Search found 54 matches
- Mon Oct 03, 2011 1:54 am
- Forum: Bugs Archive
- Topic: [b34] Golem Control options not obvious to new players?
- Replies: 3
- Views: 1384
Re: [b34] Golem Control options not obvious to new players?
You already -can- switch to your golem by clicking on its portrait. Though it took me awhile before I noticed the purple LEVEL UP on my golem when I was playing alchemist. -- A pop up window for that would be nice.
- Sat Oct 01, 2011 4:11 pm
- Forum: Ideas
- Topic: Fateful Aura redesign
- Replies: 15
- Views: 4591
Re: Fateful Aura redesign
I think dropping all artifacts with an unformed curse might be slightly too powerful. How about instead a way to instill some of your dark energies into an artifact, cursing it? Either a special ability of a talent or some cursed specific quest, the ability to place an unformed curse onto a piece of...
- Sat Oct 01, 2011 4:05 pm
- Forum: Bugs Archive
- Topic: [b34] bad resistance calculation
- Replies: 22
- Views: 4274
Re: [b34] bad resistance calculation
Under resist all, it says "stacks with individual damage resistances" which is essentially telling the player to do the multiplication mentioned above to find their resistance to a particular element. "Stacks with" is ambiguous. It could mean they're added together, or multiplie...
- Sat Oct 01, 2011 4:04 am
- Forum: Ideas
- Topic: All lore should re-read upon rediscovery
- Replies: 5
- Views: 2413
Re: All lore should re-read upon rediscovery
Ah, I think I misread your post, sorry. But if this change was implemented -- currently the game outright avoids spawning lore you've already found, aside from scripted rooms (shade boss room, for instance) -- should the game spawn lore every level as per normal? One of the joys for me of finding th...
- Fri Sep 30, 2011 11:32 pm
- Forum: Ideas
- Topic: All lore should re-read upon rediscovery
- Replies: 5
- Views: 2413
Re: All lore should re-read upon rediscovery
Um... I don't know about you, but personally, I don't want to have to push <enter> some 200 times when collecting lore from the library in the fortress.
- Fri Sep 30, 2011 11:22 pm
- Forum: Bugs Archive
- Topic: [b34] bad resistance calculation
- Replies: 22
- Views: 4274
Re: [b34] bad resistance calculation
Sorry Talonj. Say you have 20% resist all and 10% acid resistance and get hit for 1000 acid damage. After resist all you take 800 (-1000 * 0.2 or 200). After acid resist you take 720 (-800 * 0.1 or 80). In other words, resist all and elemental resist are like an onion. They're not really additive. ...
- Fri Sep 30, 2011 5:13 am
- Forum: Bugs Archive
- Topic: [b34] bad resistance calculation
- Replies: 22
- Views: 4274
Re: [b34] bad resistance calculation
None of those explainations make any sense to me. In the irc explanation, is the character supposed to have 40% resist physical? So are you trying to imply that resist all does -NOTHING- because natural resistances, if higher, will be substituted? Or does the character have 20% resist all, and 25% r...
- Fri Sep 30, 2011 5:06 am
- Forum: Bugs Archive
- Topic: Conduit working?
- Replies: 1
- Views: 961
Re: Conduit working?
My guess would be you never turned Beyond the flesh on, so you haven't been hitting with your telekinetic weapon the whole time. Conduit only affects your telekinetically wielded weapon, not the one you wield by hand.
- Thu Sep 29, 2011 3:08 pm
- Forum: Bugs Archive
- Topic: [b34] bad resistance calculation
- Replies: 22
- Views: 4274
Re: [b34] bad resistance calculation
The fact that this isn't told to the player anywhere is still a bug... At least I didn't read that anywhere.
- Thu Sep 29, 2011 5:55 am
- Forum: Bugs Archive
- Topic: Using summon control, summons can't swap with summoner.
- Replies: 5
- Views: 1657
Re: Using summon control, summons can't swap with summoner.
I believe that the power to swap places is tied to the elite status of the player. The alchemist's golem also is elite and can swap places with creatures. Summoners' summons are all normal creatures, so they can't swap places with friendlies. Is this a good thing? I dunno. If nothing else would be s...
- Thu Sep 29, 2011 12:53 am
- Forum: Ideas
- Topic: Alchemist Infusions done right
- Replies: 7
- Views: 2117
Re: Alchemist Infusions done right
One problem: Leveling fire infusion has negative side effects, in spreading out the damage. If you want the effect to actually be beneficial, I would suggest (7-level of skill effect) round burning time. As you level the skill, the intensity of the flame increases, burning victims more quickly. Fire...
- Sun Sep 25, 2011 8:13 pm
- Forum: Bugs Archive
- Topic: [b34] Gather the Threads
- Replies: 5
- Views: 1477
Re: [b34] Gather the Threads
I don't know how the code works, but alternatively, in the meantime, could you not have gather the threads only dispel itself on damage tick instead of spell cast?
- Sun Sep 25, 2011 5:45 am
- Forum: Ideas
- Topic: Tip of the Day on main scren
- Replies: 17
- Views: 4044
Re: Tip of the Day on main scren
Loading screen tips are actually a trap, please don't do them, especially if they're actually useful tips. I have a high-end computer (And I'm using it to play ToME, go figure), and on many games with loading screen tips I can't actually read the tip before the game's loaded whatever it was loading....
- Sun Sep 25, 2011 5:31 am
- Forum: Development
- Topic: Alchemist infusion skills hose down damage?
- Replies: 7
- Views: 3952
Re: Alchemist infusion skills hose down damage?
The alchemist bomb loses quite some damage too because it stops causing burning. More damage for less skillpoints, thats why I used the fire infusion with my last alchemist. You do realize that the burning damage + the bomb damage actually adds up to the damage listed for the bomb? Fireburn damage ...
- Sun Sep 25, 2011 3:15 am
- Forum: Ideas
- Topic: Change the base racial talent to scale with CL/TL
- Replies: 8
- Views: 2713
Re: Change the base racial talent to scale with CL/TL
Ironically, summons actually do scale with character level, in the form of summon level = char level, which mostly just affects hit points... OT: I personally think that this would be a plus, and would make many racial talents much more worth putting points into. I would presume to guess that one of...