Search found 2259 matches
- Mon May 25, 2026 1:41 am
- Forum: Addons
- Topic: Campaign: Tales of Maj'Eyal - The Age of Allure
- Replies: 4
- Views: 2329
Re: Campaign: Tales of Maj'Eyal - The Age of Allure
Definitely fun so far (as you can probably tell from the spate of campaign-related addon tweaks I just pushed out… :mrgreen: ). Couple questions: Doesn't look there's any place to learn Wild-gift/Antimagic. I guess Ziguranth was post-Age-of-Allure? Does the player ever gain access to any sort of sto...
- Mon May 25, 2026 1:31 am
- Forum: Addons
- Topic: [v1.0.0-1.1.0+] ZOmnibus Addon Pack/ZOmnibus Lite
- Replies: 534
- Views: 2384258
Re: [v1.0.0-1.1.0+] ZOmnibus Addon Pack/ZOmnibus Lite
More Age of Allure compatibility tweaks in v17h.17 for both, this time in Opt-in Adventurers Parties (ZOmnibus-only), Semi-Roguelike Mode and Go to Landmark.
- Mon May 25, 2026 1:28 am
- Forum: Addons
- Topic: [v1.0.4-1.0.5] Utility Supplies
- Replies: 35
- Views: 30778
Re: [v1.0.4-1.0.5] Utility Supplies
Tradewind_Rider's new Age of Allure campaign has lots of new towns — some of which should be selling our stuff in some of their stores.
v2m, just released, adds infusion patches, scrolls and rods to various stores in various towns, basically wherever they make sense.
- Mon May 25, 2026 1:27 am
- Forum: Addons
- Topic: [v1.7.0+] Tinker Cave for Everyone
- Replies: 8
- Views: 6864
Re: [v1.7.0+] Tinker Cave for Everyone
Tradewind_Rider's new Age of Allure campaign includes support for Embers' Tinker Cave, apparently appearing specifically for tinker classes just as in the main campaign. The code is basically identical between the two, so it only requires a few tweaks to arrange for this addon to make the cave appea...
- Mon May 25, 2026 1:25 am
- Forum: Addons
- Topic: [v1.2.0+] Semi-Roguelike Mode
- Replies: 31
- Views: 39032
Re: [v1.2.0+] Semi-Roguelike Mode
A new campaign means we need a new semi-roguelike mode for it… :twisted: I've only started in Tradewind_Rider's new Age of Allure campaign, so I don't know the overall plotline well enough to choose good events to gain lives; for a first pass, v1g adds the descriptor Semi-Roguelike (haggis), which g...
- Mon May 25, 2026 1:24 am
- Forum: Addons
- Topic: [b42-1.0.5] No Adventurers Parties/Opt-In Adventurers Partie
- Replies: 47
- Views: 66332
Re: [b42-1.0.5] No Adventurers Parties/Opt-In Adventurers Partie
Good news: since Orcs patrols in Tradewind_Rider's new Age of Allure campaign have the same name as the ones in the main campaign, our "ZOmnibus | Orc patrol response strategy" already applies to them to protect you. Bad news: the campaign apparently also adds new hostile worldmap patrols ...
- Mon May 25, 2026 1:23 am
- Forum: Addons
- Topic: [v1.0.4-1.0.5] Go to Landmark
- Replies: 75
- Views: 177914
Re: [v1.0.4-1.0.5] Go to Landmark
Our regular users may have noticed a bit of weirdness with landmark detection in Tradewind_Rider's new Age of Allure campaign — on the worldmap, for instance, the Bluethrop Mines zone entrance is listed in the "Level exits" section. Turns out Age of Allure is doing some clever stuff with i...
- Mon May 25, 2026 1:22 am
- Forum: Addons
- Topic: [v1.7.0+] Campaign Planning
- Replies: 6
- Views: 11269
Re: [v1.7.0+] Campaign Planning
A new campaign means new talent sources to support. :mrgreen: Fortunately, all the talent tree sources I've found so far in Tradewind_Rider's Age of Allure addon follow a fairly straightforward common pattern, so it was easy to add support for them in v1c, just released. And as always, if you alread...
- Fri May 22, 2026 10:04 pm
- Forum: Addons
- Topic: [v1.0.0-1.1.0+] ZOmnibus Addon Pack/ZOmnibus Lite
- Replies: 534
- Views: 2384258
Re: [v1.0.0-1.1.0+] ZOmnibus Addon Pack/ZOmnibus Lite
I received a bug report for my new Campaign addon - the Age of Allure. The player was using both your Zomnibus Addon Pack and my Age of Allure campaign, and our two addons together has a compatibility issue. No worries; I already ran into the problem, and have already published a workaround that ap...
- Thu May 21, 2026 7:07 pm
- Forum: Addons
- Topic: [v1.0.0-1.1.0+] ZOmnibus Addon Pack/ZOmnibus Lite
- Replies: 534
- Views: 2384258
Re: [v1.0.0-1.1.0+] ZOmnibus Addon Pack/ZOmnibus Lite
Pushing out v17h.16 for ZOmnibus only, with a compatibility fix for Prodigious Progress.
- Thu May 21, 2026 7:05 pm
- Forum: Addons
- Topic: [v1.3.0+] Prodigious Progress
- Replies: 21
- Views: 56313
Re: [v1.3.0+] Prodigious Progress
Pushing out a quickie compatibility release 1e.3 for Tradewind_Rider's Age of Allure addon. Turns out both addons are manipulating the requirements for the Temporal Form prodigy (Age of Allure to disallow it, us to add our custom requirements description), and were tripping over each other. Took a b...
- Thu May 21, 2026 7:04 pm
- Forum: Addons
- Topic: [v1.7.0+] Chat/Quest Tweaks
- Replies: 16
- Views: 32730
Re: [v1.7.0+] Chat/Quest Tweaks
A few small chat tweaks in v1c.8: You know that spot in the Sher'tul fortress butler chat where you can, in theory, sit and spin on "But I am the master!" indefinitely? I decided to throttle that a bit; that option now goes away after a couple repeats. You know that small silly bit I added...
- Thu May 21, 2026 7:03 pm
- Forum: Addons
- Topic: [v1.7.0+] Sandworm Cavern SONAR
- Replies: 8
- Views: 16064
Re: [v1.7.0+] Sandworm Cavern SONAR
After a recent small tweak to Thorn Bikini related to this addon, it occurred to me that our mildly humorous flavor text tweaks were missing a case: the player might, after all, be wearing no body armor at all (or not even have a body armor inventory slot anymore, depending on what addons are in pla...
- Thu May 21, 2026 7:01 pm
- Forum: Addons
- Topic: [v1.7.0+] Bikini Colors/Thorn Bikini/Spider Bikini
- Replies: 12
- Views: 29232
Re: [v1.7.0+] Bikini Colors/Thorn Bikini/Spider Bikini
So my recently started Bristlebarb character just got a visit from a certain oddly dressed individual . :wink: She had already learned Body of Thorn and was thus proudly sporting her thorn bikini, and I was dismayed to discover that I hadn't prepared special flavor text for our plot item giver to co...
- Mon May 04, 2026 7:28 pm
- Forum: Addons
- Topic: [v1.7.0+] Planned Evolution
- Replies: 5
- Views: 17190
Re: [v1.7.0+] Planned Evolution
Finally figured out why this wasn't working the way I was expecting. See, what I was testing was the case of, for instance, a Wyrmic who has a point plan without the Wyarm evolution and then changes their mind around level 10 and tries to add the Wyarm evolution to their plan. The planner setup wou...