Search found 2263 matches

by Zizzo
Sun May 31, 2026 2:05 am
Forum: Addons
Topic: [v1.7.0+] Chat/Quest Tweaks
Replies: 17
Views: 35186

Re: [v1.7.0+] Chat/Quest Tweaks

Well, that was embarrassing… :oops: Forgot that due to the vagaries of the chat dialog construction process, not every chat stage will always be present, so I should have been checking whether the stage of the Derth alchemist chat dialog I wanted to change was actually there. That's fixed in v1c.9, ...
by Zizzo
Sat May 30, 2026 2:48 am
Forum: Addons
Topic: [v1.7.0+] Planned Evolution
Replies: 7
Views: 18475

Re: [v1.7.0+] Planned Evolution

*blink* …Okay, I don't know why I thought fixing the Mecharachnid Rider requirement bug in the planner dialog would fix it in the main levelup dialog. :? :oops: We actually get this right in v1e.1, just released. We Apologize for the Error.™ :oops: :oops: :oops:
by Zizzo
Wed May 27, 2026 11:08 pm
Forum: Addons
Topic: [v1.7.0+] Planned Evolution
Replies: 7
Views: 18475

Re: [v1.7.0+] Planned Evolution

Hey, this one gives me an excuse to start two new characters! And an excuse to use that Glass golem that I recently unlocked. :mrgreen: :twisted: v1e add support for the Mecharachnid Rider and Golem Rider class evolutions from mannendake's Rider Evolutions addon. (Oh, and to answer your question, ma...
by Zizzo
Mon May 25, 2026 7:36 pm
Forum: Addons
Topic: [v.1.3.0+] Nur Kit
Replies: 49
Views: 62549

Re: [v.1.3.0+] Nur Kit

Aaand Age of Allure has an underwater zone. Not sure why I was surprised. :roll: Fortunately, the town of Narwëndir, which we visit just before going to this water zone, is a perfect place to add a water breathing store. That's going out as v4c.
by Zizzo
Mon May 25, 2026 1:41 am
Forum: Addons
Topic: Campaign: Tales of Maj'Eyal - The Age of Allure
Replies: 11
Views: 4138

Re: Campaign: Tales of Maj'Eyal - The Age of Allure

Definitely fun so far (as you can probably tell from the spate of campaign-related addon tweaks I just pushed out… :mrgreen: ). Couple questions: Doesn't look there's any place to learn Wild-gift/Antimagic. I guess Ziguranth was post-Age-of-Allure? Does the player ever gain access to any sort of sto...
by Zizzo
Mon May 25, 2026 1:31 am
Forum: Addons
Topic: [v1.0.0-1.1.0+] ZOmnibus Addon Pack/ZOmnibus Lite
Replies: 534
Views: 2409412

Re: [v1.0.0-1.1.0+] ZOmnibus Addon Pack/ZOmnibus Lite

More Age of Allure compatibility tweaks in v17h.17 for both, this time in Opt-in Adventurers Parties (ZOmnibus-only), Semi-Roguelike Mode and Go to Landmark.
by Zizzo
Mon May 25, 2026 1:28 am
Forum: Addons
Topic: [v1.0.4-1.0.5] Utility Supplies
Replies: 35
Views: 32447

Re: [v1.0.4-1.0.5] Utility Supplies

Tradewind_Rider's new Age of Allure campaign has lots of new towns — some of which should be selling our stuff in some of their stores. :twisted: v2m, just released, adds infusion patches, scrolls and rods to various stores in various towns, basically wherever they make sense.
by Zizzo
Mon May 25, 2026 1:27 am
Forum: Addons
Topic: [v1.7.0+] Tinker Cave for Everyone
Replies: 8
Views: 7728

Re: [v1.7.0+] Tinker Cave for Everyone

Tradewind_Rider's new Age of Allure campaign includes support for Embers' Tinker Cave, apparently appearing specifically for tinker classes just as in the main campaign. The code is basically identical between the two, so it only requires a few tweaks to arrange for this addon to make the cave appea...
by Zizzo
Mon May 25, 2026 1:25 am
Forum: Addons
Topic: [v1.2.0+] Semi-Roguelike Mode
Replies: 31
Views: 41892

Re: [v1.2.0+] Semi-Roguelike Mode

A new campaign means we need a new semi-roguelike mode for it… :twisted: I've only started in Tradewind_Rider's new Age of Allure campaign, so I don't know the overall plotline well enough to choose good events to gain lives; for a first pass, v1g adds the descriptor Semi-Roguelike (haggis), which g...
by Zizzo
Mon May 25, 2026 1:24 am
Forum: Addons
Topic: [b42-1.0.5] No Adventurers Parties/Opt-In Adventurers Partie
Replies: 47
Views: 69376

Re: [b42-1.0.5] No Adventurers Parties/Opt-In Adventurers Partie

Good news: since Orcs patrols in Tradewind_Rider's new Age of Allure campaign have the same name as the ones in the main campaign, our "ZOmnibus | Orc patrol response strategy" already applies to them to protect you. Bad news: the campaign apparently also adds new hostile worldmap patrols ...
by Zizzo
Mon May 25, 2026 1:23 am
Forum: Addons
Topic: [v1.0.4-1.0.5] Go to Landmark
Replies: 75
Views: 183350

Re: [v1.0.4-1.0.5] Go to Landmark

Our regular users may have noticed a bit of weirdness with landmark detection in Tradewind_Rider's new Age of Allure campaign — on the worldmap, for instance, the Bluethrop Mines zone entrance is listed in the "Level exits" section. Turns out Age of Allure is doing some clever stuff with i...
by Zizzo
Mon May 25, 2026 1:22 am
Forum: Addons
Topic: [v1.7.0+] Campaign Planning
Replies: 6
Views: 11879

Re: [v1.7.0+] Campaign Planning

A new campaign means new talent sources to support. :mrgreen: Fortunately, all the talent tree sources I've found so far in Tradewind_Rider's Age of Allure addon follow a fairly straightforward common pattern, so it was easy to add support for them in v1c, just released. And as always, if you alread...
by Zizzo
Fri May 22, 2026 10:04 pm
Forum: Addons
Topic: [v1.0.0-1.1.0+] ZOmnibus Addon Pack/ZOmnibus Lite
Replies: 534
Views: 2409412

Re: [v1.0.0-1.1.0+] ZOmnibus Addon Pack/ZOmnibus Lite

I received a bug report for my new Campaign addon - the Age of Allure. The player was using both your Zomnibus Addon Pack and my Age of Allure campaign, and our two addons together has a compatibility issue. No worries; I already ran into the problem, and have already published a workaround that ap...
by Zizzo
Thu May 21, 2026 7:07 pm
Forum: Addons
Topic: [v1.0.0-1.1.0+] ZOmnibus Addon Pack/ZOmnibus Lite
Replies: 534
Views: 2409412

Re: [v1.0.0-1.1.0+] ZOmnibus Addon Pack/ZOmnibus Lite

Pushing out v17h.16 for ZOmnibus only, with a compatibility fix for Prodigious Progress.
by Zizzo
Thu May 21, 2026 7:05 pm
Forum: Addons
Topic: [v1.3.0+] Prodigious Progress
Replies: 21
Views: 58608

Re: [v1.3.0+] Prodigious Progress

Pushing out a quickie compatibility release 1e.3 for Tradewind_Rider's Age of Allure addon. Turns out both addons are manipulating the requirements for the Temporal Form prodigy (Age of Allure to disallow it, us to add our custom requirements description), and were tripping over each other. Took a b...