Search found 39 matches
- Sun Dec 04, 2016 2:25 pm
- Forum: General Discussion
- Topic: Autosquelch "apply_rules ran too often"
- Replies: 1
- Views: 8883
Autosquelch "apply_rules ran too often"
I'm having a bit of trouble with the autosquelch. It runs without a problem when deleting items on the ground that match the conditions, but if I pick up something, or otherwise take an action (toggle praying, ID'ing, etc) while there's an item in my inventory that meets the conditions, it fails wit...
- Tue Sep 01, 2015 8:23 pm
- Forum: Metaclass: Defilers
- Topic: Doombringer Guide & Analysis
- Replies: 34
- Views: 110149
Re: Doombringer Guide & Analysis
Many of my attacks don't seem to be properly refunding the vim cost when they kill targets. I just killed a wretchling by itself with obliterating smash, and went from 38 vim to 19. The attack only dealt physical damage to the target (and that damage well in excess of its health), so it is not as th...
- Sun Jul 12, 2015 6:51 pm
- Forum: Addons
- Topic: Infinite Dungeon Variety
- Replies: 16
- Views: 9240
Re: Infinite Dungeon Variety
I greatly enjoy this addon, as while ID is a good challenge and a change of pace from the main campaign, even just changing up the tile sets helps keep things from becoming incredibly monotonous. However, I was wondering if it might be possible to add the other non-dreadfell vaults to the ID? Even i...
- Thu Apr 30, 2015 9:40 am
- Forum: Addons
- Topic: Everything is Unique
- Replies: 157
- Views: 88417
Re: Everything is Unique / Added Difficulties
I don't think it is vulcus-related since I had the Wordly Knowledge popup when an anomaly created a temporal clone and I am not running Vulcus. Since the game treats temporal clones (as opposed to fugue clones) as independent elite-tier units, they get the extra classes and skills, presumably includ...
- Tue Apr 28, 2015 8:27 pm
- Forum: Bugs Archive
- Topic: Infinite Dungeon: Inaccessible vault
- Replies: 0
- Views: 983
Infinite Dungeon: Inaccessible vault
http://i.imgur.com/nCUXPpC.png I have dug out all possible walls adjacent to this vault, but no doors exist. The only walls that remain are those that border another vault to the south. Presumably the vault is oriented in such a way that the door is adjacent to the southern vault, but because I can...
- Thu Apr 16, 2015 10:07 am
- Forum: Dumb Questions
- Topic: Is the low number of vaults intentional?
- Replies: 16
- Views: 9189
Re: Is the low number of vaults intentional?
I'm sure that, if you're willing to contribute new vault designs (whether small, large, specific, or general) and test them enough to ensure there are no bugs or things that can go wrong, that DarkGod would be fairly willing to implement them since they don't involve much more than plopping the whol...
- Wed Apr 15, 2015 10:08 am
- Forum: Metaclass: Chronomancers
- Topic: New Paradox Mage Thoughts
- Replies: 9
- Views: 18255
Re: New Paradox Mage Thoughts
It should be noted that both Web of Fate and Seal Fate are instantaneous, so you may as well run them on "auto-use when enemy visible" (although auto use doesn't seem to be working for me at the moment, but not sure if that's a bug in 1.3.1 or due to addons). . On another note, is there a ...
- Sun Apr 12, 2015 10:49 am
- Forum: Ideas
- Topic: Random Afflicted Thoughts
- Replies: 64
- Views: 32560
Re: Random Afflicted Thoughts
Sweet! Doomed and Cursed getting some attention from major modders! I'd like to see the Darkness tree get some rework. I'd like to see something like Heightened Senses get built into the tree at level 1 as a side effect to that main talent, so that you don't screw up your own targeting. I think it'...
- Mon Oct 13, 2014 5:54 pm
- Forum: Bugs Archive
- Topic: Typos
- Replies: 669
- Views: 199832
Re: Typos
Not a typo in terms of a mispelling, but probably an improper color tag was used or missed (although the choice of colors is also somewhat poor).
The "Arena for Dummies" lore is very difficult to read:

The "Arena for Dummies" lore is very difficult to read:

- Mon Oct 13, 2014 1:56 pm
- Forum: Ideas
- Topic: Where's the counter for Wilders and Psi?
- Replies: 18
- Views: 6843
Re: Where's the counter for Wilders and Psi?
I tend to agree that wilders are stronger than arcane (at least oozemancers, I don't have much experience with wyrmics or summoners), though I think that might have mostly to do with how you don't have to worry about silence or mana clash (with the exception of Corrupted Negation, which is not nearl...
- Sun Jan 12, 2014 2:51 am
- Forum: Metaclass: Chronomancers
- Topic: Split timeline delay
- Replies: 4
- Views: 12095
Re: Split timeline delay
I considered that reason, though I'm not well versed in how the game handles various zones. Although there's only a single file in an ID save, compared to the campaign's various zones split into their own files, the filesize is no larger than an average zone - at least at the start, where the delay ...
- Sat Jan 11, 2014 3:24 pm
- Forum: Metaclass: Chronomancers
- Topic: Split timeline delay
- Replies: 4
- Views: 12095
Re: Split timeline delay
On further consideration, it looks like it is just a problem with the ID. Playing the main campaign, with or without the ID-500 addon, the load times on resetting the timeline are much better, almost instantaneous. (ID with and without the ID-500 addon is the same, slow.) Although the ID floors are ...
- Sat Jan 11, 2014 1:15 am
- Forum: Metaclass: Chronomancers
- Topic: Split timeline delay
- Replies: 4
- Views: 12095
Split timeline delay
Is there anything I can do performance-wise to improve the time it takes to return to a previous point in the timeline, for example when Precognition fades? I'd like to play PMs more but making effective use of Precog or other time-splitting effects is so irritating when it takes 30 seconds or more ...
- Tue Jun 25, 2013 5:14 am
- Forum: General Discussion
- Topic: Weird duplicate/phising domains?
- Replies: 1
- Views: 1231
Weird duplicate/phising domains?
What's up with the strange domains that mirror te4.org, but are clearly not legitimate? For example: sports3.blog.forums.te4.org.com; forus.te4.org; ww.w.te4.org, among many others. I presume these are some kind of phishing attempt, but I can't really fathom why. I've most often seen these sorts of ...
- Sat May 25, 2013 4:13 pm
- Forum: Ideas
- Topic: Make alternative Sandworm Lair less frustrating
- Replies: 10
- Views: 6274
Re: Make alternative Sandworm Lair less frustrating
I wonder, is it possible to make the sandworm hoover up everything it comes across, then dump it all once you kill the boss? Or at least other notable point; I haven't tried the alternate lair yet to know if you'd have to maintain the "lair loot" across multiple levels, for example. This c...