Search found 2271 matches

by Zizzo
Fri Jul 03, 2026 7:03 pm
Forum: Addons
Topic: [v1.7.0+] Restart Thought-Forms
Replies: 1
Views: 62

Re: [v1.7.0+] Restart Thought-Forms

Frequently Asked Questions: Why not just use Restart Sustains for these talents? Restart Sustains is designed for use with sustained talents that the player will want to keep active all the time. For the thought-form sustains provided by the Thought-Forms talent, by contrast, switching thought-forms...
by Zizzo
Fri Jul 03, 2026 7:02 pm
Forum: Addons
Topic: [v1.7.0+] Restart Thought-Forms
Replies: 1
Views: 62

[v1.7.0+] Restart Thought-Forms

By popular demand (okay, one person asked for it… :wink: ), I'm releasing another variant of Restart Sustains , this time optimized for Solipsists' thought-form sustains, named (I bet you can guess…) Restart Thought-Forms . This use case is even simpler than Restart Poisons : If your active thought-...
by Zizzo
Fri Jul 03, 2026 3:37 am
Forum: Addons
Topic: [v1.7.0+] Restart Poisons
Replies: 5
Views: 5739

Re: [v1.7.0+] Restart Poisons

I was partly thinking of the aspect where selecting a poison would keep it as the preferred one for restart until manually selecting a different one. Something similar could be done with thought forms so that every time the player selects a form, it stays with you until you select a different form....
by Zizzo
Sun Jun 28, 2026 3:59 pm
Forum: Addons
Topic: Bloodriver Adherent Class
Replies: 28
Views: 24943

Re: Bloodriver Adherent Class

Sanctum seems pretty profoundly detrimental as its effect is completely involuntary once learned and it will buff enemy saves and knock down walls around you, the latter of which can be potentially catastrophic if it exposes a new horde of enemies Seconded. All my more recent Bloodriver characters ...
by Zizzo
Sun Jun 28, 2026 3:57 pm
Forum: Addons
Topic: [v1.7.0+] Restart Poisons
Replies: 5
Views: 5739

Re: [v1.7.0+] Restart Poisons

I'm getting the pop-up menu every time an enemy tries to switch poisons. [sound F/X: source diving] Ah, right, I keep forgetting that NPCs have access to player talents… :oops: v1a, just pushed out, should present that dialog only to the player. We Apologize for the Inconvenience.™ Have you conside...
by Zizzo
Tue Jun 16, 2026 4:39 pm
Forum: Addons
Topic: [v1.7.0+] Bloodriver Class Tweaks
Replies: 2
Views: 5636

Re: [v1.7.0+] Bloodriver Class Tweaks

While testing shad3's new Bloodriver Staffmaster class, I had an idea: remember over in Quantum Slider Tweaks , how we added Quantum Slider 's Chlovia as a "donator" tile you could use for your character? Well, Bloodriver Classes ' starting town features the Bloodriver Elder, pretty much a...
by Zizzo
Tue Jun 16, 2026 4:36 pm
Forum: Addons
Topic: [v1.7.0+] Planning for Class
Replies: 4
Views: 14934

Re: [v1.7.0+] Planning for Class

shad3's newly renamed Bloodriver Classes addon just added a new Bloodriver Staffmaster class. We already support the Bloodriver Adherent class, and the new class reuses the same category/talent synchronization methods, so it was pretty easy to expand our support to cover both classes. That's going o...
by Zizzo
Fri Jun 05, 2026 1:52 am
Forum: Addons
Topic: Campaign: Tales of Maj'Eyal - The Age of Allure
Replies: 14
Views: 8678

Re: Campaign: Tales of Maj'Eyal - The Age of Allure

The zizzo addon Prodigious Progress, when active at the same time as Age of Allure and no other addons beyond those of the official DLC, gives the same general Lua error shown for MrSlicey. Are you using the most recent version of Prodigious Progress (1.5.3) or ZOmnibus (17.8.16 or higher)? Because...
by Zizzo
Sun May 31, 2026 2:05 am
Forum: Addons
Topic: [v1.7.0+] Chat/Quest Tweaks
Replies: 17
Views: 43020

Re: [v1.7.0+] Chat/Quest Tweaks

Well, that was embarrassing… :oops: Forgot that due to the vagaries of the chat dialog construction process, not every chat stage will always be present, so I should have been checking whether the stage of the Derth alchemist chat dialog I wanted to change was actually there. That's fixed in v1c.9, ...
by Zizzo
Sat May 30, 2026 2:48 am
Forum: Addons
Topic: [v1.7.0+] Planned Evolution
Replies: 7
Views: 21451

Re: [v1.7.0+] Planned Evolution

*blink* …Okay, I don't know why I thought fixing the Mecharachnid Rider requirement bug in the planner dialog would fix it in the main levelup dialog. :? :oops: We actually get this right in v1e.1, just released. We Apologize for the Error.™ :oops: :oops: :oops:
by Zizzo
Wed May 27, 2026 11:08 pm
Forum: Addons
Topic: [v1.7.0+] Planned Evolution
Replies: 7
Views: 21451

Re: [v1.7.0+] Planned Evolution

Hey, this one gives me an excuse to start two new characters! And an excuse to use that Glass golem that I recently unlocked. :mrgreen: :twisted: v1e add support for the Mecharachnid Rider and Golem Rider class evolutions from mannendake's Rider Evolutions addon. (Oh, and to answer your question, ma...
by Zizzo
Mon May 25, 2026 7:36 pm
Forum: Addons
Topic: [v.1.3.0+] Nur Kit
Replies: 49
Views: 72477

Re: [v.1.3.0+] Nur Kit

Aaand Age of Allure has an underwater zone. Not sure why I was surprised. :roll: Fortunately, the town of Narwëndir, which we visit just before going to this water zone, is a perfect place to add a water breathing store. That's going out as v4c.
by Zizzo
Mon May 25, 2026 1:41 am
Forum: Addons
Topic: Campaign: Tales of Maj'Eyal - The Age of Allure
Replies: 14
Views: 8678

Re: Campaign: Tales of Maj'Eyal - The Age of Allure

Definitely fun so far (as you can probably tell from the spate of campaign-related addon tweaks I just pushed out… :mrgreen: ). Couple questions: Doesn't look there's any place to learn Wild-gift/Antimagic. I guess Ziguranth was post-Age-of-Allure? Does the player ever gain access to any sort of sto...
by Zizzo
Mon May 25, 2026 1:31 am
Forum: Addons
Topic: [v1.0.0-1.1.0+] ZOmnibus Addon Pack/ZOmnibus Lite
Replies: 534
Views: 2516981

Re: [v1.0.0-1.1.0+] ZOmnibus Addon Pack/ZOmnibus Lite

More Age of Allure compatibility tweaks in v17h.17 for both, this time in Opt-in Adventurers Parties (ZOmnibus-only), Semi-Roguelike Mode and Go to Landmark.
by Zizzo
Mon May 25, 2026 1:28 am
Forum: Addons
Topic: [v1.0.4-1.0.5] Utility Supplies
Replies: 35
Views: 37683

Re: [v1.0.4-1.0.5] Utility Supplies

Tradewind_Rider's new Age of Allure campaign has lots of new towns — some of which should be selling our stuff in some of their stores. :twisted: v2m, just released, adds infusion patches, scrolls and rods to various stores in various towns, basically wherever they make sense.