Search found 2187 matches

by Zizzo
Tue Dec 09, 2025 3:52 am
Forum: Addons
Topic: [v1.2.0+] Semi-Roguelike Mode
Replies: 30
Views: 19897

Re: [v1.2.0+] Semi-Roguelike Mode

Heya, Zizzo! I have shared the achievement frames in ToME discord some time ago, but as you aren't really there here is the link to the .psd master file with all the frames and all :) https://cdn.discordapp.com/attachments/434394801916477450/879644927863169044/ACHIEVEMENTS_MASTER_FRAMES.psd?ex=6937...
by Zizzo
Tue Dec 09, 2025 3:49 am
Forum: Addons
Topic: [RFC] Prodigies in Embers of Rage
Replies: 1
Views: 141

[RFC] Prodigies in Embers of Rage

I stumbled across a forum post yesterday noting something obvious that I hadn't really considered: some of the game's prodigies have requirements that can only be satisfied in the main Maj'Eyal campaign. Having recently encountered (and solved :wink: ) a similar problem with traps, I figured this mi...
by Zizzo
Tue Dec 09, 2025 3:45 am
Forum: Addons
Topic: [v1.7.0+] Chat/Quest Tweaks
Replies: 15
Views: 17632

Re: [v1.7.0+] Chat/Quest Tweaks

First time using the Tome of Warping in Light from Below, and turns out it's another place missing an NPC portrait for its chat dialog. Easy enough to add; that's going out as v1c.7.
by Zizzo
Mon Dec 01, 2025 7:32 pm
Forum: Addons
Topic: [v1.7.0+] Recalling Home
Replies: 2
Views: 46426

Re: [v1.7.0+] Recalling Home

I've now added this functionality into The Hammer of Urh'Rok: Part I itself. And yes, getting diverted from town during that one quest still works. Awesome, thanks! I'm pushing out v1a, which checks whether the anchor portal is already present in Fearscape: Invasion Beachhead before trying to add i...
by Zizzo
Mon Dec 01, 2025 7:29 pm
Forum: Addons
Topic: [v1.0.0-1.1.0+] ZOmnibus Addon Pack/ZOmnibus Lite
Replies: 525
Views: 2204800

Re: [v1.0.0-1.1.0+] ZOmnibus Addon Pack/ZOmnibus Lite

Pushing out v17h.11 for both, with a compatibility hack in Juggle Hotkeys on Unwield and a tiny feature in Semi-Roguelike Mode.
by Zizzo
Mon Dec 01, 2025 7:26 pm
Forum: Addons
Topic: [v1.5.0+] Rage Quit
Replies: 5
Views: 3720

Re: [v1.5.0+] Rage Quit

v2b.2 adds proper achievement images for the "Rage Quit" achievement. See notes at Semi-Roguelike Mode for more info.
by Zizzo
Mon Dec 01, 2025 7:25 pm
Forum: Addons
Topic: [v1.0.0-1.0.5] Ignore Race/Class Locks
Replies: 47
Views: 73398

Re: [v1.0.0-1.0.5] Ignore Race/Class Locks

astralInferno wrote: Tue Oct 18, 2022 4:03 am Anyway, just thought it'd be good practice to let you know I was interacting with this mod.
Cool, thanks. :)

In the meantime, v1e.2 adds proper achievement images for the "Purely a Formality" achievement. See notes at Semi-Roguelike Mode for more info.
by Zizzo
Mon Dec 01, 2025 7:22 pm
Forum: Addons
Topic: [v1.7.0+] No Bunnies Were Harmed
Replies: 2
Views: 1195

Re: [v1.7.0+] No Bunnies Were Harmed

v1a adds proper achievement images for the "No Bunnies Were Harmed" achievement. See notes at Semi-Roguelike Mode for more info.
by Zizzo
Mon Dec 01, 2025 7:21 pm
Forum: Addons
Topic: [v1.2.0+] Semi-Roguelike Mode
Replies: 30
Views: 19897

Re: [v1.2.0+] Semi-Roguelike Mode

So, it turns out that the game doesn't actually use the 'image' field in an achievement definition; instead it looks for specifically named images in a specific subdirectory of the module's image data. Each achievement gets multiple variants of its image, each with a different decorative "frame...
by Zizzo
Mon Dec 01, 2025 7:19 pm
Forum: Addons
Topic: [v1.7.0+] Annotated Charm Hotkeys
Replies: 2
Views: 1428

Re: [v1.7.0+] Annotated Charm Hotkeys

Annotated Charm Hotkeys has the same compatibility problem with the Animist addon as Juggle Hotkeys on Unwield has, and it gets the same fix, going out as v1a.2.
by Zizzo
Mon Dec 01, 2025 7:17 pm
Forum: Addons
Topic: [v1.3.0+] Juggle Hotkeys on Unwield
Replies: 11
Views: 7058

Re: [v1.3.0+] Juggle Hotkeys on Unwield

Oof, I keep running into this… Trying an Animist character this time, and discovered a conflict with Juggle Hotkeys on Unwield and Annotated Charm Hotkeys. All three of these addons superload HotkeysIconsDisplay:display() — ours to add our charm annotations and unwield marks, and theirs to handle An...
by Zizzo
Fri Nov 28, 2025 12:29 am
Forum: Addons
Topic: Help: How to correctly add a new dungeon entrance to the Maj’Eyal overworld (my hook does not fire)
Replies: 1
Views: 297

Re: Help: How to correctly add a new dungeon entrance to the Maj’Eyal overworld (my hook does not fire)

Well, I can tell you why your code doesn't work: there's no "Game:loaded" hook. :wink: You're probably aiming for the "ToME:load" hook, but I don't remember whether the Game:​onLevelLoad() infrastructure has been set up by that point. If you're looking to add a zone entrance to t...
by Zizzo
Fri Nov 21, 2025 7:19 pm
Forum: Addons
Topic: [v1.0.0-1.1.0+] ZOmnibus Addon Pack/ZOmnibus Lite
Replies: 525
Views: 2204800

Re: [v1.0.0-1.1.0+] ZOmnibus Addon Pack/ZOmnibus Lite

Pushing out v17h.10 for both, with a compatibility hack in Talent Point Planner.
by Zizzo
Fri Nov 21, 2025 7:16 pm
Forum: Addons
Topic: [b41-1.0.5] Talent Point Planner
Replies: 148
Views: 652172

Re: [b41-1.0.5] Talent Point Planner

Oof, this was a tricky one… In my never-ending quest for excuses to start new characters, :oops: :wink: I tried working up a Bladebender character from minmay's Class+Race Pack , and discovered a conflict with Talent Point Planner. Turns out both addons do surgical modifications to the .status() met...
by Zizzo
Fri Nov 21, 2025 7:14 pm
Forum: Addons
Topic: [RFC] Send to Fortress
Replies: 0
Views: 250

[RFC] Send to Fortress

It always happens — one of those artifacts you don't want to carry around longer than you have to, like Ungolë or Goedalath Rock, turns up in High Peak or someplace you can't just duck back to the Fortress and stow it. You don't want to ditch it, but you don't want to lug it with you and take the ba...