Search found 9 matches

by comatoseDreamer
Sun Aug 21, 2011 7:58 pm
Forum: Modules
Topic: A question about modules and how far can they go
Replies: 2
Views: 2609

Re: A question about modules and how far can they go

Yeah, looking at it now, that is EXACTLY how I'm approaching it... Been doing lots of modding for other games so maybe I should unlearn some philosophies ;-)
by comatoseDreamer
Fri Aug 19, 2011 3:22 pm
Forum: Modules
Topic: A question about modules and how far can they go
Replies: 2
Views: 2609

A question about modules and how far can they go

I have a couple ideas swimming around in my head, but before I start yammering away, I thought I'd dive into the lua files and see what can be done... and I was thoroughly confused. A lot is familiar, and I've successfully change classes, skills/talents and new maps. What I'm looking to do is ad ano...
by comatoseDreamer
Fri Aug 19, 2011 12:43 pm
Forum: Development
Topic: *IMPORTANT*: Contributing to T4
Replies: 68
Views: 120137

Re: *IMPORTANT*: Contributing to T4

Would it then be best to have a working set of scripts or something when the idea is proposed? Some ideas can be quite ambitious and if there was something to show, would make your job easier ;-)
by comatoseDreamer
Fri Aug 19, 2011 3:08 am
Forum: Development
Topic: *IMPORTANT*: Contributing to T4
Replies: 68
Views: 120137

Re: *IMPORTANT*: Contributing to T4

What kinds of things are sought after to contribute? I'm curious so that I do not step on anyone's toes and snag their project. I've been looking into the lua files and making small changes to the ToME assets, teaching myself what goes on in those files. I feel like contributing to this awesome game.
by comatoseDreamer
Fri Aug 19, 2011 2:52 am
Forum: Development
Topic: Module development guidance
Replies: 4
Views: 1636

Re: Module development guidance

That is what I am beginning to see. I'm getting some ideas, and I am working on making a new spell to see if I can do that too... All this will end in hopefully a working crafting ability??? I know someone had posted already, but I don't know what kind of limitations the engine currently has... Mayb...
by comatoseDreamer
Fri Aug 19, 2011 1:31 am
Forum: Development
Topic: Module development guidance
Replies: 4
Views: 1636

Module development guidance

I've taken a peek inside some of the lua files, and it looks pretty simple to make your own modules... I was wondering if there was something, anywhere, of a good reference for the ToME stuff. I was able to make a sublass for fighters and mainly by copy and pasteing lines from different classes, but...
by comatoseDreamer
Thu Aug 18, 2011 10:42 pm
Forum: Bugs Archive
Topic: [TE4 Beta31] Music/sound issues
Replies: 6
Views: 2377

Re: [TE4 Beta31] Music/sound issues

It's all there, and I wish my posts could show up a little faster so i can make amends and edits when i find them. The issue seems to come from using the shortcut on Windows 7 taskbar. Every time I start tome by using the executable in the directory directly, it runs without issue. Music and Sound a...
by comatoseDreamer
Thu Aug 18, 2011 9:25 pm
Forum: Bugs Archive
Topic: [TE4 Beta31] Music/sound issues
Replies: 6
Views: 2377

Re: [TE4 Beta31] Music/sound issues

No, I didn't ;-) bombing the user folder would have reset that also, unless there are some hidden registry writes I'm not aware of :o I played around some more, and it seems I was wrong in one of my 'troubleshooting' steps. When running the executable directly in the folder, sound works every time I...
by comatoseDreamer
Thu Aug 18, 2011 8:14 pm
Forum: Bugs Archive
Topic: [TE4 Beta31] Music/sound issues
Replies: 6
Views: 2377

[TE4 Beta31] Music/sound issues

Well, first off, I want to say I love this game. It is so far my favorite of rougelikes and I have been playing since T.o.M.E. 2x era. I stopped playing for a long time and just picked up "Slime of Death" (awesome names BTW) I have really only one issue. My copy seems to be as temperamenta...