Search found 36 matches
- Thu Aug 02, 2012 6:41 am
- Forum: Bugs Archive
- Topic: Slippery rock traps don't show up after being triggered
- Replies: 5
- Views: 1931
Re: Slippery rock traps don't show up after being triggered
I fixed it here
- Mon Jul 16, 2012 9:20 pm
- Forum: Development
- Topic: Trivial fixes for some b41 bugs
- Replies: 3
- Views: 2591
Re: Trivial fixes for some b41 bugs
First of all thanks for committing my changes in r5369! I've also found that in r5663 you fixed the 0-resistance problem, but I suggest that my correction is slightly better. Indeed, I put the v!=0 check one line above compared to where you put it. your: for t, v in pairs(self.resists) do if t ~= &q...
- Mon Jul 16, 2012 8:52 pm
- Forum: Bugs
- Topic: [b41]data on tooltip different from character screen
- Replies: 0
- Views: 1123
[b41]data on tooltip different from character screen
According to tooltip, my accuracy is 21, but according to character screen it is only 20. my defence is 6 on tooltip, but 7 on char screen (but I think in that case is a rounding problem - on console it is 6.xx) anyway, when hitting a lowest tier defense I do not cause cross-tier effect, so I think ...
- Sat Jul 14, 2012 5:00 pm
- Forum: Bugs
- Topic: [b41]Too many resistances shown in tooltip
- Replies: 3
- Views: 2201
- Sat Jul 14, 2012 4:26 pm
- Forum: Bugs
- Topic: [b41]Too many resistances shown in tooltip
- Replies: 3
- Views: 2201
Re: [b41]Too many resistances shown in tooltip
Idea confirmed: you can check quickly see what I mean using this code in lua console r=game.player.resists l=game.log for i,v in pairs(r) do if i~="all" then l(engine.DamageType:get(i).name..":"..v) else l(i..":"..v) end end in my case I've seen (in log file) several li...
- Sat Jul 14, 2012 3:31 pm
- Forum: Development
- Topic: Trivial fixes for some b41 bugs
- Replies: 3
- Views: 2591
Trivial fixes for some b41 bugs
I'm just uploading here a simple addon that fixes some bugs of b41. show correct talent level in inscription dialog (see this bug ) display sliding rock trap after it is triggered (see this bug ) remove blurring effect as soon as confusion is cured (see this bug ) fix the wrong "block" com...
- Sat Jul 14, 2012 2:38 pm
- Forum: Bugs Archive
- Topic: [b41] max encumbrance not updated on Inventory screen
- Replies: 1
- Views: 1121
Re: [b41] max encumbrance not updated on Inventory screen
further checks let me discover that this only happens when you were/takeoff equip by dragging it to inventory screen.
it doesn't happen if you click on the object and select take off/wear on the appearing dialog
it doesn't happen if you click on the object and select take off/wear on the appearing dialog
- Fri Jul 13, 2012 7:46 am
- Forum: Bugs
- Topic: [b41]Too many resistances shown in tooltip
- Replies: 3
- Views: 2201
Re: [b41]Too many resistances shown in tooltip
I'm doing a bit of research on this problem and I think that the reason is that when you wear an item that provides you resistance against fire (for example) in your "resists" table the field "fire resistance" is increased by the resistance value. If "fire resist" field...
- Tue Jul 10, 2012 5:15 pm
- Forum: General Discussion
- Topic: Attack speed math
- Replies: 5
- Views: 3277
Re: Attack speed math
I've checked again. when activating "Precise Strikes" (reduce you're attack speed by 10%) in character screen - "General" page there is a line with "attack speed -10.00%" and in the "Attack" page the Main Hand speed is 111.11%. So it seems that in character sc...
- Tue Jul 10, 2012 11:02 am
- Forum: General Discussion
- Topic: Attack speed math
- Replies: 5
- Views: 3277
Re: Attack speed math
thanks Dervic!
an in-game better explanation is definitely needed!
an in-game better explanation is definitely needed!

- Tue Jul 10, 2012 10:06 am
- Forum: General Discussion
- Topic: Attack speed math
- Replies: 5
- Views: 3277
Re: Attack speed math
I think the coloring part is done in tome-3.9.41\mod\dialogs\CharacterSheet.lua line 380 text = compare_fields(player, actor_to_compare, function(actor) return (1/actor:combatMovementSpeed()-1) end, "%.2f%%", "%+.2f%%", 100) where is inversed is not set local compare_fields = fun...
- Tue Jul 10, 2012 8:56 am
- Forum: Dumb Questions
- Topic: Dumb questions thread
- Replies: 1110
- Views: 456304
Re: Dumb questions thread
Hi again. Q2: "Block" value on shields - what does that mean? Took a while to figure "hige values == better", but Im still uncertain. if I understand correctly, the block value is the amount of damage the shield will protect you (up to...) when using block talent. After being hi...
- Mon Jul 09, 2012 11:03 am
- Forum: Bugs Archive
- Topic: [b41]screen blurred for one turn after removing confusion
- Replies: 3
- Views: 2795
Re: [b41]screen blurred for one turn after removing confusio
not sure (I cannot try it and I'm not too much confident) but it should be fixed by adding self:updateMainShader() to
tome-3.9.41\data\timed_effects\mental.lua line 104
tome-3.9.41\data\timed_effects\mental.lua line 104
Code: Select all
deactivate = function(self, eff)
self:removeTemporaryValue("confused", eff.tmpid)
end
- Mon Jul 09, 2012 8:31 am
- Forum: Bugs Archive
- Topic: [b41]screen blurred for one turn after removing confusion
- Replies: 3
- Views: 2795
[b41]screen blurred for one turn after removing confusion
When in confused state, screen becomes blurred.
Using a rune that remove the confusion effect, screen remains blurred until the start of next turn, even if I'm in fact not confused anymore.
Using a rune that remove the confusion effect, screen remains blurred until the start of next turn, even if I'm in fact not confused anymore.
- Mon Jul 09, 2012 8:06 am
- Forum: Bugs Archive
- Topic: Talent level when replacing inscription
- Replies: 7
- Views: 3581
Re: Talent level when replacing inscription
Not sure, but it seems that can be caused by tome-3.9.41\data\chats\player-inscription.lua line 37 [...] on_select=function(npc, player) game.tooltip_x, game.tooltip_y = 1, 1 game:tooltipDisplayAtMap(game.w, game.h, "#GOLD#"..t.name.."#LAST#\n"..tostring(player:getTalentFullDescr...