Search found 9 matches
- Thu Feb 13, 2014 10:22 am
- Forum: Metaclass: Adventurers
- Topic: List of talent interactions
- Replies: 49
- Views: 38626
Re: List of talent interactions
If Dwarven adventurers can get full AC chance with two shields, then that's clearly the best set up for AC. Especially given that the third tier talent Shards gives (Edit: can give) an extra weapon attack per turn. With the fix to Reaving Combat, limiting it to one attack per turn: An attack with Di...
- Tue Feb 11, 2014 11:11 pm
- Forum: Bugs Archive
- Topic: Surpentine Cloak not giving teleport
- Replies: 3
- Views: 997
Re: Surpentine Cloak not giving teleport
Sorry, I am an idiot. 'Tis under the use menu. I expected it to be like Dig, Command staff and so on.
- Tue Feb 11, 2014 9:00 pm
- Forum: Bugs Archive
- Topic: Surpentine Cloak not giving teleport
- Replies: 3
- Views: 997
Surpentine Cloak not giving teleport
Assuming I'm not doing something stupid, Surpentine Cloak doesn't give me the teleport ability it claims to give me.
There is no change in the 'use talents' pane when I wear it or take it off (and I have no teleport abilities without it).
(v1.1.5 mac.)
There is no change in the 'use talents' pane when I wear it or take it off (and I have no teleport abilities without it).
(v1.1.5 mac.)
- Mon Feb 10, 2014 1:26 am
- Forum: Ideas
- Topic: Class idea: Prism
- Replies: 7
- Views: 1942
Re: Class idea: Prism
worth noting that going antimagic is the obvious choice for this character. - regen is far better than shields for them. They have a large HP pool, and takign damage and then healign it gains feedback, while just preventing it does not. - They do the mindpower thing pretty hard - most likely, all o...
- Mon Feb 10, 2014 1:18 am
- Forum: Ideas
- Topic: Class idea: Prism
- Replies: 7
- Views: 1942
Re: Class idea: Prism
That's a really cool concept, to say the least. "Bottle up your pain, and blow the enemy to kingdom come when you've had enough". I don't have any good templates yet, though. Thanks! — The talent Bottle Energy is perfect for that strategy; though it does turn you into somewhat of a glass ...
- Mon Feb 10, 2014 12:22 am
- Forum: Metaclass: Adventurers
- Topic: List of talent interactions
- Replies: 49
- Views: 38626
Re: List of talent interactions
What about dual-wielding shields with the Stone-Warden talents for Dwarven adventurers?minmay wrote:Incomplete, obviously.
Neither telekinetic weapons nor shields count as dual-wielding (but if you ARE dual-wielding, your telekinetic weapon will suffer the trigger chance penalty).
- Wed Feb 05, 2014 4:32 am
- Forum: Ideas
- Topic: Class idea: Prism
- Replies: 7
- Views: 1942
Class idea: Prism
-- Is there a way to add spoiler tags? Prisms are Psionics that principally use the feedback resource, though they are able to convert feedback into other resources. They absorb pure energy as enemies attack them then magnify that energy in a feedback loop, before directing and focusing it with deva...
- Tue Feb 04, 2014 2:46 pm
- Forum: Ideas
- Topic: Necro cleanup/re-reshuffle
- Replies: 80
- Views: 24084
Re: Necro cleanup/re-reshuffle
Thematically Lichdom would make a lot more sense having it's own tree. That way it wouldn't have to be so much an oddity - breaking the level requirements etc; you could have it as an unlockable level 10+ tree. I'd also agree that Vampiric Gift feels very odd in the grave tree. Well correction — eve...
- Thu Jun 02, 2011 4:28 pm
- Forum: Bugs Archive
- Topic: [b26] trollmire bill's hideout
- Replies: 7
- Views: 2545
Re: [b26] trollmire bill's hideout
I get this bug with probably just under 1 in 3 of my characters. Currently I've just been remaking them at hoping they work properly this time ... which is annoying if its something like a yeek for example.
Which reminds me - yeek's 1st level stats get auto-assigned to str.
Which reminds me - yeek's 1st level stats get auto-assigned to str.