Search found 8 matches

by Lan
Thu Dec 03, 2020 10:13 am
Forum: Bugs Archive
Topic: [1.7.2] Abyssal shield and logs
Replies: 3
Views: 1431

Re: [1.7.2] Abyssal shield and logs

Yeah, tested it too since then. And it does apply the flat damage reduction.

On anoter note, the flat damage reduction from the the cursed / rampage talent doesn't display in the logs either. Didn't test that one though to see if it is just a log issue or not.
by Lan
Tue Dec 01, 2020 5:54 am
Forum: Bugs Archive
Topic: [1.7.2] Abyssal shield and logs
Replies: 3
Views: 1431

[1.7.2] Abyssal shield and logs

Technically it's the ashes of urok dlc and too be fair, not sure if it can be considered as a bug. But here it goes: * From the talent description, it seems Abyssal shield should act as flat damage reduction (?) * The damage reduction does not appear in the game log * Vim is being drained upon takin...
by Lan
Wed Nov 18, 2020 10:30 am
Forum: Bugs Archive
Topic: [1.7.2] Innovation talent bug
Replies: 0
Views: 892

[1.7.2] Innovation talent bug

The Innovation talent from the steamtech/engineering tree is bugged. Happened to me 2x on this character: https://te4.org/characters/238231/tome/a5aa4429-61c5-4a78-83d2-8cbaa4ae1ce7 Initially I only had 1 point into Innovation and everything seemed to work ok (although it gave the bonus also to the ...
by Lan
Sun Feb 03, 2013 5:45 pm
Forum: Bugs Archive
Topic: [1.0] Slime Tunnels only has 3 orb pedestals
Replies: 3
Views: 1584

Re: [1.0] Slime Tunnels only has 3 orb pedestals

I am having the same (or similar) problem on my lvl49 Mindslayer. Since I have no easy way to check if there is a hidden room (I would need to dig every tile of this map), is there a cheat mode command that reveals the whole map? Just to be sure. And if not, what cheat mode command can teleport me t...
by Lan
Fri Dec 02, 2011 5:37 am
Forum: Bugs Archive
Topic: [b35] Shining Mold blinds for 100+ turns
Replies: 1
Views: 480

[b35] Shining Mold blinds for 100+ turns

Seems a bit excessive!
by Lan
Fri Dec 02, 2011 5:31 am
Forum: Bugs Archive
Topic: [b35] crash with adventurer party (AI?)
Replies: 10
Views: 2261

Re: [b35] crash with adventurer party (AI?)

Thanks!

The patch worked. Haven't played extensively yet, only tried to kill the boss that was causing the problem. But no lua error =)
by Lan
Thu Dec 01, 2011 11:43 pm
Forum: Bugs Archive
Topic: [b35] crash with adventurer party (AI?)
Replies: 10
Views: 2261

Re: [b35] crash with adventurer party (AI?)

Is there a way to incorporate this patch manualy into b35 (ie myself)? This bug happened a lot to me and my latest char is kinda stuck because of this.

He is in a Farportal dungeon and the final boss triggers this bug everytime.
by Lan
Sat Nov 19, 2011 5:13 pm
Forum: Bugs Archive
Topic: [b34] Stuck in Recknor / Duplicate self =(
Replies: 4
Views: 2943

[b34] Stuck in Recknor / Duplicate self =(

Heya all, been playing my dwarf berserker (level36) for the last few days and got him to Reknor a few hours ago. This is what happened: * Explored the first 2 levels of Reknor completely * Used the rod of recall * Handed in an alchemy quest (Elixir of Serendipity) to the Hermit * This finished the q...