Search found 725 matches
- Tue Mar 17, 2015 11:18 am
- Forum: General Discussion
- Topic: Question about 1.3 and some personal thoughts about Tome
- Replies: 57
- Views: 17024
Re: Question about 1.3 and some personal thoughts about Tome
That's missing the point though. The first few t1 dungeons are a bit more interesting because you still have fewer options and there's even a difference between doing one right away or after level 5. The last ones tend to be trivial. It's not that the game is too hard or too easy, it's the variation...
- Tue Mar 17, 2015 9:24 am
- Forum: Dumb Questions
- Topic: Explain to me how to play this game.
- Replies: 27
- Views: 10716
Re: Explain to me how to play this game.
http://te4.org/user/4384/characters?page=0 There's some arena characters in there... I'd say 50%, less if I try out weird things like yeek wyrmics or ghoul doomed, more if I pick a strong class. The new Sun Pally and Doombringer I won on my first play. Used to be I rarely made it past Daikara and i...
- Tue Mar 10, 2015 11:22 pm
- Forum: General Discussion
- Topic: Betatest 1.3: beta9 is up!
- Replies: 23
- Views: 7780
Re: Betatest 1.3: beta9 is up!
I'm sorry if this is the dumbest dumb question, but where is a 1.3 changelog? I can't find one, just want to see what skills are being tweaked. This is has the commit messages for the git, which is probably the closest thing to a changelog until someone wirtes one: http://git.net-core.org/tome/t-en...
- Mon Mar 09, 2015 1:15 pm
- Forum: Ideas
- Topic: giving regen (vim, equi ..) to certain talent
- Replies: 3
- Views: 1782
Re: giving regen (vim, equi ..) to certain talent
[*]Vim: Once you get Leech and you have a weapon with + element damage you can out-regenerate the 25 vim cost of Vimsense when you're on your own. I'm pretty firmly of the opinion that vim should be the resource that you can't regenerate outside of combat. Otherwise why not just roll it into mana? ...
- Mon Mar 09, 2015 1:08 am
- Forum: Bugs Archive
- Topic: Typos
- Replies: 669
- Views: 194680
Re: Typos
Corruption/Demonic Pact 4 - Suffuse Life: "to repl i nish" -> "to replenish" Corruption/Doom Shield 1 - Osmosis Shield: "This spell disabled automatically..." -> "This spell is disabled automatically..." (but perhaps even better "This spell turns off aut...
- Fri Mar 06, 2015 7:59 pm
- Forum: Addons
- Topic: New Gems (fork) - 2019-02-24: Auto-Explore
- Replies: 92
- Views: 84617
Re: New Gems (fork) - 2014-11-08: Tweaks
Sadly, Tirakai's Maul doesn't work with geodes yet. Well it does get the stats and damage type physical, but nothing special on crit. And it says "something has gone wrong".
- Thu Mar 05, 2015 1:06 pm
- Forum: General Discussion
- Topic: Betatest 1.3: beta8 is up!
- Replies: 23
- Views: 9805
Re: Betatest 1.3: beta8 is up!
Typos in the TW class description: "duel-weapon fighting" should be "dual-weapon fighting" and "Seemlessly" should be "Seamlessly".
- Wed Mar 04, 2015 8:04 pm
- Forum: General Discussion
- Topic: 1.3 icon changes
- Replies: 11
- Views: 5717
Re: 1.3 icon changes
Just finished redoing the archmage ones. Examples:
Better, or still too busy?- Wed Mar 04, 2015 2:17 pm
- Forum: General Discussion
- Topic: 1.3 icon changes
- Replies: 11
- Views: 5717
Re: 1.3 icon changes
Thanks for the feedback. I've been worrying about overdoing the glowy stuff a bit and hadn't done all that much playing on the beta. Anyway it's better to hear something like this early. Going to go over the Archmage and paradox stuff and tone it down a bit. Good icons are simple in design and easy ...
- Sat Dec 20, 2014 10:23 pm
- Forum: Bugs Archive
- Topic: Typos
- Replies: 669
- Views: 194680
Re: Typos
Talent description Corruption/Brutality->Share the Pain: "You get once chance..." should be "You get one chance..."
- Mon Sep 08, 2014 1:28 pm
- Forum: Ideas
- Topic: Tweak shield/heal/regen runes/infusions some.
- Replies: 54
- Views: 24193
Re: Tweak shield/heal/regen runes/infusions some.
Personally I usually do it without water breathing, but it sure is more convenient when it's around.
- Sun Sep 07, 2014 2:42 pm
- Forum: Ideas
- Topic: Tweak shield/heal/regen runes/infusions some.
- Replies: 54
- Views: 24193
Re: Tweak shield/heal/regen runes/infusions some.
The what is that I think we can do better than that. :P Like a hybrid system where the shops contain a fixed item and the rest are random? I suspect people would still shop-scum, so we then might as well not bother. I'd rather move the point forward at which shops restock the first time, perhaps af...
- Sun Sep 07, 2014 10:45 am
- Forum: Addons
- Topic: Weird Wyrmics
- Replies: 37
- Views: 19475
Re: Weird Wyrmics
Installed newest version, broke my Fire/Storm mindstar yeek. Note on the lightning tree: Jitter and Rapid Strikes have pretty strong anti-synergy, sadly, since you need to keep hitting your target, but Jitter will very likely move you out of melee range. Perhaps, while Rapid Strikes is up, Jitter co...
- Sun Sep 07, 2014 10:16 am
- Forum: Ideas
- Topic: Tweak shield/heal/regen runes/infusions some.
- Replies: 54
- Views: 24193
Re: Tweak shield/heal/regen runes/infusions some.
Fixing shop inventories would face a similar issue like what is a class's primary stat. You would have to work out all the possible items that could be needed by any combination of build choices. Otherwise you are dis/advantaging some classes over others. The randomised nature of shops works sort o...
- Sun Sep 07, 2014 9:04 am
- Forum: Addons
- Topic: Make icons for Arcanum v2
- Replies: 18
- Views: 11964
Re: Make icons for Arcanum v2
Enchanted Combat: http://i.imgur.com/UJEKvzQ.png http://i.imgur.com/qMYNuQM.png http://i.imgur.com/NGzoZAs.png http://i.imgur.com/z0i2cMu.png Lesser Runes: http://i.imgur.com/pMCjzAH.png Gonna make a new Mana Alchemy set I think, since otherwise the Lesser Runes icon would be used twice, and also it...