Search found 386 matches
- Tue Oct 29, 2019 1:09 am
- Forum: Bugs Archive
- Topic: [1.6] Crash on New Game with Forbidden Cults Enabled
- Replies: 2
- Views: 934
Re: [1.6] Crash on New Game with Forbidden Cults Enabled
Hey that worked, 100% on the money, probably something stupid I did. Thanks darkgod.
- Tue Oct 29, 2019 12:48 am
- Forum: Bugs Archive
- Topic: [1.6] Crash on New Game with Forbidden Cults Enabled
- Replies: 2
- Views: 934
[1.6] Crash on New Game with Forbidden Cults Enabled
As the title states, I can get ToME to run if I disable Forbidden Cults but otherwise it crashes. This only seems to happen on my desktop, my laptop can play it just fine. I've attempted an uninstall/reinstall and did a Steam file integrity verification but that seemed to do nothing. Also I've alrea...
- Mon Feb 01, 2016 11:06 pm
- Forum: Bugs Archive
- Topic: [1.4.0 - 1.4.2] After update game not run!
- Replies: 5
- Views: 2541
Re: [1.4.0 - 1.4.2] After update game not run!
Sometimes a screenshot isn't enough for diagnosis, but here's my guess: Since the window frame appears, but lacks content, most likely there is a loading error of some sort. I recommend looking at any log, ini, or txt files you can find in ToME's directory for useful information. If that doesn't hel...
- Wed Mar 18, 2015 9:22 pm
- Forum: Bugs Archive
- Topic: New game loading stuck at 100%
- Replies: 4
- Views: 2668
Re: New game loading stuck at 100%
I ran into this error as well, I'm not sure about OP but here's the error I found from te4_log.txt (this is 1.3 btw): [MODULE LOADER] loading module Tales of Maj'Eyal: Age of Ascendancy [mod.load] :: nil nil [GAMMA] Setting gamma correction using SDL 1 FROM /mod/addons/zomnibus/superload/mod/class/u...
- Fri Nov 07, 2014 6:04 am
- Forum: Bugs Archive
- Topic: [1.1.0] monolith+cultist mini event bugged if in alt-Daikara
- Replies: 7
- Views: 2980
Re: [1.1.0] monolith+cultist mini event bugged if in alt-Dai
I can confirm this bug in 1.2.5 as well, same set of circumstances as the others, alt Daikara with meteors, timer stuck at 210.
Here's a link to a screenshot: http://imgur.com/4kRxDJb
Here's a link to a screenshot: http://imgur.com/4kRxDJb
- Tue Dec 18, 2012 2:17 pm
- Forum: General Discussion
- Topic: Item Stash
- Replies: 13
- Views: 5276
Re: Item Stash
@Canderel Sure, I just don't like the idea of someone "legally" cheating and getting a "legal" winner because of it. Also, I think sandworm queen is already marked as a plot item(?) and shouldn't be an issue.
Thanks for the response dg.
Thanks for the response dg.
- Tue Dec 18, 2012 3:27 am
- Forum: General Discussion
- Topic: Item Stash
- Replies: 13
- Views: 5276
Item Stash
I'll preface this by saying that I (and I assume many other roguelike players) get satisfaction by overcoming the game's obstacles through knowledge and skill rather than from exploiting a particular feature to make a character unstoppable. Its this satisfaction that brought me to the game in the fi...
- Sun Feb 26, 2012 3:08 am
- Forum: Development
- Topic: SDL 1.3...
- Replies: 11
- Views: 7080
Re: SDL 1.3...
I can tell you that I *have* tried, and the short answer is no. My last attempt was with one of the SDL2 revisions as part of trying to compile tome for a 64-bit windows environment. Basically to make this game compatible with SDL2 AND newer versions of SDL1.3, you are *required* to make numerous ha...
- Sun Feb 26, 2012 3:00 am
- Forum: Ideas
- Topic: Race/Class Idea: Elementals [Coders aquired?]
- Replies: 117
- Views: 58706
Re: Race/Class Idea: Elementals
Either way, multiplicative talents are very susceptible to being overpowered by their exponential nature. More conservative numbers may be appropriate.
- Sun Feb 26, 2012 2:35 am
- Forum: Development
- Topic: (over)commented talent code
- Replies: 4
- Views: 2866
Re: (over)commented talent code
Here's a prettified version of luke's code...yes I'm ocd about commenting. /* Each line with two preceding dashes is a comment, /* and */ are block comments. For the ** purposes of this example, each comment will be in block form to emphasize the optional variables ** that are commented by two prece...
- Wed Feb 22, 2012 3:44 pm
- Forum: Bugs Archive
- Topic: frozen skeleton archer
- Replies: 1
- Views: 855
Re: frozen skeleton archer
Hmm thats kind of vague, you wouldn't happen to have a screenshot or at least a character dump would you?
Please use pastebin if its a massive wall of text.
Please use pastebin if its a massive wall of text.

- Wed Feb 22, 2012 3:39 pm
- Forum: Spoilers
- Topic: Player character/talent choices in the b37
- Replies: 7
- Views: 4560
Re: Player character/talent choices in the b37
Haha, I was the person who put 5 in Highborn's bloom on my Necromancer 

- Wed Feb 22, 2012 3:34 pm
- Forum: Spoilers
- Topic: Venomous strikes?
- Replies: 4
- Views: 2723
Re: Venomous strikes?
I have not.. so it starts with a random encounter then? Its random, but it only starts in "wild" areas of the map, which sometimes are a few steps from a given town. Also, I'd recommend being over level 10 when you do this encounter and decide to fight the Lord and his lackies, level is l...
- Wed Feb 22, 2012 3:31 pm
- Forum: Ideas
- Topic: sandworm queen item drop
- Replies: 7
- Views: 3193
Re: sandworm queen item drop
Could the sandworm queen drop her loot in a nearby non-collapsing part of the floor, similar to xorn in daikara? She dropped her loot in a tunnel that collapsed and I had to wait about 5 minutes before a new tunnel was created over that spot. Well if the loot drops on a clear floor tile, theres alw...
- Sat Feb 18, 2012 4:36 pm
- Forum: The Void
- Topic: Forum Rankings
- Replies: 2
- Views: 8469
Re: Forum Rankings
Yeah, if you like being...low.