Search found 2187 matches
- Tue Dec 09, 2025 3:52 am
- Forum: Addons
- Topic: [v1.2.0+] Semi-Roguelike Mode
- Replies: 30
- Views: 19897
Re: [v1.2.0+] Semi-Roguelike Mode
Heya, Zizzo! I have shared the achievement frames in ToME discord some time ago, but as you aren't really there here is the link to the .psd master file with all the frames and all :) https://cdn.discordapp.com/attachments/434394801916477450/879644927863169044/ACHIEVEMENTS_MASTER_FRAMES.psd?ex=6937...
- Tue Dec 09, 2025 3:49 am
- Forum: Addons
- Topic: [RFC] Prodigies in Embers of Rage
- Replies: 1
- Views: 141
[RFC] Prodigies in Embers of Rage
I stumbled across a forum post yesterday noting something obvious that I hadn't really considered: some of the game's prodigies have requirements that can only be satisfied in the main Maj'Eyal campaign. Having recently encountered (and solved :wink: ) a similar problem with traps, I figured this mi...
- Tue Dec 09, 2025 3:45 am
- Forum: Addons
- Topic: [v1.7.0+] Chat/Quest Tweaks
- Replies: 15
- Views: 17632
Re: [v1.7.0+] Chat/Quest Tweaks
First time using the Tome of Warping in Light from Below, and turns out it's another place missing an NPC portrait for its chat dialog. Easy enough to add; that's going out as v1c.7.
- Mon Dec 01, 2025 7:32 pm
- Forum: Addons
- Topic: [v1.7.0+] Recalling Home
- Replies: 2
- Views: 46426
Re: [v1.7.0+] Recalling Home
I've now added this functionality into The Hammer of Urh'Rok: Part I itself. And yes, getting diverted from town during that one quest still works. Awesome, thanks! I'm pushing out v1a, which checks whether the anchor portal is already present in Fearscape: Invasion Beachhead before trying to add i...
- Mon Dec 01, 2025 7:29 pm
- Forum: Addons
- Topic: [v1.0.0-1.1.0+] ZOmnibus Addon Pack/ZOmnibus Lite
- Replies: 525
- Views: 2204800
Re: [v1.0.0-1.1.0+] ZOmnibus Addon Pack/ZOmnibus Lite
Pushing out v17h.11 for both, with a compatibility hack in Juggle Hotkeys on Unwield and a tiny feature in Semi-Roguelike Mode.
- Mon Dec 01, 2025 7:26 pm
- Forum: Addons
- Topic: [v1.5.0+] Rage Quit
- Replies: 5
- Views: 3720
Re: [v1.5.0+] Rage Quit
v2b.2 adds proper achievement images for the "Rage Quit" achievement. See notes at Semi-Roguelike Mode for more info.
- Mon Dec 01, 2025 7:25 pm
- Forum: Addons
- Topic: [v1.0.0-1.0.5] Ignore Race/Class Locks
- Replies: 47
- Views: 73398
Re: [v1.0.0-1.0.5] Ignore Race/Class Locks
Cool, thanks.astralInferno wrote: ↑Tue Oct 18, 2022 4:03 am Anyway, just thought it'd be good practice to let you know I was interacting with this mod.
In the meantime, v1e.2 adds proper achievement images for the "Purely a Formality" achievement. See notes at Semi-Roguelike Mode for more info.
- Mon Dec 01, 2025 7:22 pm
- Forum: Addons
- Topic: [v1.7.0+] No Bunnies Were Harmed
- Replies: 2
- Views: 1195
Re: [v1.7.0+] No Bunnies Were Harmed
v1a adds proper achievement images for the "No Bunnies Were Harmed" achievement. See notes at Semi-Roguelike Mode for more info.
- Mon Dec 01, 2025 7:21 pm
- Forum: Addons
- Topic: [v1.2.0+] Semi-Roguelike Mode
- Replies: 30
- Views: 19897
Re: [v1.2.0+] Semi-Roguelike Mode
So, it turns out that the game doesn't actually use the 'image' field in an achievement definition; instead it looks for specifically named images in a specific subdirectory of the module's image data. Each achievement gets multiple variants of its image, each with a different decorative "frame...
- Mon Dec 01, 2025 7:19 pm
- Forum: Addons
- Topic: [v1.7.0+] Annotated Charm Hotkeys
- Replies: 2
- Views: 1428
Re: [v1.7.0+] Annotated Charm Hotkeys
Annotated Charm Hotkeys has the same compatibility problem with the Animist addon as Juggle Hotkeys on Unwield has, and it gets the same fix, going out as v1a.2.
- Mon Dec 01, 2025 7:17 pm
- Forum: Addons
- Topic: [v1.3.0+] Juggle Hotkeys on Unwield
- Replies: 11
- Views: 7058
Re: [v1.3.0+] Juggle Hotkeys on Unwield
Oof, I keep running into this… Trying an Animist character this time, and discovered a conflict with Juggle Hotkeys on Unwield and Annotated Charm Hotkeys. All three of these addons superload HotkeysIconsDisplay:display() — ours to add our charm annotations and unwield marks, and theirs to handle An...
- Fri Nov 28, 2025 12:29 am
- Forum: Addons
- Topic: Help: How to correctly add a new dungeon entrance to the Maj’Eyal overworld (my hook does not fire)
- Replies: 1
- Views: 297
Re: Help: How to correctly add a new dungeon entrance to the Maj’Eyal overworld (my hook does not fire)
Well, I can tell you why your code doesn't work: there's no "Game:loaded" hook. :wink: You're probably aiming for the "ToME:load" hook, but I don't remember whether the Game:onLevelLoad() infrastructure has been set up by that point. If you're looking to add a zone entrance to t...
- Fri Nov 21, 2025 7:19 pm
- Forum: Addons
- Topic: [v1.0.0-1.1.0+] ZOmnibus Addon Pack/ZOmnibus Lite
- Replies: 525
- Views: 2204800
Re: [v1.0.0-1.1.0+] ZOmnibus Addon Pack/ZOmnibus Lite
Pushing out v17h.10 for both, with a compatibility hack in Talent Point Planner.
- Fri Nov 21, 2025 7:16 pm
- Forum: Addons
- Topic: [b41-1.0.5] Talent Point Planner
- Replies: 148
- Views: 652172
Re: [b41-1.0.5] Talent Point Planner
Oof, this was a tricky one… In my never-ending quest for excuses to start new characters, :oops: :wink: I tried working up a Bladebender character from minmay's Class+Race Pack , and discovered a conflict with Talent Point Planner. Turns out both addons do surgical modifications to the .status() met...
- Fri Nov 21, 2025 7:14 pm
- Forum: Addons
- Topic: [RFC] Send to Fortress
- Replies: 0
- Views: 250
[RFC] Send to Fortress
It always happens — one of those artifacts you don't want to carry around longer than you have to, like Ungolë or Goedalath Rock, turns up in High Peak or someplace you can't just duck back to the Fortress and stow it. You don't want to ditch it, but you don't want to lug it with you and take the ba...