Search found 27 matches

by reverend
Thu Mar 14, 2013 9:42 am
Forum: General Discussion
Topic: New --home parameter
Replies: 2
Views: 1325

Re: New --home parameter

Perfect.

I was wondering how to specify drive letter etc.

I'll just wait for the new launcher. Great job on that one, by the way!
by reverend
Thu Mar 14, 2013 9:19 am
Forum: General Discussion
Topic: New --home parameter
Replies: 2
Views: 1325

New --home parameter

How exactly do I use this new parameter?

And, more to the point, what does it do? Does it allow me to set where ToME stores the profiles and savegames?
by reverend
Thu Sep 29, 2011 2:59 pm
Forum: Ideas
Topic: Reveal worldmap
Replies: 5
Views: 1250

Reveal worldmap

The worldmap is static (mostly) unlike the dungeons that are generated procedurally. Personally, I feel the map should be fully revealed, since after the first time there is no sense of exploration anyway. To grant some adventure to new players, I think this reveal should be handled like an achievem...
by reverend
Wed Sep 28, 2011 4:47 pm
Forum: Bugs Archive
Topic: Slow Worldmap
Replies: 24
Views: 6217

Re: Slow Worldmap

I experienced a general slowdown yesterday, similar symptoms like yours. Turns out in the background my browser somehow crashed and that zombie process was slowing ToME down.

Might be worth checking out if there are other processes that behave slugish and terminate them.
by reverend
Wed Sep 28, 2011 1:59 pm
Forum: Ideas
Topic: Suggestion for tracking achievements/unlocks
Replies: 4
Views: 1604

Re: Suggestion for tracking achievements/unlocks

However, what would be nice is an additional filter for displaying only normal / insane / explorer achievments. Scrolling through a list three times as long as it needs to be when tracking your current mode is a bit annoying.
by reverend
Wed Sep 28, 2011 12:27 pm
Forum: Development
Topic: The Defining Features of ToME4
Replies: 43
Views: 25359

Re: The Defining Features of ToME4

...Occam's Razor suggests the identification abilities should just be removed. I thought about this for a while too, but ended up deciding I quite like the way it is. Forcing you to stand on an item before you know it's abilities is good, means magic users cannot just light up a level (vision) and ...
by reverend
Wed Sep 28, 2011 7:24 am
Forum: Bugs Archive
Topic: Dwarf Reknor ending too hard without stairscumming
Replies: 15
Views: 4049

Re: Dwarf Reknor ending too hard without stairscumming

Hm. Dwarf Berserker was the first character I tried and I managed to finish Reknor without getting Norgan killed. So it's definitely doable. Just take it slow, consider your options every step and you will make it. :D
by reverend
Tue Sep 27, 2011 7:21 am
Forum: Spoilers
Topic: b34 Key to Sher Tul
Replies: 4
Views: 1592

Re: b34 Key to Sher Tul

darkgod wrote:Lore, quest items, artifacts never decay
Good to know, I missed some scrolls as well on my current playthrough. :)
by reverend
Mon Sep 26, 2011 5:35 pm
Forum: Bugs Archive
Topic: [b34] Small graphic bug: char's gloved hand clipping shield
Replies: 1
Views: 630

Re: [b34] Small graphic bug: char's gloved hand clipping shi

It's a feature. How else can he be carrying weapon, shield AND a lantern? :D
by reverend
Mon Sep 26, 2011 1:10 pm
Forum: Ideas
Topic: Class idea - werewolf
Replies: 4
Views: 1650

Re: Class idea - werewolf

Wilder - Shapshifter, now that's something I'd like to see. A different take on the summoner, instead of summoning monsters, you transform into them!
by reverend
Mon Sep 26, 2011 11:10 am
Forum: Bugs Archive
Topic: Online Profile Logging In/Create Account Bug
Replies: 3
Views: 1094

Re: Online Profile Logging In/Create Account Bug

Same here, playing from "tome-1.0.0", no problem.
by reverend
Mon Sep 26, 2011 7:42 am
Forum: Bugs Archive
Topic: Profile bugged?
Replies: 3
Views: 915

Re: Profile bugged?

Bump. :(
by reverend
Thu Sep 22, 2011 9:31 am
Forum: Ideas
Topic: Don't allow bow/sling equipping without Shoot talent
Replies: 6
Views: 2949

Re: Don't allow bow/sling equipping without Shoot talent

Either that, or create a basic 'shoot' talent in a generic category:

0/5 - can't use bows
1-4/5 - use bows with < 100% base damage
5/5 - use bows with 100% base damage
by reverend
Thu Sep 22, 2011 7:47 am
Forum: Ideas
Topic: Chat UI ideas
Replies: 2
Views: 1046

Re: Chat UI ideas

Right-click to view the current character of a player. (Could link to browser)
by reverend
Wed Sep 21, 2011 3:31 pm
Forum: Ideas
Topic: Separate engine and modules error logs
Replies: 4
Views: 10057

Re: Separate engine and modules error logs

grep outputs (in this case) just the lines that meet the condition. On Windows, you can use an editor like Notepad++ - it's search-in-files function works quite similar, if a bit uglier.