Search found 2259 matches

by Zizzo
Mon May 25, 2026 1:41 am
Forum: Addons
Topic: Campaign: Tales of Maj'Eyal - The Age of Allure
Replies: 4
Views: 2329

Re: Campaign: Tales of Maj'Eyal - The Age of Allure

Definitely fun so far (as you can probably tell from the spate of campaign-related addon tweaks I just pushed out… :mrgreen: ). Couple questions: Doesn't look there's any place to learn Wild-gift/Antimagic. I guess Ziguranth was post-Age-of-Allure? Does the player ever gain access to any sort of sto...
by Zizzo
Mon May 25, 2026 1:31 am
Forum: Addons
Topic: [v1.0.0-1.1.0+] ZOmnibus Addon Pack/ZOmnibus Lite
Replies: 534
Views: 2384258

Re: [v1.0.0-1.1.0+] ZOmnibus Addon Pack/ZOmnibus Lite

More Age of Allure compatibility tweaks in v17h.17 for both, this time in Opt-in Adventurers Parties (ZOmnibus-only), Semi-Roguelike Mode and Go to Landmark.
by Zizzo
Mon May 25, 2026 1:28 am
Forum: Addons
Topic: [v1.0.4-1.0.5] Utility Supplies
Replies: 35
Views: 30778

Re: [v1.0.4-1.0.5] Utility Supplies

Tradewind_Rider's new Age of Allure campaign has lots of new towns — some of which should be selling our stuff in some of their stores. :twisted: v2m, just released, adds infusion patches, scrolls and rods to various stores in various towns, basically wherever they make sense.
by Zizzo
Mon May 25, 2026 1:27 am
Forum: Addons
Topic: [v1.7.0+] Tinker Cave for Everyone
Replies: 8
Views: 6864

Re: [v1.7.0+] Tinker Cave for Everyone

Tradewind_Rider's new Age of Allure campaign includes support for Embers' Tinker Cave, apparently appearing specifically for tinker classes just as in the main campaign. The code is basically identical between the two, so it only requires a few tweaks to arrange for this addon to make the cave appea...
by Zizzo
Mon May 25, 2026 1:25 am
Forum: Addons
Topic: [v1.2.0+] Semi-Roguelike Mode
Replies: 31
Views: 39032

Re: [v1.2.0+] Semi-Roguelike Mode

A new campaign means we need a new semi-roguelike mode for it… :twisted: I've only started in Tradewind_Rider's new Age of Allure campaign, so I don't know the overall plotline well enough to choose good events to gain lives; for a first pass, v1g adds the descriptor Semi-Roguelike (haggis), which g...
by Zizzo
Mon May 25, 2026 1:24 am
Forum: Addons
Topic: [b42-1.0.5] No Adventurers Parties/Opt-In Adventurers Partie
Replies: 47
Views: 66332

Re: [b42-1.0.5] No Adventurers Parties/Opt-In Adventurers Partie

Good news: since Orcs patrols in Tradewind_Rider's new Age of Allure campaign have the same name as the ones in the main campaign, our "ZOmnibus | Orc patrol response strategy" already applies to them to protect you. Bad news: the campaign apparently also adds new hostile worldmap patrols ...
by Zizzo
Mon May 25, 2026 1:23 am
Forum: Addons
Topic: [v1.0.4-1.0.5] Go to Landmark
Replies: 75
Views: 177914

Re: [v1.0.4-1.0.5] Go to Landmark

Our regular users may have noticed a bit of weirdness with landmark detection in Tradewind_Rider's new Age of Allure campaign — on the worldmap, for instance, the Bluethrop Mines zone entrance is listed in the "Level exits" section. Turns out Age of Allure is doing some clever stuff with i...
by Zizzo
Mon May 25, 2026 1:22 am
Forum: Addons
Topic: [v1.7.0+] Campaign Planning
Replies: 6
Views: 11269

Re: [v1.7.0+] Campaign Planning

A new campaign means new talent sources to support. :mrgreen: Fortunately, all the talent tree sources I've found so far in Tradewind_Rider's Age of Allure addon follow a fairly straightforward common pattern, so it was easy to add support for them in v1c, just released. And as always, if you alread...
by Zizzo
Fri May 22, 2026 10:04 pm
Forum: Addons
Topic: [v1.0.0-1.1.0+] ZOmnibus Addon Pack/ZOmnibus Lite
Replies: 534
Views: 2384258

Re: [v1.0.0-1.1.0+] ZOmnibus Addon Pack/ZOmnibus Lite

I received a bug report for my new Campaign addon - the Age of Allure. The player was using both your Zomnibus Addon Pack and my Age of Allure campaign, and our two addons together has a compatibility issue. No worries; I already ran into the problem, and have already published a workaround that ap...
by Zizzo
Thu May 21, 2026 7:07 pm
Forum: Addons
Topic: [v1.0.0-1.1.0+] ZOmnibus Addon Pack/ZOmnibus Lite
Replies: 534
Views: 2384258

Re: [v1.0.0-1.1.0+] ZOmnibus Addon Pack/ZOmnibus Lite

Pushing out v17h.16 for ZOmnibus only, with a compatibility fix for Prodigious Progress.
by Zizzo
Thu May 21, 2026 7:05 pm
Forum: Addons
Topic: [v1.3.0+] Prodigious Progress
Replies: 21
Views: 56313

Re: [v1.3.0+] Prodigious Progress

Pushing out a quickie compatibility release 1e.3 for Tradewind_Rider's Age of Allure addon. Turns out both addons are manipulating the requirements for the Temporal Form prodigy (Age of Allure to disallow it, us to add our custom requirements description), and were tripping over each other. Took a b...
by Zizzo
Thu May 21, 2026 7:04 pm
Forum: Addons
Topic: [v1.7.0+] Chat/Quest Tweaks
Replies: 16
Views: 32730

Re: [v1.7.0+] Chat/Quest Tweaks

A few small chat tweaks in v1c.8: You know that spot in the Sher'tul fortress butler chat where you can, in theory, sit and spin on "But I am the master!" indefinitely? I decided to throttle that a bit; that option now goes away after a couple repeats. You know that small silly bit I added...
by Zizzo
Thu May 21, 2026 7:03 pm
Forum: Addons
Topic: [v1.7.0+] Sandworm Cavern SONAR
Replies: 8
Views: 16064

Re: [v1.7.0+] Sandworm Cavern SONAR

After a recent small tweak to Thorn Bikini related to this addon, it occurred to me that our mildly humorous flavor text tweaks were missing a case: the player might, after all, be wearing no body armor at all (or not even have a body armor inventory slot anymore, depending on what addons are in pla...
by Zizzo
Thu May 21, 2026 7:01 pm
Forum: Addons
Topic: [v1.7.0+] Bikini Colors/Thorn Bikini/Spider Bikini
Replies: 12
Views: 29232

Re: [v1.7.0+] Bikini Colors/Thorn Bikini/Spider Bikini

So my recently started Bristlebarb character just got a visit from a certain oddly dressed individual . :wink: She had already learned Body of Thorn and was thus proudly sporting her thorn bikini, and I was dismayed to discover that I hadn't prepared special flavor text for our plot item giver to co...
by Zizzo
Mon May 04, 2026 7:28 pm
Forum: Addons
Topic: [v1.7.0+] Planned Evolution
Replies: 5
Views: 17190

Re: [v1.7.0+] Planned Evolution

Finally figured out why this wasn't working the way I was expecting. See, what I was testing was the case of, for instance, a Wyrmic who has a point plan without the Wyarm evolution and then changes their mind around level 10 and tries to add the Wyarm evolution to their plan. The planner setup wou...