Search found 2142 matches

by Zizzo
Sun May 18, 2025 8:03 pm
Forum: Addons
Topic: [v1.7.0+] Bugnibus Bugfix Pack
Replies: 5
Views: 3119

Re: [v1.7.0+] Bugnibus Bugfix Pack

On a tangentially related note, is anyone using this addon via Steam? I just checked its Steam page , and it says, "The item is either marked as hidden or you do not have permission to view it.". When I'm logged into Steam, it lets me upload new versions, but won't let me edit the addon de...
by Zizzo
Sun May 18, 2025 7:23 pm
Forum: Addons
Topic: [v1.7.0+] Bugnibus Bugfix Pack
Replies: 5
Views: 3119

Re: [v1.7.0+] Bugnibus Bugfix Pack

And first upgrade to Bugnibus, release 1.0.1, with an improvement to Particle Cleanup
by Zizzo
Sun May 18, 2025 7:22 pm
Forum: Addons
Topic: [v1.7.0+] Particle Cleanup
Replies: 15
Views: 11108

Re: [v1.7.0+] Particle Cleanup

Got a couple long-standing (and occasionally played :oops: ) characters of classes from Mister_Vimes' Greenwatch addon, and a few of its map particles have turned out to be occasionally sticky: The vine "tethers" from Anamages' Grasping Vines talent are sometimes left behind when their tar...
by Zizzo
Tue May 13, 2025 1:11 am
Forum: Addons
Topic: [v1.7.0+] Interact with Sidekicks
Replies: 7
Views: 8811

Re: [v1.7.0+] Interact with Sidekicks

Based on a suggestion from a PM, v1c adds choices to the Interact with Sidekick dialog (and the other more sidekick-specific dialogs, if present) for the standard party orders from the "Give order" dialog, like setting your sidekick's target or leash anchor. Now, I probably won't be using ...
by Zizzo
Wed May 07, 2025 8:28 pm
Forum: Addons
Topic: [v1.0.0-1.1.0+] ZOmnibus Addon Pack/ZOmnibus Lite
Replies: 517
Views: 2109770

Re: [v1.0.0-1.1.0+] ZOmnibus Addon Pack/ZOmnibus Lite

Pushing out v17h.6 for both, with a small improvement in Go to Landmark.
by Zizzo
Wed May 07, 2025 8:24 pm
Forum: Addons
Topic: [v1.0.4-1.0.5] Go to Landmark
Replies: 74
Views: 123005

Re: [v1.0.4-1.0.5] Go to Landmark

Some of the landmarks we list cover multiple grids, like Orb portals. The entry to High Peak from Slime Tunnels is even worse, covering fully 40 grids — most of which aren't even enterable. :roll: So, in v5i.2, we group all those grids into a single entry in the landmark list, with a note of how man...
by Zizzo
Thu Mar 13, 2025 3:33 am
Forum: Modules
Topic: Porting ToME2 to the T4 engine
Replies: 681
Views: 12366413

Re: Porting ToME2 to the T4 engine

Been a while, and I think I've accumulated enough bugfixes to justify a bugfix release: Release 0.9.2 "Dig Dug" (Backpatch release 0.8.7 "With the Current Version Your Head is Safe!") An eclectic assortment of bugs this time out: It turns out that certain symbiotes are supposed t...
by Zizzo
Thu Mar 13, 2025 2:39 am
Forum: Addons
Topic: Some Boot Module Addons
Replies: 22
Views: 29127

Re: Some Boot Module Addons

With the release of Bugnibus, we now have the same potential of overlapping addon enabling as with ZOmnibus. Well, ZOmnibus Check was literally created to catch that sort of thing, :wink: so in v1.1.0, we add conflict checking for Bugnibus versus its component addons.
by Zizzo
Thu Mar 13, 2025 2:16 am
Forum: Addons
Topic: [v1.7.0+] Bugnibus Bugfix Pack
Replies: 5
Views: 3119

[v1.7.0+] Bugnibus Bugfix Pack

Frequently Asked Questions: Can I use Bugnibus if I'm already using any of the addons it contains? It's fine to have both Bugnibus and its component addons installed, as long as you don't enable them for the same character. Existing characters should continue to work as before; for new characters, t...
by Zizzo
Thu Mar 13, 2025 2:09 am
Forum: Addons
Topic: [v1.7.0+] Bugnibus Bugfix Pack
Replies: 5
Views: 3119

[v1.7.0+] Bugnibus Bugfix Pack

We Apologize for the Delay;™ on the strength of the above positive vote, :wink: I'll go ahead and release what I've got. The name "Bugnibus" did kind of grow on me eventually. The addons I ended up including are listed on the addon page.
by Zizzo
Thu Feb 27, 2025 7:10 pm
Forum: Addons
Topic: [v1.7.0+] Bugnibus Bugfix Pack
Replies: 5
Views: 3119

[v1.7.0+] Bugnibus Bugfix Pack

As you probably don't recall, :wink: the original raison d'être for ZOmnibus was that early beta versions of the game had what appeared to be a memory leak if you used too many addons. That doesn't seem to be a problem anymore, but we do still have the crashing bug with large numbers of addons insta...
by Zizzo
Sun Feb 16, 2025 9:01 pm
Forum: Bugs
Topic: te4.org page broken for some addons
Replies: 3
Views: 2529

Re: te4.org page broken for some addons

Moasseman wrote: Sun Feb 16, 2025 2:39 pm The issue is now fixed. However, addon authors need to manually re-add the description for the affected addons.
Awesome! Done and done. Thanks.
by Zizzo
Mon Feb 10, 2025 6:32 pm
Forum: Addons
Topic: [v1.7.0+] Pre-Paid Hiemal Shield
Replies: 4
Views: 16218

Re: [v1.7.0+] Pre-Paid Hiemal Shield

Small fix to the preceding: previously, we were only teiing the game to keep resting once Hiemal Shield's "out-of-combat" countdown timer had started — i.e. when the Hiemal Buffer effect starts displaying a number instead of "C". Apparently my previous test characters had enough ...
by Zizzo
Sun Feb 09, 2025 3:53 pm
Forum: Addons
Topic: [v1.7.0+] Interact with Sidekicks
Replies: 7
Views: 8811

Re: [v1.7.0+] Interact with Sidekicks

Tinker Gnome Alchemists get golems that are advertised as able to use steamsaws, and of course they'll need a steam generator for that. When I tried to apply one via this addon's "I want to apply an inscription to you" option, though, the steam generators in my inventory weren't listed as...
by Zizzo
Sat Feb 08, 2025 9:49 pm
Forum: Addons
Topic: Gnomes
Replies: 15
Views: 11014

Re: Gnomes

Fired up a Tinker Gnome Alchemist recently, and I was dismayed to discover that my golem doesn't have all the advertised extra equipment slots. :cry: Digging around in the code, I can't find where you're calling :initBody() to apply the changed body configuration that you set up in your superloaded ...