Search found 256 matches
- Fri Feb 06, 2015 3:54 pm
- Forum: General Discussion
- Topic: Betatest 1.3 ! We need moar souls !
- Replies: 234
- Views: 77692
Re: Betatest 1.3 ! We need moar souls !
I'll create an archmage and get it to test.
- Fri Feb 06, 2015 1:02 pm
- Forum: General Discussion
- Topic: Betatest 1.3 ! We need moar souls !
- Replies: 234
- Views: 77692
Re: Betatest 1.3 ! We need moar souls !
Sorry i don't use IRC
Does that gdb print the log somewhere ?
Does that gdb print the log somewhere ?
- Fri Feb 06, 2015 11:30 am
- Forum: General Discussion
- Topic: Betatest 1.3 ! We need moar souls !
- Replies: 234
- Views: 77692
Re: Betatest 1.3 ! We need moar souls !
Hummm Grab http://te4.org/dl/tmp/gdb.exe and save it into tome's folder open a command line cd c:/the/instal/folder/ gdb t-engine.exe run then let it run, make it crash then bt and show me the output I have been running a Shalore Corruptor, progressed a lot and didn't encountered any crash, so it's...
- Thu Feb 05, 2015 8:34 pm
- Forum: General Discussion
- Topic: Betatest 1.3 ! We need moar souls !
- Replies: 234
- Views: 77692
Re: Betatest 1.3 ! We need moar souls !
On that beta , i'm running a Shalore Oozemancer (trying to unlock the Ogres) , i have faced crash of the "t-engine.exe encountered an error"-type (with no ingame error message) when doing my usual Slime Spit shot followed by an Acid Splash on the enemy face. A type of crash that i never ha...
- Sun Nov 09, 2014 12:45 pm
- Forum: Spoilers
- Topic: Tannen's tower rewrite
- Replies: 75
- Views: 32136
Re: Tannen's tower rewrite
I wish there was an Angolwen destruction quest for antimagic players as a counterpart of the Zigur destruction quest that exist for magic players, it would make a lot of sense in the context because Angolwen is way much more dangerous for the world than Zigur is. After the mages decided to hide afte...
- Tue Oct 28, 2014 2:35 pm
- Forum: Bugs Archive
- Topic: [1.2.4] Broken shader graphics on distortion.
- Replies: 2
- Views: 1013
Re: [1.2.4] Broken shader graphics on distortion.
Yes, it's been reported since several versions (worked correctly before) and i confirm 1.2.4 still has that bug for non-shaders players
- Tue Mar 04, 2014 4:27 pm
- Forum: General Discussion
- Topic: Dark crypt way tooooo hard....and only one chance to enter
- Replies: 16
- Views: 10341
Re: Dark crypt way tooooo hard....and only one chance to ent
Usually Dark Crypt is a matter of what you think your character is at the point the quest pop up : -> have your character died several time already in easier dungeons ? high chances are that he'll die in the dark crypt -> is your character taking lots of damage too often since the beginning ? high c...
- Sat Mar 01, 2014 9:25 pm
- Forum: Spoilers
- Topic: What - - thought the vulnerability dream is fine?!
- Replies: 11
- Views: 6759
Re: What - - thought the vulnerability dream is fine?!
Actually the exit is not the altar, you simply go back from where you came once you have killed the boss and taken the loot. In the current version the altar is only for masochists, as you don't need to go there to unlock solipsists as just completing the 2 dreams during regular caldera exploration ...
- Sat Mar 01, 2014 4:04 pm
- Forum: Spoilers
- Topic: talent trees worth boosting?
- Replies: 21
- Views: 10395
Re: talent trees worth boosting?
It's disapointing to see that so very few trees are really boosted with a category point spent (or wasted then) on them. Especially considering how big in the game a category point is , as boosting a tree will means that you will not get an additional rune/infusion (that are always very usefull to h...
- Fri Feb 21, 2014 1:51 am
- Forum: General Discussion
- Topic: Overpowered random enemies
- Replies: 104
- Views: 47037
Re: Overpowered random enemies
It's obvious that breaking the campaign in 2 parts would reduce the game length , as one could just enjoy the feeling of completing a campaign without the East coming in (as it would be a 2nd campaign), and then would be less inclined of just giving up out of the boredom induced by the heavy repetit...
- Thu Feb 20, 2014 8:56 pm
- Forum: General Discussion
- Topic: Overpowered random enemies
- Replies: 104
- Views: 47037
Re: Overpowered random enemies
Why is this a problem you ask? Because many of the tools have to do with manipulating your LOS/perception: Arcane eye, track, precognition etc (and actually the whole light radius/out-of-los killing thing on a broader sense). The incredible deadly but rare uniques (and some rare other monsters as w...
Re: Ghouls
Another cool effect of the Retch is that it's a regen field for anything that is undead (you included), making it brillant for necromancers that will have only undead minions. So basically you heal them while damaging the living enemies they're fighting inside of your retch zone. Though if the enemi...
- Sun Feb 16, 2014 11:08 pm
- Forum: Bugs Archive
- Topic: [1.1.5] Walrog no loot ?
- Replies: 0
- Views: 1511
[1.1.5] Walrog no loot ?
I met Walrog the lord of water on the lake of nur, in the water level.
I destroyed it but there wasn't any loot. That's the 2nd time i run into him and same thing in the 1st time, he left nothing behind.
Seems odd to me for an unique
I destroyed it but there wasn't any loot. That's the 2nd time i run into him and same thing in the 1st time, he left nothing behind.
Seems odd to me for an unique
Re: Lore #17?
my question was about #204 , not #205 , i met #205 several times in my farportal adventures
- Tue Feb 11, 2014 4:06 pm
- Forum: Bugs Archive
- Topic: [1.1.5]Something very wrong with Static History and resting
- Replies: 3
- Views: 1327
Re: [1.1.5]Something very wrong with Static History and rest
As long as i am not full health, Spacetime Tuning has absolutely no problem with being interrupted by Static History, rest will continue as it should.
The problem happens as soon as i am full health.
The problem happens as soon as i am full health.