Search found 2200 matches

by Zizzo
Mon Jan 12, 2026 3:43 am
Forum: Addons
Topic: [v1.7.0+,EoR] Prompt to Deactivate Heavy Weapons
Replies: 1
Views: 117

Re: [v1.7.0+,EoR] Prompt to Deactivate Heavy Weapons

In continued play with my Shield Annihilator character, I've found something else that shield-using Annihilators would find annoying: the "charge" display of the Capacitor Discharge effect shows a maximum of two digits, making it annoying sometimes to check how close you are to maximum cha...
by Zizzo
Thu Jan 08, 2026 8:52 pm
Forum: Addons
Topic: [v1.7.0+,EoR] Prompt to Deactivate Heavy Weapons
Replies: 1
Views: 117

[v1.7.0+,EoR] Prompt to Deactivate Heavy Weapons

Started up a new character loosely based on Fashj's Shield Annihilator build (like I need an excuse… :oops: :mrgreen: ), and ran headlong once again into the main problem I've always had with Annihilators' heavy weapon talents (Flamethrower, Boltgun, and especially for this build, Shockstaff). See, ...
by Zizzo
Tue Jan 06, 2026 2:22 am
Forum: Addons
Topic: [v1.7.0+] Bugnibus Bugfix Pack
Replies: 7
Views: 7426

Re: [v1.7.0+] Bugnibus Bugfix Pack

*sigh* Aaand Bugnibus v1.0.3 picks up a stupid tiny bugfix from UI Hardening.
by Zizzo
Tue Jan 06, 2026 2:21 am
Forum: Addons
Topic: [v1.7.0+] UI Hardening
Replies: 3
Views: 8244

Re: [v1.7.0+] UI Hardening

[sound F/X: forehead repeatedly striking desk] Stupid copy/paste error… :oops: :oops: The UI protection works right, but I was trying (and failing :oops: ) to record whatever error message we were catching and recovering from into the log file for posterity and possible later bugfixing. Anyway, tha...
by Zizzo
Tue Jan 06, 2026 12:04 am
Forum: Addons
Topic: Voidslime (Demented class Oozemancer)
Replies: 7
Views: 659

Re: Voidslime (Demented class Oozemancer)

Also got this error which locked the game into a UI error loop [LOG] Prey casts #{bold}##PURPLE#Rot Tendrils.#{normal}##LAST# [SPELL CRIT %] 44.463924683679 [LOG] #{bold}#Prey's spell attains critical power!#{normal}# [LOG] Orc soldier is Falling Apart. Lua Error: /data-voidslime_class/timed_eff.lu...
by Zizzo
Tue Jan 06, 2026 12:00 am
Forum: Addons
Topic: [v1.7.0+] Bugnibus Bugfix Pack
Replies: 7
Views: 7426

Re: [v1.7.0+] Bugnibus Bugfix Pack

Bugnibus v1.0.2 picks up increased protection from UI Hardening.
by Zizzo
Mon Jan 05, 2026 11:57 pm
Forum: Addons
Topic: [v1.7.0+] UI Hardening
Replies: 3
Views: 8244

Re: [v1.7.0+] UI Hardening

Found another place where the UI needs to wrap something in a pcall(): calls to a temporary effect's .charges() method, which returns, for instance, Damage Shield's remaining shield power to be displayed in the buffs display. Recently tripped over an addon-defined temporary effect where that breaks ...
by Zizzo
Sun Jan 04, 2026 10:14 pm
Forum: Addons
Topic: [v1.7.0+] Youkai Tweaks
Replies: 1
Views: 296

Re: [v1.7.0+] Youkai Tweaks

Got a couple Mekurabe-related tweaks for v1a: When they move, Mekurabe gain the Rolling effect, boosting their movement speed, stealth and defense and channging their appearance to a big skull. The player's party members also gain this effect — including the appearance change, which I find disconcer...
by Zizzo
Sun Jan 04, 2026 10:13 pm
Forum: Addons
Topic: [v1.3.0+, EoR] Tinker Tinkering
Replies: 25
Views: 148500

Re: [v1.3.0+, EoR] Tinker Tinkering

I hate dreaming horrors. :evil: Granted, they're not so bad if you have some source of either sleep resistance or lucid dreaming, but those aren't reliably available, and without them… well, I recently lost a promising character to one of `em. :( Now, that character was a tinkerer, so it occurred to...
by Zizzo
Thu Dec 25, 2025 12:16 am
Forum: General Discussion
Topic: ♪ Christmastime is here… ♫
Replies: 4
Views: 23403

Re: ♪ Christmastime is here… ♫

Missed last year's Santascape gifts event due to a family emergency, so I had lots of characters backed up from last year, plus all the ones I added this year - 46 lucky recipients in all, including one I started just today just to get the prodigy point. :twisted: To my surprise, the Q.U.I.C.K. camp...
by Zizzo
Thu Dec 25, 2025 12:11 am
Forum: Modules
Topic: Porting ToME2 to the T4 engine
Replies: 682
Views: 12751775

Re: Porting ToME2 to the T4 engine

I cannot believe I'm doing this… :? With great trepidation, then, ladies and gentlemen, my Christmas present to the forum: 🎅 Release 0.10.0 "Nine Tenths of the Law" (Backpatch release 0.9.3 "Point of Order") (Backpatch release 0.8.8 "Very Long Term Support") The big fea...
by Zizzo
Thu Dec 25, 2025 12:03 am
Forum: Addons
Topic: [RFC] Prodigies in Embers of Rage
Replies: 2
Views: 459

Re: [RFC] Prodigies in Embers of Rage

The fourth level of Krimbul Territory is inside the crashed airship. Also, observatory is kinda "close to void of space". At least, close, than mainland :D Yeah, I was kind of leaning toward the top of the observatory. This is easy - Crimson Templar John and https://te4.org/wiki/Ring_of_L...
by Zizzo
Wed Dec 24, 2025 11:57 pm
Forum: Addons
Topic: [v1.7.0+] Youkai Tweaks
Replies: 1
Views: 296

[v1.7.0+] Youkai Tweaks

After all my class tweaks addons, it looks like this is my first race tweaks addon. :o :) In particular, my new Youkai Tweaks addon adds some quality of life tweaks for the various youkai races from mannendake's Youkai Pack addon (required). Here's what we've got so far: Oborogurumas' "packed c...
by Zizzo
Tue Dec 09, 2025 3:52 am
Forum: Addons
Topic: [v1.2.0+] Semi-Roguelike Mode
Replies: 30
Views: 20737

Re: [v1.2.0+] Semi-Roguelike Mode

Heya, Zizzo! I have shared the achievement frames in ToME discord some time ago, but as you aren't really there here is the link to the .psd master file with all the frames and all :) https://cdn.discordapp.com/attachments/434394801916477450/879644927863169044/ACHIEVEMENTS_MASTER_FRAMES.psd?ex=6937...
by Zizzo
Tue Dec 09, 2025 3:49 am
Forum: Addons
Topic: [RFC] Prodigies in Embers of Rage
Replies: 2
Views: 459

[RFC] Prodigies in Embers of Rage

I stumbled across a forum post yesterday noting something obvious that I hadn't really considered: some of the game's prodigies have requirements that can only be satisfied in the main Maj'Eyal campaign. Having recently encountered (and solved :wink: ) a similar problem with traps, I figured this mi...