Search found 2161 matches

by Zizzo
Wed Aug 13, 2025 12:48 am
Forum: Metaclass: Adventurers
Topic: ToME Autobattler
Replies: 4
Views: 2501

Re: ToME Autobattler

Well, the author of that addon (or one of the addons in the associated fork tree, I think) apparently had some success with this build , based on bump attacking, stealth as a gap closer, and limiting the number of "buttons" available to the AI. Can't tell from the thread whether it would c...
by Zizzo
Wed Aug 13, 2025 12:40 am
Forum: Addons
Topic: Some Boot Module Addons
Replies: 24
Views: 34514

Re: Some Boot Module Addons

Small bump for Addon Descriptions to v1.0.1 to strip out some leftover debug logging. We Apologize for the Inconvenience.™
by Zizzo
Fri Aug 08, 2025 6:45 pm
Forum: Addons
Topic: [v1.3.0+] Prodigious Progress
Replies: 20
Views: 33385

Re: [v1.3.0+] Prodigious Progress

Well, this is embarrassing… :oops: Turns out that last update had some leftover debugging code left in it. I don't think the code can activate accidentally, but better safe than sorry (with apologies to Cornacs named Fred :wink: ). Fortunately the extra code didn't leak into ZOmnibus, so I only have...
by Zizzo
Thu Aug 07, 2025 8:13 pm
Forum: Addons
Topic: [v1.0.0-1.1.0+] ZOmnibus Addon Pack/ZOmnibus Lite
Replies: 519
Views: 2155093

Re: [v1.0.0-1.1.0+] ZOmnibus Addon Pack/ZOmnibus Lite

Pushing out v17h.8 for both, with a bugfix in Prodigious Progress (ZOmnibus only, of course) a small new feature in Item Notes.
by Zizzo
Thu Aug 07, 2025 8:11 pm
Forum: Addons
Topic: [v1.3.0+] Prodigious Progress
Replies: 20
Views: 33385

Re: [v1.3.0+] Prodigious Progress

Found a very small bug that can mess up our modified description for prodigies with multiple special requirements. It doesn't look like any of the in-game prodigies are affected (our special progress-showing description would have to be on the second or third requirement, which doesn't apply to any ...
by Zizzo
Thu Aug 07, 2025 8:09 pm
Forum: Addons
Topic: [v1.0.4-1.0.5] Item Notes
Replies: 10
Views: 8733

Re: [v1.0.4-1.0.5] Item Notes

So, y'know how we have an "Edit note" action on the use-item dialog to change an existing item note on an item? And y'know how the game's built-in tagging functionality doesn't have that — that to change a tag, you have to untag the item and add a new tag? I always found that vaguely annoy...
by Zizzo
Wed Jul 23, 2025 5:07 pm
Forum: Addons
Topic: [v1.7.0+] Chat/Quest Tweaks
Replies: 12
Views: 13357

Re: [v1.7.0+] Chat/Quest Tweaks

Remember that shortcut we recently added to the Brotherhood of Alchemists chat dialogs, to choose another potion right away after we turn one in? Well, I just ran into a wrinkle on that front: obviously we don't want to include that option if the player just lost the quest because one of the other a...
by Zizzo
Sat Jul 19, 2025 2:07 am
Forum: Addons
Topic: Steam-Fu Master Class
Replies: 3
Views: 4580

Re: Steam-Fu Master Class

Found another bug, in the Residue Utilization talent: Lua Error: /engine/LogDisplay.lua:125: bad argument #2 to 'tformat' (number expected, got string)\ At [C]:-1 \ At [C]:-1 tformat\ At /engine/LogDisplay.lua:125 logdisplay\ At /mod/class/uiset/Minimalist.lua:492 log\ At /mod/class/Game.lua:1619 lo...
by Zizzo
Sat Jul 12, 2025 10:55 pm
Forum: Addons
Topic: Steam-Fu Master Class
Replies: 3
Views: 4580

Re: Steam-Fu Master Class

Got a Steam-Fu Adept Brawler going; looking good so far. Did find a small bug in the Booster Kick talent: Lua Error: /engine/interface/GameTargeting.lua:137: /engine/interface/ActorTalents.lua:190: ...shade-sawgunfu/talents/sawgunfu/brawler/unarmed-arts.lua:98: bad argument #3 to 'distance' (number ...
by Zizzo
Fri Jul 11, 2025 11:12 pm
Forum: Addons
Topic: [v1.7.0+] Planned Evolution
Replies: 3
Views: 7817

Re: [v1.7.0+] Planned Evolution

My never-ending quixotic quest to find excuses to create new characters :oops: :wink: has recently led me to the Brawler evolution Steam-Fu Adept from shad3's Steam-Fu addon, which adds some fun new trees to play with. We add support for this in v1c; it should also properly handle the points backed ...
by Zizzo
Sun Jun 15, 2025 11:35 pm
Forum: Addons
Topic: [v1.7.0+] Swap Equipment Sets
Replies: 3
Views: 8605

Re: [v1.7.0+] Swap Equipment Sets

Found the one weakness in my swap-in strategy. :oops: Gems, of course, are obvious candidates to swap into the Psionic Focus slot for temporary stat boosts. Unfortunately, they're also some of the few things that will stack in inventory, and thanks to the vagaries of the T-Engine's inventory handlin...
by Zizzo
Sun Jun 15, 2025 4:30 pm
Forum: Addons
Topic: Some Boot Module Addons
Replies: 24
Views: 34514

Re: Some Boot Module Addons

Small improvement to ZOmnibus Check in v1.1.1: Gunsnixed and Gunsnixed Lite aren't strictly mutually conflicting, but players probably won't want to use both, so we flag them as for other conflicting addons. And while I'm here, I've always wondered why the Addons dialog didn't show somewhere the des...
by Zizzo
Sun Jun 15, 2025 4:26 pm
Forum: Addons
Topic: [v1.7.0+] Sandworm Cavern SONAR
Replies: 7
Views: 8321

Re: [v1.7.0+] Sandworm Cavern SONAR

Been a while since I ran an Embers character. The Ritch Hive isn't quite as bad as the Sandworm Lair since we have the shredder, but I think our quest item would still be useful on level 3. So in v1c, we hook into the Ritch Hive's .on_enter() method (where the game tells you about the sand shredder)...
by Zizzo
Sun Jun 15, 2025 4:25 pm
Forum: Addons
Topic: [v1.7.0+] Chat/Quest Tweaks
Replies: 12
Views: 13357

Re: [v1.7.0+] Chat/Quest Tweaks

Found another couple chats missing NPC portraits: apparently the portrait image file for the Kruk Pride faction in EoR was accidentally misnamed kruk.png instead of kruk-pride.png, which is what a couple stores in Kruk Town are looking for. We redirect to cover for that in v1c.3, just pushed out.
by Zizzo
Wed Jun 04, 2025 3:48 pm
Forum: Addons
Topic: [v1.5.0+,Cults] Prophecy Management
Replies: 3
Views: 3520

Re: [v1.5.0+,Cults] Prophecy Management

[sound F/X: forehead repeatedly striking desk] Well, now I'm really embarrassed… :oops: :oops: :oops: The previous fix had a typo in it, which had the effect that our Prophecy Management dialog would discard your current settings and come up empty every time. That's fixed in v1a.3; We Apologize for...