Thanks, those are very helpful links! I checked for that bit of code in the version I'm running (b43) and it's there as well. Perfect!
Much appreciated
Search found 25 matches
- Sat Dec 29, 2012 8:49 am
- Forum: Ideas
- Topic: Help Slingers out (Counters for slingers)
- Replies: 8
- Views: 2003
- Sat Dec 29, 2012 6:34 am
- Forum: Ideas
- Topic: Help Slingers out (Counters for slingers)
- Replies: 8
- Views: 2003
Re: Help Slingers out (Counters for slingers)
I was going to post a new thread to suggest this, but I see it's already been mentioned... So I'm dredging this one back up to add my vote to it! :D There's a natural synergy between sling and shield that I think should be supported in the way the counterstrike debuff works. Currently the debuff say...
- Sat Dec 29, 2012 12:28 am
- Forum: Bugs Archive
- Topic: "Eternal Guard" prodigy does not seem to be working properly
- Replies: 3
- Views: 1451
Re: "Eternal Guard" prodigy does not seem to be working prop
What version did this fix get implemented in? I'm running a b43 game, and am wondering if I should consider steering my build towards using this or not.
- Thu Dec 27, 2012 6:02 pm
- Forum: Spoilers
- Topic: Slavers Compound / Ring of Blood choices
- Replies: 11
- Views: 8873
Re: Slavers Compound / Ring of Blood choices
Yes, as far as I can recall I got the ring before talking to the boss for the first time.
(Was trying to keep my play "in character", so was nice to have that option, even if the text on the quest doesn't say anything different.)
(Was trying to keep my play "in character", so was nice to have that option, even if the text on the quest doesn't say anything different.)
- Mon Dec 24, 2012 1:41 am
- Forum: Spoilers
- Topic: Are instants really instant?
- Replies: 15
- Views: 7505
Re: Are instants really instant?
Is it possible that the boss's hit after you raised the shield was enough to exceed the shield and your remaining hit points? That's quite possible, but not actually the issue - what caught me off guard was expecting to still be able to do one or more additional things before getting hit again, and...
- Wed Dec 19, 2012 7:58 pm
- Forum: Spoilers
- Topic: Are instants really instant?
- Replies: 15
- Views: 7505
Re: Are instants really instant?
Yes, that's right - boss hits, I activate shield, boss hits again and I'm toast. I wasn't using any anti-magic equipment, that I know. But a spell failure debuff - that's possible. I didn't stop to carefully review all the debuffs, and it's possible the shield was never actually applied and I didn't...
- Wed Dec 19, 2012 4:37 am
- Forum: Spoilers
- Topic: Are instants really instant?
- Replies: 15
- Views: 7505
Are instants really instant?
I was doing some character testing, fighting a farportal boss toe to toe instead of kiting like a smart adventurer... But then I died really unexpectedly. I activated my shield rune, and promptly got smacked down before I had a chance to do anything else. Except I don't understand why that should ha...
- Fri Dec 07, 2012 4:25 pm
- Forum: Spoilers
- Topic: Slavers Compound / Ring of Blood choices
- Replies: 11
- Views: 8873
Re: Slavers Compound / Ring of Blood choices
Hmm... I won't have access to the necro vampirism option, but my murky memory recalls there were item buffs from the cursed tree with that kind of stuff. Maybe those would stack? Or did they change that? And on the weapon buffs, maybe there's something that would work with my sling and sling ammo, n...
- Thu Dec 06, 2012 3:48 pm
- Forum: Spoilers
- Topic: Slavers Compound / Ring of Blood choices
- Replies: 11
- Views: 8873
Re: Slavers Compound / Ring of Blood choices
Thanks Frumple!
Hey, is it just direct damage, or does damage over time (like poison or bleeding) work too? What about damage via summons? (I ask about summons only because I recall reading something about a hydra summon area attack triggering effects to process, so I figure it's possible).
Hey, is it just direct damage, or does damage over time (like poison or bleeding) work too? What about damage via summons? (I ask about summons only because I recall reading something about a hydra summon area attack triggering effects to process, so I figure it's possible).
- Thu Dec 06, 2012 2:31 pm
- Forum: Spoilers
- Topic: Slavers Compound / Ring of Blood choices
- Replies: 11
- Views: 8873
Re: Slavers Compound / Ring of Blood choices
It worked for bombs? That sounds promising - time to retest!
Thanks for the tip!
Thanks for the tip!
- Thu Dec 06, 2012 7:28 am
- Forum: Spoilers
- Topic: Slavers Compound / Ring of Blood choices
- Replies: 11
- Views: 8873
Slavers Compound / Ring of Blood choices
It's unclear to me what benefits the various choices through this area might have in the game, other than the unlock and the artifact ring. Unless it's been changed I seem to recall life leech being completely useless if you're not melee (and I'm running an archer at the moment) - although sadly the...
- Thu Dec 06, 2012 7:20 am
- Forum: Bugs Archive
- Topic: [b43] Ring of Blood Bug - generated error message
- Replies: 1
- Views: 748
[b43] Ring of Blood Bug - generated error message
I tried something a bit different at the Ring of Blood this time. I chose to attack the Blood Master in the dialogue, then ran over to the orb of control. Brought the Blood Master close to death, then summoned some help, and activated the orb. Summoned critters finished off the Blood Master while I ...
- Mon Dec 03, 2012 4:51 pm
- Forum: Bugs Archive
- Topic: [b43] Telepathy bug
- Replies: 2
- Views: 1004
Re: [b43] Telepathy bug
Ah, that explains it! Thanks!
- Mon Dec 03, 2012 5:24 am
- Forum: Bugs Archive
- Topic: [b43] Telepathy bug
- Replies: 2
- Views: 1004
[b43] Telepathy bug
Recently came across a cloak drop, not a bright orange randart but whatever you call those paler colored randomized items dropped by unusual enemies. It included a Grants Telepathy: humanoid/orc ability. This was in the maze, so I thought - great! It can help with all those bandit/assassin types aro...
- Fri Nov 30, 2012 5:39 am
- Forum: Bugs
- Topic: b42 Ring of Blood bug
- Replies: 2
- Views: 2187
Re: b42 Ring of Blood bug
Just tried this - I was able to fight in the arena, and won, but the game stalled/crashed after the dialogue that gives you your reward - slave disappeared, but apparently I was still the slave... limbo state.
Maybe my main guy died while I wasn't paying attention or something?
Maybe my main guy died while I wasn't paying attention or something?