Search found 16 matches
- Thu Dec 19, 2013 1:47 pm
- Forum: Bugs Archive
- Topic: [1.1.0] Cannot make lapis lazuli alchemist gems
- Replies: 2
- Views: 862
[1.1.0] Cannot make lapis lazuli alchemist gems
As it says. My alchemist is stuck using aquamarines to restore his mana when necessary.
- Thu Dec 19, 2013 1:45 pm
- Forum: Bugs Archive
- Topic: Alcheist gem and golem [1.1.0]
- Replies: 3
- Views: 1641
Re: Alcheist gem and golem [1.1.0]
Seconded. The only way to get around this is to drop/transfer all of the kind of gem you want to use and then extract them from metal until you get one of the kind you want. Then equip the golem with this one and repeat. Otherwise you have to actually buy gems.
- Thu Dec 19, 2013 12:24 pm
- Forum: Bugs Archive
- Topic: [1.1.0] Game does not recognize when I press ESC
- Replies: 3
- Views: 1178
Re: [1.1.0] Game does not recognize when I press ESC
I bound the leave menu command to the space bar, which solved most of the problem. However, even in the keybinding menu the game didn't recognize me pressing the ESC key. For those menus I can't leave by pressing space, I clicked on an area outside the menu, which did the trick.
- Wed Dec 18, 2013 6:02 am
- Forum: Bugs Archive
- Topic: [1.1.0] Game does not recognize when I press ESC
- Replies: 3
- Views: 1178
[1.1.0] Game does not recognize when I press ESC
I'm on an Acer V3-771G-9851, running Windows 8 (though I've done my best to make it work like Windows 7). This bug nearly makes the game unplayable.
- Sun Nov 10, 2013 10:22 am
- Forum: Bugs Archive
- Topic: Lost land of "disappearing" Poosh 1.0.3
- Replies: 1
- Views: 1476
Re: Lost land of "disappearing" Poosh 1.0.3
I suspect the name "Lost Land of Poosh" is a joke in more ways than one. I exited the crystal caves (still early in the game with an alchemist), went to Angolwen to cash in my gems on a powerful yew staff, discovered on exiting that Poosh was indeed lost. My level 11 alchemist probably cou...
- Tue Dec 18, 2012 6:56 am
- Forum: Development
- Topic: Suggestions re: talent trees
- Replies: 8
- Views: 2951
Suggestions re: talent trees
My most consistent grip with building characters is that, in hybrid classes (Arcane Blades, Chronomancers, and so on) there are far too many talent trees to consider. In building a character, one has to choose to ignore significant, necessary branches of ability trees in order to to obtain others. T...
- Sat Sep 08, 2012 3:15 am
- Forum: Bugs Archive
- Topic: [b42] Serious lag in Daikara
- Replies: 0
- Views: 688
[b42] Serious lag in Daikara
As the title says, I experience so much lag in Daikara and the Tempest Peak that they are unplayabl. To a lesser extent, this also happens in the Orc Prides. I suspect it has to do with elemental spells/abilities since many of the monsters in those areas employ them. Also, on the occasion that the g...
- Thu Jul 12, 2012 10:07 pm
- Forum: Bugs Archive
- Topic: [b41] No Agrimley
- Replies: 2
- Views: 966
Re: [b41] No Agrimley
It turns out he was in an unusual place in which, between the mountains and the forest, his tile was basically invisible.
- Wed Jul 04, 2012 1:46 am
- Forum: Bugs Archive
- Topic: [b41] No Agrimley
- Replies: 2
- Views: 966
[b41] No Agrimley
Agrimley seems to have failed to spawn in my game - he's definitely nowhere on Maj'Eyal.
Otherwise, I like all the changes from earlier versions a lot so far.
- F.
Otherwise, I like all the changes from earlier versions a lot so far.
- F.
- Thu Apr 05, 2012 12:03 am
- Forum: Bugs Archive
- Topic: [b38] Changing weapon sets with X crashes the game
- Replies: 12
- Views: 4718
Re: [b38] Changing weapon sets with X crashes the game
It's still not fixed as far as I can see. I downloaded b38 again, created a character, pressed x twice and the game crashed.
So, do we wait for b39 for a fix?
So, do we wait for b39 for a fix?
- Thu Jul 28, 2011 11:53 pm
- Forum: Bugs Archive
- Topic: [b31] lost map memory bug
- Replies: 1
- Views: 666
[b31] lost map memory bug
After coming back from Dreadfell, I decided to clear out the Mark of the Spellblaze before heading for Reknor and the East. However, on emerging from the Mark, I had to explore the map all over again. The portals to Angolwen and the Fortress were both gone. The second time I used the Rod of Recall t...
- Thu Jul 21, 2011 11:32 pm
- Forum: Spoilers
- Topic: I will give you a cookie if you defeat this boss
- Replies: 7
- Views: 2827
Re: I will give you a cookie if you defeat this boss
Yesterday playing b29 I ran into Lyanna the brittle clear ooze. It had about 1960 hp, used Body of Fire, and like all brittle clear oozes multiplied geometrically. Fortunately this was in a portal world and I a recall portal appeared each time I killed one. I managed to gain about 4 levels before I ...
- Sat Jul 02, 2011 12:42 am
- Forum: Ideas
- Topic: Suggested changes to class and generic talent points
- Replies: 2
- Views: 969
Suggested changes to class and generic talent points
I'd like to see a change that adopts something like the spell and weapon skill system in ADOM, where use of a spell, weapon or skill makes the character more proficient. I'd suggest that characters should gain race-based talents automatically (though Cornac humans would need something else for balan...
- Tue Jun 28, 2011 9:55 pm
- Forum: Spoilers
- Topic: Golem graveyard -- where is the gem?
- Replies: 8
- Views: 9790
Re: Golem graveyard -- where is the gem?
I second the question. I've won the game a bunch of times with several different character classes, explored every place I could get to, and can't figure out where the Lost Eye of Atamathon is.
- Fri Jun 10, 2011 11:46 pm
- Forum: Bugs Archive
- Topic: [b28] multiple bugs
- Replies: 0
- Views: 593
[b28] multiple bugs
1) Several of the artifacts crash the game when you try to look at them in inventory. Bloodletter, the Crown of Elemental Command, some of the others that I can't remember. 2) The Crystal Focus and Telos' Staff Crystal don't seem to work. Not sure if this is a bug or I'm missing something. 3) Yeeks ...