Search found 18 matches
- Mon Sep 21, 2020 4:59 pm
- Forum: Bugs Archive
- Topic: [1.7b6] "Use item" menu is broken
- Replies: 1
- Views: 814
[1.7b6] "Use item" menu is broken
Using anything from inventory with the 'Use items' (default key 'u') command doesn't work, including rod of recall and inscriptions, throws a lua error. Opening the regular inventory and using the item from there works as normal. Probably Swift Hands fault, not that I had it, but iirc it's broken in...
- Tue Sep 01, 2020 3:58 am
- Forum: Bugs Archive
- Topic: [1.7b5] Dominant Will in Derth Arena denies generic points
- Replies: 7
- Views: 2994
Re: [1.7b5] Dominant Will in Derth Arena denies generic poin
You're right, I just checked again and the quest just doesn't clear properly at all, no generics
- Tue Sep 01, 2020 1:55 am
- Forum: Bugs Archive
- Topic: [1.7b5] Dominant Will in Derth Arena denies generic points
- Replies: 7
- Views: 2994
[1.7b5] Dominant Will in Derth Arena denies generic points
As title. Killing the arcane blade to win the fight with Dominant Will does trigger the victory event/exit spawn but doesn't get the bonus generics.
- Mon Aug 24, 2020 10:07 pm
- Forum: Bugs Archive
- Topic: [1.7.b4] Targeted phase door and teleport broken
- Replies: 2
- Views: 1225
[1.7.b4] Targeted phase door and teleport broken
Both targeted phase door and teleport have broken target selection behaviour, they immediately fire off in what should be the "select a target to teleport" targeting portion, skipping "select a teleport location" and teleporting either the selected target, or the player if a grou...
- Mon Aug 10, 2020 11:55 pm
- Forum: Bugs Archive
- Topic: [1.7b3] Orb of Thaumaturgy broken late in build... somehow
- Replies: 2
- Views: 1014
Re: [1.7b3] Orb of Thaumaturgy broken late in build... someh
Nope, this is a fresh beta3
- Mon Aug 10, 2020 9:54 pm
- Forum: Bugs Archive
- Topic: [1.7b3] Orb of Thaumaturgy broken late in build... somehow
- Replies: 2
- Views: 1014
[1.7b3] Orb of Thaumaturgy broken late in build... somehow
At some point Orb of Thaumaturgy has broken on my character, beams will no longer fire at it under any circumstances. I haven't been able to figure out what actually happened after puzzling at it for a while. It seems to have happened after I took Adept at 42, but your guess is as good as mine why t...
- Sat Jul 11, 2020 12:12 pm
- Forum: Bugs Archive
- Topic: [1.7 beta 1] Yeek Necromancer and the 0 maximum hit points
- Replies: 5
- Views: 2581
Re: [1.7 beta 1] Yeek Necromancer and the 0 maximum hit poin
Another less fun interaction is that while at 0 max hp, the life loss warning will trigger even while "disabled" whenever your life total changes for any reason... such as regening up from negative life numbers. So if you are damaged, in negative hp, and have >1.00 life regen, it stops eve...
- Sat Oct 19, 2019 5:41 pm
- Forum: Bugs Archive
- Topic: [1.6Beta4] Doomed Creeping Dark targetting interference
- Replies: 2
- Views: 782
Re: [1.6Beta4] Doomed Creeping Dark targetting interference
Well as long as it's a known problem I'm happy. I know some of these can be absolute nightmares to fix!
- Sat Oct 19, 2019 6:07 am
- Forum: Bugs Archive
- Topic: [1.6Beta4] Doomed Creeping Dark targetting interference
- Replies: 2
- Views: 782
[1.6Beta4] Doomed Creeping Dark targetting interference
While Dark Vision's visual component is working now (hooray,) the targeting behaviour still treats it as if you couldn't see through Creeping Dark, causing terrain you should be able to shoot past to break your line of effect. This is a huge pain! I've attached an example. Normal targeting: https://...
- Fri Mar 17, 2017 6:05 am
- Forum: Bugs Archive
- Topic: [1.5.1] Chants from escorts reduce native mastery
- Replies: 10
- Views: 4518
[1.5.1] Chants from escorts reduce native mastery
Native Celestial/Chants users (Sun Paladin/Anorithil) currently have their mastery for all chant sustains reduced from 1.3 to the escort talent value of 0.8 if they take a chant generic point reward from the Sun Paladin escort. This issue was present in the original addon chants version as well.
- Wed Feb 01, 2017 11:25 am
- Forum: General Discussion
- Topic: Tales of Maj'Eyal 1.5 Beta!
- Replies: 442
- Views: 636173
Re: Tales of Maj'Eyal 1.5 Beta!
Probably a bug: Item granted invoke tentacle with a cooldown of 1, making it spammable every turn. I guess the +cooldown affix didn't spawn?




- Tue Jan 31, 2017 10:38 am
- Forum: General Discussion
- Topic: Tales of Maj'Eyal 1.5 Beta!
- Replies: 442
- Views: 636173
Re: Tales of Maj'Eyal 1.5 Beta!
Immediate thought for possessor on rolling a ghoul one is that it might be desirable to forbid some (item granted, mostly) talents for alternate bodies. The necromancer giving command staff is... not exactly useful :V You can choose which talents you use when you possess a body, unless it doesn't h...
- Tue Jan 31, 2017 10:04 am
- Forum: General Discussion
- Topic: Tales of Maj'Eyal 1.5 Beta!
- Replies: 442
- Views: 636173
Re: Tales of Maj'Eyal 1.5 Beta!
Loving possessor so far, some really cool stuff here. I agree that having no psi recovery from heals while possessing is a bit of a problem, especially since possessor psi costs are quite high, making the use of any psi talents at all in a long fight undesirable. Possessor does of course get the tal...
- Thu Jun 02, 2016 10:14 am
- Forum: Ideas
- Topic: Official Rogue Rework - Testers Required!
- Replies: 88
- Views: 38636
Re: Official Rogue Rework - Testers Required!
Bug report for newest version: Get the following lua error attempting to leave the Derth arena or open inventory (preventing either action from completing,) having just used the arena generics to put 1/5 in talents 2&3 of Scoundrel. Lua Error: /mod/class/interface/Combat.lua:1195: attempt to per...
- Fri Mar 25, 2016 1:48 am
- Forum: Bugs Archive
- Topic: (1.4.6) Shot myself so hard I landed in another campaign
- Replies: 4
- Views: 2849
(1.4.6) Shot myself so hard I landed in another campaign
While running a Gunslinger with the Long Arm, Embers campaign, I got pulled into my own Vital Shot in the sunwall tunnels. On returning to my previous location I got killed by my shot 3 more times, then one final time when taking the eidolon's "return elsewhere" option, which consumed my b...