Search found 2161 matches
- Wed Aug 13, 2025 12:48 am
- Forum: Metaclass: Adventurers
- Topic: ToME Autobattler
- Replies: 4
- Views: 2501
Re: ToME Autobattler
Well, the author of that addon (or one of the addons in the associated fork tree, I think) apparently had some success with this build , based on bump attacking, stealth as a gap closer, and limiting the number of "buttons" available to the AI. Can't tell from the thread whether it would c...
- Wed Aug 13, 2025 12:40 am
- Forum: Addons
- Topic: Some Boot Module Addons
- Replies: 24
- Views: 34514
Re: Some Boot Module Addons
Small bump for Addon Descriptions to v1.0.1 to strip out some leftover debug logging. We Apologize for the Inconvenience.™
- Fri Aug 08, 2025 6:45 pm
- Forum: Addons
- Topic: [v1.3.0+] Prodigious Progress
- Replies: 20
- Views: 33385
Re: [v1.3.0+] Prodigious Progress
Well, this is embarrassing… :oops: Turns out that last update had some leftover debugging code left in it. I don't think the code can activate accidentally, but better safe than sorry (with apologies to Cornacs named Fred :wink: ). Fortunately the extra code didn't leak into ZOmnibus, so I only have...
- Thu Aug 07, 2025 8:13 pm
- Forum: Addons
- Topic: [v1.0.0-1.1.0+] ZOmnibus Addon Pack/ZOmnibus Lite
- Replies: 519
- Views: 2155093
Re: [v1.0.0-1.1.0+] ZOmnibus Addon Pack/ZOmnibus Lite
Pushing out v17h.8 for both, with a bugfix in Prodigious Progress (ZOmnibus only, of course) a small new feature in Item Notes.
- Thu Aug 07, 2025 8:11 pm
- Forum: Addons
- Topic: [v1.3.0+] Prodigious Progress
- Replies: 20
- Views: 33385
Re: [v1.3.0+] Prodigious Progress
Found a very small bug that can mess up our modified description for prodigies with multiple special requirements. It doesn't look like any of the in-game prodigies are affected (our special progress-showing description would have to be on the second or third requirement, which doesn't apply to any ...
- Thu Aug 07, 2025 8:09 pm
- Forum: Addons
- Topic: [v1.0.4-1.0.5] Item Notes
- Replies: 10
- Views: 8733
Re: [v1.0.4-1.0.5] Item Notes
So, y'know how we have an "Edit note" action on the use-item dialog to change an existing item note on an item? And y'know how the game's built-in tagging functionality doesn't have that — that to change a tag, you have to untag the item and add a new tag? I always found that vaguely annoy...
- Wed Jul 23, 2025 5:07 pm
- Forum: Addons
- Topic: [v1.7.0+] Chat/Quest Tweaks
- Replies: 12
- Views: 13357
Re: [v1.7.0+] Chat/Quest Tweaks
Remember that shortcut we recently added to the Brotherhood of Alchemists chat dialogs, to choose another potion right away after we turn one in? Well, I just ran into a wrinkle on that front: obviously we don't want to include that option if the player just lost the quest because one of the other a...
- Sat Jul 19, 2025 2:07 am
- Forum: Addons
- Topic: Steam-Fu Master Class
- Replies: 3
- Views: 4580
Re: Steam-Fu Master Class
Found another bug, in the Residue Utilization talent: Lua Error: /engine/LogDisplay.lua:125: bad argument #2 to 'tformat' (number expected, got string)\ At [C]:-1 \ At [C]:-1 tformat\ At /engine/LogDisplay.lua:125 logdisplay\ At /mod/class/uiset/Minimalist.lua:492 log\ At /mod/class/Game.lua:1619 lo...
- Sat Jul 12, 2025 10:55 pm
- Forum: Addons
- Topic: Steam-Fu Master Class
- Replies: 3
- Views: 4580
Re: Steam-Fu Master Class
Got a Steam-Fu Adept Brawler going; looking good so far. Did find a small bug in the Booster Kick talent: Lua Error: /engine/interface/GameTargeting.lua:137: /engine/interface/ActorTalents.lua:190: ...shade-sawgunfu/talents/sawgunfu/brawler/unarmed-arts.lua:98: bad argument #3 to 'distance' (number ...
- Fri Jul 11, 2025 11:12 pm
- Forum: Addons
- Topic: [v1.7.0+] Planned Evolution
- Replies: 3
- Views: 7817
Re: [v1.7.0+] Planned Evolution
My never-ending quixotic quest to find excuses to create new characters :oops: :wink: has recently led me to the Brawler evolution Steam-Fu Adept from shad3's Steam-Fu addon, which adds some fun new trees to play with. We add support for this in v1c; it should also properly handle the points backed ...
- Sun Jun 15, 2025 11:35 pm
- Forum: Addons
- Topic: [v1.7.0+] Swap Equipment Sets
- Replies: 3
- Views: 8605
Re: [v1.7.0+] Swap Equipment Sets
Found the one weakness in my swap-in strategy. :oops: Gems, of course, are obvious candidates to swap into the Psionic Focus slot for temporary stat boosts. Unfortunately, they're also some of the few things that will stack in inventory, and thanks to the vagaries of the T-Engine's inventory handlin...
- Sun Jun 15, 2025 4:30 pm
- Forum: Addons
- Topic: Some Boot Module Addons
- Replies: 24
- Views: 34514
Re: Some Boot Module Addons
Small improvement to ZOmnibus Check in v1.1.1: Gunsnixed and Gunsnixed Lite aren't strictly mutually conflicting, but players probably won't want to use both, so we flag them as for other conflicting addons. And while I'm here, I've always wondered why the Addons dialog didn't show somewhere the des...
- Sun Jun 15, 2025 4:26 pm
- Forum: Addons
- Topic: [v1.7.0+] Sandworm Cavern SONAR
- Replies: 7
- Views: 8321
Re: [v1.7.0+] Sandworm Cavern SONAR
Been a while since I ran an Embers character. The Ritch Hive isn't quite as bad as the Sandworm Lair since we have the shredder, but I think our quest item would still be useful on level 3. So in v1c, we hook into the Ritch Hive's .on_enter() method (where the game tells you about the sand shredder)...
- Sun Jun 15, 2025 4:25 pm
- Forum: Addons
- Topic: [v1.7.0+] Chat/Quest Tweaks
- Replies: 12
- Views: 13357
Re: [v1.7.0+] Chat/Quest Tweaks
Found another couple chats missing NPC portraits: apparently the portrait image file for the Kruk Pride faction in EoR was accidentally misnamed kruk.png instead of kruk-pride.png, which is what a couple stores in Kruk Town are looking for. We redirect to cover for that in v1c.3, just pushed out.
- Wed Jun 04, 2025 3:48 pm
- Forum: Addons
- Topic: [v1.5.0+,Cults] Prophecy Management
- Replies: 3
- Views: 3520
Re: [v1.5.0+,Cults] Prophecy Management
[sound F/X: forehead repeatedly striking desk] Well, now I'm really embarrassed… :oops: :oops: :oops: The previous fix had a typo in it, which had the effect that our Prophecy Management dialog would discard your current settings and come up empty every time. That's fixed in v1a.3; We Apologize for...