Search found 998 matches

by Zonk
Mon Aug 22, 2016 11:59 am
Forum: Ideas
Topic: Rough Outline of a Race Idea: Sizeshifters
Replies: 8
Views: 5974

Re: Rough Outline of a Race Idea: Sizeshifters

I get the mechanical part, I'm saying that I don't think it's especially interesting, at least not enough to justify starting with the mechanics and THEN building the background. As for shifting characters, there have been suggestions but the ones I remember are for classes/talents rather than races...
by Zonk
Mon Aug 22, 2016 8:36 am
Forum: Ideas
Topic: Rough Outline of a Race Idea: Sizeshifters
Replies: 8
Views: 5974

Re: Rough Outline of a Race Idea: Sizeshifters

I don't like to be negative, but I don't see the 'point' of the race. They're all about size because...? I'm not talking (just) about the lack lore, rather I don't get what this would add to the game compared to reworking size mechanics for everyone so it matters more. Contrast with Ogres, who are b...
by Zonk
Sun May 24, 2015 10:41 am
Forum: Ideas
Topic: The most useless prodigy? Looking at you, Lucky Day
Replies: 25
Views: 14060

Re: The most useless prodigy? Looking at you, Lucky Day

Micbran wrote:The real question is... Why does luck have no affect on how much gold drops?!
Well, it does seem odd if 'luck' causes extra gold to appear that would otherwise not be there, doesn't it?

Now, there IS one Cursed effect which causes you to get less gold overall..
by Zonk
Sat May 02, 2015 10:06 am
Forum: Dumb Questions
Topic: What about experience penalty ?
Replies: 3
Views: 1352

Re: What about experience penalty ?

I have brought this up myself. With level scaling, even if limited, sometimes it's not an actual penalty. I say sometimes because the player might benefit more from extra levels than the AI (since the player is well, smarter most of the time :) ) That and, outside the ID, there is a level cap anyway...
by Zonk
Fri Apr 24, 2015 12:05 pm
Forum: Ideas
Topic: Fixing the block "lack of skill"
Replies: 20
Views: 7203

Re: Fixing the block "lack of skill"

The way I read it, a 'normal attack' is the kind you do by bumping. If you get a % multiplier from a talent, it doesn't count, does it?
by Zonk
Wed Apr 22, 2015 12:57 pm
Forum: General Discussion
Topic: Commercial use of TE4?
Replies: 5
Views: 11359

Re: Commercial use of TE4?

Yes, it's approved. I've discussed with DarkGod about commercialising some of my T-Engine-based games before and he's been very supportive. Do be mindful of the distinction between ToME assets and the T-Engine though. ToME assets (graphics, sound, etc) are still copyright DarkGod or wherever he sou...
by Zonk
Wed Apr 15, 2015 11:06 am
Forum: Dumb Questions
Topic: How does Luck work?
Replies: 10
Views: 3407

Re: How does Luck work?

From what I remember halflings got a luck bonus too. Might want to double-check the .lua files to be sure, too.
by Zonk
Tue Apr 14, 2015 1:58 pm
Forum: Dumb Questions
Topic: golem is a ghoul?
Replies: 9
Views: 2731

Re: golem is a ghoul?

Maybe they enabled the unfinished runic golem race-class? It's unfinished, ghoul start is a placeholder..
by Zonk
Thu Apr 09, 2015 9:29 pm
Forum: General Discussion
Topic: wutbowman, water fighting (pic spoiler)
Replies: 7
Views: 2704

Re: wutbowman, water fighting (pic spoiler)

Note that there ARE penalties for fighting in low/no gravity however, so SOME effect other than air for fighting UW would not be out of place if you go with the 'consistency' angle...though it would make that zone MUCH harder (as the monsters would all not get penalties, while the player would!)
by Zonk
Wed Apr 08, 2015 9:52 pm
Forum: Ideas
Topic: Remove the lumberjack village pop-up choice
Replies: 13
Views: 6950

Re: Remove the lumberjack village pop-up choice

Murdering the lumberjacks should have some evil affect happen to the character, like summons a demon you cant possibly defeat, and then the Eidolon refuses to resurrect you and sends you to Hell! It's not particularly evil compared to doing some other stuff, though. So that would be out of place in...
by Zonk
Wed Apr 08, 2015 4:39 pm
Forum: Ideas
Topic: Remove the lumberjack village pop-up choice
Replies: 13
Views: 6950

Re: Remove the lumberjack village pop-up choice

I could have sworn that it used to be a time limit thing, if you didn't get there quick enough you'd enter to everything being dead and Ben would be gone. I'm probably delusional though. The one 'time limit' of sorts is that, the more lumberjacks survive, the more gold you get from what I remember....
by Zonk
Wed Apr 08, 2015 8:29 am
Forum: Bugs Archive
Topic: [1.3.1]Demon seeds count as artifacts for apprentice
Replies: 3
Views: 1742

Re: [1.3.1]Demon seeds count as artifacts for apprentice

Trea wrote:This has been so since Ashes came out iirc
Yep, hence my 'likely old' note. I doubt it's intended, though...
by Zonk
Tue Apr 07, 2015 9:04 pm
Forum: Modules
Topic: The Veins of the Earth
Replies: 253
Views: 246951

Re: The Veins of the Earth

Nice :) This is looking better and better. By the way, is the wounds system explained somewhere? I don't remember the tutorial telling me about it. I also did not found that list of 'variant rules' you have decided to use in the git/hub
by Zonk
Mon Apr 06, 2015 6:56 pm
Forum: Addons
Topic: Addon: Wights(OP obsolete, always get last release!)
Replies: 123
Views: 47223

Re: Addon: Wights(OP obsolete, always get last release!)

Another bump/necro to ask for ideas - if I can update this to fit more with 1.3, I might also put it on steam workshop.

So, are there any mechanics I used in the addon that now feel obsolete or out of place, considering the huge changes brought by the last releases?
by Zonk
Mon Apr 06, 2015 1:20 pm
Forum: Dumb Questions
Topic: Is the low number of vaults intentional?
Replies: 16
Views: 8938

Re: Is the low number of vaults intentional?

Anyway for anyone that wants to contribute zones there's an add-on contest going on. The intent is for some of this content to make it into vanilla and there's even a cash prize for the top three add-ons. http://te4.org/blogs/darkgod/2014/01/news/addons-contest-2014 I am pretty sure that contest ex...