Search found 59 matches
- Wed Dec 14, 2011 12:17 am
- Forum: Bugs Archive
- Topic: Slow Worldmap
- Replies: 24
- Views: 6500
Re: Slow Worldmap
Interesting. I don't remember anything like that, but it seems like it could've been easy to miss.
- Thu Oct 13, 2011 12:45 am
- Forum: Ideas
- Topic: Nerf Transmogrification
- Replies: 48
- Views: 19407
Re: Nerf Transmogrification
Basically, I'm saying that the chest gives too much gold, and discourages visiting towns and shops (though I'll concede that rune shops are often still useful). With the addition of a persistent window or an uber ui, there would be even less incentive to go to towns! Keep in mind that this would sti...
- Thu Oct 13, 2011 12:03 am
- Forum: Ideas
- Topic: Nerf Transmogrification
- Replies: 48
- Views: 19407
Nerf Transmogrification
In the current implementation, transmogrifying an item allows you to get the same amount of gold that you would get for selling it, with the added bonus of energy for the fortress. This basically lets you "sell" everything in a dungeon, makes encumbrance virtually worthless, and devalues t...
- Tue Oct 11, 2011 7:29 pm
- Forum: Development
- Topic: BB Code - Strikethrough Text!
- Replies: 0
- Views: 1210
BB Code - Strikethrough Text!
Perhaps we could allow this in the forums? http://www.sitepoint.com/forums/misc.php?do=bbcode#s 'cause strikethrough text is [s]cool[/s] awesome! Edit: And spoiler tags would be amazing, I have to say. I've been posting a lot of spoilerish bugs lately. Would these tags be hard to implement? I don't ...
- Tue Oct 11, 2011 7:16 pm
- Forum: Bugs Archive
- Topic: [b34] ritch impalers taking place of a PC
- Replies: 2
- Views: 935
Re: [b34] ritch impalers taking place of a PC
The brawler movement talents were fixed for the next release, so no worries there! As for the Ritch impaler bug, it may be related, and may have already been fixed [Edit: nevermind]. Good to report these things anyway though :) Edit: Actually this was reported like I thought, but with no replies or ...
- Mon Oct 10, 2011 3:17 am
- Forum: Bugs Archive
- Topic: [b34] Online profile disabled (switching to offline profile)
- Replies: 6
- Views: 2404
Re: [b34] Online profile disabled (switching to offline prof
I'll be sure to sign in when I have time, then
- Mon Oct 10, 2011 3:04 am
- Forum: Bugs Archive
- Topic: Crash on attempting to leave endgame area (after winning)
- Replies: 9
- Views: 3029
Re: Crash on attempting to leave endgame area (after winning
Got it, thanks.
- Mon Oct 10, 2011 3:03 am
- Forum: Bugs Archive
- Topic: [b34] Disappearing Mark of Spellblaze (Not Just Missing)
- Replies: 9
- Views: 2438
Re: [b34] Disappearing Mark of Spellblaze (Not Just Missing)
Woohoo! Thanks for all your hard work 

- Sun Oct 09, 2011 9:37 am
- Forum: Bugs Archive
- Topic: [b34] Dialogue Problem with NPC (Potentially Huge Spoilers)
- Replies: 1
- Views: 947
[b34] Dialogue Problem with NPC (Potentially Huge Spoilers)
POTENTIALLY HUGE SPOILERS - BE CAREFUL -------------------------------------------------------------- In the unknown Sher'tul fortress, Caldizar is supposed to react if you have the staff with you. However, he will not react (from what I can tell) if you have the awakened version.
- Sun Oct 09, 2011 9:18 am
- Forum: Bugs Archive
- Topic: [b34] Online profile disabled (switching to offline profile)
- Replies: 6
- Views: 2404
Re: [b34] Online profile disabled (switching to offline prof
The character has to be played offline for good if you don't notice? Yikes, pretty vicious bug.
- Sun Oct 09, 2011 9:15 am
- Forum: Bugs Archive
- Topic: [b34] Breaking Stealth
- Replies: 4
- Views: 1313
Re: [b34] Breaking Stealth
In a related note, monsters that are stealthing appear to have their stealth checked again when the player invokes an action, but before the action takes effect. This is most obvious when you try to fire an arrow/spell at a monster you can see, and they vanish when the targetting reticle comes up. ...
- Sun Oct 09, 2011 8:56 am
- Forum: Spoilers
- Topic: How do you get the different endings?
- Replies: 7
- Views: 19799
Re: How do you get the different endings?
Even More Huge Spoilers!! ---------------------------------------------------------------------------------- Using the debug console, you can give yourself an unfinished (I'm assuming) quest called "In the void, no one can hear you scream" (also known as "void-gerlyk"). Accordin...
- Sun Oct 09, 2011 7:43 am
- Forum: Bugs Archive
- Topic: [b34] (Minor) Offcenter Staff Animation/Effect (Spoilerish)
- Replies: 0
- Views: 609
[b34] (Minor) Offcenter Staff Animation/Effect (Spoilerish)
The "staff shown below" has an offcenter animation/effect for my Dwarf. This is only a minor aesthetic bug, I'll admit. 

- Sun Oct 09, 2011 6:51 am
- Forum: Bugs Archive
- Topic: Crash on attempting to leave endgame area (after winning)
- Replies: 9
- Views: 3029
Re: Crash on attempting to leave endgame area (after winning
I'm having the same problem, though the game crashes to desktop after the bar hits 100%. Would you like my save file as well? Or is his sufficient? Edit: The plot thickens! It would seem that using any farportal will crash the game. This happens with the Demonic Orb of Many Ways also. To test this, ...
- Sun Oct 09, 2011 6:27 am
- Forum: Character Reports
- Topic: Grimm Darkley the Dwarf Temporal Warden (First winner)
- Replies: 0
- Views: 2107
Grimm Darkley the Dwarf Temporal Warden (First winner)
Woohoo! My first time beating the game! Spoilers will folow: --------------------------------------------------------------------------------------------- For this character, I wanted to build him differently than my other, failed Temporal Wardens. I had previously just chosen whatever items I thoug...