Search found 2268 matches
- Sun Jun 28, 2026 3:59 pm
- Forum: Addons
- Topic: Bloodriver Adherent Class
- Replies: 22
- Views: 23830
Re: Bloodriver Adherent Class
Sanctum seems pretty profoundly detrimental as its effect is completely involuntary once learned and it will buff enemy saves and knock down walls around you, the latter of which can be potentially catastrophic if it exposes a new horde of enemies Seconded. All my more recent Bloodriver characters ...
- Sun Jun 28, 2026 3:57 pm
- Forum: Addons
- Topic: [v1.7.0+] Restart Poisons
- Replies: 3
- Views: 5165
Re: [v1.7.0+] Restart Poisons
I'm getting the pop-up menu every time an enemy tries to switch poisons. [sound F/X: source diving] Ah, right, I keep forgetting that NPCs have access to player talents… :oops: v1a, just pushed out, should present that dialog only to the player. We Apologize for the Inconvenience.™ Have you conside...
- Tue Jun 16, 2026 4:39 pm
- Forum: Addons
- Topic: [v1.7.0+] Bloodriver Class Tweaks
- Replies: 2
- Views: 5236
Re: [v1.7.0+] Bloodriver Class Tweaks
While testing shad3's new Bloodriver Staffmaster class, I had an idea: remember over in Quantum Slider Tweaks , how we added Quantum Slider 's Chlovia as a "donator" tile you could use for your character? Well, Bloodriver Classes ' starting town features the Bloodriver Elder, pretty much a...
- Tue Jun 16, 2026 4:36 pm
- Forum: Addons
- Topic: [v1.7.0+] Planning for Class
- Replies: 4
- Views: 14522
Re: [v1.7.0+] Planning for Class
shad3's newly renamed Bloodriver Classes addon just added a new Bloodriver Staffmaster class. We already support the Bloodriver Adherent class, and the new class reuses the same category/talent synchronization methods, so it was pretty easy to expand our support to cover both classes. That's going o...
- Fri Jun 05, 2026 1:52 am
- Forum: Addons
- Topic: Campaign: Tales of Maj'Eyal - The Age of Allure
- Replies: 14
- Views: 8189
Re: Campaign: Tales of Maj'Eyal - The Age of Allure
The zizzo addon Prodigious Progress, when active at the same time as Age of Allure and no other addons beyond those of the official DLC, gives the same general Lua error shown for MrSlicey. Are you using the most recent version of Prodigious Progress (1.5.3) or ZOmnibus (17.8.16 or higher)? Because...
- Sun May 31, 2026 2:05 am
- Forum: Addons
- Topic: [v1.7.0+] Chat/Quest Tweaks
- Replies: 17
- Views: 42041
Re: [v1.7.0+] Chat/Quest Tweaks
Well, that was embarrassing… :oops: Forgot that due to the vagaries of the chat dialog construction process, not every chat stage will always be present, so I should have been checking whether the stage of the Derth alchemist chat dialog I wanted to change was actually there. That's fixed in v1c.9, ...
- Sat May 30, 2026 2:48 am
- Forum: Addons
- Topic: [v1.7.0+] Planned Evolution
- Replies: 7
- Views: 21050
Re: [v1.7.0+] Planned Evolution
*blink* …Okay, I don't know why I thought fixing the Mecharachnid Rider requirement bug in the planner dialog would fix it in the main levelup dialog.
We actually get this right in v1e.1, just released. We Apologize for the Error.™

- Wed May 27, 2026 11:08 pm
- Forum: Addons
- Topic: [v1.7.0+] Planned Evolution
- Replies: 7
- Views: 21050
Re: [v1.7.0+] Planned Evolution
Hey, this one gives me an excuse to start two new characters! And an excuse to use that Glass golem that I recently unlocked. :mrgreen: :twisted: v1e add support for the Mecharachnid Rider and Golem Rider class evolutions from mannendake's Rider Evolutions addon. (Oh, and to answer your question, ma...
- Mon May 25, 2026 7:36 pm
- Forum: Addons
- Topic: [v.1.3.0+] Nur Kit
- Replies: 49
- Views: 70445
Re: [v.1.3.0+] Nur Kit
Aaand Age of Allure has an underwater zone. Not sure why I was surprised.
Fortunately, the town of Narwëndir, which we visit just before going to this water zone, is a perfect place to add a water breathing store. That's going out as v4c.
- Mon May 25, 2026 1:41 am
- Forum: Addons
- Topic: Campaign: Tales of Maj'Eyal - The Age of Allure
- Replies: 14
- Views: 8189
Re: Campaign: Tales of Maj'Eyal - The Age of Allure
Definitely fun so far (as you can probably tell from the spate of campaign-related addon tweaks I just pushed out… :mrgreen: ). Couple questions: Doesn't look there's any place to learn Wild-gift/Antimagic. I guess Ziguranth was post-Age-of-Allure? Does the player ever gain access to any sort of sto...
- Mon May 25, 2026 1:31 am
- Forum: Addons
- Topic: [v1.0.0-1.1.0+] ZOmnibus Addon Pack/ZOmnibus Lite
- Replies: 534
- Views: 2499696
Re: [v1.0.0-1.1.0+] ZOmnibus Addon Pack/ZOmnibus Lite
More Age of Allure compatibility tweaks in v17h.17 for both, this time in Opt-in Adventurers Parties (ZOmnibus-only), Semi-Roguelike Mode and Go to Landmark.
- Mon May 25, 2026 1:28 am
- Forum: Addons
- Topic: [v1.0.4-1.0.5] Utility Supplies
- Replies: 35
- Views: 36944
Re: [v1.0.4-1.0.5] Utility Supplies
Tradewind_Rider's new Age of Allure campaign has lots of new towns — some of which should be selling our stuff in some of their stores.
v2m, just released, adds infusion patches, scrolls and rods to various stores in various towns, basically wherever they make sense.
- Mon May 25, 2026 1:27 am
- Forum: Addons
- Topic: [v1.7.0+] Tinker Cave for Everyone
- Replies: 8
- Views: 10536
Re: [v1.7.0+] Tinker Cave for Everyone
Tradewind_Rider's new Age of Allure campaign includes support for Embers' Tinker Cave, apparently appearing specifically for tinker classes just as in the main campaign. The code is basically identical between the two, so it only requires a few tweaks to arrange for this addon to make the cave appea...
- Mon May 25, 2026 1:25 am
- Forum: Addons
- Topic: [v1.2.0+] Semi-Roguelike Mode
- Replies: 31
- Views: 49681
Re: [v1.2.0+] Semi-Roguelike Mode
A new campaign means we need a new semi-roguelike mode for it… :twisted: I've only started in Tradewind_Rider's new Age of Allure campaign, so I don't know the overall plotline well enough to choose good events to gain lives; for a first pass, v1g adds the descriptor Semi-Roguelike (haggis), which g...
- Mon May 25, 2026 1:24 am
- Forum: Addons
- Topic: [b42-1.0.5] No Adventurers Parties/Opt-In Adventurers Partie
- Replies: 47
- Views: 80488
Re: [b42-1.0.5] No Adventurers Parties/Opt-In Adventurers Partie
Good news: since Orcs patrols in Tradewind_Rider's new Age of Allure campaign have the same name as the ones in the main campaign, our "ZOmnibus | Orc patrol response strategy" already applies to them to protect you. Bad news: the campaign apparently also adds new hostile worldmap patrols ...