Search found 4 matches
- Wed Oct 05, 2011 5:04 pm
- Forum: Bugs Archive
- Topic: [b34] 100% CPU on intro screen (background disabled)
- Replies: 5
- Views: 1121
Re: [b34] 100% CPU on intro screen (background disabled)
Yeah, I've got shaders disabled, FPS set to 10. If ToME can run against GLES 2, then ANGLE could make it run a lot better on many Windows machines, I suspect. When I get back from my trip I'll take a wander around the code.
- Wed Oct 05, 2011 1:53 pm
- Forum: Bugs Archive
- Topic: [b34] 100% CPU on intro screen (background disabled)
- Replies: 5
- Views: 1121
Re: [b34] 100% CPU on intro screen (background disabled)
Turns out the CPU time is basically all in the Intel OpenGL drivers. I'll do some GL profiling when I get a chance, and maybe there are some tweaks to the graphics code that can make it better, but mostly I think I need to wait for Intel to improve its drivers. Yay. Or, hmm, maybe ANGLE would help h...
- Mon Oct 03, 2011 11:12 pm
- Forum: Bugs Archive
- Topic: [b34] 100% CPU on intro screen (background disabled)
- Replies: 5
- Views: 1121
Re: [b34] 100% CPU on intro screen (background disabled)
Does it continue to use all cpu while ingame ? Yeah, if I make the resolution large enough to be playable (~1000x1000). UI lags badly and I sit between 90-100% of a core always. I've turned off antialiasing and particles, and tried 10/20/30 fps targets with no difference. It's only 50% CPU when wai...
- Mon Oct 03, 2011 1:06 pm
- Forum: Bugs Archive
- Topic: [b34] 100% CPU on intro screen (background disabled)
- Replies: 5
- Views: 1121
[b34] 100% CPU on intro screen (background disabled)
Hello! I am quite enjoying te4, and would like to play it on my laptop! When I start it up, I get quickly to the intro screen, but then the menus lag noticeably, and it maxes out a CPU core. I tried ctrl-alt-shift-P to get a profiler log, as I saw in another thread, but it didn't seem to do anything...