Search found 59 matches

by Aussiemon
Wed Dec 14, 2011 12:17 am
Forum: Bugs Archive
Topic: Slow Worldmap
Replies: 24
Views: 6500

Re: Slow Worldmap

Interesting. I don't remember anything like that, but it seems like it could've been easy to miss.
by Aussiemon
Thu Oct 13, 2011 12:45 am
Forum: Ideas
Topic: Nerf Transmogrification
Replies: 48
Views: 19407

Re: Nerf Transmogrification

Basically, I'm saying that the chest gives too much gold, and discourages visiting towns and shops (though I'll concede that rune shops are often still useful). With the addition of a persistent window or an uber ui, there would be even less incentive to go to towns! Keep in mind that this would sti...
by Aussiemon
Thu Oct 13, 2011 12:03 am
Forum: Ideas
Topic: Nerf Transmogrification
Replies: 48
Views: 19407

Nerf Transmogrification

In the current implementation, transmogrifying an item allows you to get the same amount of gold that you would get for selling it, with the added bonus of energy for the fortress. This basically lets you "sell" everything in a dungeon, makes encumbrance virtually worthless, and devalues t...
by Aussiemon
Tue Oct 11, 2011 7:29 pm
Forum: Development
Topic: BB Code - Strikethrough Text!
Replies: 0
Views: 1210

BB Code - Strikethrough Text!

Perhaps we could allow this in the forums? http://www.sitepoint.com/forums/misc.php?do=bbcode#s 'cause strikethrough text is [s]cool[/s] awesome! Edit: And spoiler tags would be amazing, I have to say. I've been posting a lot of spoilerish bugs lately. Would these tags be hard to implement? I don't ...
by Aussiemon
Tue Oct 11, 2011 7:16 pm
Forum: Bugs Archive
Topic: [b34] ritch impalers taking place of a PC
Replies: 2
Views: 935

Re: [b34] ritch impalers taking place of a PC

The brawler movement talents were fixed for the next release, so no worries there! As for the Ritch impaler bug, it may be related, and may have already been fixed [Edit: nevermind]. Good to report these things anyway though :) Edit: Actually this was reported like I thought, but with no replies or ...
by Aussiemon
Mon Oct 10, 2011 3:17 am
Forum: Bugs Archive
Topic: [b34] Online profile disabled (switching to offline profile)
Replies: 6
Views: 2404

Re: [b34] Online profile disabled (switching to offline prof

I'll be sure to sign in when I have time, then
by Aussiemon
Mon Oct 10, 2011 3:03 am
Forum: Bugs Archive
Topic: [b34] Disappearing Mark of Spellblaze (Not Just Missing)
Replies: 9
Views: 2438

Re: [b34] Disappearing Mark of Spellblaze (Not Just Missing)

Woohoo! Thanks for all your hard work :)
by Aussiemon
Sun Oct 09, 2011 9:37 am
Forum: Bugs Archive
Topic: [b34] Dialogue Problem with NPC (Potentially Huge Spoilers)
Replies: 1
Views: 947

[b34] Dialogue Problem with NPC (Potentially Huge Spoilers)

POTENTIALLY HUGE SPOILERS - BE CAREFUL -------------------------------------------------------------- In the unknown Sher'tul fortress, Caldizar is supposed to react if you have the staff with you. However, he will not react (from what I can tell) if you have the awakened version.
by Aussiemon
Sun Oct 09, 2011 9:18 am
Forum: Bugs Archive
Topic: [b34] Online profile disabled (switching to offline profile)
Replies: 6
Views: 2404

Re: [b34] Online profile disabled (switching to offline prof

The character has to be played offline for good if you don't notice? Yikes, pretty vicious bug.
by Aussiemon
Sun Oct 09, 2011 9:15 am
Forum: Bugs Archive
Topic: [b34] Breaking Stealth
Replies: 4
Views: 1313

Re: [b34] Breaking Stealth

In a related note, monsters that are stealthing appear to have their stealth checked again when the player invokes an action, but before the action takes effect. This is most obvious when you try to fire an arrow/spell at a monster you can see, and they vanish when the targetting reticle comes up. ...
by Aussiemon
Sun Oct 09, 2011 8:56 am
Forum: Spoilers
Topic: How do you get the different endings?
Replies: 7
Views: 19799

Re: How do you get the different endings?

Even More Huge Spoilers!! ---------------------------------------------------------------------------------- Using the debug console, you can give yourself an unfinished (I'm assuming) quest called "In the void, no one can hear you scream" (also known as "void-gerlyk"). Accordin...
by Aussiemon
Sun Oct 09, 2011 7:43 am
Forum: Bugs Archive
Topic: [b34] (Minor) Offcenter Staff Animation/Effect (Spoilerish)
Replies: 0
Views: 609

[b34] (Minor) Offcenter Staff Animation/Effect (Spoilerish)

The "staff shown below" has an offcenter animation/effect for my Dwarf. This is only a minor aesthetic bug, I'll admit. :)

Offcenter.png
Offcenter.png (28.17 KiB) Viewed 609 times
by Aussiemon
Sun Oct 09, 2011 6:51 am
Forum: Bugs Archive
Topic: Crash on attempting to leave endgame area (after winning)
Replies: 9
Views: 3029

Re: Crash on attempting to leave endgame area (after winning

I'm having the same problem, though the game crashes to desktop after the bar hits 100%. Would you like my save file as well? Or is his sufficient? Edit: The plot thickens! It would seem that using any farportal will crash the game. This happens with the Demonic Orb of Many Ways also. To test this, ...
by Aussiemon
Sun Oct 09, 2011 6:27 am
Forum: Character Reports
Topic: Grimm Darkley the Dwarf Temporal Warden (First winner)
Replies: 0
Views: 2107

Grimm Darkley the Dwarf Temporal Warden (First winner)

Woohoo! My first time beating the game! Spoilers will folow: --------------------------------------------------------------------------------------------- For this character, I wanted to build him differently than my other, failed Temporal Wardens. I had previously just chosen whatever items I thoug...