Search found 244 matches

by eliotn
Sun Aug 18, 2019 2:14 am
Forum: Metaclass: Adventurers
Topic: The one adventurer build that breaks the game
Replies: 4
Views: 14075

Re: The one adventurer build that breaks the game

I am trying this build and am wondering which talents trigger additional attacks. Step up and never stop moving don't seem to work but through the crowd does.
by eliotn
Sat Dec 27, 2014 10:33 pm
Forum: Bugs Archive
Topic: [1.2.5] Tumble can go through walls.
Replies: 1
Views: 1136

[1.2.5] Tumble can go through walls.

The skirmisher ability tumble can be used to go through walls, even though this shouldn't be allowed or the description should be updated.
by eliotn
Mon May 20, 2013 10:57 pm
Forum: Ideas
Topic: Things you would like to see in a roguelike (but won't)?
Replies: 5
Views: 1787

Re: Things you would like to see in a roguelike (but won't)?

I should probably list them here and make a roguelike like this. 1. No random item drops - I would like to see a roguelike that did not give players random equipment, so that the player could fully choose the build that they wanted to do. Rather, the player would collect gold to buy consumables/perm...
by eliotn
Mon May 20, 2013 10:33 pm
Forum: Ideas
Topic: Replace shrugging off/ignoring crits with crit resistance
Replies: 5
Views: 1681

Re: Replace shrugging off/ignoring crits with crit resistanc

I agree and have incorporated this into my high level addon. The effect is to create a contest between critical multiplier and crit resistance, which scales much better to high levels than a flat percentage. The other weird thing about the current system is that it's based on dex, but affects all c...
by eliotn
Mon May 20, 2013 3:34 pm
Forum: Ideas
Topic: Replace shrugging off/ignoring crits with crit resistance
Replies: 5
Views: 1681

Replace shrugging off/ignoring crits with crit resistance

I don't like that enemies can randomly completely nullify critical hits. It is so annoying. And I thought my crits weren't working because this mechanic wasn't obvious. Instead of that mechanic, I propose replacing it with a stat called crit resistance. Each percent of that will reduce the damage ga...
by eliotn
Mon May 13, 2013 3:46 am
Forum: Ideas
Topic: Stun stacking and cooldowns
Replies: 22
Views: 6551

Re: Stun stacking and cooldowns

Yes I would appreciate it if stunned skills instantly came off cooldown, and if brainlock randomly disabled a few skills instead of putting one on cooldown.
by eliotn
Wed May 01, 2013 1:47 am
Forum: Metaclass: Defilers
Topic: Reaver Guide (close combate)
Replies: 23
Views: 54626

Re: Reaver Guide (close combate)

What about halfling?
by eliotn
Fri Mar 15, 2013 12:57 am
Forum: Bugs Archive
Topic: [1.0.1] Conduit damage applies when out of range for mindlas
Replies: 0
Views: 731

[1.0.1] Conduit damage applies when out of range for mindlas

I notice that conduit damage still applies to mindlash even when the target is out of range. I think this happend with a t3-4 mindstar and 3-4 levels of range talent. They were right outside my FOV. Could conduit range be rounding upwards?
by eliotn
Mon Feb 04, 2013 7:41 pm
Forum: Ideas
Topic: Weapon cross-training
Replies: 4
Views: 1580

Weapon cross-training

I think that it would be more interesting if taking weapon skills offered a small benefit for using weapons outside the purview of the skill, either as direct bonuses or increasing the talent level of other masteries. So for Weapons Mastery, for instance, you would get the full benefit for wielding ...
by eliotn
Wed Jan 30, 2013 7:46 pm
Forum: Addons
Topic: [v1.0.0-1.0.5] Ignore Race/Class Locks
Replies: 46
Views: 63589

Re: [v1.0.0] Ignore Race/Class Locks

Ooh, no no no, major bad juju overloading stuff in data/. [sound F/X: source diving] Ah, but the lock is actually enforced in a method in Birther, which I'm already superloading, so that shouldn't be a problem. [sound F/X: coding] And I've pushed out a new version of the addon with this change. Tha...
by eliotn
Tue Jan 29, 2013 3:28 pm
Forum: General Discussion
Topic: Comic: Escorting
Replies: 19
Views: 11230

Re: Comic: Escorting

Honestly, make an addon where tome is this art style.

Or moar art and stuff please.
by eliotn
Mon Jan 28, 2013 8:03 pm
Forum: General Discussion
Topic: Time to Start Archmage Unlocked?
Replies: 69
Views: 35096

Re: Time to Start Archmage Unlocked?

I think the issue is not with unlocking archmage. Instead, Pyromancer and Cyromancer are way too hard to get. Please nerf pyromancer's required damage down to 500k, and Cyromancer's damage down to 125k to 250k (cold damage is rarer).
by eliotn
Mon Jan 28, 2013 7:56 pm
Forum: Addons
Topic: [v1.0.0-1.0.5] Ignore Race/Class Locks
Replies: 46
Views: 63589

Re: [v1.0.0] Ignore Race/Class Locks

Can this also unlock the Wildfire/Cold trees for the Archmage?
by eliotn
Mon Jan 28, 2013 7:44 pm
Forum: General Discussion
Topic: Comic: Escorting
Replies: 19
Views: 11230

Re: Comic: Escorting

good comic!
by eliotn
Mon Jan 28, 2013 6:18 pm
Forum: Ideas
Topic: antimagic debuff notification
Replies: 10
Views: 3583

Re: antimagic debuff notification

support for players with spells/racials