Search found 27 matches
- Tue May 24, 2011 9:10 pm
- Forum: Bugs Archive
- Topic: [b26b]Cancelling Imbue Item still costs player mana
- Replies: 4
- Views: 1306
[b26b]Cancelling Imbue Item still costs player mana
Defect Summary: If the player invokes the Imbue talent, then changes his/her mind and exits out of the dialog without imbuing anything, then mana is used as if the player actually imbued an item. Steps to Replicate: 1) Acquire at least 1 talent level under Imbue Item talent (I did it via a successf...
- Tue May 24, 2011 8:46 pm
- Forum: Bugs Archive
- Topic: [b26b] Exiting Bill's treasure stash gives black screen
- Replies: 2
- Views: 987
[b26b] Exiting Bill's treasure stash gives black screen
Defect Summary: Exiting Bill's hidden treasure stash brings the player to a black screen Steps to Replicate: 1) Gain access to Bill's treasure stash 2) Return to level 3 of Trollmire on foot Expected Results: The player is relocated to the entrance of the hidden stash on Level 3. Observed Results: ...
- Tue May 17, 2011 3:26 pm
- Forum: Bugs Archive
- Topic: [Design Bug] Escorts should not appear on Level 1
- Replies: 1
- Views: 718
[Design Bug] Escorts should not appear on Level 1
Defect Summary: Design/Logic Bug -- Escorts should not appear on Level 1 of dungeons. Steps to Replicate: 1. Start a new game. 2. Observe when and where you find escorts. Expected Results: See Comments. Observed Results: You find escorts in starter dungeons, including some occasionally on Level 1. ...
- Sun May 08, 2011 11:30 am
- Forum: Ideas
- Topic: [New Idea/Proposal]Achievement Points (mild spoilers!)
- Replies: 3
- Views: 1819
Re: [New Idea/Proposal]Achievement Points (mild spoilers!)
From a cursory look, the achievement point system you suggest does seem reasonable. However, I don't like your reward system: it reeks of meta-gaming (which I am vehemently against), it favors ToME veterans and pros, and it makes ToME more confusing for beginners. Thanks for your comments, tiger-ey...
- Sun May 08, 2011 10:57 am
- Forum: Bugs Archive
- Topic: Typos
- Replies: 669
- Views: 195494
Re: Typos
4 more typos to report: I see that you've fixed one instance of the typo "norgos lair" -- thanks! Unfortunately, this typo shows up in two more places: 1) In line 68 of the file data/maps/wilderness/eyal.lua: "Passageway into Norgos lair" should be changed to "Passageway int...
- Tue May 03, 2011 3:03 pm
- Forum: Bugs Archive
- Topic: Typos
- Replies: 669
- Views: 195494
Re: Typos
(Hope this doesn't count as double posting since I posted my last message a while ago).
"nogos Lair" should probably be "Norgos' Lair".
"Madness of the ages" should probably be "Madness of the Ages".
-- The Haen.
"nogos Lair" should probably be "Norgos' Lair".
"Madness of the ages" should probably be "Madness of the Ages".
-- The Haen.
- Tue May 03, 2011 3:01 pm
- Forum: Bugs Archive
- Topic: [b25]Inconsistent behaviour in quest log for starting zones
- Replies: 2
- Views: 960
Re: [b25]Inconsistent behaviour in quest log for starting zo
I noticed that you went the route of taking out the grantQuest code. In order for that to be consistent, you'll also need to take out the grantQuest code on the on_kill event hooks for Prox the Troll and the Shade (in Kor-Pul). Otherwise, a (say) Sharlore Fighter may clear out his start zone, come t...
- Mon May 02, 2011 3:53 am
- Forum: Ideas
- Topic: [New Idea/Proposal]Achievement Points (mild spoilers!)
- Replies: 3
- Views: 1819
[New Idea/Proposal]Achievement Points (mild spoilers!)
Hi all, The following is an idea to make Achievements a little bit more than the bragging rights they currently are. Create a new measurement called Achievement Points -- APs for short. APs obey the following "rules": Each achievement in the main ToME module is worth 1 to 2 APs , depending...
- Fri Apr 29, 2011 4:43 pm
- Forum: Bugs Archive
- Topic: [b25]Inconsistent behaviour in quest log for starting zones
- Replies: 2
- Views: 960
[b25]Inconsistent behaviour in quest log for starting zones
Defect Summary: Inconsistent behaviour observed in quest status for starting quests. Steps to Replicate: 1. Start a new game as a human or halfling. Optionally, clear out Trollmire and Kor-Pul. 2. Instead of clearing out the next tier of starting zones, go and clear out the Scintillating Caves and/...
- Fri Apr 29, 2011 4:22 pm
- Forum: Bugs Archive
- Topic: [b25]Worldmap NPCs disappear instead of ambushing player
- Replies: 2
- Views: 882
[b25]Worldmap NPCs disappear instead of ambushing player
Defect Summary: Worldmap NPCs disappear instead of ambusing the player when player is standing on entrance to a dungeon/town. Steps to Replicate: 1. Find wandering hostile NPC on worldmap, and get it to track you. 2. Find entrance to a dungeon or town. (For testing purposes, I used the Portal to An...
- Wed Apr 27, 2011 8:26 pm
- Forum: Bugs Archive
- Topic: [b25]Player trapped by Lost Merchant after rescue
- Replies: 0
- Views: 887
[b25]Player trapped by Lost Merchant after rescue
Defect Summary Possible to be trapped by Lost Merchant after successfully rescuing him. Steps to replicate 1. Trigger the Trapped! Quest event. 2. Kill the Assassin Lord first, and observe where the exit spawns. 3. Manipulate Lost Merchant so that he's standing over the exit -- primarily by luring ...
- Mon Apr 25, 2011 2:38 pm
- Forum: Bugs Archive
- Topic: Typos
- Replies: 669
- Views: 195494
Re: Typos
In the file modules/tome/class/interface/TooltipsData.lua, one reads the following rather interesting description of Willpower: Willpower defines your character's ability to concentrate. It increases your mana, stamina and psi capacity, and your chance to your chance to save against magical and ment...
- Sat Apr 23, 2011 11:17 am
- Forum: Bugs Archive
- Topic: [svn 3261]Typo in file humanoid_random_boss.lua
- Replies: 3
- Views: 861
[svn 3261]Typo in file humanoid_random_boss.lua
The following code (line 57) in new file tome/data/general/npcs/humanoid_random_boss.lua: name = "halflint", subtype = "halfling", color=colors.BLUE, should probably be: name = "halfling", subtype = "halfling", color=colors.BLUE, Cheers, -- The Haen.
- Fri Apr 22, 2011 6:00 pm
- Forum: Bugs Archive
- Topic: [b25] Cannot rescue lost merchant under certain situations
- Replies: 1
- Views: 1164
[b25] Cannot rescue lost merchant under certain situations
Defect Summary: If the player agrees to the Assassin Lord's request to join with him, but then decides to betray the Assassin Lord by attacking him, then the Lost Merchant is not rescued at the conclusion of the ensuing fight. Steps to Replicate: 1. Make your way to the Assassin Lord's lair, but do...
- Fri Apr 22, 2011 5:18 pm
- Forum: Bugs Archive
- Topic: [b25] Hidden Treasure message appears again and again
- Replies: 1
- Views: 1306
[b25] Hidden Treasure message appears again and again
Defect Summary: Hidden Treasure message appears again and again. Steps to Replicate: 1. Get the Hidden Treasure quest by obtaining all 5 pieces of Trollmire Lore. 2. Observe the pop-up message that appears when the quest is granted. 3. Enter Treasure Stash and kill Bill the Troll (easier said than ...