Search found 725 matches

by jotwebe
Tue Mar 17, 2015 11:18 am
Forum: General Discussion
Topic: Question about 1.3 and some personal thoughts about Tome
Replies: 57
Views: 17024

Re: Question about 1.3 and some personal thoughts about Tome

That's missing the point though. The first few t1 dungeons are a bit more interesting because you still have fewer options and there's even a difference between doing one right away or after level 5. The last ones tend to be trivial. It's not that the game is too hard or too easy, it's the variation...
by jotwebe
Tue Mar 17, 2015 9:24 am
Forum: Dumb Questions
Topic: Explain to me how to play this game.
Replies: 27
Views: 10716

Re: Explain to me how to play this game.

http://te4.org/user/4384/characters?page=0 There's some arena characters in there... I'd say 50%, less if I try out weird things like yeek wyrmics or ghoul doomed, more if I pick a strong class. The new Sun Pally and Doombringer I won on my first play. Used to be I rarely made it past Daikara and i...
by jotwebe
Tue Mar 10, 2015 11:22 pm
Forum: General Discussion
Topic: Betatest 1.3: beta9 is up!
Replies: 23
Views: 7780

Re: Betatest 1.3: beta9 is up!

I'm sorry if this is the dumbest dumb question, but where is a 1.3 changelog? I can't find one, just want to see what skills are being tweaked. This is has the commit messages for the git, which is probably the closest thing to a changelog until someone wirtes one: http://git.net-core.org/tome/t-en...
by jotwebe
Mon Mar 09, 2015 1:15 pm
Forum: Ideas
Topic: giving regen (vim, equi ..) to certain talent
Replies: 3
Views: 1782

Re: giving regen (vim, equi ..) to certain talent

[*]Vim: Once you get Leech and you have a weapon with + element damage you can out-regenerate the 25 vim cost of Vimsense when you're on your own. I'm pretty firmly of the opinion that vim should be the resource that you can't regenerate outside of combat. Otherwise why not just roll it into mana? ...
by jotwebe
Mon Mar 09, 2015 1:08 am
Forum: Bugs Archive
Topic: Typos
Replies: 669
Views: 194680

Re: Typos

Corruption/Demonic Pact 4 - Suffuse Life: "to repl i nish" -> "to replenish" Corruption/Doom Shield 1 - Osmosis Shield: "This spell disabled automatically..." -> "This spell is disabled automatically..." (but perhaps even better "This spell turns off aut...
by jotwebe
Fri Mar 06, 2015 7:59 pm
Forum: Addons
Topic: New Gems (fork) - 2019-02-24: Auto-Explore
Replies: 92
Views: 84617

Re: New Gems (fork) - 2014-11-08: Tweaks

Sadly, Tirakai's Maul doesn't work with geodes yet. Well it does get the stats and damage type physical, but nothing special on crit. And it says "something has gone wrong".
by jotwebe
Thu Mar 05, 2015 1:06 pm
Forum: General Discussion
Topic: Betatest 1.3: beta8 is up!
Replies: 23
Views: 9805

Re: Betatest 1.3: beta8 is up!

Typos in the TW class description: "duel-weapon fighting" should be "dual-weapon fighting" and "Seemlessly" should be "Seamlessly".
by jotwebe
Wed Mar 04, 2015 8:04 pm
Forum: General Discussion
Topic: 1.3 icon changes
Replies: 11
Views: 5717

Re: 1.3 icon changes

Just finished redoing the archmage ones. Examples:
1-ice_shards-0.png
1-ice_shards-0.png (7.59 KiB) Viewed 5633 times
2-burning_wake-0.png
2-burning_wake-0.png (6.34 KiB) Viewed 5633 times
1-nova-0.png
1-nova-0.png (7.23 KiB) Viewed 5632 times
Better, or still too busy?
by jotwebe
Wed Mar 04, 2015 2:17 pm
Forum: General Discussion
Topic: 1.3 icon changes
Replies: 11
Views: 5717

Re: 1.3 icon changes

Thanks for the feedback. I've been worrying about overdoing the glowy stuff a bit and hadn't done all that much playing on the beta. Anyway it's better to hear something like this early. Going to go over the Archmage and paradox stuff and tone it down a bit. Good icons are simple in design and easy ...
by jotwebe
Sat Dec 20, 2014 10:23 pm
Forum: Bugs Archive
Topic: Typos
Replies: 669
Views: 194680

Re: Typos

Talent description Corruption/Brutality->Share the Pain: "You get once chance..." should be "You get one chance..."
by jotwebe
Mon Sep 08, 2014 1:28 pm
Forum: Ideas
Topic: Tweak shield/heal/regen runes/infusions some.
Replies: 54
Views: 24193

Re: Tweak shield/heal/regen runes/infusions some.

Personally I usually do it without water breathing, but it sure is more convenient when it's around.
by jotwebe
Sun Sep 07, 2014 2:42 pm
Forum: Ideas
Topic: Tweak shield/heal/regen runes/infusions some.
Replies: 54
Views: 24193

Re: Tweak shield/heal/regen runes/infusions some.

The what is that I think we can do better than that. :P Like a hybrid system where the shops contain a fixed item and the rest are random? I suspect people would still shop-scum, so we then might as well not bother. I'd rather move the point forward at which shops restock the first time, perhaps af...
by jotwebe
Sun Sep 07, 2014 10:45 am
Forum: Addons
Topic: Weird Wyrmics
Replies: 37
Views: 19475

Re: Weird Wyrmics

Installed newest version, broke my Fire/Storm mindstar yeek. Note on the lightning tree: Jitter and Rapid Strikes have pretty strong anti-synergy, sadly, since you need to keep hitting your target, but Jitter will very likely move you out of melee range. Perhaps, while Rapid Strikes is up, Jitter co...
by jotwebe
Sun Sep 07, 2014 10:16 am
Forum: Ideas
Topic: Tweak shield/heal/regen runes/infusions some.
Replies: 54
Views: 24193

Re: Tweak shield/heal/regen runes/infusions some.

Fixing shop inventories would face a similar issue like what is a class's primary stat. You would have to work out all the possible items that could be needed by any combination of build choices. Otherwise you are dis/advantaging some classes over others. The randomised nature of shops works sort o...
by jotwebe
Sun Sep 07, 2014 9:04 am
Forum: Addons
Topic: Make icons for Arcanum v2
Replies: 18
Views: 11964

Re: Make icons for Arcanum v2

Enchanted Combat: http://i.imgur.com/UJEKvzQ.png http://i.imgur.com/qMYNuQM.png http://i.imgur.com/NGzoZAs.png http://i.imgur.com/z0i2cMu.png Lesser Runes: http://i.imgur.com/pMCjzAH.png Gonna make a new Mana Alchemy set I think, since otherwise the Lesser Runes icon would be used twice, and also it...