Search found 36 matches

by alocritani
Mon Jul 16, 2012 9:20 pm
Forum: Development
Topic: Trivial fixes for some b41 bugs
Replies: 3
Views: 2591

Re: Trivial fixes for some b41 bugs

First of all thanks for committing my changes in r5369! I've also found that in r5663 you fixed the 0-resistance problem, but I suggest that my correction is slightly better. Indeed, I put the v!=0 check one line above compared to where you put it. your: for t, v in pairs(self.resists) do if t ~= &q...
by alocritani
Mon Jul 16, 2012 8:52 pm
Forum: Bugs
Topic: [b41]data on tooltip different from character screen
Replies: 0
Views: 1123

[b41]data on tooltip different from character screen

According to tooltip, my accuracy is 21, but according to character screen it is only 20. my defence is 6 on tooltip, but 7 on char screen (but I think in that case is a rounding problem - on console it is 6.xx) anyway, when hitting a lowest tier defense I do not cause cross-tier effect, so I think ...
by alocritani
Sat Jul 14, 2012 4:26 pm
Forum: Bugs
Topic: [b41]Too many resistances shown in tooltip
Replies: 3
Views: 2201

Re: [b41]Too many resistances shown in tooltip

Idea confirmed: you can check quickly see what I mean using this code in lua console r=game.player.resists l=game.log for i,v in pairs(r) do if i~="all" then l(engine.DamageType:get(i).name..":"..v) else l(i..":"..v) end end in my case I've seen (in log file) several li...
by alocritani
Sat Jul 14, 2012 3:31 pm
Forum: Development
Topic: Trivial fixes for some b41 bugs
Replies: 3
Views: 2591

Trivial fixes for some b41 bugs

I'm just uploading here a simple addon that fixes some bugs of b41. show correct talent level in inscription dialog (see this bug ) display sliding rock trap after it is triggered (see this bug ) remove blurring effect as soon as confusion is cured (see this bug ) fix the wrong "block" com...
by alocritani
Sat Jul 14, 2012 2:38 pm
Forum: Bugs Archive
Topic: [b41] max encumbrance not updated on Inventory screen
Replies: 1
Views: 1121

Re: [b41] max encumbrance not updated on Inventory screen

further checks let me discover that this only happens when you were/takeoff equip by dragging it to inventory screen.

it doesn't happen if you click on the object and select take off/wear on the appearing dialog
by alocritani
Fri Jul 13, 2012 7:46 am
Forum: Bugs
Topic: [b41]Too many resistances shown in tooltip
Replies: 3
Views: 2201

Re: [b41]Too many resistances shown in tooltip

I'm doing a bit of research on this problem and I think that the reason is that when you wear an item that provides you resistance against fire (for example) in your "resists" table the field "fire resistance" is increased by the resistance value. If "fire resist" field...
by alocritani
Tue Jul 10, 2012 5:15 pm
Forum: General Discussion
Topic: Attack speed math
Replies: 5
Views: 3277

Re: Attack speed math

I've checked again. when activating "Precise Strikes" (reduce you're attack speed by 10%) in character screen - "General" page there is a line with "attack speed -10.00%" and in the "Attack" page the Main Hand speed is 111.11%. So it seems that in character sc...
by alocritani
Tue Jul 10, 2012 11:02 am
Forum: General Discussion
Topic: Attack speed math
Replies: 5
Views: 3277

Re: Attack speed math

thanks Dervic!
an in-game better explanation is definitely needed! :)
by alocritani
Tue Jul 10, 2012 10:06 am
Forum: General Discussion
Topic: Attack speed math
Replies: 5
Views: 3277

Re: Attack speed math

I think the coloring part is done in tome-3.9.41\mod\dialogs\CharacterSheet.lua line 380 text = compare_fields(player, actor_to_compare, function(actor) return (1/actor:combatMovementSpeed()-1) end, "%.2f%%", "%+.2f%%", 100) where is inversed is not set local compare_fields = fun...
by alocritani
Tue Jul 10, 2012 8:56 am
Forum: Dumb Questions
Topic: Dumb questions thread
Replies: 1110
Views: 456304

Re: Dumb questions thread

Hi again. Q2: "Block" value on shields - what does that mean? Took a while to figure "hige values == better", but Im still uncertain. if I understand correctly, the block value is the amount of damage the shield will protect you (up to...) when using block talent. After being hi...
by alocritani
Mon Jul 09, 2012 11:03 am
Forum: Bugs Archive
Topic: [b41]screen blurred for one turn after removing confusion
Replies: 3
Views: 2795

Re: [b41]screen blurred for one turn after removing confusio

not sure (I cannot try it and I'm not too much confident) but it should be fixed by adding self:updateMainShader() to

tome-3.9.41\data\timed_effects\mental.lua line 104

Code: Select all

deactivate = function(self, eff)
	self:removeTemporaryValue("confused", eff.tmpid)
end
by alocritani
Mon Jul 09, 2012 8:31 am
Forum: Bugs Archive
Topic: [b41]screen blurred for one turn after removing confusion
Replies: 3
Views: 2795

[b41]screen blurred for one turn after removing confusion

When in confused state, screen becomes blurred.
Using a rune that remove the confusion effect, screen remains blurred until the start of next turn, even if I'm in fact not confused anymore.
by alocritani
Mon Jul 09, 2012 8:06 am
Forum: Bugs Archive
Topic: Talent level when replacing inscription
Replies: 7
Views: 3581

Re: Talent level when replacing inscription

Not sure, but it seems that can be caused by tome-3.9.41\data\chats\player-inscription.lua line 37 [...] on_select=function(npc, player) game.tooltip_x, game.tooltip_y = 1, 1 game:tooltipDisplayAtMap(game.w, game.h, "#GOLD#"..t.name.."#LAST#\n"..tostring(player:getTalentFullDescr...