Search found 17 matches
- Fri Feb 08, 2013 9:35 am
- Forum: Bugs Archive
- Topic: Skill Additions on Wyrmic Classes and Solipsists
- Replies: 0
- Views: 553
Skill Additions on Wyrmic Classes and Solipsists
The wyrmic class's chromatic fury is missing the "nature" element in the buff, since they have a nature breath attack, it should follow they have a corresponding buff in chromatic fury, that is, small increase in damage, penetration, etc. The wyrmic items like dragonskull helm and chromati...
- Mon Jan 28, 2013 6:55 am
- Forum: Bugs Archive
- Topic: Cannot move mouse in the dream due to necromancer's minions
- Replies: 4
- Views: 1099
Re: Cannot move mouse in the dream due to necromancer's mini
Necromancer's minions should die if they are out of the aura after a few turns. Since you are in mouse form.... you would assume you are out of an aura... but apparently not =/
- Mon Jan 28, 2013 5:46 am
- Forum: Bugs Archive
- Topic: [1.0.0] Agrimley the Hermit Disappearance
- Replies: 11
- Views: 4744
Re: [1.0.0] Agrimley the Hermit Disappearance
If so, that's silly. Very silly @_@ And quest breaking, sort of, those elixirs of focus are very valuable.
Is it possible to edit the save file to pop him back in?
Is it possible to edit the save file to pop him back in?
- Sun Jan 27, 2013 1:58 am
- Forum: Bugs Archive
- Topic: [1.0.0] Agrimley the Hermit Disappearance
- Replies: 11
- Views: 4744
[1.0.0] Agrimley the Hermit Disappearance
See title. Agrimley simply disappeared from the map. I've uploaded the save files here,
https://docs.google.com/file/d/0B9Sx9Nv ... JPZFE/edit
https://docs.google.com/file/d/0B9Sx9Nv ... JPZFE/edit
- Sun Jan 01, 2012 1:27 am
- Forum: Bugs Archive
- Topic: [b37]Ice shards/Spellshock Resists/ Hurricane/
- Replies: 0
- Views: 663
[b37]Ice shards/Spellshock Resists/ Hurricane/
An archmage with an level 7ish essence of speed (68%) can run into his own ice shards... the description of the spell reads "This spell can never hit the caster." -------------------------------------- A spellshocked fire drake shows (-20% all, 100% fire), yet, when a fire spell hits it, i...
- Sat Dec 31, 2011 7:53 am
- Forum: Ideas
- Topic: Shadowstep LOS/ Damage Absorbtion Spell shaping
- Replies: 0
- Views: 726
Shadowstep LOS/ Damage Absorbtion Spell shaping
The description of shadowstep says the skill simply requires the monster to be seen. But this is erroneous, it skill requires that there must be no wall between the player and the target. It can jump over monsters just fine, but walls, no. Arcane Eye was used to spot out a monster in range of shadow...
- Fri Dec 23, 2011 8:55 am
- Forum: Ideas
- Topic: Disruption/Mana Shield Priority
- Replies: 1
- Views: 901
Disruption/Mana Shield Priority
Currently, as of b36, disruption/mana shield of the archmage has priority over damage/time/displacement shields. The purpose of the damage/time/displacement shield is to mitigate primary stat loss (as in health or mana). Since mana is a primary stat, damage/time/displacement shield should have prior...
- Fri Dec 09, 2011 8:23 am
- Forum: Bugs Archive
- Topic: (b36) Mark of the Spellblaze missing
- Replies: 8
- Views: 2314
Re: (b36) Mark of the Spellblaze missing
I've just noticed that my mark of the spellblaze just magically reappeared @_@ Without an update by the way (b35). The only thing different is that I have around +10 characters in my save game folder. Deleting it roughly 5 brings the issue back for some reason. I've been able to reproduce the MotSB ...
- Thu Nov 24, 2011 7:29 am
- Forum: Ideas
- Topic: Starting Class equipment
- Replies: 2
- Views: 978
Starting Class equipment
Temporal Wardens, since they have the archery class talent tree unlocked, should start the game with a bow in their inventory at least. Mindcrafters start the game with the bow and they don't even have both of the archery trees like the temporal wardens do. >.< There was two more classes that had a ...
- Wed Nov 23, 2011 5:02 pm
- Forum: Bugs Archive
- Topic: [b35] Necromancer is Broken
- Replies: 2
- Views: 855
Re: [b35] Necromancer is Broken
Yup, that was the issue, weird. I llowd th game to put points in startin talents. Thank you!
I'll try out a minionless necro
I'll try out a minionless necro

- Wed Nov 23, 2011 3:26 am
- Forum: Bugs Archive
- Topic: [b35] Necromancer is Broken
- Replies: 2
- Views: 855
[b35] Necromancer is Broken
Unless I'm mistaken, nothing in the change logs refer to the change in necromancer mechanics. But in prior versions, necromancers have a necrotic aura ability that can be toggled on and off... In b35, this necrotic aura ability is gone. No matter how many enemies you kill within the radius of one, y...
- Tue Nov 22, 2011 9:30 pm
- Forum: Bugs Archive
- Topic: [b35] Disappearing Mark of the Spellblaze
- Replies: 6
- Views: 1860
Re: [b35] Disappearing Mark of the Spellblaze
Yup, area transitions.
Started a fresh Cursed skeleton character, left the starter dungeon, noticed mark of the Spellblaze was there still, visited Last Hope, immediately left the town, then noticed the Mark of the Spellblaze was gone.
Started a fresh Cursed skeleton character, left the starter dungeon, noticed mark of the Spellblaze was there still, visited Last Hope, immediately left the town, then noticed the Mark of the Spellblaze was gone.
- Tue Nov 22, 2011 6:09 pm
- Forum: Bugs Archive
- Topic: [b35] Disappearing Mark of the Spellblaze
- Replies: 6
- Views: 1860
[b35] Disappearing Mark of the Spellblaze
The Mark of the Spellblaze is still disappearing. Undead arcane blade left starting dungeon. Undead character visited Mark of the Spellblaze Undead character left Mark of the Spellblaze. Undead character noticed that the Mark of the Spellblaze then disappeared. Save game here, http://www.mediafire.c...
- Thu Nov 10, 2011 4:39 am
- Forum: Bugs Archive
- Topic: [b34] Stuck Necromatic Summons
- Replies: 1
- Views: 716
[b34] Stuck Necromatic Summons
http://www.mediafire.com/?cgpd17vhg25e0ga My necromancer's summons are permanently taking up slots. Leaving the area does not work, leaving the zone does not work either. Recall, nope. Any fix? Happened in the middle of a game. You would imagine that the necormancer's "kill if not in radius&quo...
- Sun Nov 06, 2011 6:24 pm
- Forum: Bugs Archive
- Topic: [b34] No Master in 9th level of Dreadfell
- Replies: 3
- Views: 1052
Re: [b34] No Master in 9th level of Dreadfell
Game crashed in transition from level 8->9. Sorry, I should have said that in the OP