Search found 41 matches
- Mon Mar 03, 2014 2:03 am
- Forum: Ideas
- Topic: Make archers less annoying to play, please
- Replies: 35
- Views: 13011
Re: Make archers less annoying to play, please
A case could be made with people saying that they refuse to play archers because they are boring, if enough people cry about them the most likely scenario is that the main dev will change them, cause his main concern is sales and not game balance or character variety(or whatever primary concern was...
- Mon Feb 03, 2014 2:57 am
- Forum: Dumb Questions
- Topic: How to avoid the early game grind?
- Replies: 26
- Views: 8178
Re: How to avoid the early game grind?
archmages are one of the most overpowered classes in the game I'm not particularly impressed with the archmage. I find the paradox mage far superior and easier to play. This sounds more like a lack of experience with Archmage/not playing the particularly good Archmage specs more than anything. Havi...
- Sat Feb 01, 2014 7:00 pm
- Forum: Ideas
- Topic: Reduce Thalore and Skeleton's XP malus
- Replies: 15
- Views: 4451
Re: Reduce Thalore and Skeleton's XP malus
The xp malus made it so that I had to clear every single dungeon I possibly could get my hands on, so that I could level up to the point where I could either use Cleansing Flames to clear my statuses, or to the point where shops sold heat beam runes. I'm not sure what you mean by the latter half of...
- Thu Jan 16, 2014 6:52 pm
- Forum: Addons
- Topic: Blood Knight class
- Replies: 43
- Views: 21992
Re: Blood Knight class
Honestly, being restricted to 2h is somewhat of a good thing in my mind if only because there's a crazy lack of classes in TOME that even consistently use them. But that's neither here nor there, I suppose, and it's hard to argue against having more choices instead of less. I have to say, I've taken...
- Thu Aug 15, 2013 4:27 am
- Forum: Development
- Topic: Artifact and General Item Balance Discussion
- Replies: 101
- Views: 45054
Re: Artifact and General Item Balance Discussion
Er, saying Spellhunt Remnant's stats at base aren't out of line with other tier 1 (or generally early game, anyway--some t2 artifacts can be found off the first few bosses pretty commonly) is pretty amazingly disingenuous. A quick check of using the spawn all artifacts command, and after glancing th...
- Mon Aug 12, 2013 7:46 am
- Forum: Development
- Topic: Artifact and General Item Balance Discussion
- Replies: 101
- Views: 45054
Re: Artifact and General Item Balance Discussion
The trouble with the "lore hints" is that they're really inconsistent. Are you mad enough to eat the Heart of the Sandworm Queen? <-- risk: zero Are you out-of-your-mind enough to open a certain door in the Vor Armory? <-- risk: non-zero ... so when the game tries to hint about something,...
- Sun Aug 11, 2013 8:32 am
- Forum: Development
- Topic: Artifact and General Item Balance Discussion
- Replies: 101
- Views: 45054
Re: Artifact and General Item Balance Discussion
Spellhunt Remnant's activate... Come on people, give me some credit. Why would you assume it doesn't have a good purpose? Why would I assume it does anything other than exactly (and only) what it says it does? Because this isn't Nethack, and because it's a pretty safe bet that a pair of gloves with...
- Fri Jun 28, 2013 4:04 am
- Forum: General Discussion
- Topic: Yes, There Will Be Blood! (or, why the game is hard)
- Replies: 56
- Views: 23683
Re: Yes, There Will Be Blood! (or, why the game is hard)
Actually, in a twist that just might make way too much sense for you, I delete incompatible characters when I get a new version. Why? Because they're, and I'm going to use ellipses to make it clearer, in..com..pat..i..ble. Really, your attempts to sound intelligent are not well thought through. I d...
- Tue May 14, 2013 6:30 am
- Forum: Metaclass: Warriors
- Topic: Brawler Guide
- Replies: 24
- Views: 42467
Re: Brawler Guide
Well, I don't mean to say that Set Up will keep you at the same defense as someone maxing Mobile Defense and still investing in Tactical, just that it can keep you firmly competitive against some enemies which is all I can ever ask for. I actually think it's kind of one of those undervalued skills a...
- Tue May 14, 2013 2:53 am
- Forum: Metaclass: Warriors
- Topic: Brawler Guide
- Replies: 24
- Views: 42467
Re: Brawler Guide
Set Up is short term, but you're a class that attacks innately faster than usual and it should be enough time to deal with troublesome enemies or thin out a crowd sufficiently if that's what you need. Though, amusingly enough, now that I check my last 2 brawlers, one only had it at 1/5 and the other...
- Mon May 13, 2013 10:54 pm
- Forum: Metaclass: Warriors
- Topic: Brawler Guide
- Replies: 24
- Views: 42467
Re: Brawler Guide
Yeah but you could also just hit Set Up or be surrounded (or at the least, "have as many melee enemies near you as possible") or do both and save yourself all the points. Having won with 4 brawlers I don't find that there's a whole lot of very scary early game melee enemies that would make...
- Sun May 12, 2013 9:47 am
- Forum: Addons
- Topic: Werebeast class v1.4.3
- Replies: 140
- Views: 581490
Re: Werebeast class v1.2
Physical Power improves any weapons damage. Fair enough point, so I ran a little test while backing up my save. With the ~30 some total strength I had before (didn't record my previous physical power but either way it's not like I had a lot of it), bumps averaged ~27 from the mindstar hits, + 43 pe...
- Sun May 12, 2013 8:03 am
- Forum: Addons
- Topic: Werebeast class v1.4.3
- Replies: 140
- Views: 581490
Re: Werebeast class v1.2
Get more strength! :P Then you do more damage. Does that help? The tooltip only indicates mindpower, and of course mindstars themselves scale on will/cunning. Checking some str gear I have (not as good as having another character prepared with a boatload of str to compare, of course) doesn't seem t...
- Sun May 12, 2013 4:22 am
- Forum: Addons
- Topic: Werebeast class v1.4.3
- Replies: 140
- Views: 581490
Re: Werebeast class v1.2
This is a really nifty class and I'm glad I took the time to try it, but psiclaws definitely need a little more help. By Ancient Elven Ruins I can't even bump for 150 still, even with crits. Granted, I still managed to beat both the master and the ambush despite my unbelievably bad damage output (th...
- Sun Apr 07, 2013 11:02 pm
- Forum: General Discussion
- Topic: Late game dreariness
- Replies: 32
- Views: 9684
Re: Late game dreariness
I forgot to mention: on the subject of prides, I'll echo what others have said about the layout problem. The ambushes at the entrance don't make sense -- experienced players teleport away or scum the stairs, newbies just die. Putting large crowds of powerful enemies at the down stairs, or the door ...