Search found 20 matches
- Sun May 25, 2014 1:48 am
- Forum: Bugs Archive
- Topic: UI Problems 2: Electric Bugaloo
- Replies: 0
- Views: 585
UI Problems 2: Electric Bugaloo
Strap yourselves in. Same setup as last time: Game version 1.1.5, shockbolt 64x64 tiles, 1920x1200 resolution, all SFX on except day/night, default styles and sizes (metal / minimalist / fantasy / normal), autopickup set for nits etc. ~ Resting doesn't wait for the Stealth talent to cooldown. When y...
- Mon May 19, 2014 9:15 am
- Forum: Bugs Archive
- Topic: Bugs, graphical glitches, UI inconsistencies, suggestions
- Replies: 12
- Views: 5379
Re: Bugs, graphical glitches, UI inconsistencies, suggestion
[Well, I actually won the game this time. No lives lost. Stupid-overpowered by endgame compared to my last berserker. Not sure how balanced these classes are anymore, but that's for another discussion. I'm taking a break from ToME now, so this will be my last nagging post for at least a while!] ~ T...
- Sat May 17, 2014 10:35 am
- Forum: Bugs Archive
- Topic: Bugs, graphical glitches, UI inconsistencies, suggestions
- Replies: 12
- Views: 5379
Re: Bugs, graphical glitches, UI inconsistencies, suggestion
~ Clicking on equipped items with sufficiently long names to the left side of the character doll can cause the resulting message box to hang off screen and its options not be visible. ~ Somehow I never noticed this before (almost exclusive gaming mouse user here), but the left/right margins for the ...
- Sat May 17, 2014 2:47 am
- Forum: Bugs Archive
- Topic: Bugs, graphical glitches, UI inconsistencies, suggestions
- Replies: 12
- Views: 5379
Re: Bugs, graphical glitches, UI inconsistencies, suggestion
~ Resting doesn't wait for talents to recharge that are gained from items with an individual power cost rather than using the generic charm cooldown. ~ Cast Precognition. Disturb a grave. The grave is empty. Pause for thought. Cast Precognition. Disturb same grave. The grave contains an elite vampir...
- Wed May 14, 2014 10:19 am
- Forum: Bugs Archive
- Topic: Bugs, graphical glitches, UI inconsistencies, suggestions
- Replies: 12
- Views: 5379
Re: Bugs, graphical glitches, UI inconsistencies, suggestion
Temporal Warden troubles today. ~ After clearing out just the first level of Unhallowed Morass I timeported back to Point Zero. I am now unable to return to the starter dungeon or finish its quest as speaking to the grand keeper for the 2nd+ time only gives the single "farewell" reply. The...
- Tue May 13, 2014 9:25 am
- Forum: Bugs Archive
- Topic: Bugs, graphical glitches, UI inconsistencies, suggestions
- Replies: 12
- Views: 5379
Re: Bugs, graphical glitches, UI inconsistencies, suggestion
~ Lingering AoE spells with a single graphic animation rather than per-tile animations (ie. Firestorm, I'm not sure if there are others) are not drawn when your character can't see the central tile, even when they can see and be damaged by other affected tiles at the edge of its radius. This can be ...
- Tue May 13, 2014 4:27 am
- Forum: Bugs Archive
- Topic: Bugs, graphical glitches, UI inconsistencies, suggestions
- Replies: 12
- Views: 5379
Re: Bugs, graphical glitches, UI inconsistencies, suggestion
~ Giant Leaping into the tile you are already standing in (ie. to damage surrounding foes) will prompt for confirmation and result in you (harmlessly) bouncing off your own head and landing in an adjacent empty square wait what. ~ The screen-wide graphical filter for low HP isn't checked immediately...
- Tue May 13, 2014 12:42 am
- Forum: Bugs Archive
- Topic: Bugs, graphical glitches, UI inconsistencies, suggestions
- Replies: 12
- Views: 5379
Re: Bugs, graphical glitches, UI inconsistencies, suggestion
^ ^ Actually scratch that, autoexplore can also path you through closed doors early under certain circumstances. Enter the Vor Pride, teleport away from the initial guards, then autoexplore the main area. If you are near the closed door on the entrance side the game will path you through / open it (...
- Mon May 12, 2014 10:53 pm
- Forum: Bugs Archive
- Topic: Bugs, graphical glitches, UI inconsistencies, suggestions
- Replies: 12
- Views: 5379
Re: Bugs, graphical glitches, UI inconsistencies, suggestion
^ To clarify, I mean that manually clicking on a distant and explored location to speed backtracking (not autoexploring) can path you through closed doors.
- Mon May 12, 2014 2:26 pm
- Forum: Bugs Archive
- Topic: Bugs, graphical glitches, UI inconsistencies, suggestions
- Replies: 12
- Views: 5379
Re: Bugs, graphical glitches, UI inconsistencies, suggestion
~ Automatic pathing appears to treat all doors as empty spaces and attempts to move your character through them even when an open (but longer) path exists around them. This might not be ideal if you were leaving some tactically closed, but can also cause explicit stupidity when it needlessly bumps y...
- Mon May 12, 2014 7:58 am
- Forum: Bugs Archive
- Topic: Bugs, graphical glitches, UI inconsistencies, suggestions
- Replies: 12
- Views: 5379
Bugs, graphical glitches, UI inconsistencies, suggestions
All of those. I was going to split this into two topics, but these are mostly minor concerns and the line between 'actually a bug' and 'lacking trivial improvement' is unclear at points. These all apply to version 1.1.5 (run from Windows 7 64-bit) with Shockbolt 64x64 tiles fullscreen on a 1920x1200...
- Tue Apr 12, 2011 1:08 pm
- Forum: General Discussion
- Topic: Is there any way to fix a broken savefile?
- Replies: 0
- Views: 655
Is there any way to fix a broken savefile?
Not posting this under bugs, since it was probably my own fault for trying to switch a save file between betas 24 and 23. It (mostly) worked to progress through a couple of dungeons, then broke and now fails to load. Kind of frustrating since this was my furthest character so far. Error in the te4_l...
- Mon Apr 11, 2011 6:30 am
- Forum: Ideas
- Topic: Brainstorming dungeon events
- Replies: 0
- Views: 720
Brainstorming dungeon events
So far I've seen vaults, mobs/swarms of certain enemies, and suicide watch I MEAN escort quests. These are all good, but since each only occurs in certain dungeons we could use more of them. Here are some specific ideas. * Dungeon tremors. After level generation a moderate number of wall/floor tiles...
- Mon Apr 11, 2011 6:26 am
- Forum: Ideas
- Topic: Levelup screen improvements
- Replies: 0
- Views: 737
Levelup screen improvements
First, remove the big "A generic talent allows you to ..." paragraph from the talent descriptions; it's just more text to scroll through every single time. Shift it and summarise it under the talent categories where this isn't a problem, or display it via tooltips from the 'points left' at...
- Mon Apr 11, 2011 6:25 am
- Forum: Ideas
- Topic: Carry over lore between characters
- Replies: 10
- Views: 3183
Carry over lore between characters
Currently, there is no gameplay benefit to having lore and I'm not sure if you can even collect it all in one playthrough. It's fun to read, but a little annoying having to search nooks and crannies for it when you do (or have it pop up everywhere when you've seen it before). Ergo, allow previously ...