Yeah, tested it too since then. And it does apply the flat damage reduction.
On anoter note, the flat damage reduction from the the cursed / rampage talent doesn't display in the logs either. Didn't test that one though to see if it is just a log issue or not.
Search found 8 matches
- Thu Dec 03, 2020 10:13 am
- Forum: Bugs Archive
- Topic: [1.7.2] Abyssal shield and logs
- Replies: 3
- Views: 1431
- Tue Dec 01, 2020 5:54 am
- Forum: Bugs Archive
- Topic: [1.7.2] Abyssal shield and logs
- Replies: 3
- Views: 1431
[1.7.2] Abyssal shield and logs
Technically it's the ashes of urok dlc and too be fair, not sure if it can be considered as a bug. But here it goes: * From the talent description, it seems Abyssal shield should act as flat damage reduction (?) * The damage reduction does not appear in the game log * Vim is being drained upon takin...
- Wed Nov 18, 2020 10:30 am
- Forum: Bugs Archive
- Topic: [1.7.2] Innovation talent bug
- Replies: 0
- Views: 892
[1.7.2] Innovation talent bug
The Innovation talent from the steamtech/engineering tree is bugged. Happened to me 2x on this character: https://te4.org/characters/238231/tome/a5aa4429-61c5-4a78-83d2-8cbaa4ae1ce7 Initially I only had 1 point into Innovation and everything seemed to work ok (although it gave the bonus also to the ...
- Sun Feb 03, 2013 5:45 pm
- Forum: Bugs Archive
- Topic: [1.0] Slime Tunnels only has 3 orb pedestals
- Replies: 3
- Views: 1584
Re: [1.0] Slime Tunnels only has 3 orb pedestals
I am having the same (or similar) problem on my lvl49 Mindslayer. Since I have no easy way to check if there is a hidden room (I would need to dig every tile of this map), is there a cheat mode command that reveals the whole map? Just to be sure. And if not, what cheat mode command can teleport me t...
- Fri Dec 02, 2011 5:37 am
- Forum: Bugs Archive
- Topic: [b35] Shining Mold blinds for 100+ turns
- Replies: 1
- Views: 480
[b35] Shining Mold blinds for 100+ turns
Seems a bit excessive!
- Fri Dec 02, 2011 5:31 am
- Forum: Bugs Archive
- Topic: [b35] crash with adventurer party (AI?)
- Replies: 10
- Views: 2261
Re: [b35] crash with adventurer party (AI?)
Thanks!
The patch worked. Haven't played extensively yet, only tried to kill the boss that was causing the problem. But no lua error =)
The patch worked. Haven't played extensively yet, only tried to kill the boss that was causing the problem. But no lua error =)
- Thu Dec 01, 2011 11:43 pm
- Forum: Bugs Archive
- Topic: [b35] crash with adventurer party (AI?)
- Replies: 10
- Views: 2261
Re: [b35] crash with adventurer party (AI?)
Is there a way to incorporate this patch manualy into b35 (ie myself)? This bug happened a lot to me and my latest char is kinda stuck because of this.
He is in a Farportal dungeon and the final boss triggers this bug everytime.
He is in a Farportal dungeon and the final boss triggers this bug everytime.
- Sat Nov 19, 2011 5:13 pm
- Forum: Bugs Archive
- Topic: [b34] Stuck in Recknor / Duplicate self =(
- Replies: 4
- Views: 2943
[b34] Stuck in Recknor / Duplicate self =(
Heya all, been playing my dwarf berserker (level36) for the last few days and got him to Reknor a few hours ago. This is what happened: * Explored the first 2 levels of Reknor completely * Used the rod of recall * Handed in an alchemy quest (Elixir of Serendipity) to the Hermit * This finished the q...