Search found 20 matches
- Wed Jun 17, 2020 11:24 am
- Forum: Bugs Archive
- Topic: Stuck in Entropy tome (+haywire missiles)
- Replies: 6
- Views: 2528
Re: Stuck in Entropy tome (+haywire missiles)
https://te4.org/characters/7273/tome/c23de5fe-b1eb-4606-9fd6-7a8b092517e9 It was this, but I couldn't show the character while in the book because, you aren't your character, you're hithre. Nothing was making it work so I just killed myself and it booted me back out of the book. Oh well, get the unl...
- Tue Jun 16, 2020 5:42 pm
- Forum: Bugs Archive
- Topic: Stuck in Entropy tome (+haywire missiles)
- Replies: 6
- Views: 2528
Re: Stuck in Entropy tome (+haywire missiles)
Doesn't work unfortunately, the talent is just completely greyed out and reading as unavailable in the talents menu, whether with insanity or without. I've realised that I can punch myself, but have no idea what will happen if I die in that book as not me. Anyone know? Don't want to crash it and los...
- Tue Jun 16, 2020 6:19 am
- Forum: Bugs Archive
- Topic: Stuck in Entropy tome (+haywire missiles)
- Replies: 6
- Views: 2528
Stuck in Entropy tome (+haywire missiles)
I'm running an antimagic annihilator in the main campaign and I've just read the tome that takes you to the entropy school place. However I can't use the entropy power to advance because (presumably) the game thinks I am antimagic and can't use spells, my level 50 character is now stuck in this plac...
- Thu Dec 19, 2013 10:48 pm
- Forum: Ideas
- Topic: i would like to see throwing weapons
- Replies: 24
- Views: 5437
Re: i would like to see throwing weapons
It's a cool idea, problem is that for anything to be even remotely effective late game, you reall need skill trees backing it up and specific investment, you could have a locked class cat for them and give it to melee classes, but like someone said, you might as well get a movement infusion, wuo'll ...
- Sat Dec 07, 2013 10:12 pm
- Forum: Ideas
- Topic: Class Idea - Shapeshifter (I know, I know)
- Replies: 15
- Views: 4959
Re: Class Idea - Shapeshifter (I know, I know)
yay, coding is fun, well, not fun, but rewarding, sometimes, when you don't feel like smashing your head into the wall, interesting, maybe.
Still, I'm learning, sanity works more or less perfectly, all the base unlocked categories are in, lets play with some higher level abilities.
Still, I'm learning, sanity works more or less perfectly, all the base unlocked categories are in, lets play with some higher level abilities.
- Wed Nov 27, 2013 6:07 pm
- Forum: Development
- Topic: little help please
- Replies: 2
- Views: 1831
Re: little help please
Cheers man, I must have read that about 20 times but never saw it, still, i'll check it next time won't I.
Thanks again.
Thanks again.
- Wed Nov 27, 2013 12:44 pm
- Forum: Development
- Topic: little help please
- Replies: 2
- Views: 1831
little help please
Hi, I have no knowledge of coding, but trying to stumble through making an add-on. when I activate this sustain (cobbled together from other sustains) newTalent{ name = "Tiger Form", type = {"wild-gift/tiger", 1}, require = gifts_req1, points = 5, cooldown = 10, mode = "sust...
- Sat Nov 23, 2013 12:11 pm
- Forum: Ideas
- Topic: Class Idea - Zealot
- Replies: 27
- Views: 8277
Re: Class Idea - Archon (Celestial)
Heh, i didn't mean artefact weapons, only that you place the power of the sun and moon into whatever flails you have equipped.
- Sat Nov 23, 2013 9:25 am
- Forum: Ideas
- Topic: Class Idea - Zealot
- Replies: 27
- Views: 8277
Re: Class Idea - Archon (Celestial)
Definitely the zealot for me, an all out attack celestial would be very cool, and one that uses exotic weapons especially, they have no love. In fact if flails got implemented properly they would be the perfect weapon. The head of a flail looks kinda like the sun anyway, you could have two, a sun fl...
- Fri Nov 22, 2013 12:46 pm
- Forum: Ideas
- Topic: Class Idea - Shapeshifter (I know, I know)
- Replies: 15
- Views: 4959
Re: Class Idea - Shapeshifter (I know, I know)
Ok and how about this as a final aspect, I may have gone too far this time.. Wild Gift – The Pack 1.3 unlocked The Pack – Sustain Same cost as other aspects You split your essence into 4/4/5/5/6 wolves in a radius 4, each wolf has x/y/z/a/b% of your health, resistances and saves, but with increased ...
- Thu Nov 21, 2013 10:12 am
- Forum: Ideas
- Topic: Class Idea - Shapeshifter (I know, I know)
- Replies: 15
- Views: 4959
Re: Class Idea - Shapeshifter (I know, I know)
Love the mind save idea, makes the tiger slightly less controllable as well, which fits and i was thinking of making it cost more sanity but this sidesteps that neatly.
Fair point about blended form, changed.
Fair point about blended form, changed.
- Wed Nov 20, 2013 3:15 pm
- Forum: Ideas
- Topic: Class Idea - Shapeshifter (I know, I know)
- Replies: 15
- Views: 4959
Re: Class Idea - Shapeshifter (I know, I know)
Good Suggestions all @DG and Housepet, yeah in the cold light of day an ability taking away the core mechanic of a class does not sound like a good idea, i was looking for another option for builds but i'll have another think. (say no to symetrical design) @theyleon, hmm, interesting, something to m...
- Tue Nov 19, 2013 12:01 am
- Forum: Ideas
- Topic: Class Idea - Shapeshifter (I know, I know)
- Replies: 15
- Views: 4959
Class Idea - Shapeshifter (I know, I know)
So I know this has been tried before but I had an idea for a take on it and ran with it. I start to lose steam on the descriptions towards the end and most values are left blank as I have no idea about balancing. Wilder - Shapeshifter +4 willpower, +3 strength, +2 dex These savage warriors were born...
- Thu Nov 14, 2013 3:46 pm
- Forum: Character Reports
- Topic: [1.05] Mellie the skellie shadowblade
- Replies: 2
- Views: 1768
Re: [1.05] Mellie the skellie shadowblade
For the dex based weapon, i ran the maths on the training dummy, with razerblade i did 2500 damage per game turn base bumping (10 turn sample size) and the next best dagger i had ended up at about 350 - 400 less, Now this doesn't take into account other stuff like resistance penetration as the dummy...
- Wed Nov 13, 2013 7:32 pm
- Forum: Character Reports
- Topic: [1.05] Mellie the skellie shadowblade
- Replies: 2
- Views: 1768
[1.05] Mellie the skellie shadowblade
Finally got a shadowblade going http://te4.org/characters/7273/tome/d1925876-b792-4a80-b1db-5869fb52a06e Skellie durability Really helps with shadowblades, much less squidgy in the early game. Fun game, built as a glass cannon, i really wanted to dive into stealth, and i unlocked it with great plans...