Search found 386 matches

by Rectifier
Tue Oct 29, 2019 1:09 am
Forum: Bugs Archive
Topic: [1.6] Crash on New Game with Forbidden Cults Enabled
Replies: 2
Views: 934

Re: [1.6] Crash on New Game with Forbidden Cults Enabled

Hey that worked, 100% on the money, probably something stupid I did. Thanks darkgod.
by Rectifier
Tue Oct 29, 2019 12:48 am
Forum: Bugs Archive
Topic: [1.6] Crash on New Game with Forbidden Cults Enabled
Replies: 2
Views: 934

[1.6] Crash on New Game with Forbidden Cults Enabled

As the title states, I can get ToME to run if I disable Forbidden Cults but otherwise it crashes. This only seems to happen on my desktop, my laptop can play it just fine. I've attempted an uninstall/reinstall and did a Steam file integrity verification but that seemed to do nothing. Also I've alrea...
by Rectifier
Mon Feb 01, 2016 11:06 pm
Forum: Bugs Archive
Topic: [1.4.0 - 1.4.2] After update game not run!
Replies: 5
Views: 2541

Re: [1.4.0 - 1.4.2] After update game not run!

Sometimes a screenshot isn't enough for diagnosis, but here's my guess: Since the window frame appears, but lacks content, most likely there is a loading error of some sort. I recommend looking at any log, ini, or txt files you can find in ToME's directory for useful information. If that doesn't hel...
by Rectifier
Wed Mar 18, 2015 9:22 pm
Forum: Bugs Archive
Topic: New game loading stuck at 100%
Replies: 4
Views: 2668

Re: New game loading stuck at 100%

I ran into this error as well, I'm not sure about OP but here's the error I found from te4_log.txt (this is 1.3 btw): [MODULE LOADER] loading module Tales of Maj'Eyal: Age of Ascendancy [mod.load] :: nil nil [GAMMA] Setting gamma correction using SDL 1 FROM /mod/addons/zomnibus/superload/mod/class/u...
by Rectifier
Fri Nov 07, 2014 6:04 am
Forum: Bugs Archive
Topic: [1.1.0] monolith+cultist mini event bugged if in alt-Daikara
Replies: 7
Views: 2980

Re: [1.1.0] monolith+cultist mini event bugged if in alt-Dai

I can confirm this bug in 1.2.5 as well, same set of circumstances as the others, alt Daikara with meteors, timer stuck at 210.

Here's a link to a screenshot: http://imgur.com/4kRxDJb
by Rectifier
Tue Dec 18, 2012 2:17 pm
Forum: General Discussion
Topic: Item Stash
Replies: 13
Views: 5276

Re: Item Stash

@Canderel Sure, I just don't like the idea of someone "legally" cheating and getting a "legal" winner because of it. Also, I think sandworm queen is already marked as a plot item(?) and shouldn't be an issue.

Thanks for the response dg.
by Rectifier
Tue Dec 18, 2012 3:27 am
Forum: General Discussion
Topic: Item Stash
Replies: 13
Views: 5276

Item Stash

I'll preface this by saying that I (and I assume many other roguelike players) get satisfaction by overcoming the game's obstacles through knowledge and skill rather than from exploiting a particular feature to make a character unstoppable. Its this satisfaction that brought me to the game in the fi...
by Rectifier
Sun Feb 26, 2012 3:08 am
Forum: Development
Topic: SDL 1.3...
Replies: 11
Views: 7080

Re: SDL 1.3...

I can tell you that I *have* tried, and the short answer is no. My last attempt was with one of the SDL2 revisions as part of trying to compile tome for a 64-bit windows environment. Basically to make this game compatible with SDL2 AND newer versions of SDL1.3, you are *required* to make numerous ha...
by Rectifier
Sun Feb 26, 2012 3:00 am
Forum: Ideas
Topic: Race/Class Idea: Elementals [Coders aquired?]
Replies: 117
Views: 58706

Re: Race/Class Idea: Elementals

Either way, multiplicative talents are very susceptible to being overpowered by their exponential nature. More conservative numbers may be appropriate.
by Rectifier
Sun Feb 26, 2012 2:35 am
Forum: Development
Topic: (over)commented talent code
Replies: 4
Views: 2866

Re: (over)commented talent code

Here's a prettified version of luke's code...yes I'm ocd about commenting. /* Each line with two preceding dashes is a comment, /* and */ are block comments. For the ** purposes of this example, each comment will be in block form to emphasize the optional variables ** that are commented by two prece...
by Rectifier
Wed Feb 22, 2012 3:44 pm
Forum: Bugs Archive
Topic: frozen skeleton archer
Replies: 1
Views: 855

Re: frozen skeleton archer

Hmm thats kind of vague, you wouldn't happen to have a screenshot or at least a character dump would you?
Please use pastebin if its a massive wall of text. :wink:
by Rectifier
Wed Feb 22, 2012 3:39 pm
Forum: Spoilers
Topic: Player character/talent choices in the b37
Replies: 7
Views: 4560

Re: Player character/talent choices in the b37

Haha, I was the person who put 5 in Highborn's bloom on my Necromancer :D
by Rectifier
Wed Feb 22, 2012 3:34 pm
Forum: Spoilers
Topic: Venomous strikes?
Replies: 4
Views: 2723

Re: Venomous strikes?

I have not.. so it starts with a random encounter then? Its random, but it only starts in "wild" areas of the map, which sometimes are a few steps from a given town. Also, I'd recommend being over level 10 when you do this encounter and decide to fight the Lord and his lackies, level is l...
by Rectifier
Wed Feb 22, 2012 3:31 pm
Forum: Ideas
Topic: sandworm queen item drop
Replies: 7
Views: 3193

Re: sandworm queen item drop

Could the sandworm queen drop her loot in a nearby non-collapsing part of the floor, similar to xorn in daikara? She dropped her loot in a tunnel that collapsed and I had to wait about 5 minutes before a new tunnel was created over that spot. Well if the loot drops on a clear floor tile, theres alw...
by Rectifier
Sat Feb 18, 2012 4:36 pm
Forum: The Void
Topic: Forum Rankings
Replies: 2
Views: 8469

Re: Forum Rankings

Yeah, if you like being...low.