Search found 10 matches

by avatarofentropy
Sat Mar 16, 2013 7:29 pm
Forum: Development
Topic: Oddities with SDL on upgrading to Ubuntu 12.10
Replies: 7
Views: 4250

Re: Oddities with SDL on upgrading to Ubuntu 12.10

I haven't tried building since 1.0 was released, but I'm pretty sure DG figured it out because there is a working 64bit build.
by avatarofentropy
Mon Feb 18, 2013 2:28 pm
Forum: Bugs Archive
Topic: Permanent Invincibility bug.
Replies: 12
Views: 6542

Re: Permanent Invincibility bug.

I experienced something similar. I was getting my ass kicked right near the entrance to Norgos lair. I was on the exit tile with an enemy right next to me. I successfully left, but I got the picked up items screen. I equipped one of the items, which I assume took a turn. Enemy attacks and kills me. ...
by avatarofentropy
Thu Nov 01, 2012 12:20 am
Forum: Development
Topic: Oddities with SDL on upgrading to Ubuntu 12.10
Replies: 7
Views: 4250

Re: Oddities with SDL on upgrading to Ubuntu 12.10

Tried again with the ppas and got the same result. I guess it's good that I didn't screw anything up, but sad that it's not working... :(
by avatarofentropy
Wed Oct 31, 2012 11:29 am
Forum: Development
Topic: Oddities with SDL on upgrading to Ubuntu 12.10
Replies: 7
Views: 4250

Re: Oddities with SDL on upgrading to Ubuntu 12.10

I had thought of that... ldd only shows the libs that I compiled. Additionally, I removed SDL 1.2 and friends. ppas are a good idea though. I think I might try that next.
by avatarofentropy
Tue Oct 30, 2012 11:26 pm
Forum: Development
Topic: Oddities with SDL on upgrading to Ubuntu 12.10
Replies: 7
Views: 4250

Oddities with SDL on upgrading to Ubuntu 12.10

So I've been building the latest from SVN for quite some time. I can't wait to get my hands on new stuff. Anyway, it's always worked fine for me, but recently I upgraded to Ubuntu 12.10. In doing so I had to recompile SDL and T-Engine. I'm now getting some super weird artifacting. See the attached i...
by avatarofentropy
Sun May 13, 2012 11:36 am
Forum: Development
Topic: Windows vs. Linux performance
Replies: 1
Views: 1187

Windows vs. Linux performance

In my experience, the performance under linux is much better than under windows. Has anyone done any profiling of the various platforms? I'd be happy to look into it, but I'm curious if anything has been done already.
by avatarofentropy
Sun Mar 18, 2012 1:10 pm
Forum: Bugs Archive
Topic: SVN bug
Replies: 2
Views: 738

Re: SVN bug

That works too. :)
by avatarofentropy
Sat Mar 17, 2012 1:47 pm
Forum: Bugs Archive
Topic: SVN bug
Replies: 2
Views: 738

SVN bug

I'm sure you'd get there fairly quickly, but might I suggest that you revert this change? diff --git a/game/modules/tome/data/talents/misc/misc.lua b/game/modules/tome/data/talents/misc/misc.lua index 650ce14..6cd914d 100644 (file) --- a/game/modules/tome/data/talents/misc/misc.lua +++ b/game/module...
by avatarofentropy
Mon Sep 12, 2011 12:41 pm
Forum: Bugs Archive
Topic: Crashing on entering overworld map (svn 4371)
Replies: 8
Views: 2000

Re: Crashing on entering overworld map (svn 4371)

Save file: http://dl.dropbox.com/u/7034064/Isroead.zip Program received signal SIGSEGV, Segmentation fault. 0x004396f1 in display_map_quad (L=0x39f01c0) at ../src/map.c:1190 1190 DO_QUAD(dm, dx + dm->dx * map->tile_w + animdx, dy + dm->dy * map->tile_h + animdy, dm->dw, dm-> dh, dm->scale, r, g, b, ...
by avatarofentropy
Sun Sep 11, 2011 10:43 pm
Forum: Bugs Archive
Topic: Crashing on entering overworld map (svn 4371)
Replies: 8
Views: 2000

Crashing on entering overworld map (svn 4371)

I don't usually mention bugs in the SVN, cause you are so good at fixing them, but this is a pretty big one and it's been there for a couple days. Whenever I try to go to the overworld map, the game crashes. No Lua error, just straight up crash to desktop. I can send you a save file if you like, but...