Search found 244 matches
- Sun Aug 18, 2019 2:14 am
- Forum: Metaclass: Adventurers
- Topic: The one adventurer build that breaks the game
- Replies: 4
- Views: 14075
Re: The one adventurer build that breaks the game
I am trying this build and am wondering which talents trigger additional attacks. Step up and never stop moving don't seem to work but through the crowd does.
- Sat Dec 27, 2014 10:33 pm
- Forum: Bugs Archive
- Topic: [1.2.5] Tumble can go through walls.
- Replies: 1
- Views: 1136
[1.2.5] Tumble can go through walls.
The skirmisher ability tumble can be used to go through walls, even though this shouldn't be allowed or the description should be updated.
- Mon May 20, 2013 10:57 pm
- Forum: Ideas
- Topic: Things you would like to see in a roguelike (but won't)?
- Replies: 5
- Views: 1787
Re: Things you would like to see in a roguelike (but won't)?
I should probably list them here and make a roguelike like this. 1. No random item drops - I would like to see a roguelike that did not give players random equipment, so that the player could fully choose the build that they wanted to do. Rather, the player would collect gold to buy consumables/perm...
- Mon May 20, 2013 10:33 pm
- Forum: Ideas
- Topic: Replace shrugging off/ignoring crits with crit resistance
- Replies: 5
- Views: 1681
Re: Replace shrugging off/ignoring crits with crit resistanc
I agree and have incorporated this into my high level addon. The effect is to create a contest between critical multiplier and crit resistance, which scales much better to high levels than a flat percentage. The other weird thing about the current system is that it's based on dex, but affects all c...
- Mon May 20, 2013 3:34 pm
- Forum: Ideas
- Topic: Replace shrugging off/ignoring crits with crit resistance
- Replies: 5
- Views: 1681
Replace shrugging off/ignoring crits with crit resistance
I don't like that enemies can randomly completely nullify critical hits. It is so annoying. And I thought my crits weren't working because this mechanic wasn't obvious. Instead of that mechanic, I propose replacing it with a stat called crit resistance. Each percent of that will reduce the damage ga...
- Mon May 13, 2013 3:46 am
- Forum: Ideas
- Topic: Stun stacking and cooldowns
- Replies: 22
- Views: 6551
Re: Stun stacking and cooldowns
Yes I would appreciate it if stunned skills instantly came off cooldown, and if brainlock randomly disabled a few skills instead of putting one on cooldown.
- Wed May 01, 2013 1:47 am
- Forum: Metaclass: Defilers
- Topic: Reaver Guide (close combate)
- Replies: 23
- Views: 54626
Re: Reaver Guide (close combate)
What about halfling?
- Fri Mar 15, 2013 12:57 am
- Forum: Bugs Archive
- Topic: [1.0.1] Conduit damage applies when out of range for mindlas
- Replies: 0
- Views: 731
[1.0.1] Conduit damage applies when out of range for mindlas
I notice that conduit damage still applies to mindlash even when the target is out of range. I think this happend with a t3-4 mindstar and 3-4 levels of range talent. They were right outside my FOV. Could conduit range be rounding upwards?
- Mon Feb 04, 2013 7:41 pm
- Forum: Ideas
- Topic: Weapon cross-training
- Replies: 4
- Views: 1580
Weapon cross-training
I think that it would be more interesting if taking weapon skills offered a small benefit for using weapons outside the purview of the skill, either as direct bonuses or increasing the talent level of other masteries. So for Weapons Mastery, for instance, you would get the full benefit for wielding ...
- Wed Jan 30, 2013 7:46 pm
- Forum: Addons
- Topic: [v1.0.0-1.0.5] Ignore Race/Class Locks
- Replies: 46
- Views: 63589
Re: [v1.0.0] Ignore Race/Class Locks
Ooh, no no no, major bad juju overloading stuff in data/. [sound F/X: source diving] Ah, but the lock is actually enforced in a method in Birther, which I'm already superloading, so that shouldn't be a problem. [sound F/X: coding] And I've pushed out a new version of the addon with this change. Tha...
- Tue Jan 29, 2013 3:28 pm
- Forum: General Discussion
- Topic: Comic: Escorting
- Replies: 19
- Views: 11230
Re: Comic: Escorting
Honestly, make an addon where tome is this art style.
Or moar art and stuff please.
Or moar art and stuff please.
- Mon Jan 28, 2013 8:03 pm
- Forum: General Discussion
- Topic: Time to Start Archmage Unlocked?
- Replies: 69
- Views: 35096
Re: Time to Start Archmage Unlocked?
I think the issue is not with unlocking archmage. Instead, Pyromancer and Cyromancer are way too hard to get. Please nerf pyromancer's required damage down to 500k, and Cyromancer's damage down to 125k to 250k (cold damage is rarer).
- Mon Jan 28, 2013 7:56 pm
- Forum: Addons
- Topic: [v1.0.0-1.0.5] Ignore Race/Class Locks
- Replies: 46
- Views: 63589
Re: [v1.0.0] Ignore Race/Class Locks
Can this also unlock the Wildfire/Cold trees for the Archmage?
- Mon Jan 28, 2013 7:44 pm
- Forum: General Discussion
- Topic: Comic: Escorting
- Replies: 19
- Views: 11230
Re: Comic: Escorting
good comic!
- Mon Jan 28, 2013 6:18 pm
- Forum: Ideas
- Topic: antimagic debuff notification
- Replies: 10
- Views: 3583
Re: antimagic debuff notification
support for players with spells/racials