Search found 2284 matches
- Fri Aug 07, 2026 3:16 am
- Forum: Addons
- Topic: [v1.0.1-1.0.5] Store Wish List
- Replies: 63
- Views: 138704
Re: [v1.0.1-1.0.5] Store Wish List
Perhaps the biggest improvement would be the ability to use this on the loot screen displayed on level exit - in some cases (*cough* Sludgenest *cough*) this can extend to over a thousand items, so having a means to pick out flagable items would be nice. Hmm, the screengrab I showed before is how I...
- Thu Aug 06, 2026 10:42 pm
- Forum: Addons
- Topic: [v1.7.0+] Class: Explorer
- Replies: 1
- Views: 98063
Re: [v1.7.0+] Class: Explorer
v1a fixes an issue reported on the Steam page : apparently clicking outside the Explorer Category Order dialog closes the dialog and cancels all the changes therein that the player may have made. Certainly not what I was expecting; apparently other dialogs also close when you click outside them? :? ...
- Thu Aug 06, 2026 2:54 pm
- Forum: Addons
- Topic: [v1.7.0+] Race: Jury-rig
- Replies: 7
- Views: 140
Re: [v1.7.0+] Race: Jury-rig
Wandered across a Last Hope water grid with my Jury-rig character recently, and saw my Air go down, and I thought: wait, why on earth would a magically animataed collection of statue parts need to breathe? In v1b, then, Jury-rig characters gain the 'no_breath' flag. (That includes already existing c...
- Thu Aug 06, 2026 1:54 am
- Forum: Addons
- Topic: [v1.7.0+] Race: Jury-rig
- Replies: 7
- Views: 140
Re: [v1.7.0+] Race: Jury-rig
An insight on why some talents hit more (or less) times than expected: using Arcane Strike and Flurry as examples, Arcane Strike uses AttackTargetWith function which specifies the weapon to use, while Flurry uses AttackTarget (which does attacks with all equipped weapons). That makes sense, thanks....
- Wed Aug 05, 2026 11:23 pm
- Forum: Addons
- Topic: [v1.7.0+] Race: Jury-rig
- Replies: 7
- Views: 140
Re: [v1.7.0+] Race: Jury-rig
Love the addon so far, had a few characters die horribly. Yeah, still not sure whether the starting zone guardian is too deadly… :? Currently the last talent in the racial tree gives a Lua error, removes the debuffs, and does not go on cooldown. *slaps forehead* Of course, the one talent I didn't t...
- Wed Aug 05, 2026 6:05 pm
- Forum: Addons
- Topic: [v1.7.0+] Race: Jury-rig
- Replies: 7
- Views: 140
Re: [v1.7.0+] Race: Jury-rig
And first bugfix. I was so proud of my trick of using a shrunken gem image as a moddable tile to show the gem the player is wielding. Turned out to be about half functional; it shows up on the inventory dialog and character sheet dialog, but not on the map (which is really annoying…), and it does sh...
- Tue Aug 04, 2026 7:01 pm
- Forum: Addons
- Topic: [v1.7.0+] Race: Jury-rig
- Replies: 7
- Views: 140
Re: [v1.7.0+] Race: Jury-rig
Frequently Asked Questions: Wait, no gloves slots? How do I play a Brawler? At the start of the game, you will have an opportunity to add a mod, including one that gives gloves slots. (Indeed, if the addon can detect that your class relies on unarmed combat, it will encourage you to take a hands mod...
- Tue Aug 04, 2026 6:57 pm
- Forum: Addons
- Topic: [v1.7.0+] Race: Jury-rig
- Replies: 7
- Views: 140
[v1.7.0+] Race: Jury-rig
Amazing what can spring up out of a stray wacky idea… In this case, for instance, I was thinking, "a character that could wield lots of gems would be neat". That got me thinking about how to do that, and ideas kept piling up on top of other ideas, until it all came together in the form of ...
- Sun Aug 02, 2026 3:18 am
- Forum: General Discussion
- Topic: Hi everyone! Long time :)
- Replies: 3
- Views: 224
Re: Hi everyone! Long time :)
Welcome back! Always good to see some of the long-timers coming back around. And don't worry, it's never too late to pick a project back up if it moves you. Heck, I'm still tinkering with addons I haven't touched in a decade… 
- Sun Aug 02, 2026 3:06 am
- Forum: Addons
- Topic: [v1.0.1-1.0.5] Store Wish List
- Replies: 63
- Views: 138704
Re: [v1.0.1-1.0.5] Store Wish List
(We Apologize for the Delay;™ had another idea for an addon, and it's turning out to be a huge project… :mrgreen: ) Perhaps the biggest improvement would be the ability to use this on the loot screen displayed on level exit - in some cases (*cough* Sludgenest *cough*) this can extend to over a thous...
- Wed Jul 29, 2026 1:58 am
- Forum: Addons
- Topic: [v1.0.1-1.0.5] Store Wish List
- Replies: 63
- Views: 138704
Re: [v1.0.1-1.0.5] Store Wish List
I'm working on a feature that I swear I remember someone asking for at some point and I demurred on it as being too difficult. Well, I'm a bit more experienced on the subject, :wink: and I find myself in need of the feature, with my latest Doomed character angling for Range Amplification device and ...
- Sun Jul 05, 2026 2:40 am
- Forum: Addons
- Topic: Bloodriver Adherent Class
- Replies: 31
- Views: 29925
Re: Bloodriver Adherent Class
Quick question: is Rite of Luring intended to go on cooldown if you cancel out of targeting?
- Sun Jul 05, 2026 12:12 am
- Forum: Dumb Questions
- Topic: How to deal with 100% air resistance if all you do is air dmg?
- Replies: 3
- Views: 2891
Re: How to deal with 100% air resistance if all you do is air dmg?
More specifically, take a closer look at the last talent in the Storm tree. You'll want to max that one as a priority, for exactly the reason you cite.
- Fri Jul 03, 2026 7:03 pm
- Forum: Addons
- Topic: [v1.7.0+] Restart Thought-Forms
- Replies: 2
- Views: 2276
Re: [v1.7.0+] Restart Thought-Forms
Frequently Asked Questions: Why not just use Restart Sustains for these talents? Restart Sustains is designed for use with sustained talents that the player will want to keep active all the time. For the thought-form sustains provided by the Thought-Forms talent, by contrast, switching thought-forms...
- Fri Jul 03, 2026 7:02 pm
- Forum: Addons
- Topic: [v1.7.0+] Restart Thought-Forms
- Replies: 2
- Views: 2276
[v1.7.0+] Restart Thought-Forms
By popular demand (okay, one person asked for it… :wink: ), I'm releasing another variant of Restart Sustains , this time optimized for Solipsists' thought-form sustains, named (I bet you can guess…) Restart Thought-Forms . This use case is even simpler than Restart Poisons : If your active thought-...