Search found 8 matches
- Wed Jan 04, 2012 4:46 pm
- Forum: Bugs Archive
- Topic: The Master disappeared after character death
- Replies: 0
- Views: 733
The Master disappeared after character death
I played b37 in adventure mode as yeek summoner. I fought against the Master, died, and chose to go elsewhere after resurrection rather than the middle of the army of the dead. I made my way back to where the fight took place and found that the Master has disappeared. He is not to be found anywhere ...
- Sun Jan 01, 2012 12:51 pm
- Forum: Bugs Archive
- Topic: Fortress shadow disappeared
- Replies: 0
- Views: 631
Fortress shadow disappeared
In b37, when I had enough energy to open the farportal room, I got the quest that called me back to the fortress. I went there but the fortress shadow, the "butler", has disappeared. He is nowhere to be found, the orb does nothing and there doesn't seem to be anything to do. I can provide ...
- Sat Dec 31, 2011 5:15 pm
- Forum: Bugs Archive
- Topic: Stuck in Irkkk after coming back
- Replies: 0
- Views: 780
Stuck in Irkkk after coming back
As a yeek summoner, I came back to Irkkk after doing the first two dungeons and failing to save the Yeek Wayist from Subject Z. The path to leave the town is gone! Also, after killing Subject Z no further main quest was given. I have a save game set aside in case it is needed. Game version is b37.
- Thu Nov 10, 2011 7:33 pm
- Forum: Development
- Topic: Helping manage those pesky skeleton mages as a necromancer.
- Replies: 28
- Views: 9359
Re: Helping manage those pesky skeleton mages as a necromanc
I like your suggestion about the ability to make minions nonaggressive, yufra. That would work very well. Also, allowing to create less than the maximum number of minions you can with one cast of Create Minions would improve things since then you wouldn't be flooding the place with potential cadre o...
- Thu Nov 10, 2011 4:59 pm
- Forum: Development
- Topic: Helping manage those pesky skeleton mages as a necromancer.
- Replies: 28
- Views: 9359
Re: Helping manage those pesky skeleton mages as a necromanc
I'll just add my opinion to this soup. And it is that there is a problem with the way skeleton mages in particular behave. Minions being dumb is all fine and cool, not tracking is no problem. You can always raise more to replace those left behind. But skeleton mages shooting their arcane beams throu...
- Sun Oct 30, 2011 10:46 am
- Forum: Bugs Archive
- Topic: Talking with Zemekky
- Replies: 5
- Views: 2103
Re: Talking with Zemekky
When I first arrived in Far East, I happened upon the stand-off between Fillarel and the orc. The game stuck after a couple of turns of that fight. Nothing happening, the game not reacting to anything, music still playing. It does that fairly often in version 34 though it didn't in earlier versions....
- Sat Oct 29, 2011 6:38 pm
- Forum: Bugs Archive
- Topic: Talking with Zemekky
- Replies: 5
- Views: 2103
Re: Talking with Zemekky
I have no quest specifically related to Zemekky or Aeryn. There's The Wild Wild East but that only says "... explore the unknown far east, looking for clues", so I feel that isn't quite up to date. I have explored all of Far East now and the only map objects I found are the Unremarkable Ca...
- Sat Oct 29, 2011 5:45 pm
- Forum: Bugs Archive
- Topic: Talking with Zemekky
- Replies: 5
- Views: 2103
Talking with Zemekky
After arriving to Gates of Morning and speaking to High Sun Paladin Aeryn at the gate I wandered around and knocked on Zemekky's door among others. I then spoke to Aeryn about Zemekky's research and she told me to talk to him. But when I do he still doesn't have anything to say to me. The only dialo...