Search found 592 matches
- Thu Jan 09, 2020 3:51 am
- Forum: Metaclass: Wilders
- Topic: Drem Oozemancers: Frenzy + Slime Roots
- Replies: 3
- Views: 19018
Re: Drem Oozemancers: Frenzy + Slime Roots
I think it was a small patch between 1.6 and 1.61. 1.6 let Drem enter Zigur if Kroshkkur was destroyed, and I note it being patched out on Nov 1, but there's no patch date between the two.
- Wed Jan 08, 2020 7:53 pm
- Forum: General Discussion
- Topic: I'm tired of being one-shot
- Replies: 59
- Views: 86161
Re: I'm tired of being one-shot
We had a similar chat in “overtuned.” The AI stuff I’ve seen and find objectionable is stuff like the AI activating and/or corner sniping without ever having LOS on the player - playing by a different rule set than previous versions to drop defacto Hunted! into Insane. I do agree that a smart enough...
- Wed Jan 08, 2020 7:42 pm
- Forum: Ideas
- Topic: Adept change and boost
- Replies: 10
- Views: 11842
Re: Adept change and boost
And Possessor, for whom it’s amazing. It’s worth looking at for any class that would otherwise want to spend a category point boosting mastery. ? Comparison to Antimagic? AM doesn’t cost a Prodigy so it’s not clear what the comparison gets us. (Or do you mean Spell Feedback? And where are the stats ...
- Tue Jan 07, 2020 4:38 pm
- Forum: General Discussion
- Topic: I'm tired of being one-shot
- Replies: 59
- Views: 86161
Re: I'm tired of being one-shot
I think a crucial part of that has always been that this game hardly ever lets you get hurt in long-lasting ways. You can miss out on a quest here and there, but that's about it I guess. You can't take a severe injury that requires in-game months to heal (or that never fully heals). You can't have ...
- Tue Jan 07, 2020 4:36 pm
- Forum: General Discussion
- Topic: I'm tired of being one-shot
- Replies: 59
- Views: 86161
Re: I'm tired of being one-shot
1.5.10 did have similar problems, but they were the "devils you know" so you just put up with them as though they were normal. 1.6 has "devils you don't know", so they seem far scarier because you don't know what they are yet or how to deal with them. Reverting the changes just ...
- Mon Jan 06, 2020 4:37 pm
- Forum: General Discussion
- Topic: I'm tired of being one-shot
- Replies: 59
- Views: 86161
Re: I'm tired of being one-shot
Ermmm... well, I did not mean to align myself with the ideological or epistemological motivations of those who opposed New Coke. (I also don't think that the problem with 1.6x is the changes to the ratio of sugar, caffeine, and artificial kola-nut extract, lest I be tarred with that sticky brush.) T...
- Mon Jan 06, 2020 1:57 pm
- Forum: Ideas
- Topic: Adept change and boost
- Replies: 10
- Views: 11842
Re: Adept change and boost
A 1.6 rating does have one unexpected benefit. It allows you to reach effective talent level 3 with only two points spent, if the tree was originally at 1.3. I'm not familiar enough with all the classes to know if there's any classes with a number of 3 talent breakpoints (death dance on zerker is o...
- Mon Jan 06, 2020 1:48 pm
- Forum: General Discussion
- Topic: I'm tired of being one-shot
- Replies: 59
- Views: 86161
Re: I'm tired of being one-shot
Is there a reason besides sunk costs to not roll back to 1.59 and just add in new content (inscriptions, prodigy changes, classes, bug fixes for memory leaks and stack overflows) while reverting the AI, randboss talent system, and crit/damage formulas to the last version that didn't have these probl...
- Sun Jan 05, 2020 10:33 pm
- Forum: Ideas
- Topic: Adept change and boost
- Replies: 10
- Views: 11842
Re: Adept change and boost
It boosts granted Tinker talents (toxic canister, fatal attractor, etc), and its already top tier for Possessors. I haven’t played enough with it in the game to know if there are other classes where it lets you achieve important breakpoints as with Doomed or Oozemancer, but some are discussed here ....
- Sun Jan 05, 2020 10:21 pm
- Forum: Metaclass: Tinkers
- Topic: [1.6.4 and previous] [Insane] [Embers] Annihilator Guide
- Replies: 10
- Views: 24303
Re: [1.6.4 and previous] [Insane] [Embers] Annihilator Guide
Yes. dajawn was an alias of a poster who got banned, and got the new alias banned also. All posts of said alias were deleted. The events were discussed here.Bursade wrote:It seems that the first page of this post is entirely missing
- Sun Jan 05, 2020 6:00 pm
- Forum: General Discussion
- Topic: I'm tired of being one-shot
- Replies: 59
- Views: 86161
Re: I'm tired of being one-shot
Skynet is shorthand for “the Ai knows where you are and sends monsters, perhaps the whole level worth, possibly by Phase Door, at you without their having any legitimate way to know where you are.”
Or that’s how I use it.
Or that’s how I use it.
- Sun Jan 05, 2020 3:09 pm
- Forum: General Discussion
- Topic: I'm tired of being one-shot
- Replies: 59
- Views: 86161
Re: I'm tired of being one-shot
and most importantly: -give the player omniscience after death, so they can properly inspect the things that killed them and provide an actual report of what's going wrong The game currently provides a list of the names of all the things that killed you. Would it be too difficult/space intensive fo...
- Sun Dec 29, 2019 10:40 pm
- Forum: Bugs Archive
- Topic: Meteors now destroy weird pedestals
- Replies: 6
- Views: 3705
Re: Meteors now destroy weird pedestals
Yes. Alt Daikara meteors.
- Fri Dec 27, 2019 2:14 pm
- Forum: Metaclass: Psionics
- Topic: 1.5.5 Possessor Guide
- Replies: 15
- Views: 62874
Re: 1.5.5 Possessor Guide
What are you wondering about specifically? I talk a bit about Drem here , but besides taking Adept as first Prodigy and the ascension of Yeek to top-tier Possessors I don't know what else has specifically changed for 1.6 (except that maybe using Frenzy to trigger all your form changes might be the o...
- Sun Dec 22, 2019 3:07 pm
- Forum: General Discussion
- Topic: I'm tired of being one-shot
- Replies: 59
- Views: 86161
Re: I'm tired of being one-shot
I think whitelion and Mankeli have addressed most of the points I would have made re: the pervasive nature of spikiness in 1.6 v 1.5, although I will star and underline the implied "enemy Cursed hit like absolute trucks now and their movement options make this hard to avoid" in both their ...