Search found 92 matches
- Wed Nov 16, 2016 10:43 am
- Forum: Ideas
- Topic: Option to shorten Campaign
- Replies: 10
- Views: 5814
Re: Option to shorten Campaign
I would love to skip the tier 1 dungeons, just give me the exp to around lev 12 and those 5-6 artifacts, so i can start faster!
- Mon Jun 23, 2014 10:38 am
- Forum: Ideas
- Topic: new Race: Elf halfblood
- Replies: 11
- Views: 2929
Re: new Race: Elf halfblood
Would be possible, lore wise, to have a corrupted human? Let's say that some mad corruptor tried the Melinda experiment before, so we could have an articial mix of human and demon? In that case the over the top strength and magic affinity would be justified, along with the unearthly resistance to bo...
- Wed Jun 18, 2014 3:32 pm
- Forum: Ideas
- Topic: new Race: Elf halfblood
- Replies: 11
- Views: 2929
Re: new Race: Elf halfblood
Well, at least it sparked a discussion. I prefer to focus on gameplay first, the lore behind choices can be tailormade in a second moment. The whole point is, i'd love to have the possibility to choose a race that fit the mix of magic and fighting. About skills being too aggressive, we have already ...
- Wed Jun 18, 2014 10:26 am
- Forum: Ideas
- Topic: new Race: Elf halfblood
- Replies: 11
- Views: 2929
Re: new Race: Elf halfblood
I edited a few parts and added the racial tree, let me know what you think about it
- Tue Jun 17, 2014 9:12 pm
- Forum: Ideas
- Topic: new Race: Elf halfblood
- Replies: 11
- Views: 2929
new Race: Elf halfblood
Born from the union of a Higher and a Shalore, the halfblood mix the strength of the humans and the arcane attuning of the elves. Stats: +3 STR +3 MAG +1 CON -2 DEX life per level: 10 20% exp penalty racial skill tree: - Energy Channel: By focusing his raw magical energy, the player can strike for ...
- Tue Jun 17, 2014 7:38 pm
- Forum: Spoilers
- Topic: Staff-wielding Sun Paladins?
- Replies: 8
- Views: 5961
Re: Staff-wielding Sun Paladins?
Two handed staff, i wanted to try all the new skill trees, everything scales off magic anyway, so even though staff gets only 80% stats from magic, at least you are not splitting points into 3 stats (str, int and con)
- Mon Jun 16, 2014 10:23 am
- Forum: Spoilers
- Topic: Staff-wielding Sun Paladins?
- Replies: 8
- Views: 5961
Re: Staff-wielding Sun Paladins?
i did it. Cornac paladin, th extra cat point on radiance, max out INT and CON. The start may be a bit rough but it get a lot better after level 4. Max sun ray and weapon of light, put generic points into healing ad accuracy. For chants, i went for the Fortitude one but i guess Resistance is better o...
- Tue Jan 08, 2013 8:19 pm
- Forum: Bugs Archive
- Topic: [1.0][spoiler maybe]struck at the portal
- Replies: 2
- Views: 982
Re: [1.0][spoiler maybe]struck at the portal
Ok noob error, thank you!
- Mon Jan 07, 2013 10:05 pm
- Forum: Bugs Archive
- Topic: [1.0][spoiler maybe]struck at the portal
- Replies: 2
- Views: 982
[1.0][spoiler maybe]struck at the portal
Hi, as seen from the title, i'm struck near the portal wich leads to the far east. I've defeated all the orcs, found the secret room with gold, and tried everything around the portal but it does nothing, the quest just say "go to the east". Am i missing something? i lost the staff in the a...
- Mon Dec 31, 2012 12:05 am
- Forum: Bugs Archive
- Topic: [R4] rare enemies drop bug
- Replies: 5
- Views: 1532
Re: [R4] rare enemies drop bug
Well if it's intended is ok, i'll deal with it, just wanted to point it out. Btw grats for the official release!
- Sun Dec 30, 2012 5:02 pm
- Forum: Bugs Archive
- Topic: [R4] rare enemies drop bug
- Replies: 5
- Views: 1532
[R4] rare enemies drop bug
Hi, just wanted to report that some of the rare enemies (violet frame) sometimes drop alchemist gems, can this item be excluded?
- Mon Dec 12, 2011 9:02 am
- Forum: Ideas
- Topic: there wolves, there castles
- Replies: 1
- Views: 878
there wolves, there castles
Hi, i was thinking about adding a werewolf race (and npc too), a fighting oriented class with some interesting racial traits like good hp regen, beast form (huge cooldown, drain stamina, great benefits), infravision... just random thoughts, but i hope somebody would like it.
- Mon Nov 28, 2011 8:34 am
- Forum: Bugs
- Topic: b35 Subject Z always crash the game
- Replies: 4
- Views: 2577
Re: b35 Subject Z always crash the game
Subject Z is so strong he has resistance 80% to bufixes.
- Wed Oct 19, 2011 11:54 am
- Forum: Ideas
- Topic: Get rid of quivers
- Replies: 12
- Views: 3943
Re: Get rid of quivers
If so the alchemists should have a massive rework of the skills, right? Having a gem focus is enough to handle the skills wich right now ask for a gem cost?
- Mon Oct 17, 2011 8:52 am
- Forum: Ideas
- Topic: Nerf Transmogrification
- Replies: 48
- Views: 18971
Re: Nerf Transmogrification
Since the fortress has an "alien" background, i think some kind of forgery should be enabled, maybe with some strange and unique egoes wich cannot be generated elsewhere, it could make transmogrifing wothwhile.
ps. there is no cow level.
ps. there is no cow level.