Search found 61 matches
- Tue Jun 30, 2015 3:18 am
- Forum: General Discussion
- Topic: Visual Indicator for Out-of-Depth or Very Powerful Enemies
- Replies: 4
- Views: 2210
Re: Visual Indicator for Out-of-Depth or Very Powerful Enemi
More interesting in getting a popup when your smacked for a shit ton of damage, if your being lazy and spamming movement keys really fast that can kill you if your not paying attention.
- Fri Mar 20, 2015 9:18 pm
- Forum: General Discussion
- Topic: the "I have the new version" thread
- Replies: 20
- Views: 8775
Re: the "I have the new version" thread
Running the new Wyrmic right now that they feel much more in tune for the "flavor" of their character. I think a few classes left (that you obviously haven't gotten to yet) can use a semi-remake similar to wyrmics to keep their flavor and make them more interesting with classes like bulwar...
- Tue Mar 17, 2015 7:16 am
- Forum: General Discussion
- Topic: Question about 1.3 and some personal thoughts about Tome
- Replies: 57
- Views: 17390
Re: Question about 1.3 and some personal thoughts about Tome
The problem with this mindset is you want skip the t1 dungeons because they are too easy, but you keep doing them over because you keep dying. What if I find the walk to dreadfell so easy I should just skip to the west? Hey why not just skip the entire game and go straight the final boss at level 50...
- Thu Mar 12, 2015 9:20 pm
- Forum: General Discussion
- Topic: So, what about a release date for 1.3 ! ;)
- Replies: 14
- Views: 4857
Re: So, what about a release date for 1.3 ! ;)
Wow a release date?
You mean commericalizegod or selloutgod.
Next I'll get a stockholder meeting invitations and profilios.
You mean commericalizegod or selloutgod.
Next I'll get a stockholder meeting invitations and profilios.
- Wed Jan 07, 2015 2:22 am
- Forum: General Discussion
- Topic: Lessons From First Nightmare Win
- Replies: 6
- Views: 3145
Re: Lessons From First Nightmare Win
Again most of the knocks against Wyrmic have to do with its lack of natural offensive procs and stuns. Which you need to survive and out damage on the higher difficulties of insane/madness. Wait, what? The reason Wyrmics, or any class for that matter, is weak on higher difficulties is because they ...
- Sun Dec 28, 2014 6:48 am
- Forum: General Discussion
- Topic: if anyone wants a steam copy of the game...
- Replies: 7
- Views: 3253
Re: if anyone wants a steam copy of the game...
I would like a copy to give out to an friend.
- Mon Dec 01, 2014 12:05 am
- Forum: General Discussion
- Topic: ToME Vs.
- Replies: 44
- Views: 15849
Re: ToME Vs.
Well the biggest problem in this is actually Garkul. There is almost no information on him outside of the little lore things that we find in game and the legends of Garkul himself. Since we never see him in game or what he can actually do there isn't any actual solid evidence other then the fact tha...
- Sat Nov 29, 2014 11:08 am
- Forum: Bugs Archive
- Topic: Ashes of Urh'Rok 1.01 still not updated on steam
- Replies: 3
- Views: 1353
Re: Ashes of Urh'Rok 1.01 still not updated on steam
Fixed it thanks guys
- Fri Nov 28, 2014 5:23 pm
- Forum: Bugs Archive
- Topic: Ashes of Urh'Rok 1.01 still not updated on steam
- Replies: 3
- Views: 1353
Ashes of Urh'Rok 1.01 still not updated on steam
Not sure were this goes but the new update to the DLC ashes of urk'rok still has not been uploaded it seems to steam. It's been 2 days now and just an heads up in case something went wrong.
- Thu Nov 27, 2014 10:22 am
- Forum: General Discussion
- Topic: ToME Vs.
- Replies: 44
- Views: 15849
Re: ToME Vs.
Well you guys have to remember to only apply vs fights to universes with the same level of magic/power. For example comparing low fantasy lord of the rings to ToME would be completely unfair since the overall magic/power level of the ToME series (high fantasy) on average much more powerful then the ...
- Thu Nov 27, 2014 9:50 am
- Forum: General Discussion
- Topic: An Idea For Fixing Stair Scumming
- Replies: 27
- Views: 8204
Re: An Idea For Fixing Stair Scumming
There should't be a solution to "stair scumming" that could harm people unaware of it. Monster going up a level could ruin a normal players game because they hop in and out a few times to sell items or some other reason. Honestly if anything just make it like other games and they could fol...
- Wed Nov 05, 2014 12:35 pm
- Forum: Spoilers
- Topic: Tannen's tower rewrite
- Replies: 75
- Views: 33140
Re: Tannen's tower rewrite
I wrote it (along with all the Ashes lore, although you can access the Tannen stuff without having Ashes), glad you like it :D I tried to make it so, although he's definitely a card-carrying mad scientist with an unhealthy disdain for the lives of "undesirables", he has decent reasons for...
- Sat Oct 11, 2014 8:24 am
- Forum: General Discussion
- Topic: Did you change the font of the main website?
- Replies: 3
- Views: 2025
Did you change the font of the main website?
Putting my two bit in here, although it's fancy it kinda hurts my eyes. Not a real big issue here but the change was kinda random ;v
- Sun Sep 28, 2014 5:38 am
- Forum: General Discussion
- Topic: Defeated Atamathon, Killed Linaniil, what next?
- Replies: 7
- Views: 6081
Re: Defeated Atamathon, Killed Linaniil, what next?
There isn't much to do at that point after killing both, you could just portal farm for gold to make the most ultimate set of gear possible before breaking the record of most furthest descent in the ID. I would love to get into nethack more but lack of any decent tileset + very shitty non modern int...
- Wed Jun 18, 2014 7:06 pm
- Forum: Ideas
- Topic: Preventing over the top skill point juggling
- Replies: 123
- Views: 47999
Re: Preventing over the top skill point juggling
First off fix certain classes that have mandatory point juggling (Arcane blades for example feel really unorganic and annoying to play with the choices I have, you have early skills that I just spam because really I have nothing else to use or point juggle to put into other skills later) Then after ...