Search found 2311 matches

by Zizzo
Thu Sep 17, 2026 11:44 pm
Forum: Addons
Topic: [v1.0.1-1.0.5] Store Wish List
Replies: 72
Views: 144745

Re: [v1.0.1-1.0.5] Store Wish List

Using the Tirakai's Maul skill to socket gems also throws an error. Game version (character creation): tome-1.7.6 Lua Error: /mod/class/Player.lua:1515: ...s/store_wishlist/superload/mod/dialogs/ShowInventory.lua:39: attempt to index field 'c_store' (a nil value) [sound F/X: source diving] Gah! The...
by Zizzo
Tue Sep 15, 2026 9:46 pm
Forum: Addons
Topic: [v1.0.0-1.1.0+] ZOmnibus Addon Pack/ZOmnibus Lite
Replies: 543
Views: 2656950

Re: [v1.0.0-1.1.0+] ZOmnibus Addon Pack/ZOmnibus Lite

The Store Wish List changes in particular were kind of tricky to integrate, since lots of our component addons modify the inventory and store dialogs, so let me know if I broke anything in the process. :oops: I keep tripping over this… :oops: Forgot to copy some code from Store Wish List to ZOmnibu...
by Zizzo
Tue Sep 15, 2026 9:44 pm
Forum: Addons
Topic: [v1.0.1-1.0.5] Store Wish List
Replies: 72
Views: 144745

Re: [v1.0.1-1.0.5] Store Wish List

Pressing i to open the inventory throws an error. ERROR: Game version: tome-1.7.6 Addons: store_wishlist-1.7.0[X] Game version (character creation): tome-1.7.6 Lua Error: .../store_wishlist/superload/mod/dialogs/ShowEquipInven.lua:39: attempt to index field 'c_store' (a nil value) […] [sound F/X: s...
by Zizzo
Tue Sep 15, 2026 9:42 pm
Forum: Addons
Topic: [v1.0.0-1.0.5] Auto-Transmo Gems
Replies: 44
Views: 77108

Re: [v1.0.0-1.0.5] Auto-Transmo Gems

*blink* O-kaaay, apparently no one has tried changing any ZOmnibus options recently? Because apparently we were botching our description of the "Auto-Transmo Gems" option, to the point of breaking things. [Pro-tip for addon developers: the function you're looking for is table.concat(), no...
by Zizzo
Mon Sep 14, 2026 10:16 pm
Forum: Addons
Topic: [1.7.6] Puppeteer - Mage Class (v1.0.2)
Replies: 16
Views: 6953

Re: [1.7.6] Puppeteer - Mage Class (v1.0.1)

Fixing the Fearscape issue, on that note, was a bit messy and janky because there wasn't really a great place to inject code (I was horrified to learn that Fearscape just hard sets the temp level as the current game level without going through ANY intervening functions). I had to slip code into Map...
by Zizzo
Mon Sep 14, 2026 7:54 pm
Forum: Addons
Topic: [v1.7.0+] Race: Jury-rig
Replies: 13
Views: 1380

Re: [v1.7.0+] Race: Jury-rig

Got some new stuff for v1e: Came up with a version of our racial plot line for Embers of Rage. Kekra isn't quite as cuddly as Roenni, but I think she fits. :wink: Got some more character tile "improvements". :mrgreen: This batch covers the "Body 1" customization, and is loosely A...
by Zizzo
Sat Sep 05, 2026 3:15 am
Forum: Addons
Topic: [v1.7.0+] Chat/Quest Tweaks
Replies: 18
Views: 50914

Re: [v1.7.0+] Chat/Quest Tweaks

v1d has some new stuff for Age of Allure : The NPC image for a store chat is usually the image for the store's assigned faction; Age of Allure's stores, alas, have all new factions with no corresponding faction images. As a stopgap, we map those factions to existing faction images in the main campai...
by Zizzo
Fri Sep 04, 2026 9:12 pm
Forum: Addons
Topic: [v1.7.0+,Age of Allure] Age of Allure Tweaks
Replies: 0
Views: 408

[v1.7.0+,Age of Allure] Age of Allure Tweaks

You knew this was going to happen eventually… :mrgreen: My new Age of Allure Tweaks addon is where I'll be accumulating small quality-of-life tweaks to Tradewind_Rider's Age of Allure campaign as I think of them. Here's what I've got so far: By default, your spouse in Eridu is female if the player i...
by Zizzo
Fri Sep 04, 2026 3:56 am
Forum: Addons
Topic: [v1.0.0-1.1.0+] ZOmnibus Addon Pack/ZOmnibus Lite
Replies: 543
Views: 2656950

Re: [v1.0.0-1.1.0+] ZOmnibus Addon Pack/ZOmnibus Lite

Pushing out v17.9.4 for both, with a sort of compatibility tweak in Talent Point Planner.
by Zizzo
Fri Sep 04, 2026 3:55 am
Forum: Addons
Topic: [v1.0.4-1.0.5] Utility Supplies
Replies: 36
Views: 43721

Re: [v1.0.4-1.0.5] Utility Supplies

Tradewind_Rider's new Age of Allure campaign has lots of new towns — some of which should be selling our stuff in some of their stores. :twisted: v2m, just released, adds infusion patches, scrolls and rods to various stores in various towns, basically wherever they make sense. Well, I got that most...
by Zizzo
Fri Sep 04, 2026 3:54 am
Forum: Addons
Topic: [b41-1.0.5] Talent Point Planner
Replies: 151
Views: 889958

Re: [b41-1.0.5] Talent Point Planner

Just learned to my surprise that the Age of Allure campaign sets the player's maximum level to 100. That strikes me as the sort of thing that this addon should detect and accommodate automatically. So in v11e.1, we sweep every location where we were assuming max_level=50 and explicitly check the max...
by Zizzo
Sat Aug 29, 2026 7:53 pm
Forum: Addons
Topic: [v1.7.0+] Race: Jury-rig
Replies: 13
Views: 1380

Re: [v1.7.0+] Race: Jury-rig

Couple changes for v1d: The lack of a belt slot made me sorely miss Might Girdle for characters that don't push STR and don't get the Feather Wind spell. Well, I recently discovered that some stores in the Age of Allure campaign sell potions that increase your maximum encumbrance, and that seemed li...
by Zizzo
Sat Aug 29, 2026 7:50 pm
Forum: Addons
Topic: [v1.0.0-1.1.0+] ZOmnibus Addon Pack/ZOmnibus Lite
Replies: 543
Views: 2656950

Re: [v1.0.0-1.1.0+] ZOmnibus Addon Pack/ZOmnibus Lite

Pushing out v17.9.3 for both, with a bugfix in Restart Sustains (ZOmnibus only) and some API additions in Go to Landmark.
by Zizzo
Sat Aug 29, 2026 7:47 pm
Forum: Addons
Topic: [v1.0.4-1.0.5] Go to Landmark
Replies: 76
Views: 230938

Re: [v1.0.4-1.0.5] Go to Landmark

Was taking my Jury-rig Brawler to get his second pair of hands, :twisted: :mrgreen: but I couldn't find Roenni's workshop on the landmarks list — until I found it listed under "Zones" instead of "Towns/bases" as I was expecting. As it happens, this addon's API (and it still feels...
by Zizzo
Sat Aug 29, 2026 7:44 pm
Forum: Addons
Topic: [v1.0.5+] Restart Sustains
Replies: 31
Views: 78210

Re: [v1.0.5+] Restart Sustains

v3b.6 fixes a bug reported on te4.org : we were assuming that Actor:preUseTalent() would only return false in our use case if the player didn't have enough resource, and that we should therefore wait for resource recovery to catch up. We now make an effort to distinguish between that case and other ...