Search found 2266 matches
- Tue Jun 16, 2026 4:39 pm
- Forum: Addons
- Topic: [v1.7.0+] Bloodriver Class Tweaks
- Replies: 2
- Views: 4462
Re: [v1.7.0+] Bloodriver Class Tweaks
While testing shad3's new Bloodriver Staffmaster class, I had an idea: remember over in Quantum Slider Tweaks , how we added Quantum Slider 's Chlovia as a "donator" tile you could use for your character? Well, Bloodriver Classes ' starting town features the Bloodriver Elder, pretty much a...
- Tue Jun 16, 2026 4:36 pm
- Forum: Addons
- Topic: [v1.7.0+] Planning for Class
- Replies: 4
- Views: 13853
Re: [v1.7.0+] Planning for Class
shad3's newly renamed Bloodriver Classes addon just added a new Bloodriver Staffmaster class. We already support the Bloodriver Adherent class, and the new class reuses the same category/talent synchronization methods, so it was pretty easy to expand our support to cover both classes. That's going o...
- Fri Jun 05, 2026 1:52 am
- Forum: Addons
- Topic: Campaign: Tales of Maj'Eyal - The Age of Allure
- Replies: 14
- Views: 7344
Re: Campaign: Tales of Maj'Eyal - The Age of Allure
The zizzo addon Prodigious Progress, when active at the same time as Age of Allure and no other addons beyond those of the official DLC, gives the same general Lua error shown for MrSlicey. Are you using the most recent version of Prodigious Progress (1.5.3) or ZOmnibus (17.8.16 or higher)? Because...
- Sun May 31, 2026 2:05 am
- Forum: Addons
- Topic: [v1.7.0+] Chat/Quest Tweaks
- Replies: 17
- Views: 40344
Re: [v1.7.0+] Chat/Quest Tweaks
Well, that was embarrassing… :oops: Forgot that due to the vagaries of the chat dialog construction process, not every chat stage will always be present, so I should have been checking whether the stage of the Derth alchemist chat dialog I wanted to change was actually there. That's fixed in v1c.9, ...
- Sat May 30, 2026 2:48 am
- Forum: Addons
- Topic: [v1.7.0+] Planned Evolution
- Replies: 7
- Views: 20410
Re: [v1.7.0+] Planned Evolution
*blink* …Okay, I don't know why I thought fixing the Mecharachnid Rider requirement bug in the planner dialog would fix it in the main levelup dialog.
We actually get this right in v1e.1, just released. We Apologize for the Error.™

- Wed May 27, 2026 11:08 pm
- Forum: Addons
- Topic: [v1.7.0+] Planned Evolution
- Replies: 7
- Views: 20410
Re: [v1.7.0+] Planned Evolution
Hey, this one gives me an excuse to start two new characters! And an excuse to use that Glass golem that I recently unlocked. :mrgreen: :twisted: v1e add support for the Mecharachnid Rider and Golem Rider class evolutions from mannendake's Rider Evolutions addon. (Oh, and to answer your question, ma...
- Mon May 25, 2026 7:36 pm
- Forum: Addons
- Topic: [v.1.3.0+] Nur Kit
- Replies: 49
- Views: 67778
Re: [v.1.3.0+] Nur Kit
Aaand Age of Allure has an underwater zone. Not sure why I was surprised.
Fortunately, the town of Narwëndir, which we visit just before going to this water zone, is a perfect place to add a water breathing store. That's going out as v4c.
- Mon May 25, 2026 1:41 am
- Forum: Addons
- Topic: Campaign: Tales of Maj'Eyal - The Age of Allure
- Replies: 14
- Views: 7344
Re: Campaign: Tales of Maj'Eyal - The Age of Allure
Definitely fun so far (as you can probably tell from the spate of campaign-related addon tweaks I just pushed out… :mrgreen: ). Couple questions: Doesn't look there's any place to learn Wild-gift/Antimagic. I guess Ziguranth was post-Age-of-Allure? Does the player ever gain access to any sort of sto...
- Mon May 25, 2026 1:31 am
- Forum: Addons
- Topic: [v1.0.0-1.1.0+] ZOmnibus Addon Pack/ZOmnibus Lite
- Replies: 534
- Views: 2472837
Re: [v1.0.0-1.1.0+] ZOmnibus Addon Pack/ZOmnibus Lite
More Age of Allure compatibility tweaks in v17h.17 for both, this time in Opt-in Adventurers Parties (ZOmnibus-only), Semi-Roguelike Mode and Go to Landmark.
- Mon May 25, 2026 1:28 am
- Forum: Addons
- Topic: [v1.0.4-1.0.5] Utility Supplies
- Replies: 35
- Views: 35617
Re: [v1.0.4-1.0.5] Utility Supplies
Tradewind_Rider's new Age of Allure campaign has lots of new towns — some of which should be selling our stuff in some of their stores.
v2m, just released, adds infusion patches, scrolls and rods to various stores in various towns, basically wherever they make sense.
- Mon May 25, 2026 1:27 am
- Forum: Addons
- Topic: [v1.7.0+] Tinker Cave for Everyone
- Replies: 8
- Views: 9693
Re: [v1.7.0+] Tinker Cave for Everyone
Tradewind_Rider's new Age of Allure campaign includes support for Embers' Tinker Cave, apparently appearing specifically for tinker classes just as in the main campaign. The code is basically identical between the two, so it only requires a few tweaks to arrange for this addon to make the cave appea...
- Mon May 25, 2026 1:25 am
- Forum: Addons
- Topic: [v1.2.0+] Semi-Roguelike Mode
- Replies: 31
- Views: 47857
Re: [v1.2.0+] Semi-Roguelike Mode
A new campaign means we need a new semi-roguelike mode for it… :twisted: I've only started in Tradewind_Rider's new Age of Allure campaign, so I don't know the overall plotline well enough to choose good events to gain lives; for a first pass, v1g adds the descriptor Semi-Roguelike (haggis), which g...
- Mon May 25, 2026 1:24 am
- Forum: Addons
- Topic: [b42-1.0.5] No Adventurers Parties/Opt-In Adventurers Partie
- Replies: 47
- Views: 77230
Re: [b42-1.0.5] No Adventurers Parties/Opt-In Adventurers Partie
Good news: since Orcs patrols in Tradewind_Rider's new Age of Allure campaign have the same name as the ones in the main campaign, our "ZOmnibus | Orc patrol response strategy" already applies to them to protect you. Bad news: the campaign apparently also adds new hostile worldmap patrols ...
- Mon May 25, 2026 1:23 am
- Forum: Addons
- Topic: [v1.0.4-1.0.5] Go to Landmark
- Replies: 75
- Views: 198544
Re: [v1.0.4-1.0.5] Go to Landmark
Our regular users may have noticed a bit of weirdness with landmark detection in Tradewind_Rider's new Age of Allure campaign — on the worldmap, for instance, the Bluethrop Mines zone entrance is listed in the "Level exits" section. Turns out Age of Allure is doing some clever stuff with i...
- Mon May 25, 2026 1:22 am
- Forum: Addons
- Topic: [v1.7.0+] Campaign Planning
- Replies: 6
- Views: 12983
Re: [v1.7.0+] Campaign Planning
A new campaign means new talent sources to support. :mrgreen: Fortunately, all the talent tree sources I've found so far in Tradewind_Rider's Age of Allure addon follow a fairly straightforward common pattern, so it was easy to add support for them in v1c, just released. And as always, if you alread...