Search found 39 matches
- Sun Nov 10, 2013 9:47 am
- Forum: Ideas
- Topic: make skeleton's ability magic
- Replies: 20
- Views: 5302
Re: make skeleton's ability magic
Maybe the game could differentiate between spoken magic and innate magic? Spoken would be disrupted by silence but innate would ignore it.
Re: Mutations
For mutations and choosing factions of your species or class (ie: mutant cornac fallen archmage).
Re: Mutations
Is it possible to add more birth choices?
- Mon Sep 16, 2013 5:20 am
- Forum: Addons
- Topic: Druid Class v1.5.2
- Replies: 181
- Views: 78431
Re: Druid Class v1.4
Ah, nevermind. I made the suggestion on the assumption that druid's antimagic was different than the stock antimagic.
- Sun Sep 15, 2013 9:43 pm
- Forum: Addons
- Topic: Druid Class v1.5.2
- Replies: 181
- Views: 78431
Re: Druid Class v1.4
Ah, that's sort of confusing. Maybe you could change the name of and differentiate druid's antimagic & staff combat a bit more (or just put the differences in the description if possible?)? Suggestion: What do you think of the ability to nullify the negative effects of antimagic disruption? Poss...
- Sat Sep 14, 2013 4:41 pm
- Forum: Addons
- Topic: Druid Class v1.5.2
- Replies: 181
- Views: 78431
Re: Druid Class v1.4
Does unlocking antimagic with a cat point have the same penalty as being a zigur follower (no arcane powered junk)?
- Sat Sep 14, 2013 7:41 am
- Forum: Addons
- Topic: Druid Class v1.5.2
- Replies: 181
- Views: 78431
Re: Druid Class v1.4
Do all the druid staff passives boost channel staff? Also, is the staff combat that the alchemist escort offers different than the one that you start with as druid?
- Sat Jul 27, 2013 10:08 am
- Forum: Ideas
- Topic: Make all shop runes stat-bound
- Replies: 13
- Views: 3130
Re: Make all shop runes stat-bound
Well, there is that insidious poison infusion that shows up pretty early.
- Wed Jul 24, 2013 4:20 am
- Forum: Bugs Archive
- Topic: ?git?about the new version of MAZE
- Replies: 3
- Views: 1773
Re: ?git?about the new version of MAZE
Yeah, I noticed that too.
- Thu Jul 11, 2013 11:05 pm
- Forum: Ideas
- Topic: Archer Improvement Thread.
- Replies: 50
- Views: 15135
Re: Archer Improvement Thread.
I guess that means archer isn't going to become hunter.Strongpoint wrote:I am something like 90% sure that wilder archer is planned by Darkgod as thaloren stone warden equivalent. It fits them
- Thu Jul 11, 2013 6:43 pm
- Forum: Bugs
- Topic: Tactical AI - Odd behavior?
- Replies: 107
- Views: 232872
Re: Tactical AI - Odd behavior?
It seems like sometimes archers will not fire and instead close to melee range.
- Tue Jul 09, 2013 2:21 pm
- Forum: General Discussion
- Topic: Antimagic staves
- Replies: 15
- Views: 4532
Re: Antimagic staves
I consider them the cursed weapons of tome, since it doesn't make much sense otherwise.
- Mon Jul 08, 2013 7:15 pm
- Forum: General Discussion
- Topic: Does anyone use offensive runes/infusions?
- Replies: 16
- Views: 6520
Does anyone use offensive runes/infusions?
Sometimes I run a blinding sun infusion early on but I quickly replace it with a countermeasure type.
Is it worth it to use them full-time?
Is it worth it to use them full-time?
- Sun Jul 07, 2013 11:54 pm
- Forum: Ideas
- Topic: Archer Improvement Thread.
- Replies: 50
- Views: 15135
Re: Archer Improvement Thread.
Give them the Trap tree, and ideally some mobility based generic tree. The trap tree is both, judging from chat, rarely used by rogues (who already have stealth as their unique thing), and it actually would be even better/make more sense for Archers. Flavor wise: Bear traps! Archers I imagine as hu...
- Sun Jul 07, 2013 2:11 am
- Forum: Addons
- Topic: zTome 1.0.4.17
- Replies: 29
- Views: 23028
Re: zTome 1.0.4.11
Any chance of making that quick travel rod of recall a separate download?