9:19 pm
Forum: Bugs Archive
Topic: [b37] speed, the world map, and encounters
Replies: 0
Views: 738

[b37] speed, the world map, and encounters

Sometimes enemies in world map encounters get a turn to act before the player does when the encounter begins. If this is intentional, it makes a little bit of sense, but it seems like this happens a lot more often with characters who have some kind of passive speed boost. I've noticed it happening m...
by bloth
Mon Jan 02, 2012 9:11 pm
Forum: Ideas
Topic: Curse of Shrouds effect shouldn't cancel rest/autoexplore
Replies: 2
Views: 1331

Curse of Shrouds effect shouldn't cancel rest/autoexplore

Just a small annoying thing, but one that I'd imagine wouldn't be too hard to fix.
by bloth
Fri Dec 02, 2011 2:52 pm
Forum: Ideas
Topic: Talent that redirects projectiles
Replies: 3
Views: 972

Talent that redirects projectiles

It would be interesting to see a talent that redirected projectiles that were already in the air, either back at those who launched them or at random enemies. It would probably make the most sense for Mindslayers or Doomed to get it, although it could probably be explained for other classes. It woul...