Search found 9 matches

by Ramanujan
Thu Feb 13, 2014 10:22 am
Forum: Metaclass: Adventurers
Topic: List of talent interactions
Replies: 49
Views: 38626

Re: List of talent interactions

If Dwarven adventurers can get full AC chance with two shields, then that's clearly the best set up for AC. Especially given that the third tier talent Shards gives (Edit: can give) an extra weapon attack per turn. With the fix to Reaving Combat, limiting it to one attack per turn: An attack with Di...
by Ramanujan
Tue Feb 11, 2014 11:11 pm
Forum: Bugs Archive
Topic: Surpentine Cloak not giving teleport
Replies: 3
Views: 997

Re: Surpentine Cloak not giving teleport

Sorry, I am an idiot. 'Tis under the use menu. I expected it to be like Dig, Command staff and so on.
by Ramanujan
Tue Feb 11, 2014 9:00 pm
Forum: Bugs Archive
Topic: Surpentine Cloak not giving teleport
Replies: 3
Views: 997

Surpentine Cloak not giving teleport

Assuming I'm not doing something stupid, Surpentine Cloak doesn't give me the teleport ability it claims to give me.

There is no change in the 'use talents' pane when I wear it or take it off (and I have no teleport abilities without it).

(v1.1.5 mac.)
by Ramanujan
Mon Feb 10, 2014 1:26 am
Forum: Ideas
Topic: Class idea: Prism
Replies: 7
Views: 1942

Re: Class idea: Prism

worth noting that going antimagic is the obvious choice for this character. - regen is far better than shields for them. They have a large HP pool, and takign damage and then healign it gains feedback, while just preventing it does not. - They do the mindpower thing pretty hard - most likely, all o...
by Ramanujan
Mon Feb 10, 2014 1:18 am
Forum: Ideas
Topic: Class idea: Prism
Replies: 7
Views: 1942

Re: Class idea: Prism

That's a really cool concept, to say the least. "Bottle up your pain, and blow the enemy to kingdom come when you've had enough". I don't have any good templates yet, though. Thanks! — The talent Bottle Energy is perfect for that strategy; though it does turn you into somewhat of a glass ...
by Ramanujan
Mon Feb 10, 2014 12:22 am
Forum: Metaclass: Adventurers
Topic: List of talent interactions
Replies: 49
Views: 38626

Re: List of talent interactions

minmay wrote:Incomplete, obviously.
Neither telekinetic weapons nor shields count as dual-wielding (but if you ARE dual-wielding, your telekinetic weapon will suffer the trigger chance penalty).
What about dual-wielding shields with the Stone-Warden talents for Dwarven adventurers?
by Ramanujan
Wed Feb 05, 2014 4:32 am
Forum: Ideas
Topic: Class idea: Prism
Replies: 7
Views: 1942

Class idea: Prism

-- Is there a way to add spoiler tags? Prisms are Psionics that principally use the feedback resource, though they are able to convert feedback into other resources. They absorb pure energy as enemies attack them then magnify that energy in a feedback loop, before directing and focusing it with deva...
by Ramanujan
Tue Feb 04, 2014 2:46 pm
Forum: Ideas
Topic: Necro cleanup/re-reshuffle
Replies: 80
Views: 24084

Re: Necro cleanup/re-reshuffle

Thematically Lichdom would make a lot more sense having it's own tree. That way it wouldn't have to be so much an oddity - breaking the level requirements etc; you could have it as an unlockable level 10+ tree. I'd also agree that Vampiric Gift feels very odd in the grave tree. Well correction — eve...
by Ramanujan
Thu Jun 02, 2011 4:28 pm
Forum: Bugs Archive
Topic: [b26] trollmire bill's hideout
Replies: 7
Views: 2545

Re: [b26] trollmire bill's hideout

I get this bug with probably just under 1 in 3 of my characters. Currently I've just been remaking them at hoping they work properly this time ... which is annoying if its something like a yeek for example.

Which reminds me - yeek's 1st level stats get auto-assigned to str.