Search found 146 matches
- Fri Sep 09, 2016 4:26 am
- Forum: Bugs Archive
- Topic: Typos (1.4 and onward!)
- Replies: 141
- Views: 148672
Re: Typos (1.4 and onward!)
When retrieving items from the vault, "...no guaranty is given..." should say "guarantee". Also with regards to the Items Vault, I don't appear to get an on-mouseover popup with the item details when there's just one item in there. The only way to see the item specs is to extract...
- Fri Sep 09, 2016 3:57 am
- Forum: Spoilers
- Topic: Spellhunt remnants
- Replies: 4
- Views: 8241
Re: Spellhunt remnants
The description should probably be updated to specify *unique* arcane-powered artifacts, since that seems to be all it'll accept. It sounds (from another thread) like it receives quite a big improvement from T4 to T5 and it becomes a real mage-killer, which is good to know 

- Sun Aug 30, 2015 7:35 am
- Forum: Addons
- Topic: [1.3.1] Verbose Enemies
- Replies: 16
- Views: 8468
Re: Verbose Enemies
Stuntofthelitter wrote:Good news everyone!

This is great, thank you! Starting up an alchemist again just so I can have a badmouthing golem

- Tue Oct 11, 2011 10:51 am
- Forum: General Discussion
- Topic: Noob question about mana
- Replies: 5
- Views: 1817
Re: Noob question about mana
If you can find one or two items with +0.xx mana/turn, those can boost the effectiveness of manasurge as well (since you'll get 6-12x the rate for the 10 turns or so, about doubling the effect of the rune if you have about 0.60/turn). 

- Sun Oct 09, 2011 11:41 pm
- Forum: Ideas
- Topic: (Game Log) Log shop transactions?
- Replies: 3
- Views: 1085
Re: (Game Log) Log shop transactions?
Yay thanks 

- Sun Oct 09, 2011 10:39 am
- Forum: Bugs Archive
- Topic: [b34] Instant Talents Break Wild Speed
- Replies: 2
- Views: 872
[b34] Instant Talents Break Wild Speed
After triggering my Movement rune, I realized the skeleton archer a few squares away was still acting fast enough to potentially hit me even while sped up, so I tried putting on my shield but that broke the speed boost... Is this the desired behaviour? I know it says "any other action besides m...
- Sun Oct 09, 2011 9:38 am
- Forum: Bugs Archive
- Topic: [b34] Golem Refit healing halved by stun? O.o
- Replies: 1
- Views: 778
[b34] Golem Refit healing halved by stun? O.o
My Refit Golem talent is supposed to restore 156hp (tlvl 1.0, alchemist's amethyst equipped), but after my golem was stunned, and then Invoked to my side away from the skeleton warrior it was fighting, I cast Refit Golem and he only got 61hp (I think it was 61, 60-something anyway), despite not havi...
- Sun Oct 09, 2011 9:28 am
- Forum: Bugs Archive
- Topic: [b34] Not obvious how to 'clear target' on a golem
- Replies: 0
- Views: 570
[b34] Not obvious how to 'clear target' on a golem
It seems to work well enough just telling the golem to target itself, but this may not be intuitive to some players. One solution may be to add a "return to master" or "forget target" option to the golem's Control/Give Order screen? 

- Sun Oct 09, 2011 9:08 am
- Forum: Ideas
- Topic: (Game Log) Log shop transactions?
- Replies: 3
- Views: 1085
(Game Log) Log shop transactions?
I know at least some players would like to be able to glance back and see exactly how much we sold or bought something for - can this please be added or made an option? 

- Sun Oct 09, 2011 9:05 am
- Forum: Ideas
- Topic: Change "Invalid running path" to something more thematic?
- Replies: 2
- Views: 1087
Change "Invalid running path" to something more thematic?
Often when you try to click on the minimap to move (and sometimes when clicking on the main view), the game won't be able to work out the pathing, and will give that error... Could it instead say something like "I don't see how to get there..." or something similar that makes it sound less...
- Sun Oct 09, 2011 9:01 am
- Forum: Ideas
- Topic: (Game Log) Condense Duplicate Lines
- Replies: 0
- Views: 639
(Game Log) Condense Duplicate Lines
When using the Wait key (.) while standing on stairs or items, or trying to click on somewhere on the minimap, the Game Log can get a bit spammed by messages - "There is an exit...", "There is an item..." and "Invalid running path.", respectively. Might it be possible t...
- Sun Oct 09, 2011 8:28 am
- Forum: Bugs Archive
- Topic: Incomplete, Unclear or otherwise 'Buggy' Talent Descriptions
- Replies: 18
- Views: 4093
Re: Incomplete, Unclear or otherwise 'Buggy' Talent Descript
Stone Touch doesn't mention that it doesn't work on elites. It allows you to cast it and fails silently (or is there a fail chance?). I tried to use it for the first time on a lvl 35 elite Fire Wyrm, just to get away... obviously losing a turn and having it do nothing wasn't very nice for my terrifi...
- Thu Oct 06, 2011 1:21 pm
- Forum: Bugs Archive
- Topic: [b34] Automove (on Click) Doesn't Avoid Traps Intelligently
- Replies: 1
- Views: 748
[b34] Automove (on Click) Doesn't Avoid Traps Intelligently
I was navigating the Maze using the mouse, and upon clicking a few squares ahead, my character decided it would be a good idea to prance right over that Poison Blast trap right in the middle of an intersection (i.e, if I was moving manually I would have moved diagonally above or below it). This was ...
- Thu Oct 06, 2011 7:23 am
- Forum: Ideas
- Topic: Different floor tiles for collapsible passages
- Replies: 5
- Views: 2131
Re: Different floor tiles for collapsible passages
Surely the floor tiles for 'dug' areas can have a bit more texture to them? There are already a few different looking tiles for 'sandy ground' (see pic 1 which is untouched), so why not have another set specifically for dug tiles, that are slightly lighter or sandier (even though they may have a bit...
- Wed Oct 05, 2011 9:26 pm
- Forum: Spoilers
- Topic: Movement infusion ends too soon with Mindslayer
- Replies: 2
- Views: 1480
Re: Movement infusion ends too soon with Mindslayer
There is a similar issue with Stalk, where any damage including retaliation or (I'm assuming) some kind of AoE like this will cancel the Stalk even though there is no chance of a critical on those sorts of hits..