Search found 17 matches
- Fri Mar 10, 2017 12:13 am
- Forum: General Discussion
- Topic: Antimagic and Possessors?
- Replies: 1
- Views: 1757
Antimagic and Possessors?
Is a Possessor who goes Antimagic able to use magic talents of creatures they possess?
- Fri May 10, 2013 3:40 pm
- Forum: Bugs Archive
- Topic: [1.03] bloated ooze life
- Replies: 4
- Views: 1347
Re: [1.03] bloated ooze life
I see. So mitosis plus solipsism on an adventurer isn't quite as impressive as I was hoping, then.
- Thu May 09, 2013 2:43 pm
- Forum: Bugs Archive
- Topic: [1.03] bloated ooze life
- Replies: 4
- Views: 1347
[1.03] bloated ooze life
While playing as an Adventurer (if that has any importance), the bloated oozes generated by Mitosis did not have the appropriate amount of life. They had 40 max HP when the tooltip said around 170ish.
- Fri Dec 28, 2012 2:20 pm
- Forum: Ideas
- Topic: Lichform Level 7
- Replies: 1
- Views: 1079
Lichform Level 7
Perhaps Lichform should give some kind of bonus at level 7, in case the player feels like spending a category point on it.
- Tue Dec 25, 2012 4:28 am
- Forum: Bugs Archive
- Topic: [RC2] Some enemies can end up in eidolon plane
- Replies: 1
- Views: 770
Re: [RC2] Some enemies can end up in eidolon plane
A few versions ago something similar happened to me, with Worm Rot spawning a worm on the world map.
- Fri Dec 21, 2012 7:44 pm
- Forum: Ideas
- Topic: Give mindpower classes more reasons NOT to go antimagic
- Replies: 2
- Views: 901
Give mindpower classes more reasons NOT to go antimagic
In my opinion, antimagic usually feels like the "obvious" choice for all mindpower-based classes, especially those that don't already use Equilibrium. I really like the idea of Blighted Summoning, and I'd like to see more prodigies and endgame artifacts that help out mindpower characters w...
- Tue Dec 04, 2012 12:56 am
- Forum: Bugs Archive
- Topic: [b43]Gold chests in dark crypt spawn wrong faction
- Replies: 0
- Views: 555
[b43]Gold chests in dark crypt spawn wrong faction
Doing the dark crypt after siding with the Grand Corruptor in the Fall of Zigur quest, the gold chests in the crypt spawn enemies that belong to the friendly Rhalore faction, not the hostile Fearscape faction.
- Thu Aug 23, 2012 4:11 am
- Forum: Bugs Archive
- Topic: [b42] Caldera dream triggers game-ending bug.
- Replies: 13
- Views: 5636
Re: [b42] Caldera dream triggers game-ending bug.
Sage, I had the exact same bug as you. Thanks for making the fix! Unfortunately it does not get my character unstuck.
- Tue May 22, 2012 12:31 am
- Forum: Bugs Archive
- Topic: [b40] Died during Precognition
- Replies: 4
- Views: 1551
Re: [b40] Died during Precognition
After it happened I tried to look in the game log to find something to paste here, but I couldn't really figure out what to look for. When it happened to me I think I was killed by a skeleton warrior in a vault in Dreadfell.
- Sun May 20, 2012 2:35 pm
- Forum: Bugs Archive
- Topic: [b40] Died during Precognition
- Replies: 4
- Views: 1551
[b40] Died during Precognition
After returning, my character was cloned.
- Mon May 14, 2012 2:57 am
- Forum: Bugs Archive
- Topic: [b40] Precognition cloned escort
- Replies: 0
- Views: 602
[b40] Precognition cloned escort
Using Precognition in Old Forest 4 cloned my escort. The clone didn't move or act. I tried killing the clone so that the original escort could get by it. This caused the quest to be marked as failed, and the remaining escort turned into a clone of my character.
- Fri May 04, 2012 4:28 pm
- Forum: Ideas
- Topic: Thoughts on Corruptor balance
- Replies: 0
- Views: 659
Thoughts on Corruptor balance
I just finished winning the game with a corruptor. I guess that class is already going to have a lot of changes in b39 anyways, but here are a few things I think would improve it: -Overall, the class was moderately difficult in the midgame (Dreadfell until level 35 or so) but very easy in the endgam...
- Sun Jan 08, 2012 9:19 pm
- Forum: Bugs Archive
- Topic: [b37] speed, the world map, and encounters
- Replies: 0
- Views: 738
[b37] speed, the world map, and encounters
Sometimes enemies in world map encounters get a turn to act before the player does when the encounter begins. If this is intentional, it makes a little bit of sense, but it seems like this happens a lot more often with characters who have some kind of passive speed boost. I've noticed it happening m...
- Mon Jan 02, 2012 9:11 pm
- Forum: Ideas
- Topic: Curse of Shrouds effect shouldn't cancel rest/autoexplore
- Replies: 2
- Views: 1331
Curse of Shrouds effect shouldn't cancel rest/autoexplore
Just a small annoying thing, but one that I'd imagine wouldn't be too hard to fix.
- Fri Dec 02, 2011 2:52 pm
- Forum: Ideas
- Topic: Talent that redirects projectiles
- Replies: 3
- Views: 972
Talent that redirects projectiles
It would be interesting to see a talent that redirected projectiles that were already in the air, either back at those who launched them or at random enemies. It would probably make the most sense for Mindslayers or Doomed to get it, although it could probably be explained for other classes. It woul...