Search found 19 matches

by velk
Wed Apr 29, 2020 1:34 pm
Forum: Addons
Topic: [1.6.7] Bristlebarb - Thorn class
Replies: 43
Views: 23933

Re: [1.6.7] Bristlebarb - Thorn class

This is a fun class. After a few false starts, cruised pretty easily to insane victory. About the only dangerous things were hexes, especially empathetic hex - too hard to stop doing damage if you can't dispel it 8). Some thoughts : - It's a bit weird that con is the only stat that matters at all pa...
by velk
Fri Jan 03, 2014 1:02 am
Forum: Metaclass: Mages
Topic: Alchemy for Beginners
Replies: 45
Views: 61883

Re: Alchemy for Beginners

Can you explain in detail? I do not quite understand. If you are using acid, and your staff command - fire, then bomb dmg is low? If you are using an acid infusion, and you command staff to acid, it will give a significant bonus to acid damage, which makes your bombs much stronger. If you command i...
by velk
Thu Jan 02, 2014 7:03 am
Forum: Metaclass: Mages
Topic: Alchemy for Beginners
Replies: 45
Views: 61883

Re: Alchemy for Beginners

Staff Command lets you change the damage type that Channel Staff uses. Usually you'll want to leave it at fire to take advantage of your infusion, but if you aren't doing much damage or are facing a lot of one type of enemy, changing damage to their weakness can save you a lot of hassle. This might...
by velk
Mon Sep 17, 2012 12:09 am
Forum: Ideas
Topic: Reload and stun
Replies: 1
Views: 762

Reload and stun

I think reload should be immune to being disabled by stun, as it's effectively removing the default attack for archers.
by velk
Sun Feb 12, 2012 5:36 am
Forum: Addons
Topic: "removing" Ammo
Replies: 7
Views: 3166

Re: "removing" Ammo

Just as a note, this addon appears to be incompatible with the old rpg tileset addon. If I put them both into addons, when starting a new game the game locks up at 17% progress for two minutes then crashes to desktop. [MODULE LOADER] module MD5 27fd7b49cd4f5df30e6d1d6f5fc39df6 computed in 506 Checki...
by velk
Sun Oct 09, 2011 7:13 am
Forum: Bugs Archive
Topic: [b34] Breaking Stealth
Replies: 4
Views: 1313

Re: [b34] Breaking Stealth

In a related note, monsters that are stealthing appear to have their stealth checked again when the player invokes an action, but before the action takes effect.

This is most obvious when you try to fire an arrow/spell at a monster you can see, and they vanish when the targetting reticle comes up.
by velk
Sun Oct 09, 2011 7:09 am
Forum: Bugs Archive
Topic: [b34] Online profile disabled (switching to offline profile)
Replies: 6
Views: 2404

Re: [b34] Online profile disabled (switching to offline prof

I get this problem regularly without modifying anything. The best way to avoid it that I have found is to wait at the login screen for a few mins before trying to make a new character or load a saved game. If I try to go straight to new/load the problem you describe always happens, if I wait a few m...
by velk
Tue Sep 27, 2011 12:29 pm
Forum: Development
Topic: Alchemist quest and adventurer party silliness
Replies: 10
Views: 5637

Re: Alchemist quest and adventurer party silliness

In the endgame, necromancers have a very easy time with orc patrols and adventurer parties. And I think that archmages, corruptors, and alchemists (and maybe archers) have an easy time against adventurers as well. Archers who focus on building up spell save/stun resistance can handle anything... ex...
by velk
Sun Sep 25, 2011 8:49 am
Forum: Bugs Archive
Topic: b34 - scatter shot targetting circle inaccurate
Replies: 1
Views: 676

b34 - scatter shot targetting circle inaccurate

I was hoping the new targetting system would fix this, but apparently not - sometimes you can select a area which shows your character being outside the radius of scatter shot, but when you fire it hits you anyway, usually instantly killing you. It seems to be related to walls and corners in some wa...
by velk
Sat Sep 24, 2011 12:16 pm
Forum: Bugs Archive
Topic: B34 - low level cursed items can have negative value + crash
Replies: 0
Views: 504

B34 - low level cursed items can have negative value + crash

I had a cursed acidic battle axe which was worth '-0' gold. The shop refused to buy it, which is as expected, however left clicking on it caused the client to crash. The game continued ok after restarting and loading a prior save, so I just dropped the offending item. Looking at the te4_log, it does...
by velk
Thu Sep 22, 2011 10:00 am
Forum: Bugs Archive
Topic: (b34) Strangle hold bug
Replies: 4
Views: 1860

Re: (b34) Strangle hold bug

As to it dealing damage after the enemy is dead and before the effect falls off I think I can fix that easily enough. The speed issue is a deeper rabbit hole. Are there things that get cleaned up on the caster's death already ? I'd like to say fearscape, but the sample size isn't large enough for m...
by velk
Thu Sep 22, 2011 12:22 am
Forum: Bugs Archive
Topic: (b34) Strangle hold bug
Replies: 4
Views: 1860

Re: (b34) Strangle hold bug

I think this is a problem with grappling in general - I've run across a few situations where my character has remained grappled for several turns after the grappler has been killed.
by velk
Sat Sep 10, 2011 1:02 pm
Forum: Bugs Archive
Topic: Typos
Replies: 669
Views: 199794

Re: Typos

Necromancers: Undead Explosion - 'Beware not to be caught in the blast!' should probably be 'Beware ! Don't get caught in the blast!' Surge of Undeath - There's extraneous semicolons after each of the calculated values in the description ( e.g. 'accuracy by 7;' ) Sacrifice - 'Using its bones you' ->...
by velk
Fri Sep 09, 2011 10:10 am
Forum: Bugs Archive
Topic: [b33] Text area is duplicated at 2560x1600 resolution
Replies: 6
Views: 1591

Re: [b33] Text area is duplicated at 2560x1600 resolution

This is the text area repeating - I can't screenshot the 'flicker' or 'jumpiness' because it only happens when the character is moving in a way that causes the screen to pan. E.g. walking down a long corridor, after a number of steps, the map will move to keep the character in the general vicinity o...
by velk
Thu Sep 08, 2011 11:52 pm
Forum: Bugs Archive
Topic: [b33] Text area is duplicated at 2560x1600 resolution
Replies: 6
Views: 1591

Re: [b33] Text area is duplicated at 2560x1600 resolution

This was fixed in b32, but has come back in b33.

Possibly also related, when your movement causes the screen to pan, the terrain 'flickers'. ( I can't say for sure, but it looks like it illuminates the next step as if it had not panned, and then redraws it one row of tiles closer. )