Search found 2311 matches
- Thu Sep 17, 2026 11:44 pm
- Forum: Addons
- Topic: [v1.0.1-1.0.5] Store Wish List
- Replies: 72
- Views: 144745
Re: [v1.0.1-1.0.5] Store Wish List
Using the Tirakai's Maul skill to socket gems also throws an error. Game version (character creation): tome-1.7.6 Lua Error: /mod/class/Player.lua:1515: ...s/store_wishlist/superload/mod/dialogs/ShowInventory.lua:39: attempt to index field 'c_store' (a nil value) [sound F/X: source diving] Gah! The...
- Tue Sep 15, 2026 9:46 pm
- Forum: Addons
- Topic: [v1.0.0-1.1.0+] ZOmnibus Addon Pack/ZOmnibus Lite
- Replies: 543
- Views: 2656950
Re: [v1.0.0-1.1.0+] ZOmnibus Addon Pack/ZOmnibus Lite
The Store Wish List changes in particular were kind of tricky to integrate, since lots of our component addons modify the inventory and store dialogs, so let me know if I broke anything in the process. :oops: I keep tripping over this… :oops: Forgot to copy some code from Store Wish List to ZOmnibu...
- Tue Sep 15, 2026 9:44 pm
- Forum: Addons
- Topic: [v1.0.1-1.0.5] Store Wish List
- Replies: 72
- Views: 144745
Re: [v1.0.1-1.0.5] Store Wish List
Pressing i to open the inventory throws an error. ERROR: Game version: tome-1.7.6 Addons: store_wishlist-1.7.0[X] Game version (character creation): tome-1.7.6 Lua Error: .../store_wishlist/superload/mod/dialogs/ShowEquipInven.lua:39: attempt to index field 'c_store' (a nil value) […] [sound F/X: s...
- Tue Sep 15, 2026 9:42 pm
- Forum: Addons
- Topic: [v1.0.0-1.0.5] Auto-Transmo Gems
- Replies: 44
- Views: 77108
Re: [v1.0.0-1.0.5] Auto-Transmo Gems
*blink* O-kaaay, apparently no one has tried changing any ZOmnibus options recently? Because apparently we were botching our description of the "Auto-Transmo Gems" option, to the point of breaking things. [Pro-tip for addon developers: the function you're looking for is table.concat(), no...
- Mon Sep 14, 2026 10:16 pm
- Forum: Addons
- Topic: [1.7.6] Puppeteer - Mage Class (v1.0.2)
- Replies: 16
- Views: 6953
Re: [1.7.6] Puppeteer - Mage Class (v1.0.1)
Fixing the Fearscape issue, on that note, was a bit messy and janky because there wasn't really a great place to inject code (I was horrified to learn that Fearscape just hard sets the temp level as the current game level without going through ANY intervening functions). I had to slip code into Map...
- Mon Sep 14, 2026 7:54 pm
- Forum: Addons
- Topic: [v1.7.0+] Race: Jury-rig
- Replies: 13
- Views: 1380
Re: [v1.7.0+] Race: Jury-rig
Got some new stuff for v1e: Came up with a version of our racial plot line for Embers of Rage. Kekra isn't quite as cuddly as Roenni, but I think she fits. :wink: Got some more character tile "improvements". :mrgreen: This batch covers the "Body 1" customization, and is loosely A...
- Sat Sep 05, 2026 3:15 am
- Forum: Addons
- Topic: [v1.7.0+] Chat/Quest Tweaks
- Replies: 18
- Views: 50914
Re: [v1.7.0+] Chat/Quest Tweaks
v1d has some new stuff for Age of Allure : The NPC image for a store chat is usually the image for the store's assigned faction; Age of Allure's stores, alas, have all new factions with no corresponding faction images. As a stopgap, we map those factions to existing faction images in the main campai...
- Fri Sep 04, 2026 9:12 pm
- Forum: Addons
- Topic: [v1.7.0+,Age of Allure] Age of Allure Tweaks
- Replies: 0
- Views: 408
[v1.7.0+,Age of Allure] Age of Allure Tweaks
You knew this was going to happen eventually… :mrgreen: My new Age of Allure Tweaks addon is where I'll be accumulating small quality-of-life tweaks to Tradewind_Rider's Age of Allure campaign as I think of them. Here's what I've got so far: By default, your spouse in Eridu is female if the player i...
- Fri Sep 04, 2026 3:56 am
- Forum: Addons
- Topic: [v1.0.0-1.1.0+] ZOmnibus Addon Pack/ZOmnibus Lite
- Replies: 543
- Views: 2656950
Re: [v1.0.0-1.1.0+] ZOmnibus Addon Pack/ZOmnibus Lite
Pushing out v17.9.4 for both, with a sort of compatibility tweak in Talent Point Planner.
- Fri Sep 04, 2026 3:55 am
- Forum: Addons
- Topic: [v1.0.4-1.0.5] Utility Supplies
- Replies: 36
- Views: 43721
Re: [v1.0.4-1.0.5] Utility Supplies
Tradewind_Rider's new Age of Allure campaign has lots of new towns — some of which should be selling our stuff in some of their stores. :twisted: v2m, just released, adds infusion patches, scrolls and rods to various stores in various towns, basically wherever they make sense. Well, I got that most...
- Fri Sep 04, 2026 3:54 am
- Forum: Addons
- Topic: [b41-1.0.5] Talent Point Planner
- Replies: 151
- Views: 889958
Re: [b41-1.0.5] Talent Point Planner
Just learned to my surprise that the Age of Allure campaign sets the player's maximum level to 100. That strikes me as the sort of thing that this addon should detect and accommodate automatically. So in v11e.1, we sweep every location where we were assuming max_level=50 and explicitly check the max...
- Sat Aug 29, 2026 7:53 pm
- Forum: Addons
- Topic: [v1.7.0+] Race: Jury-rig
- Replies: 13
- Views: 1380
Re: [v1.7.0+] Race: Jury-rig
Couple changes for v1d: The lack of a belt slot made me sorely miss Might Girdle for characters that don't push STR and don't get the Feather Wind spell. Well, I recently discovered that some stores in the Age of Allure campaign sell potions that increase your maximum encumbrance, and that seemed li...
- Sat Aug 29, 2026 7:50 pm
- Forum: Addons
- Topic: [v1.0.0-1.1.0+] ZOmnibus Addon Pack/ZOmnibus Lite
- Replies: 543
- Views: 2656950
Re: [v1.0.0-1.1.0+] ZOmnibus Addon Pack/ZOmnibus Lite
Pushing out v17.9.3 for both, with a bugfix in Restart Sustains (ZOmnibus only) and some API additions in Go to Landmark.
- Sat Aug 29, 2026 7:47 pm
- Forum: Addons
- Topic: [v1.0.4-1.0.5] Go to Landmark
- Replies: 76
- Views: 230938
Re: [v1.0.4-1.0.5] Go to Landmark
Was taking my Jury-rig Brawler to get his second pair of hands, :twisted: :mrgreen: but I couldn't find Roenni's workshop on the landmarks list — until I found it listed under "Zones" instead of "Towns/bases" as I was expecting. As it happens, this addon's API (and it still feels...
- Sat Aug 29, 2026 7:44 pm
- Forum: Addons
- Topic: [v1.0.5+] Restart Sustains
- Replies: 31
- Views: 78210
Re: [v1.0.5+] Restart Sustains
v3b.6 fixes a bug reported on te4.org : we were assuming that Actor:preUseTalent() would only return false in our use case if the player didn't have enough resource, and that we should therefore wait for resource recovery to catch up. We now make an effort to distinguish between that case and other ...