Search found 22 matches
- Wed Feb 29, 2012 4:18 am
- Forum: Ideas
- Topic: Psionic Ego (and Mindstar!) Ideas needed!!
- Replies: 19
- Views: 4517
Re: Psionic Ego Ideas needed
These are a lot of names. Many are pretty interchangeable in a lot of ways, but I think there's really not a lot of ambiguity over the sorts of things they'd probably do. Between the prefixes and suffixes, there is some redundancy. Names: (X) of the Psychonaut (X) of Mindfire (X) of Mentality (X) of...
- Sat Feb 18, 2012 4:00 am
- Forum: Ideas
- Topic: Anti-Magic Ego Ideas needed
- Replies: 20
- Views: 4763
Re: Anti-Magic Ego Ideas needed
Actually, you know what, I did think of something. I think this might also work as an ego: (weapon) of Nature's Vengeance + (X) spell save + (X) damage against magic users + (X) slime damage I don't know how easy it would be to code something like that, but as I see it, the weapon could do like 10 p...
- Sat Feb 18, 2012 3:36 am
- Forum: Ideas
- Topic: Anti-Magic Ego Ideas needed
- Replies: 20
- Views: 4763
Re: Anti-Magic Ego Ideas needed
Oh, well I'm glad you like it. You can take a look at it over here:
http://forums.te4.org/viewtopic.php?f=3 ... 96#p127696
I don't have any ideas about egos right off-hand, though.
http://forums.te4.org/viewtopic.php?f=3 ... 96#p127696
I don't have any ideas about egos right off-hand, though.
- Sat Feb 18, 2012 3:25 am
- Forum: Ideas
- Topic: Artifact & Ego ideas
- Replies: 542
- Views: 373999
Re: Artifact & Ego ideas
This is my idea for an antimagic item. It has some really useful general properties, but also a specific use that is thematic for an antimagician. I figure since you have to sacrifice a lot to become an antimagician, this really isn't overpowered. That being said, you could always fiddle with the nu...
- Sat Feb 18, 2012 3:20 am
- Forum: Ideas
- Topic: Anti-Magic Ego Ideas needed
- Replies: 20
- Views: 4763
Re: Anti-Magic Ego Ideas needed
Edit: Oh wait you said egos, not artifacts. Nevermind, I'll move my suggestion somewhere more appropriate.
- Fri Feb 17, 2012 7:53 pm
- Forum: Bugs Archive
- Topic: Fillarel Aldaren is male
- Replies: 1
- Views: 899
Re: Fillarel Aldaren is male
She's a man, baby!
- Wed Feb 08, 2012 2:39 pm
- Forum: Spoilers
- Topic: Fearscape fizzles
- Replies: 5
- Views: 3018
Re: Fearscape fizzles
If I'm interpretting that code correctly, I'd say that means anywhere the rod of recall can't be used.
An obvious example of this would be exploration farportals. I'm sure there are several others.
An obvious example of this would be exploration farportals. I'm sure there are several others.
- Fri Feb 03, 2012 6:11 am
- Forum: Development
- Topic: Nightly SVN Builds
- Replies: 113
- Views: 232168
Re: Nightly SVN Builds
The initial load when making characters still takes about 2-3 minutes for me. But at least the levelup lag seems to be gone.
- Wed Feb 01, 2012 2:59 am
- Forum: Development
- Topic: Nightly SVN Builds
- Replies: 113
- Views: 232168
Re: Nightly SVN Builds
Holy crap it takes an aeon for new characters to generate, or to cycle through the windows of the level-up screen. Loading times aside, though, the game now appears to be going a LOT faster for me than it has in the past. This is a very welcome development. The hovering bits seem to often occlude wh...
- Sun Jan 29, 2012 5:50 pm
- Forum: Development
- Topic: Every day is Christmas on the SVN
- Replies: 4
- Views: 1984
Re: Every day is Christmas on the SVN
Is it known why cheat mode makes things go faster? I think it would be great if autoexplore (and other things) were faster than they are now.
That's not to say I'm not looking forward to the other forthcoming developments, of course.
That's not to say I'm not looking forward to the other forthcoming developments, of course.
- Sun Jan 29, 2012 5:14 pm
- Forum: Development
- Topic: Every day is Christmas on the SVN
- Replies: 4
- Views: 1984
Re: Every day is Christmas on the SVN
Are you saying it's somehow accidentally better optimized? Because that would be awesome.
- Mon Jan 23, 2012 7:10 pm
- Forum: Ideas
- Topic: A look at the Arcane Blade in B37
- Replies: 46
- Views: 13787
Re: A look at the Arcane Blade in B37
I wonder if this should be moved to the add-ons forum.
- Sat Jan 21, 2012 8:06 pm
- Forum: Addons
- Topic: Addon: No Traps
- Replies: 25
- Views: 7859
Re: Addon: No Traps
Oh man, I absolutely LOVE this addon. My blood pressure is not rising nearly so much now when I explore.
- Wed Oct 05, 2011 9:18 pm
- Forum: Ideas
- Topic: Should ToME have auto-explore?
- Replies: 32
- Views: 8457
Re: Should ToME have auto-explore?
Whenever I start playing ToME after having played Dungeon Crawl Stone Soup (I tend to alternate between the two as I get frustrated with one or the other) I always get annoyed at not having the autoexplore function. Especially in the areas with a lot of obscuring terrain scattered around.
- Sun Oct 02, 2011 3:15 pm
- Forum: Ideas
- Topic: Auto-Explore feature (from Crawl)
- Replies: 8
- Views: 16958
Re: Auto-Explore feature (from Crawl)
I agree that exploring the nooks and crannies, especially of wooded areas like Trollmire, is annoying. An autoexplore feature would be a nice way of relieving that.