Search found 2142 matches
- Sun May 18, 2025 8:03 pm
- Forum: Addons
- Topic: [v1.7.0+] Bugnibus Bugfix Pack
- Replies: 5
- Views: 3119
Re: [v1.7.0+] Bugnibus Bugfix Pack
On a tangentially related note, is anyone using this addon via Steam? I just checked its Steam page , and it says, "The item is either marked as hidden or you do not have permission to view it.". When I'm logged into Steam, it lets me upload new versions, but won't let me edit the addon de...
- Sun May 18, 2025 7:23 pm
- Forum: Addons
- Topic: [v1.7.0+] Bugnibus Bugfix Pack
- Replies: 5
- Views: 3119
Re: [v1.7.0+] Bugnibus Bugfix Pack
And first upgrade to Bugnibus, release 1.0.1, with an improvement to Particle Cleanup
- Sun May 18, 2025 7:22 pm
- Forum: Addons
- Topic: [v1.7.0+] Particle Cleanup
- Replies: 15
- Views: 11108
Re: [v1.7.0+] Particle Cleanup
Got a couple long-standing (and occasionally played :oops: ) characters of classes from Mister_Vimes' Greenwatch addon, and a few of its map particles have turned out to be occasionally sticky: The vine "tethers" from Anamages' Grasping Vines talent are sometimes left behind when their tar...
- Tue May 13, 2025 1:11 am
- Forum: Addons
- Topic: [v1.7.0+] Interact with Sidekicks
- Replies: 7
- Views: 8811
Re: [v1.7.0+] Interact with Sidekicks
Based on a suggestion from a PM, v1c adds choices to the Interact with Sidekick dialog (and the other more sidekick-specific dialogs, if present) for the standard party orders from the "Give order" dialog, like setting your sidekick's target or leash anchor. Now, I probably won't be using ...
- Wed May 07, 2025 8:28 pm
- Forum: Addons
- Topic: [v1.0.0-1.1.0+] ZOmnibus Addon Pack/ZOmnibus Lite
- Replies: 517
- Views: 2109770
Re: [v1.0.0-1.1.0+] ZOmnibus Addon Pack/ZOmnibus Lite
Pushing out v17h.6 for both, with a small improvement in Go to Landmark.
- Wed May 07, 2025 8:24 pm
- Forum: Addons
- Topic: [v1.0.4-1.0.5] Go to Landmark
- Replies: 74
- Views: 123005
Re: [v1.0.4-1.0.5] Go to Landmark
Some of the landmarks we list cover multiple grids, like Orb portals. The entry to High Peak from Slime Tunnels is even worse, covering fully 40 grids — most of which aren't even enterable. :roll: So, in v5i.2, we group all those grids into a single entry in the landmark list, with a note of how man...
- Thu Mar 13, 2025 3:33 am
- Forum: Modules
- Topic: Porting ToME2 to the T4 engine
- Replies: 681
- Views: 12366413
Re: Porting ToME2 to the T4 engine
Been a while, and I think I've accumulated enough bugfixes to justify a bugfix release: Release 0.9.2 "Dig Dug" (Backpatch release 0.8.7 "With the Current Version Your Head is Safe!") An eclectic assortment of bugs this time out: It turns out that certain symbiotes are supposed t...
- Thu Mar 13, 2025 2:39 am
- Forum: Addons
- Topic: Some Boot Module Addons
- Replies: 22
- Views: 29127
Re: Some Boot Module Addons
With the release of Bugnibus, we now have the same potential of overlapping addon enabling as with ZOmnibus. Well, ZOmnibus Check was literally created to catch that sort of thing,
so in v1.1.0, we add conflict checking for Bugnibus versus its component addons.

- Thu Mar 13, 2025 2:16 am
- Forum: Addons
- Topic: [v1.7.0+] Bugnibus Bugfix Pack
- Replies: 5
- Views: 3119
[v1.7.0+] Bugnibus Bugfix Pack
Frequently Asked Questions: Can I use Bugnibus if I'm already using any of the addons it contains? It's fine to have both Bugnibus and its component addons installed, as long as you don't enable them for the same character. Existing characters should continue to work as before; for new characters, t...
- Thu Mar 13, 2025 2:09 am
- Forum: Addons
- Topic: [v1.7.0+] Bugnibus Bugfix Pack
- Replies: 5
- Views: 3119
[v1.7.0+] Bugnibus Bugfix Pack
We Apologize for the Delay;™ on the strength of the above positive vote,
I'll go ahead and release what I've got. The name "Bugnibus" did kind of grow on me eventually. The addons I ended up including are listed on the addon page.

- Thu Feb 27, 2025 7:10 pm
- Forum: Addons
- Topic: [v1.7.0+] Bugnibus Bugfix Pack
- Replies: 5
- Views: 3119
[v1.7.0+] Bugnibus Bugfix Pack
As you probably don't recall, :wink: the original raison d'être for ZOmnibus was that early beta versions of the game had what appeared to be a memory leak if you used too many addons. That doesn't seem to be a problem anymore, but we do still have the crashing bug with large numbers of addons insta...
- Sun Feb 16, 2025 9:01 pm
- Forum: Bugs
- Topic: te4.org page broken for some addons
- Replies: 3
- Views: 2529
- Mon Feb 10, 2025 6:32 pm
- Forum: Addons
- Topic: [v1.7.0+] Pre-Paid Hiemal Shield
- Replies: 4
- Views: 16218
Re: [v1.7.0+] Pre-Paid Hiemal Shield
Small fix to the preceding: previously, we were only teiing the game to keep resting once Hiemal Shield's "out-of-combat" countdown timer had started — i.e. when the Hiemal Buffer effect starts displaying a number instead of "C". Apparently my previous test characters had enough ...
- Sun Feb 09, 2025 3:53 pm
- Forum: Addons
- Topic: [v1.7.0+] Interact with Sidekicks
- Replies: 7
- Views: 8811
Re: [v1.7.0+] Interact with Sidekicks
Tinker Gnome Alchemists get golems that are advertised as able to use steamsaws, and of course they'll need a steam generator for that. When I tried to apply one via this addon's "I want to apply an inscription to you" option, though, the steam generators in my inventory weren't listed as...
Re: Gnomes
Fired up a Tinker Gnome Alchemist recently, and I was dismayed to discover that my golem doesn't have all the advertised extra equipment slots. :cry: Digging around in the code, I can't find where you're calling :initBody() to apply the changed body configuration that you set up in your superloaded ...