Search found 1757 matches

by Zizzo
Sun May 15, 2022 2:49 am
Forum: Addons
Topic: [v1.7.0+,EoR] Technomancy Tweaks
Replies: 2
Views: 164

Re: [v1.7.0+,EoR] Technomancy Tweaks

Gotta give Occult technomancy some love too. :wink: Latest annoyance I've run into there is having my Metaphasic Spin sustain knocked out, and then having to remember which steamsaw I was using with it. I thought of just tagging the steamsaw, and then I thought, "well, why not auto-select it, t...
by Zizzo
Sat May 14, 2022 3:01 am
Forum: Modules
Topic: Porting ToME2 to the T4 engine
Replies: 595
Views: 205927

Re: Porting ToME2 to the T4 engine

Actually, you can make use freely of Shockbolt's Angband tileset , as long "your game/project is non-commercial/doesn't aim to profit from sales/ads" Ooh, interesting. Wait, that sounds Angband-specific, though; that would likely mean it wouldn't have tiles for T2-specific monsters like T...
by Zizzo
Sat May 14, 2022 2:54 am
Forum: Addons
Topic: [v1.7.0+] No Bunnies Were Harmed
Replies: 0
Views: 31

[v1.7.0+] No Bunnies Were Harmed

So, with the annual Easter event come and gone, I had an idea. Y'see, inspired by the rescuable enthralled slaves in the Ring of Blood zone, I usually try to avoid killing any of the cute little bunnies in the Pikataclysm zone (although I can't claim much success in that endeavor… :oops: ) Unlike th...
by Zizzo
Fri May 06, 2022 2:09 am
Forum: Addons
Topic: [v1.7.0+] Mindstar Tuning
Replies: 5
Views: 280

Re: [v1.7.0+] Mindstar Tuning

Okay, v1a is up and should fix the problem. For your current character, you should probably take off your mainhand and offhand shield/weapons (mainhand first, just to be safe) and put them back on, just to clear up the status effect. That shield is probably permanently clobbered; sorry (though I can...
by Zizzo
Fri May 06, 2022 1:13 am
Forum: Modules
Topic: Porting ToME2 to the T4 engine
Replies: 595
Views: 205927

Re: Porting ToME2 to the T4 engine

is it possible to make a mod where things like mobs that exist in current tome replace the tileset images for monsters of the same name and replacing stuff like walls with walls from current ToMe (maybe as a addon?). I have no idea whether it's possible to have one tileset "default" to an...
by Zizzo
Fri May 06, 2022 1:01 am
Forum: General Discussion
Topic: Is Runecraft a one-point wonder?
Replies: 5
Views: 94

Re: Is Runecraft a one-point wonder?

I recall reading something like this in a skills guide somewhere. Not sure whether said guide still exists. Might be mine , now that you mention it… [checks notes] …aaand of course. Should've looked there first. :oops: Well, that gives me some idea how to proceed, at least. I'll probably start with...
by Zizzo
Fri May 06, 2022 12:58 am
Forum: Addons
Topic: [v1.7.0+] Verbose Cursed Sentry
Replies: 0
Views: 34

[v1.7.0+] Verbose Cursed Sentry

This one's just a quickie: was fiddling around with Cursed Sentry on my current Cursed character, and I assumed I didn't have a sentry weapon selected, since it wasn't mentioned in the talent tooltip. (Turns out I did; I'd put a "=cursed sentry=" note on the weapon, but its name was long e...
by Zizzo
Fri May 06, 2022 12:55 am
Forum: Addons
Topic: [v1.7.0+] Mindstar Tuning
Replies: 5
Views: 280

Re: [v1.7.0+] Mindstar Tuning

Found a bug which I isolated to this addon/some combination involving this addon. Picked up a stone warden talent as adventurer, tried to equip a mainhand shield, then got a lua error and some funky behavior with the shield item. Error popped up any time I tried to equip a shield in the mainhand. R...
by Zizzo
Mon Apr 25, 2022 12:26 am
Forum: Modules
Topic: Porting ToME2 to the T4 engine
Replies: 595
Views: 205927

Re: Porting ToME2 to the T4 engine

Any chance you will import some of the old graphical tilesets for 2.x tome2 (shrug) I'd need sources for those tilesets. And it would depend on whether the tileset's license allowed that sort of reuse. and Implement runecasting (since it says it unimplemented when I made a runecaster character). Hm...
by Zizzo
Mon Apr 25, 2022 12:22 am
Forum: General Discussion
Topic: Is Runecraft a one-point wonder?
Replies: 5
Views: 94

Is Runecraft a one-point wonder?

By request , I'm digging into the Runecraft code with an eye toward reimplementing it in the T2 module. Oddly, the only spots in the code where I can find the player's actual Runecraft skill level used are a couple places that compute the mana cost of a rune spell — and in the computation, the mana ...
by Zizzo
Mon Apr 25, 2022 12:19 am
Forum: Metaclass: Demented
Topic: 1.7.4 Insane Drem Staff Writhing One Guide
Replies: 5
Views: 1776

Re: 1.7.4 Insane Drem Staff Writhing One Guide

Klootje wrote: Thu Apr 21, 2022 8:40 pm Aren't single-handed staffs rare enough that you can hardly count on getting a good one early on, or even at all?
I personally favor Werekracken's More 1H Staves addon for that sort of thing.
by Zizzo
Fri Apr 15, 2022 6:30 pm
Forum: Addons
Topic: [v1.7.0+,EoR] Technomancy Tweaks
Replies: 2
Views: 164

Re: [v1.7.0+,EoR] Technomancy Tweaks

Should have thought of this one from the beginning. Just as a terrene technomancer would want to know where your spiderbots are, a galvanic technomancer using Galvanic Arcing would want to know where your deployed rods are and how they're linked, if only to figure out why they aren't linking the way...
by Zizzo
Wed Apr 06, 2022 11:39 pm
Forum: Metaclass: Mages
Topic: [RFC] [1.7.4] Wildfire/Storm Galvanic Technomancer
Replies: 0
Views: 359

[RFC] [1.7.4] Wildfire/Storm Galvanic Technomancer

There are a few Technomancer guides here on the forum, but they all seem to be for Occult techomancy; I've only found occasional mention of Terrene or Galvanic technomancy after some searching, and mostly they're just brought up as possible support for other trees. Well, I had a bit of inspiration i...
by Zizzo
Mon Apr 04, 2022 12:20 am
Forum: Addons
Topic: [v1.7.0+] Tinker Cave for Everyone
Replies: 7
Views: 415

Re: [v1.7.0+] Tinker Cave for Everyone

Having the same functionality of the kruk pride would be great. Actually, modifying the existing thinker cave to give the 4 trees in a way like the kruk pride shop would be great, so you could use gold and not use the cat points for this. maybe even modify the kruk pride too, as a separate addon, s...
by Zizzo
Mon Apr 04, 2022 12:14 am
Forum: Addons
Topic: [v1.7.0+,EoR] Tinker Cave Blacksmith
Replies: 1
Views: 89

[v1.7.0+,EoR] Tinker Cave Blacksmith

By request , :mrgreen: my new Tinker Cave Blacksmith addon modifies the Ancient Automated Teacher in EoR's tinker cave, adding options to buy the Steamtech/Blacksmith and Stematech/Engineering trees. I ultimately decided to go with just a 500gp cost with no cat point cost, and not to require the pla...