Search found 2263 matches
- Sun May 31, 2026 2:05 am
- Forum: Addons
- Topic: [v1.7.0+] Chat/Quest Tweaks
- Replies: 17
- Views: 35186
Re: [v1.7.0+] Chat/Quest Tweaks
Well, that was embarrassing… :oops: Forgot that due to the vagaries of the chat dialog construction process, not every chat stage will always be present, so I should have been checking whether the stage of the Derth alchemist chat dialog I wanted to change was actually there. That's fixed in v1c.9, ...
- Sat May 30, 2026 2:48 am
- Forum: Addons
- Topic: [v1.7.0+] Planned Evolution
- Replies: 7
- Views: 18475
Re: [v1.7.0+] Planned Evolution
*blink* …Okay, I don't know why I thought fixing the Mecharachnid Rider requirement bug in the planner dialog would fix it in the main levelup dialog.
We actually get this right in v1e.1, just released. We Apologize for the Error.™

- Wed May 27, 2026 11:08 pm
- Forum: Addons
- Topic: [v1.7.0+] Planned Evolution
- Replies: 7
- Views: 18475
Re: [v1.7.0+] Planned Evolution
Hey, this one gives me an excuse to start two new characters! And an excuse to use that Glass golem that I recently unlocked. :mrgreen: :twisted: v1e add support for the Mecharachnid Rider and Golem Rider class evolutions from mannendake's Rider Evolutions addon. (Oh, and to answer your question, ma...
- Mon May 25, 2026 7:36 pm
- Forum: Addons
- Topic: [v.1.3.0+] Nur Kit
- Replies: 49
- Views: 62549
Re: [v.1.3.0+] Nur Kit
Aaand Age of Allure has an underwater zone. Not sure why I was surprised.
Fortunately, the town of Narwëndir, which we visit just before going to this water zone, is a perfect place to add a water breathing store. That's going out as v4c.
- Mon May 25, 2026 1:41 am
- Forum: Addons
- Topic: Campaign: Tales of Maj'Eyal - The Age of Allure
- Replies: 11
- Views: 4138
Re: Campaign: Tales of Maj'Eyal - The Age of Allure
Definitely fun so far (as you can probably tell from the spate of campaign-related addon tweaks I just pushed out… :mrgreen: ). Couple questions: Doesn't look there's any place to learn Wild-gift/Antimagic. I guess Ziguranth was post-Age-of-Allure? Does the player ever gain access to any sort of sto...
- Mon May 25, 2026 1:31 am
- Forum: Addons
- Topic: [v1.0.0-1.1.0+] ZOmnibus Addon Pack/ZOmnibus Lite
- Replies: 534
- Views: 2409412
Re: [v1.0.0-1.1.0+] ZOmnibus Addon Pack/ZOmnibus Lite
More Age of Allure compatibility tweaks in v17h.17 for both, this time in Opt-in Adventurers Parties (ZOmnibus-only), Semi-Roguelike Mode and Go to Landmark.
- Mon May 25, 2026 1:28 am
- Forum: Addons
- Topic: [v1.0.4-1.0.5] Utility Supplies
- Replies: 35
- Views: 32447
Re: [v1.0.4-1.0.5] Utility Supplies
Tradewind_Rider's new Age of Allure campaign has lots of new towns — some of which should be selling our stuff in some of their stores.
v2m, just released, adds infusion patches, scrolls and rods to various stores in various towns, basically wherever they make sense.
- Mon May 25, 2026 1:27 am
- Forum: Addons
- Topic: [v1.7.0+] Tinker Cave for Everyone
- Replies: 8
- Views: 7728
Re: [v1.7.0+] Tinker Cave for Everyone
Tradewind_Rider's new Age of Allure campaign includes support for Embers' Tinker Cave, apparently appearing specifically for tinker classes just as in the main campaign. The code is basically identical between the two, so it only requires a few tweaks to arrange for this addon to make the cave appea...
- Mon May 25, 2026 1:25 am
- Forum: Addons
- Topic: [v1.2.0+] Semi-Roguelike Mode
- Replies: 31
- Views: 41892
Re: [v1.2.0+] Semi-Roguelike Mode
A new campaign means we need a new semi-roguelike mode for it… :twisted: I've only started in Tradewind_Rider's new Age of Allure campaign, so I don't know the overall plotline well enough to choose good events to gain lives; for a first pass, v1g adds the descriptor Semi-Roguelike (haggis), which g...
- Mon May 25, 2026 1:24 am
- Forum: Addons
- Topic: [b42-1.0.5] No Adventurers Parties/Opt-In Adventurers Partie
- Replies: 47
- Views: 69376
Re: [b42-1.0.5] No Adventurers Parties/Opt-In Adventurers Partie
Good news: since Orcs patrols in Tradewind_Rider's new Age of Allure campaign have the same name as the ones in the main campaign, our "ZOmnibus | Orc patrol response strategy" already applies to them to protect you. Bad news: the campaign apparently also adds new hostile worldmap patrols ...
- Mon May 25, 2026 1:23 am
- Forum: Addons
- Topic: [v1.0.4-1.0.5] Go to Landmark
- Replies: 75
- Views: 183350
Re: [v1.0.4-1.0.5] Go to Landmark
Our regular users may have noticed a bit of weirdness with landmark detection in Tradewind_Rider's new Age of Allure campaign — on the worldmap, for instance, the Bluethrop Mines zone entrance is listed in the "Level exits" section. Turns out Age of Allure is doing some clever stuff with i...
- Mon May 25, 2026 1:22 am
- Forum: Addons
- Topic: [v1.7.0+] Campaign Planning
- Replies: 6
- Views: 11879
Re: [v1.7.0+] Campaign Planning
A new campaign means new talent sources to support. :mrgreen: Fortunately, all the talent tree sources I've found so far in Tradewind_Rider's Age of Allure addon follow a fairly straightforward common pattern, so it was easy to add support for them in v1c, just released. And as always, if you alread...
- Fri May 22, 2026 10:04 pm
- Forum: Addons
- Topic: [v1.0.0-1.1.0+] ZOmnibus Addon Pack/ZOmnibus Lite
- Replies: 534
- Views: 2409412
Re: [v1.0.0-1.1.0+] ZOmnibus Addon Pack/ZOmnibus Lite
I received a bug report for my new Campaign addon - the Age of Allure. The player was using both your Zomnibus Addon Pack and my Age of Allure campaign, and our two addons together has a compatibility issue. No worries; I already ran into the problem, and have already published a workaround that ap...
- Thu May 21, 2026 7:07 pm
- Forum: Addons
- Topic: [v1.0.0-1.1.0+] ZOmnibus Addon Pack/ZOmnibus Lite
- Replies: 534
- Views: 2409412
Re: [v1.0.0-1.1.0+] ZOmnibus Addon Pack/ZOmnibus Lite
Pushing out v17h.16 for ZOmnibus only, with a compatibility fix for Prodigious Progress.
- Thu May 21, 2026 7:05 pm
- Forum: Addons
- Topic: [v1.3.0+] Prodigious Progress
- Replies: 21
- Views: 58608
Re: [v1.3.0+] Prodigious Progress
Pushing out a quickie compatibility release 1e.3 for Tradewind_Rider's Age of Allure addon. Turns out both addons are manipulating the requirements for the Temporal Form prodigy (Age of Allure to disallow it, us to add our custom requirements description), and were tripping over each other. Took a b...