Search found 2244 matches
- Tue Apr 28, 2026 6:33 pm
- Forum: Addons
- Topic: [v1.7.0+] Planned Evolution
- Replies: 4
- Views: 14238
Re: [v1.7.0+] Planned Evolution
And I'm still fishing for excuses to start new characters… :oops: :mrgreen: This time I've found monju3072's Wyarm Evolution for Wyrmic addon. Curious to learn more about it, I checked the characters vault and, to my surprise, couldn't find any characters at all who had taken this evolution. Well, t...
- Mon Apr 27, 2026 4:17 pm
- Forum: Addons
- Topic: [v1.7.0+] Restart Poisons
- Replies: 1
- Views: 402
Re: [v1.7.0+] Restart Poisons
Frequently Asked Questions: Why not just use Restart Sustains for these talents? Restart Sustains is designed for use with sustained talents that the player will want to keep active all the time. For the poison enhancement sustains provided by Vile Poisons, by contrast, there are sometimes tactical ...
- Mon Apr 27, 2026 4:14 pm
- Forum: Addons
- Topic: [v1.7.0+] Restart Poisons
- Replies: 1
- Views: 402
[v1.7.0+] Restart Poisons
So Restart Sustains is generally suitable for purpose, but it's not really a good match for the poison enhancement sustains from Vile Poisons. Generally, for instance, you'll (or at least I'll) want to have Volatile Poison and Leeching Poison on most of the time, but against, say, an opponent with a...
- Thu Apr 23, 2026 1:18 am
- Forum: Addons
- Topic: [v1.7.0+,Light] Dwarven Forge Floor Sort
- Replies: 0
- Views: 1024
[v1.7.0+,Light] Dwarven Forge Floor Sort
You knew this was coming. :twisted: :mrgreen: Having implemented Sher'tul-fortress-style floor sorting for Embers , Hammer of Urh'Rok and, aspirationally, Q.U.I.C.K. (still hoping for feedback on that one, BTW… :wink: ), the last campaign left is Light From Below , and yes, I miss it there too. In t...
- Wed Apr 22, 2026 3:12 am
- Forum: Addons
- Topic: [v1.7.0+] Ignore Golem Locks
- Replies: 1
- Views: 720
Re: [v1.7.0+] Ignore Golem Locks
Frequently Asked Questions: Hey, the character creation dialog says the golem forms are still locked! What gives? Well… yes. As the description says, this addon doesn't actually unlock the golem forms; it just bypasses the code that checks locks for the golem forms. Will this prevent me from unlocki...
- Wed Apr 22, 2026 3:10 am
- Forum: Addons
- Topic: [v1.7.0+] Ignore Golem Locks
- Replies: 1
- Views: 720
[v1.7.0+] Ignore Golem Locks
For the life of me I cannot find who or where this request came from, but I do remember receiving a recent request for something like Ignore Race/Class Locks that bypasses the locks on drolems and glass golems (and presumably any future golem forms from future DLC). Having already unlocked both of t...
- Wed Apr 22, 2026 3:08 am
- Forum: Addons
- Topic: [v1.7.0+,QUICK] Valley of the Moon from Point Zero
- Replies: 5
- Views: 1784
Re: [v1.7.0+,QUICK] Valley of the Moon from Point Zero
Found another annoying corner case: after you've completed the main quest sequence, the game assumes that any attempt to change zones is the player trying to escape a post-win quest zone before killing its challenge boss — which screws us up trying to get from the Caverns to the Valley. :roll: We ad...
- Tue Apr 21, 2026 3:00 am
- Forum: Addons
- Topic: [v1.7.0+,QUICK] Valley of the Moon from Point Zero
- Replies: 5
- Views: 1784
Re: [v1.7.0+,QUICK] Valley of the Moon from Point Zero
Shameless begging of me, but how time consuming would it be for you to add all missing locations to the QUICK zone rotation, so the run would be even more varied? Hmm, what do you have in mind? I think all the server-push events are supported, except Santascape gifts (for reference, they're placed ...
- Tue Apr 21, 2026 2:53 am
- Forum: Addons
- Topic: [v1.0.0-1.1.0+] ZOmnibus Addon Pack/ZOmnibus Lite
- Replies: 529
- Views: 2331092
Re: [v1.0.0-1.1.0+] ZOmnibus Addon Pack/ZOmnibus Lite
Releasing v17h.15 for both, with small features in Talent Point Planner and Inventory Sort Order.
- Tue Apr 21, 2026 2:51 am
- Forum: Addons
- Topic: [b41-1.0.5] Talent Point Planner
- Replies: 149
- Views: 707126
Re: [b41-1.0.5] Talent Point Planner
My talent point plans often leave a few points unspent, and it occurred to me that that would be useful information to include in our generated text files. Easy enough to add; that's going out as v11d.8.
- Tue Apr 21, 2026 2:50 am
- Forum: Addons
- Topic: [v1.0.1-1.0.5] Inventory Sort Order
- Replies: 41
- Views: 44950
Re: [v1.0.1-1.0.5] Inventory Sort Order
If you're like me (and I know I am :wink: ), you keep a backup weapon in inventory in case something happens to your wielded weapon, or in case your wielded weapon turns not to work out as well as you'd hoped. If you're playing a dual-wielding class or a multi-armed addon race, you might be carrying...
- Wed Apr 15, 2026 11:01 pm
- Forum: Addons
- Topic: [v1.7.0+,Barbarian] Bikini Barbarian
- Replies: 1
- Views: 1179
Re: [v1.7.0+,Barbarian] Bikini Barbarian
Frequently Asked Questions: Will we get the bikini achievement for winning with a Barbarian in a bikini? In the parent addon, if you are eligible for the "Bikining along!" or "Mankining it happen!" achievement when you take the evolution (wearing a bikini/mankini that you have no...
- Wed Apr 15, 2026 10:58 pm
- Forum: Addons
- Topic: [v1.7.0+,Barbarian] Bikini Barbarian
- Replies: 1
- Views: 1179
[v1.7.0+,Barbarian] Bikini Barbarian
Was cycling through some of my (far too many :oops: ) neglected older characters, and my Barbarian character got me itching to start another Barbarian, this time with a bikini. :mrgreen: See, in recent version of the addon, if you're wearing a bikini or mankini when you take the Barbarian evolution ...
- Wed Apr 15, 2026 10:55 pm
- Forum: Addons
- Topic: [v1.7.0+,EoR] Prompt to Deactivate Heavy Weapons
- Replies: 2
- Views: 4827
Re: [v1.7.0+,EoR] Prompt to Deactivate Heavy Weapons
Well, that was sloppy…
Forgot to check whether we were actually in the Gameplay tab of the game options dialog before adding our game option, so we were accidentally adding it to all tabs. Fixed in release 1a.1. We Apologize for the Redundancy.™ 
- Wed Apr 15, 2026 10:54 pm
- Forum: Addons
- Topic: [v1.7.0+,QUICK] Valley of the Moon from Point Zero
- Replies: 5
- Views: 1784
Re: [v1.7.0+,QUICK] Valley of the Moon from Point Zero
I knew I shouldn't have just speed-run the caverns in testing… :oops: The Caverns leading to the Valley of the Moon can, of course, spawn naga portals or Fearscape portals, and apparently we weren't handling those properly with our checks to require recalling out of the zone. I've made some changes ...