Search found 1662 matches

by Zizzo
Sat Jul 17, 2021 12:47 am
Forum: Modules
Topic: Porting ToME2 to the T4 engine
Replies: 556
Views: 182205

Re: Porting ToME2 to the T4 engine

Couple quick notes before I go source diving for all those bugs: RE next thing to develop; - to be honest the thing I'd love to see is some animation with arrows, bolt spells and breaths - though this might not be easy to do. It'd be nice to see where stuff is coming from when you get blasted. I cou...
by Zizzo
Sat Jul 03, 2021 3:01 pm
Forum: Addons
Topic: [v1.0.0-1.1.0+] ZOmnibus Addon Pack/ZOmnibus Lite
Replies: 451
Views: 164596

Re: [v1.0.0-1.1.0+] ZOmnibus Addon Pack/ZOmnibus Lite

Pushing out v17c.6 for both, with a small tweak in Go to Landmark.
by Zizzo
Sat Jul 03, 2021 2:59 pm
Forum: Addons
Topic: [v1.0.0-1.0.5] Ignore Race/Class Locks
Replies: 45
Views: 32842

Re: [v1.0.0-1.0.5] Ignore Race/Class Locks

1.7.4 adds a new locked class evolution, which usually requires a bit of extra effort on our part; v1e.1 should cover bypassing that lock. (The new locked class should come along for free; if it doesn't, let me know and I'll investigate.)
by Zizzo
Sat Jul 03, 2021 2:58 pm
Forum: Addons
Topic: [v1.0.4-1.0.5] Go to Landmark
Replies: 66
Views: 28468

Re: [v1.0.4-1.0.5] Go to Landmark

As you may have noticed, 1.7.4 tweaks the map tooltip for zone entrances, showing both min and max levels for the zone and scaling both according to the prevailing difficulty mode. Since we're also showing min level for zone entrances in our landmark list, I figured we should also pick up these chan...
by Zizzo
Sat Jun 26, 2021 2:11 am
Forum: Addons
Topic: [v1.0.0-1.0.5] Ignore Race/Class Locks
Replies: 45
Views: 32842

Re: [v1.0.0-1.0.5] Ignore Race/Class Locks

Now that I've confirmed that the achievement still works by diverting one of my Drem characters to go do the Drem unlock :mrgreen: (after having been accidentally spoiled on where that is :oops: ), I'll push out v1e, which in my testing so far does seem to be faster about checking for the achievemen...
by Zizzo
Thu Jun 24, 2021 1:17 am
Forum: Addons
Topic: [v1.0.0-1.0.5] Ignore Race/Class Locks
Replies: 45
Views: 32842

Re: [v1.0.0-1.0.5] Ignore Race/Class Locks

Using this addon might slow the game. Birther.new is called inside setAllowedBuild, and this is a very costly operation. Unluckily, some unlocks are very easy to trigger, e.g., Summon talent used by monster will try unlock Summoner, and will freeze the game for about half second in my laptop, and m...
by Zizzo
Thu Jun 24, 2021 1:14 am
Forum: Addons
Topic: [v1.0.0-1.1.0+] ZOmnibus Addon Pack/ZOmnibus Lite
Replies: 451
Views: 164596

Re: [v1.0.0-1.1.0+] ZOmnibus Addon Pack/ZOmnibus Lite

And the hits keep coming; pushing out v17c.5 for both, with some compatibility tweaks for Passive Cooldowns.
by Zizzo
Thu Jun 24, 2021 1:12 am
Forum: Addons
Topic: [v1.3.0+] Passive Cooldowns
Replies: 30
Views: 13868

Re: [v1.3.0+] Passive Cooldowns

I figured it out. It was the beholder addon that was preventing the passive cool downs from coming up and believe also for the annihilator stuff. Not sure why but it does. I'm assuming you're referring to Werekracken's Beholder Fork , which appears to be the latest incarnation of that lineage. [sou...
by Zizzo
Thu Jun 24, 2021 1:08 am
Forum: Addons
Topic: Werekracken's Beholder Fork
Replies: 17
Views: 591

Re: Werekracken's Beholder Fork

Took this for a spin; looks awesome! One small problem to report: one of our common users has reported an incompatibility between this addon and Passive Cooldowns. Specifically, you're replacing the Minimalist:displayBuffs() method, which is where Passive Cooldowns does most of its work, so no passi...
by Zizzo
Fri Jun 18, 2021 12:56 am
Forum: Addons
Topic: [v1.3.0+] Passive Cooldowns
Replies: 30
Views: 13868

Re: [v1.3.0+] Passive Cooldowns

Whipped up a Necromancer character recently (against my better judgment…), based on Delmuir's ghoul build . Was somewhat surprised that Call of the Mausoleum apparently doesn't show a countdown-to-next-ghoul-summon indicator in the buffs area, in the style of Temporal Hounds. Took a bit of work, sin...
by Zizzo
Sat Jun 05, 2021 9:31 pm
Forum: General Discussion
Topic: T-engine4 Tutorials?
Replies: 2
Views: 95

Re: T-engine4 Tutorials?

It's been a while, but I probably started from the Development section of the TE4 wiki. The stuff under both "Modules" and "Addons" will probably be of use.
by Zizzo
Thu Jun 03, 2021 2:03 am
Forum: Addons
Topic: [v1.0.4-1.0.5] Utility Supplies
Replies: 31
Views: 10708

Re: [v1.0.4-1.0.5] Utility Supplies

ok but can we all appreciate that this addon is still being maintained after nearly 8 entire years im amazed (shrug) Well, most of my addons that are that old probably are making small enough changes in stable enough parts of the code that they don't need much maintenance. Heck, Longer Character Na...
by Zizzo
Thu Jun 03, 2021 1:52 am
Forum: Addons
Topic: [v1.0.0-1.1.0+] ZOmnibus Addon Pack/ZOmnibus Lite
Replies: 451
Views: 164596

Re: [v1.0.0-1.1.0+] ZOmnibus Addon Pack/ZOmnibus Lite

At the moment, there is something in the code base that (re)centers the mouse cursor upon a number of circumstance. Shifting in and out of the app causes this, but it happens a lot more than that. Could the (re)centering location be turned into a pref? Hmm, doesn't sound familiar; yes, more info wo...
by Zizzo
Thu Jun 03, 2021 1:49 am
Forum: Addons
Topic: [v1.3.0+] Passive Cooldowns
Replies: 30
Views: 13868

Re: [v1.3.0+] Passive Cooldowns

Hmm just realizing I am not seeing passive cool down the trigger for annihilator's grenade launcher as just annihilator today and updated zomnbius to the latest version but I do not see it. [sound F/X: testing] Hmm, can't reproduce: grenade-cooldown.png What version of the game and EoR are you runn...