Search found 4 matches
- Wed Jul 08, 2020 8:19 am
- Forum: Bugs Archive
- Topic: [1.7 Beta] Category Point (not initially spent) disappears
- Replies: 0
- Views: 393
[1.7 Beta] Category Point (not initially spent) disappears
I levelled up to level 10 and got a Category Point (CP), but didn't spend it because I wanted to play around with the base Necro features before I committed too much. Upon level 11 my CP went missing, and it isn't in any category (they all claim it isn't), and so it went AWOL. Log: https://drive.goo...
- Wed Jul 08, 2020 8:17 am
- Forum: Bugs Archive
- Topic: [1.7 beta] Graphic glitches
- Replies: 5
- Views: 1214
Re: [1.7 beta] Graphic glitches
I just came to post exactly this.
Graphics glitches!
Graphics glitches!
- Sat Jun 18, 2011 2:12 am
- Forum: Modules
- Topic: example_realtime module is broken, here is the fix
- Replies: 1
- Views: 1922
example_realtime module is broken, here is the fix
class/Game.lua line 205 should be
function _M:display(nb_keyframe)
but was
function _M:display()
function _M:display(nb_keyframe)
but was
function _M:display()
- Fri Jun 17, 2011 2:11 pm
- Forum: Modules
- Topic: Simplest way of making example_module load a static map
- Replies: 1
- Views: 1947
Simplest way of making example_module load a static map
It is rather late, so I will have to update my post as to what I am really doing a little later. At this moment I am having issues finding code that loads a single static map from initialisation. The ToME module is long and complex and I haven't really made heads or tails on how it is loading static...