Search found 2200 matches
- Mon Jan 12, 2026 3:43 am
- Forum: Addons
- Topic: [v1.7.0+,EoR] Prompt to Deactivate Heavy Weapons
- Replies: 1
- Views: 117
Re: [v1.7.0+,EoR] Prompt to Deactivate Heavy Weapons
In continued play with my Shield Annihilator character, I've found something else that shield-using Annihilators would find annoying: the "charge" display of the Capacitor Discharge effect shows a maximum of two digits, making it annoying sometimes to check how close you are to maximum cha...
- Thu Jan 08, 2026 8:52 pm
- Forum: Addons
- Topic: [v1.7.0+,EoR] Prompt to Deactivate Heavy Weapons
- Replies: 1
- Views: 117
[v1.7.0+,EoR] Prompt to Deactivate Heavy Weapons
Started up a new character loosely based on Fashj's Shield Annihilator build (like I need an excuse… :oops: :mrgreen: ), and ran headlong once again into the main problem I've always had with Annihilators' heavy weapon talents (Flamethrower, Boltgun, and especially for this build, Shockstaff). See, ...
- Tue Jan 06, 2026 2:22 am
- Forum: Addons
- Topic: [v1.7.0+] Bugnibus Bugfix Pack
- Replies: 7
- Views: 7426
Re: [v1.7.0+] Bugnibus Bugfix Pack
*sigh* Aaand Bugnibus v1.0.3 picks up a stupid tiny bugfix from UI Hardening.
- Tue Jan 06, 2026 2:21 am
- Forum: Addons
- Topic: [v1.7.0+] UI Hardening
- Replies: 3
- Views: 8244
Re: [v1.7.0+] UI Hardening
[sound F/X: forehead repeatedly striking desk] Stupid copy/paste error… :oops: :oops: The UI protection works right, but I was trying (and failing :oops: ) to record whatever error message we were catching and recovering from into the log file for posterity and possible later bugfixing. Anyway, tha...
- Tue Jan 06, 2026 12:04 am
- Forum: Addons
- Topic: Voidslime (Demented class Oozemancer)
- Replies: 7
- Views: 659
Re: Voidslime (Demented class Oozemancer)
Also got this error which locked the game into a UI error loop [LOG] Prey casts #{bold}##PURPLE#Rot Tendrils.#{normal}##LAST# [SPELL CRIT %] 44.463924683679 [LOG] #{bold}#Prey's spell attains critical power!#{normal}# [LOG] Orc soldier is Falling Apart. Lua Error: /data-voidslime_class/timed_eff.lu...
- Tue Jan 06, 2026 12:00 am
- Forum: Addons
- Topic: [v1.7.0+] Bugnibus Bugfix Pack
- Replies: 7
- Views: 7426
Re: [v1.7.0+] Bugnibus Bugfix Pack
Bugnibus v1.0.2 picks up increased protection from UI Hardening.
- Mon Jan 05, 2026 11:57 pm
- Forum: Addons
- Topic: [v1.7.0+] UI Hardening
- Replies: 3
- Views: 8244
Re: [v1.7.0+] UI Hardening
Found another place where the UI needs to wrap something in a pcall(): calls to a temporary effect's .charges() method, which returns, for instance, Damage Shield's remaining shield power to be displayed in the buffs display. Recently tripped over an addon-defined temporary effect where that breaks ...
- Sun Jan 04, 2026 10:14 pm
- Forum: Addons
- Topic: [v1.7.0+] Youkai Tweaks
- Replies: 1
- Views: 296
Re: [v1.7.0+] Youkai Tweaks
Got a couple Mekurabe-related tweaks for v1a: When they move, Mekurabe gain the Rolling effect, boosting their movement speed, stealth and defense and channging their appearance to a big skull. The player's party members also gain this effect — including the appearance change, which I find disconcer...
- Sun Jan 04, 2026 10:13 pm
- Forum: Addons
- Topic: [v1.3.0+, EoR] Tinker Tinkering
- Replies: 25
- Views: 148500
Re: [v1.3.0+, EoR] Tinker Tinkering
I hate dreaming horrors. :evil: Granted, they're not so bad if you have some source of either sleep resistance or lucid dreaming, but those aren't reliably available, and without them… well, I recently lost a promising character to one of `em. :( Now, that character was a tinkerer, so it occurred to...
- Thu Dec 25, 2025 12:16 am
- Forum: General Discussion
- Topic: ♪ Christmastime is here… ♫
- Replies: 4
- Views: 23403
Re: ♪ Christmastime is here… ♫
Missed last year's Santascape gifts event due to a family emergency, so I had lots of characters backed up from last year, plus all the ones I added this year - 46 lucky recipients in all, including one I started just today just to get the prodigy point. :twisted: To my surprise, the Q.U.I.C.K. camp...
- Thu Dec 25, 2025 12:11 am
- Forum: Modules
- Topic: Porting ToME2 to the T4 engine
- Replies: 682
- Views: 12751775
Re: Porting ToME2 to the T4 engine
I cannot believe I'm doing this… :? With great trepidation, then, ladies and gentlemen, my Christmas present to the forum: 🎅 Release 0.10.0 "Nine Tenths of the Law" (Backpatch release 0.9.3 "Point of Order") (Backpatch release 0.8.8 "Very Long Term Support") The big fea...
- Thu Dec 25, 2025 12:03 am
- Forum: Addons
- Topic: [RFC] Prodigies in Embers of Rage
- Replies: 2
- Views: 459
Re: [RFC] Prodigies in Embers of Rage
The fourth level of Krimbul Territory is inside the crashed airship. Also, observatory is kinda "close to void of space". At least, close, than mainland :D Yeah, I was kind of leaning toward the top of the observatory. This is easy - Crimson Templar John and https://te4.org/wiki/Ring_of_L...
- Wed Dec 24, 2025 11:57 pm
- Forum: Addons
- Topic: [v1.7.0+] Youkai Tweaks
- Replies: 1
- Views: 296
[v1.7.0+] Youkai Tweaks
After all my class tweaks addons, it looks like this is my first race tweaks addon. :o :) In particular, my new Youkai Tweaks addon adds some quality of life tweaks for the various youkai races from mannendake's Youkai Pack addon (required). Here's what we've got so far: Oborogurumas' "packed c...
- Tue Dec 09, 2025 3:52 am
- Forum: Addons
- Topic: [v1.2.0+] Semi-Roguelike Mode
- Replies: 30
- Views: 20737
Re: [v1.2.0+] Semi-Roguelike Mode
Heya, Zizzo! I have shared the achievement frames in ToME discord some time ago, but as you aren't really there here is the link to the .psd master file with all the frames and all :) https://cdn.discordapp.com/attachments/434394801916477450/879644927863169044/ACHIEVEMENTS_MASTER_FRAMES.psd?ex=6937...
- Tue Dec 09, 2025 3:49 am
- Forum: Addons
- Topic: [RFC] Prodigies in Embers of Rage
- Replies: 2
- Views: 459
[RFC] Prodigies in Embers of Rage
I stumbled across a forum post yesterday noting something obvious that I hadn't really considered: some of the game's prodigies have requirements that can only be satisfied in the main Maj'Eyal campaign. Having recently encountered (and solved :wink: ) a similar problem with traps, I figured this mi...