Search found 39 matches

by String
Sun Nov 10, 2013 9:47 am
Forum: Ideas
Topic: make skeleton's ability magic
Replies: 20
Views: 5302

Re: make skeleton's ability magic

Maybe the game could differentiate between spoken magic and innate magic? Spoken would be disrupted by silence but innate would ignore it.
by String
Fri Oct 11, 2013 9:33 pm
Forum: Addons
Topic: Mutations
Replies: 17
Views: 8080

Re: Mutations

For mutations and choosing factions of your species or class (ie: mutant cornac fallen archmage).
by String
Fri Oct 11, 2013 8:44 pm
Forum: Addons
Topic: Mutations
Replies: 17
Views: 8080

Re: Mutations

Is it possible to add more birth choices?
by String
Mon Sep 16, 2013 5:20 am
Forum: Addons
Topic: Druid Class v1.5.2
Replies: 181
Views: 78431

Re: Druid Class v1.4

Ah, nevermind. I made the suggestion on the assumption that druid's antimagic was different than the stock antimagic.
by String
Sun Sep 15, 2013 9:43 pm
Forum: Addons
Topic: Druid Class v1.5.2
Replies: 181
Views: 78431

Re: Druid Class v1.4

Ah, that's sort of confusing. Maybe you could change the name of and differentiate druid's antimagic & staff combat a bit more (or just put the differences in the description if possible?)? Suggestion: What do you think of the ability to nullify the negative effects of antimagic disruption? Poss...
by String
Sat Sep 14, 2013 4:41 pm
Forum: Addons
Topic: Druid Class v1.5.2
Replies: 181
Views: 78431

Re: Druid Class v1.4

Does unlocking antimagic with a cat point have the same penalty as being a zigur follower (no arcane powered junk)?
by String
Sat Sep 14, 2013 7:41 am
Forum: Addons
Topic: Druid Class v1.5.2
Replies: 181
Views: 78431

Re: Druid Class v1.4

Do all the druid staff passives boost channel staff? Also, is the staff combat that the alchemist escort offers different than the one that you start with as druid?
by String
Sat Jul 27, 2013 10:08 am
Forum: Ideas
Topic: Make all shop runes stat-bound
Replies: 13
Views: 3130

Re: Make all shop runes stat-bound

Well, there is that insidious poison infusion that shows up pretty early.
by String
Wed Jul 24, 2013 4:20 am
Forum: Bugs Archive
Topic: ?git?about the new version of MAZE
Replies: 3
Views: 1773

Re: ?git?about the new version of MAZE

Yeah, I noticed that too.
by String
Thu Jul 11, 2013 11:05 pm
Forum: Ideas
Topic: Archer Improvement Thread.
Replies: 50
Views: 15135

Re: Archer Improvement Thread.

Strongpoint wrote:I am something like 90% sure that wilder archer is planned by Darkgod as thaloren stone warden equivalent. It fits them
I guess that means archer isn't going to become hunter.
by String
Thu Jul 11, 2013 6:43 pm
Forum: Bugs
Topic: Tactical AI - Odd behavior?
Replies: 107
Views: 232872

Re: Tactical AI - Odd behavior?

It seems like sometimes archers will not fire and instead close to melee range.
by String
Tue Jul 09, 2013 2:21 pm
Forum: General Discussion
Topic: Antimagic staves
Replies: 15
Views: 4532

Re: Antimagic staves

I consider them the cursed weapons of tome, since it doesn't make much sense otherwise.
by String
Mon Jul 08, 2013 7:15 pm
Forum: General Discussion
Topic: Does anyone use offensive runes/infusions?
Replies: 16
Views: 6520

Does anyone use offensive runes/infusions?

Sometimes I run a blinding sun infusion early on but I quickly replace it with a countermeasure type.

Is it worth it to use them full-time?
by String
Sun Jul 07, 2013 11:54 pm
Forum: Ideas
Topic: Archer Improvement Thread.
Replies: 50
Views: 15135

Re: Archer Improvement Thread.

Give them the Trap tree, and ideally some mobility based generic tree. The trap tree is both, judging from chat, rarely used by rogues (who already have stealth as their unique thing), and it actually would be even better/make more sense for Archers. Flavor wise: Bear traps! Archers I imagine as hu...
by String
Sun Jul 07, 2013 2:11 am
Forum: Addons
Topic: zTome 1.0.4.17
Replies: 29
Views: 23028

Re: zTome 1.0.4.11

Any chance of making that quick travel rod of recall a separate download?