Search found 24 matches
- Thu Jan 19, 2012 9:58 pm
- Forum: Bugs
- Topic: ToME / T-Engine is crashing Firefox on this site.
- Replies: 3
- Views: 2763
Re: ToME / T-Engine is crashing Firefox on this site.
One thing that wasn't mentioned is the Video Card and Video Driver version, there are a lot of Firefox problems with the latest Official Nvidia Drivers Ver 285.62, my suggestion is to install the latest Beta Drivers Ver. 290.53.
- Thu Jan 19, 2012 9:51 pm
- Forum: Bugs
- Topic: b37 Cursor Issues
- Replies: 4
- Views: 3905
Re: b37 Cursor Issues
The same thing happens with Windows 7 64 Bit version, I've seen it happening since around b33.
- Wed Sep 14, 2011 3:20 pm
- Forum: Bugs Archive
- Topic: B33 Windows Build Win & cannot define Keybinds all keys UC
- Replies: 1
- Views: 625
B33 Windows Build Win & cannot define Keybinds all keys UC
Running Build 33 when trying to define Keybinding all keys appear as upper case, and cannot create new keybindings ie. cannot define {Ctrl}{l} to open the lua console ingame.
- Tue Sep 13, 2011 1:43 pm
- Forum: Spoilers
- Topic: To become a cheater
- Replies: 15
- Views: 6682
Re: To become a cheater
I cannot bind {CTRL}[L} to a key. there's no available keys in the default keybind for B33 Windows Version. Is there a way to manually modify the \User\user\T-Engine\4.0\keybinds1.3.cfg file.
- Sat Jul 02, 2011 4:01 pm
- Forum: Bugs Archive
- Topic: {b28} Inventory bug in /engine/utils.lua 743 bad Argument
- Replies: 0
- Views: 563
{b28} Inventory bug in /engine/utils.lua 743 bad Argument
I Just identified Storm Giant Wraps (Fur lined Leather Wraps) whenever I open the Inventory Screen I get the error /engine/utils.lua 743:bad Argument Heres the section of code: for i = 1, #list do v = list tv = type(v) if tv == "string" then if on_word then on_word_w, on_word_h = on_word(v...
- Wed Jun 29, 2011 12:10 am
- Forum: Spoilers
- Topic: Advance to adsvance beyond Clevel 16 with a Human Reaver
- Replies: 3
- Views: 1551
Re: Advance to adsvance beyond Clevel 16 with a Human Reaver
The Reason I didn't Mention Scintillating Caves and Rhaloren Camp is since most Monsters fight from a distance It's not a good early dungeon for Characters below Clevel 10. I do 1 Level of the Cave just in case i need a Red Crystal for the Alchemy Quests and then complete later. the same follows for...
- Tue Jun 28, 2011 5:46 pm
- Forum: Spoilers
- Topic: Advance to adsvance beyond Clevel 16 with a Human Reaver
- Replies: 3
- Views: 1551
Advance to adsvance beyond Clevel 16 with a Human Reaver
I cannot get my Human Higher Corruptor Reaver beyond CLevel (Character Level) 16 without getting killed and usually get killed at Clevel 12. Here is my usual path of play Start first Level of Trollmire Exit Trollmire Enter Dearth get first Alchemist Quest (Usually Precision) Enter Trollmire Finish L...
- Sat Jun 25, 2011 3:09 pm
- Forum: Spoilers
- Topic: Character Build Reaver
- Replies: 1
- Views: 1739
Character Build Reaver
Final Master has a great Wiki entry for a Reaver but it seems to be based off a very early build and therefore requires some updates. My Starting race is Human/Cormac in order to avoid Leveling penalties. His initial suggestion is to build Magic first then build STR. I disagree starting out put the ...
- Sat Jun 25, 2011 12:05 am
- Forum: Spoilers
- Topic: show off your one-turn-deaths by random unique enemies!
- Replies: 10
- Views: 2959
Re: show off your one-turn-deaths by random unique enemies!
Kor'Pul Dungeon 2nd Level, My character is Level 10 and I get attacked by 3 Level 23 Snow Giants.
- Wed Jun 22, 2011 4:31 pm
- Forum: Spoilers
- Topic: Special Items that appear in Lore (Gold and Orange Only)
- Replies: 22
- Views: 8666
Re: Special Items that appear in Lore (Gold and Orange Only)
Grey, I was able to find the Artifact info from the lua File so I've completed the list of all Items found so far. Final Master I only want to list Items I've found, part of the fun is discovering the artifacts yourself. BTW I like your Character Building Articles especially the Reaver which is my C...
- Mon Jun 20, 2011 3:16 pm
- Forum: Spoilers
- Topic: Special Items that appear in Lore (Gold and Orange Only)
- Replies: 22
- Views: 8666
Re: Special Items that appear in Lore (Gold and Orange Only)
Grey that's a good point,I have removed all the Oranges.
- Sat Jun 18, 2011 2:44 pm
- Forum: Spoilers
- Topic: Special Items that appear in Lore (Gold and Orange Only)
- Replies: 22
- Views: 8666
Re: Special Items that appear in Lore (Gold and Orange Only)
Added a few more Yellows and Oranges.
Still need Unidentified names for "Choker of Dread", "Unstoppable Mauler" and a few others.
Note: I know about a few other Artifacts but am only listing Items I have discovered.
Still need Unidentified names for "Choker of Dread", "Unstoppable Mauler" and a few others.
Note: I know about a few other Artifacts but am only listing Items I have discovered.
- Tue Jun 14, 2011 2:14 pm
- Forum: Spoilers
- Topic: Special Items that appear in Lore (Gold and Orange Only)
- Replies: 22
- Views: 8666
Re: Special Items that appear in Lore (Gold and Orange Only)
Thanks for the info. so far I have no encountered any "of the Depths" or "of the Fish" items. Order of Power Items (Lowest to Highest) White (Lowest Power no specials) Grey (Unidentified Item) When Identified either turns Orange (Randart) or Yellow Green (Minor Magic Ability and/...
- Mon Jun 13, 2011 7:53 pm
- Forum: Spoilers
- Topic: Getting decent prices when selling items!
- Replies: 4
- Views: 2071
Getting decent prices when selling items!
Is there a way to get good prices when selling identified items? It seems when normally selling an item you only get 5% of the items value.
- Mon Jun 13, 2011 7:47 pm
- Forum: Spoilers
- Topic: Special Items that appear in Lore (Gold and Orange Only)
- Replies: 22
- Views: 8666
Re: Special Items that appear in Lore (Gold and Orange Only)
What is the item called that allows you to breathe underwater?