Search found 12 matches
- Mon Jan 13, 2020 8:59 pm
- Forum: Bugs Archive
- Topic: Possessor Healing not going to Psi pool while assumed form
- Replies: 2
- Views: 2258
Re: Possessor Healing not going to Psi pool while assumed fo
I'm not sure what the etiquette for bumping is here, but I just want to confirm that this is still an issue. With this in effect, it makes solipsism not just useless, but outright dangerous since it makes it likely that psi will be drained when a body is killed off, with no real way to regain that p...
- Fri Nov 08, 2019 12:57 am
- Forum: Ideas
- Topic: Make demon seeds one time consumables.
- Replies: 8
- Views: 3550
Re: Make demon seeds one time consumables.
Wait, really?Cathbald wrote: Unique demons already have unique seeds.
- Fri Nov 08, 2019 12:06 am
- Forum: General Discussion
- Topic: [1.6.0] The game feels entirely overtuned/general feedback
- Replies: 91
- Views: 153721
Re: [1.6.0] The game feels entirely overtuned/general feedba
Bosses with teleport is also a problem, when they are low on life they teleport away and later coming back to greet you with 30% of their life healed back. This goes on and on. I lost a character because I took the Daikara portal and one of the chrono twins had teleport+healing (and a surprising am...
- Fri May 22, 2015 10:16 pm
- Forum: Ideas
- Topic: Lichform remake?
- Replies: 6
- Views: 2974
Re: Lichform remake?
Might be annoying if you wanted to ditch your minions or swap them out for whatever reason. A much shortened cooldown might be more useful in that regard. Alternately, how about giving level 6 a +1 active minion bonus, and level 5 +2 max souls? Granted, this would be more useful for some builds than...
- Mon Apr 20, 2015 4:25 am
- Forum: Ideas
- Topic: Making Primal Infusion desirable
- Replies: 32
- Views: 13508
Re: Making Primal Infusion desirable
Since affinity is already a thematic element, would it be too OP to give it a couple turns of immunity to new effects of whatever type was removed? Not many, just one or two, but it might be enough to make up for the randomized tri-type nature.
- Mon Mar 02, 2015 5:30 am
- Forum: General Discussion
- Topic: Betatest 1.3: beta6 is up!
- Replies: 19
- Views: 7007
Re: Betatest 1.3: beta6 is up!
I'm getting a massive slowdown after about 15-30 minutes of play. Restarting the game seems to clear the issue completely. I've noticed that the problem has gotten far more severe at higher levels than low. I'm playing a temporal warden. Best guess is that it might have something to do with the temp...
- Thu Dec 05, 2013 6:57 pm
- Forum: Bugs Archive
- Topic: [1.05] Stay in Fearscape After Killing Shade of Telos
- Replies: 2
- Views: 1270
Re: [1.05] Stay in Fearscape After Killing Shade of Telos
Sorry. Turns out it was just adventurer interactions being weird, and Telos was just a coincidence.
If you kill something inside fearscape while Aether Avatar is active, it won't cancel fearscape on the kill. I'm guessing that Telos was just the first boss I happened to see that on.
If you kill something inside fearscape while Aether Avatar is active, it won't cancel fearscape on the kill. I'm guessing that Telos was just the first boss I happened to see that on.
- Mon Dec 02, 2013 9:06 pm
- Forum: Bugs Archive
- Topic: [1.05] Stay in Fearscape After Killing Shade of Telos
- Replies: 2
- Views: 1270
[1.05] Stay in Fearscape After Killing Shade of Telos
If you kill the shade of Telos while in fearscape, it doesn't exit back to the zone the way it normally does when the mob dies.
- Sun Dec 01, 2013 7:10 pm
- Forum: Ideas
- Topic: Start Adventurer Items in Transmog Chest
- Replies: 5
- Views: 2639
Start Adventurer Items in Transmog Chest
It's just a minor annoyance, but it's still a bit of a hassle to manually transmog all the random white items you start with.
It would be nice if they were in the chest by default, so the ones you don't use would go away as soon as you switch zones.
It would be nice if they were in the chest by default, so the ones you don't use would go away as soon as you switch zones.
- Thu Nov 28, 2013 4:29 pm
- Forum: Bugs Archive
- Topic: [1.05] Undead Explosion Aggros Friendly Shadows
- Replies: 0
- Views: 806
[1.05] Undead Explosion Aggros Friendly Shadows
I've only seen this in the arena so far, but the shadows summoned by Liches will start attacking and damaging the player if you've killed off a minion through undead explosion.
They don't actually turn red in the UI, or become attackable, but they'll chase the player and deal damage.
They don't actually turn red in the UI, or become attackable, but they'll chase the player and deal damage.
- Mon Nov 18, 2013 6:27 am
- Forum: Bugs Archive
- Topic: [1.05] Cannot Abort Fearscape Cast
- Replies: 1
- Views: 1789
[1.05] Cannot Abort Fearscape Cast
If you try to cancel a fearscape cast (by hitting space or escape without a target), then instead of cancelling the spell, it will apply the Fearscape sustain without otherwise having any effect. The sustain doesn't drain vim, but persists until cancelled, and incurs the normal cooldown as though it...
- Wed Jun 22, 2011 8:42 am
- Forum: Dumb Questions
- Topic: Dumb questions thread
- Replies: 1110
- Views: 456364
Re: Dumb questions thread
Where do you get the Transmogrification Chest, and how far in the game do you usually get it.
I've seen people on the forums talking about it, and it sounds useful, but I haven't been able to find much of anything in the documentation about it.
I've seen people on the forums talking about it, and it sounds useful, but I haven't been able to find much of anything in the documentation about it.