Search found 22 matches

by lobe
Wed Feb 29, 2012 4:18 am
Forum: Ideas
Topic: Psionic Ego (and Mindstar!) Ideas needed!!
Replies: 19
Views: 4517

Re: Psionic Ego Ideas needed

These are a lot of names. Many are pretty interchangeable in a lot of ways, but I think there's really not a lot of ambiguity over the sorts of things they'd probably do. Between the prefixes and suffixes, there is some redundancy. Names: (X) of the Psychonaut (X) of Mindfire (X) of Mentality (X) of...
by lobe
Sat Feb 18, 2012 4:00 am
Forum: Ideas
Topic: Anti-Magic Ego Ideas needed
Replies: 20
Views: 4763

Re: Anti-Magic Ego Ideas needed

Actually, you know what, I did think of something. I think this might also work as an ego: (weapon) of Nature's Vengeance + (X) spell save + (X) damage against magic users + (X) slime damage I don't know how easy it would be to code something like that, but as I see it, the weapon could do like 10 p...
by lobe
Sat Feb 18, 2012 3:36 am
Forum: Ideas
Topic: Anti-Magic Ego Ideas needed
Replies: 20
Views: 4763

Re: Anti-Magic Ego Ideas needed

Oh, well I'm glad you like it. You can take a look at it over here:
http://forums.te4.org/viewtopic.php?f=3 ... 96#p127696


I don't have any ideas about egos right off-hand, though.
by lobe
Sat Feb 18, 2012 3:25 am
Forum: Ideas
Topic: Artifact & Ego ideas
Replies: 542
Views: 373999

Re: Artifact & Ego ideas

This is my idea for an antimagic item. It has some really useful general properties, but also a specific use that is thematic for an antimagician. I figure since you have to sacrifice a lot to become an antimagician, this really isn't overpowered. That being said, you could always fiddle with the nu...
by lobe
Sat Feb 18, 2012 3:20 am
Forum: Ideas
Topic: Anti-Magic Ego Ideas needed
Replies: 20
Views: 4763

Re: Anti-Magic Ego Ideas needed

Edit: Oh wait you said egos, not artifacts. Nevermind, I'll move my suggestion somewhere more appropriate.
by lobe
Fri Feb 17, 2012 7:53 pm
Forum: Bugs Archive
Topic: Fillarel Aldaren is male
Replies: 1
Views: 899

Re: Fillarel Aldaren is male

She's a man, baby!
by lobe
Wed Feb 08, 2012 2:39 pm
Forum: Spoilers
Topic: Fearscape fizzles
Replies: 5
Views: 3018

Re: Fearscape fizzles

If I'm interpretting that code correctly, I'd say that means anywhere the rod of recall can't be used.

An obvious example of this would be exploration farportals. I'm sure there are several others.
by lobe
Fri Feb 03, 2012 6:11 am
Forum: Development
Topic: Nightly SVN Builds
Replies: 113
Views: 232168

Re: Nightly SVN Builds

The initial load when making characters still takes about 2-3 minutes for me. But at least the levelup lag seems to be gone.
by lobe
Wed Feb 01, 2012 2:59 am
Forum: Development
Topic: Nightly SVN Builds
Replies: 113
Views: 232168

Re: Nightly SVN Builds

Holy crap it takes an aeon for new characters to generate, or to cycle through the windows of the level-up screen. Loading times aside, though, the game now appears to be going a LOT faster for me than it has in the past. This is a very welcome development. The hovering bits seem to often occlude wh...
by lobe
Sun Jan 29, 2012 5:50 pm
Forum: Development
Topic: Every day is Christmas on the SVN
Replies: 4
Views: 1984

Re: Every day is Christmas on the SVN

Is it known why cheat mode makes things go faster? I think it would be great if autoexplore (and other things) were faster than they are now.

That's not to say I'm not looking forward to the other forthcoming developments, of course.
by lobe
Sun Jan 29, 2012 5:14 pm
Forum: Development
Topic: Every day is Christmas on the SVN
Replies: 4
Views: 1984

Re: Every day is Christmas on the SVN

Are you saying it's somehow accidentally better optimized? Because that would be awesome.
by lobe
Mon Jan 23, 2012 7:10 pm
Forum: Ideas
Topic: A look at the Arcane Blade in B37
Replies: 46
Views: 13787

Re: A look at the Arcane Blade in B37

I wonder if this should be moved to the add-ons forum.
by lobe
Sat Jan 21, 2012 8:06 pm
Forum: Addons
Topic: Addon: No Traps
Replies: 25
Views: 7859

Re: Addon: No Traps

Oh man, I absolutely LOVE this addon. My blood pressure is not rising nearly so much now when I explore.
by lobe
Wed Oct 05, 2011 9:18 pm
Forum: Ideas
Topic: Should ToME have auto-explore?
Replies: 32
Views: 8457

Re: Should ToME have auto-explore?

Whenever I start playing ToME after having played Dungeon Crawl Stone Soup (I tend to alternate between the two as I get frustrated with one or the other) I always get annoyed at not having the autoexplore function. Especially in the areas with a lot of obscuring terrain scattered around.
by lobe
Sun Oct 02, 2011 3:15 pm
Forum: Ideas
Topic: Auto-Explore feature (from Crawl)
Replies: 8
Views: 16958

Re: Auto-Explore feature (from Crawl)

I agree that exploring the nooks and crannies, especially of wooded areas like Trollmire, is annoying. An autoexplore feature would be a nice way of relieving that.