Search found 19 matches
- Wed Apr 29, 2020 1:34 pm
- Forum: Addons
- Topic: [1.6.7] Bristlebarb - Thorn class
- Replies: 43
- Views: 23933
Re: [1.6.7] Bristlebarb - Thorn class
This is a fun class. After a few false starts, cruised pretty easily to insane victory. About the only dangerous things were hexes, especially empathetic hex - too hard to stop doing damage if you can't dispel it 8). Some thoughts : - It's a bit weird that con is the only stat that matters at all pa...
- Fri Jan 03, 2014 1:02 am
- Forum: Metaclass: Mages
- Topic: Alchemy for Beginners
- Replies: 45
- Views: 61883
Re: Alchemy for Beginners
Can you explain in detail? I do not quite understand. If you are using acid, and your staff command - fire, then bomb dmg is low? If you are using an acid infusion, and you command staff to acid, it will give a significant bonus to acid damage, which makes your bombs much stronger. If you command i...
- Thu Jan 02, 2014 7:03 am
- Forum: Metaclass: Mages
- Topic: Alchemy for Beginners
- Replies: 45
- Views: 61883
Re: Alchemy for Beginners
Staff Command lets you change the damage type that Channel Staff uses. Usually you'll want to leave it at fire to take advantage of your infusion, but if you aren't doing much damage or are facing a lot of one type of enemy, changing damage to their weakness can save you a lot of hassle. This might...
- Mon Sep 17, 2012 12:09 am
- Forum: Ideas
- Topic: Reload and stun
- Replies: 1
- Views: 762
Reload and stun
I think reload should be immune to being disabled by stun, as it's effectively removing the default attack for archers.
- Sun Feb 12, 2012 5:36 am
- Forum: Addons
- Topic: "removing" Ammo
- Replies: 7
- Views: 3166
Re: "removing" Ammo
Just as a note, this addon appears to be incompatible with the old rpg tileset addon. If I put them both into addons, when starting a new game the game locks up at 17% progress for two minutes then crashes to desktop. [MODULE LOADER] module MD5 27fd7b49cd4f5df30e6d1d6f5fc39df6 computed in 506 Checki...
- Sun Oct 09, 2011 7:13 am
- Forum: Bugs Archive
- Topic: [b34] Breaking Stealth
- Replies: 4
- Views: 1313
Re: [b34] Breaking Stealth
In a related note, monsters that are stealthing appear to have their stealth checked again when the player invokes an action, but before the action takes effect.
This is most obvious when you try to fire an arrow/spell at a monster you can see, and they vanish when the targetting reticle comes up.
This is most obvious when you try to fire an arrow/spell at a monster you can see, and they vanish when the targetting reticle comes up.
- Sun Oct 09, 2011 7:09 am
- Forum: Bugs Archive
- Topic: [b34] Online profile disabled (switching to offline profile)
- Replies: 6
- Views: 2404
Re: [b34] Online profile disabled (switching to offline prof
I get this problem regularly without modifying anything. The best way to avoid it that I have found is to wait at the login screen for a few mins before trying to make a new character or load a saved game. If I try to go straight to new/load the problem you describe always happens, if I wait a few m...
- Tue Sep 27, 2011 12:29 pm
- Forum: Development
- Topic: Alchemist quest and adventurer party silliness
- Replies: 10
- Views: 5637
Re: Alchemist quest and adventurer party silliness
In the endgame, necromancers have a very easy time with orc patrols and adventurer parties. And I think that archmages, corruptors, and alchemists (and maybe archers) have an easy time against adventurers as well. Archers who focus on building up spell save/stun resistance can handle anything... ex...
- Sun Sep 25, 2011 8:49 am
- Forum: Bugs Archive
- Topic: b34 - scatter shot targetting circle inaccurate
- Replies: 1
- Views: 676
b34 - scatter shot targetting circle inaccurate
I was hoping the new targetting system would fix this, but apparently not - sometimes you can select a area which shows your character being outside the radius of scatter shot, but when you fire it hits you anyway, usually instantly killing you. It seems to be related to walls and corners in some wa...
- Sat Sep 24, 2011 12:16 pm
- Forum: Bugs Archive
- Topic: B34 - low level cursed items can have negative value + crash
- Replies: 0
- Views: 504
B34 - low level cursed items can have negative value + crash
I had a cursed acidic battle axe which was worth '-0' gold. The shop refused to buy it, which is as expected, however left clicking on it caused the client to crash. The game continued ok after restarting and loading a prior save, so I just dropped the offending item. Looking at the te4_log, it does...
- Thu Sep 22, 2011 10:00 am
- Forum: Bugs Archive
- Topic: (b34) Strangle hold bug
- Replies: 4
- Views: 1860
Re: (b34) Strangle hold bug
As to it dealing damage after the enemy is dead and before the effect falls off I think I can fix that easily enough. The speed issue is a deeper rabbit hole. Are there things that get cleaned up on the caster's death already ? I'd like to say fearscape, but the sample size isn't large enough for m...
- Thu Sep 22, 2011 12:22 am
- Forum: Bugs Archive
- Topic: (b34) Strangle hold bug
- Replies: 4
- Views: 1860
Re: (b34) Strangle hold bug
I think this is a problem with grappling in general - I've run across a few situations where my character has remained grappled for several turns after the grappler has been killed.
- Sat Sep 10, 2011 1:02 pm
- Forum: Bugs Archive
- Topic: Typos
- Replies: 669
- Views: 199794
Re: Typos
Necromancers: Undead Explosion - 'Beware not to be caught in the blast!' should probably be 'Beware ! Don't get caught in the blast!' Surge of Undeath - There's extraneous semicolons after each of the calculated values in the description ( e.g. 'accuracy by 7;' ) Sacrifice - 'Using its bones you' ->...
- Fri Sep 09, 2011 10:10 am
- Forum: Bugs Archive
- Topic: [b33] Text area is duplicated at 2560x1600 resolution
- Replies: 6
- Views: 1591
Re: [b33] Text area is duplicated at 2560x1600 resolution
This is the text area repeating - I can't screenshot the 'flicker' or 'jumpiness' because it only happens when the character is moving in a way that causes the screen to pan. E.g. walking down a long corridor, after a number of steps, the map will move to keep the character in the general vicinity o...
- Thu Sep 08, 2011 11:52 pm
- Forum: Bugs Archive
- Topic: [b33] Text area is duplicated at 2560x1600 resolution
- Replies: 6
- Views: 1591
Re: [b33] Text area is duplicated at 2560x1600 resolution
This was fixed in b32, but has come back in b33.
Possibly also related, when your movement causes the screen to pan, the terrain 'flickers'. ( I can't say for sure, but it looks like it illuminates the next step as if it had not panned, and then redraws it one row of tiles closer. )
Possibly also related, when your movement causes the screen to pan, the terrain 'flickers'. ( I can't say for sure, but it looks like it illuminates the next step as if it had not panned, and then redraws it one row of tiles closer. )