Search found 39 matches

by Sirioh
Sun Dec 04, 2016 2:25 pm
Forum: General Discussion
Topic: Autosquelch "apply_rules ran too often"
Replies: 1
Views: 8883

Autosquelch "apply_rules ran too often"

I'm having a bit of trouble with the autosquelch. It runs without a problem when deleting items on the ground that match the conditions, but if I pick up something, or otherwise take an action (toggle praying, ID'ing, etc) while there's an item in my inventory that meets the conditions, it fails wit...
by Sirioh
Tue Sep 01, 2015 8:23 pm
Forum: Metaclass: Defilers
Topic: Doombringer Guide & Analysis
Replies: 34
Views: 110149

Re: Doombringer Guide & Analysis

Many of my attacks don't seem to be properly refunding the vim cost when they kill targets. I just killed a wretchling by itself with obliterating smash, and went from 38 vim to 19. The attack only dealt physical damage to the target (and that damage well in excess of its health), so it is not as th...
by Sirioh
Sun Jul 12, 2015 6:51 pm
Forum: Addons
Topic: Infinite Dungeon Variety
Replies: 16
Views: 9240

Re: Infinite Dungeon Variety

I greatly enjoy this addon, as while ID is a good challenge and a change of pace from the main campaign, even just changing up the tile sets helps keep things from becoming incredibly monotonous. However, I was wondering if it might be possible to add the other non-dreadfell vaults to the ID? Even i...
by Sirioh
Thu Apr 30, 2015 9:40 am
Forum: Addons
Topic: Everything is Unique
Replies: 157
Views: 88417

Re: Everything is Unique / Added Difficulties

I don't think it is vulcus-related since I had the Wordly Knowledge popup when an anomaly created a temporal clone and I am not running Vulcus. Since the game treats temporal clones (as opposed to fugue clones) as independent elite-tier units, they get the extra classes and skills, presumably includ...
by Sirioh
Tue Apr 28, 2015 8:27 pm
Forum: Bugs Archive
Topic: Infinite Dungeon: Inaccessible vault
Replies: 0
Views: 983

Infinite Dungeon: Inaccessible vault

http://i.imgur.com/nCUXPpC.png I have dug out all possible walls adjacent to this vault, but no doors exist. The only walls that remain are those that border another vault to the south. Presumably the vault is oriented in such a way that the door is adjacent to the southern vault, but because I can...
by Sirioh
Thu Apr 16, 2015 10:07 am
Forum: Dumb Questions
Topic: Is the low number of vaults intentional?
Replies: 16
Views: 9189

Re: Is the low number of vaults intentional?

I'm sure that, if you're willing to contribute new vault designs (whether small, large, specific, or general) and test them enough to ensure there are no bugs or things that can go wrong, that DarkGod would be fairly willing to implement them since they don't involve much more than plopping the whol...
by Sirioh
Wed Apr 15, 2015 10:08 am
Forum: Metaclass: Chronomancers
Topic: New Paradox Mage Thoughts
Replies: 9
Views: 18255

Re: New Paradox Mage Thoughts

It should be noted that both Web of Fate and Seal Fate are instantaneous, so you may as well run them on "auto-use when enemy visible" (although auto use doesn't seem to be working for me at the moment, but not sure if that's a bug in 1.3.1 or due to addons). . On another note, is there a ...
by Sirioh
Sun Apr 12, 2015 10:49 am
Forum: Ideas
Topic: Random Afflicted Thoughts
Replies: 64
Views: 32560

Re: Random Afflicted Thoughts

Sweet! Doomed and Cursed getting some attention from major modders! I'd like to see the Darkness tree get some rework. I'd like to see something like Heightened Senses get built into the tree at level 1 as a side effect to that main talent, so that you don't screw up your own targeting. I think it'...
by Sirioh
Mon Oct 13, 2014 5:54 pm
Forum: Bugs Archive
Topic: Typos
Replies: 669
Views: 199832

Re: Typos

Not a typo in terms of a mispelling, but probably an improper color tag was used or missed (although the choice of colors is also somewhat poor).

The "Arena for Dummies" lore is very difficult to read:

Image
by Sirioh
Mon Oct 13, 2014 1:56 pm
Forum: Ideas
Topic: Where's the counter for Wilders and Psi?
Replies: 18
Views: 6843

Re: Where's the counter for Wilders and Psi?

I tend to agree that wilders are stronger than arcane (at least oozemancers, I don't have much experience with wyrmics or summoners), though I think that might have mostly to do with how you don't have to worry about silence or mana clash (with the exception of Corrupted Negation, which is not nearl...
by Sirioh
Sun Jan 12, 2014 2:51 am
Forum: Metaclass: Chronomancers
Topic: Split timeline delay
Replies: 4
Views: 12095

Re: Split timeline delay

I considered that reason, though I'm not well versed in how the game handles various zones. Although there's only a single file in an ID save, compared to the campaign's various zones split into their own files, the filesize is no larger than an average zone - at least at the start, where the delay ...
by Sirioh
Sat Jan 11, 2014 3:24 pm
Forum: Metaclass: Chronomancers
Topic: Split timeline delay
Replies: 4
Views: 12095

Re: Split timeline delay

On further consideration, it looks like it is just a problem with the ID. Playing the main campaign, with or without the ID-500 addon, the load times on resetting the timeline are much better, almost instantaneous. (ID with and without the ID-500 addon is the same, slow.) Although the ID floors are ...
by Sirioh
Sat Jan 11, 2014 1:15 am
Forum: Metaclass: Chronomancers
Topic: Split timeline delay
Replies: 4
Views: 12095

Split timeline delay

Is there anything I can do performance-wise to improve the time it takes to return to a previous point in the timeline, for example when Precognition fades? I'd like to play PMs more but making effective use of Precog or other time-splitting effects is so irritating when it takes 30 seconds or more ...
by Sirioh
Tue Jun 25, 2013 5:14 am
Forum: General Discussion
Topic: Weird duplicate/phising domains?
Replies: 1
Views: 1231

Weird duplicate/phising domains?

What's up with the strange domains that mirror te4.org, but are clearly not legitimate? For example: sports3.blog.forums.te4.org.com; forus.te4.org; ww.w.te4.org, among many others. I presume these are some kind of phishing attempt, but I can't really fathom why. I've most often seen these sorts of ...
by Sirioh
Sat May 25, 2013 4:13 pm
Forum: Ideas
Topic: Make alternative Sandworm Lair less frustrating
Replies: 10
Views: 6274

Re: Make alternative Sandworm Lair less frustrating

I wonder, is it possible to make the sandworm hoover up everything it comes across, then dump it all once you kill the boss? Or at least other notable point; I haven't tried the alternate lair yet to know if you'd have to maintain the "lair loot" across multiple levels, for example. This c...