Search found 592 matches

by Snarvid
Thu Jan 09, 2020 3:51 am
Forum: Metaclass: Wilders
Topic: Drem Oozemancers: Frenzy + Slime Roots
Replies: 3
Views: 19018

Re: Drem Oozemancers: Frenzy + Slime Roots

I think it was a small patch between 1.6 and 1.61. 1.6 let Drem enter Zigur if Kroshkkur was destroyed, and I note it being patched out on Nov 1, but there's no patch date between the two.
by Snarvid
Wed Jan 08, 2020 7:53 pm
Forum: General Discussion
Topic: I'm tired of being one-shot
Replies: 59
Views: 86161

Re: I'm tired of being one-shot

We had a similar chat in “overtuned.” The AI stuff I’ve seen and find objectionable is stuff like the AI activating and/or corner sniping without ever having LOS on the player - playing by a different rule set than previous versions to drop defacto Hunted! into Insane. I do agree that a smart enough...
by Snarvid
Wed Jan 08, 2020 7:42 pm
Forum: Ideas
Topic: Adept change and boost
Replies: 10
Views: 11842

Re: Adept change and boost

And Possessor, for whom it’s amazing. It’s worth looking at for any class that would otherwise want to spend a category point boosting mastery. ? Comparison to Antimagic? AM doesn’t cost a Prodigy so it’s not clear what the comparison gets us. (Or do you mean Spell Feedback? And where are the stats ...
by Snarvid
Tue Jan 07, 2020 4:38 pm
Forum: General Discussion
Topic: I'm tired of being one-shot
Replies: 59
Views: 86161

Re: I'm tired of being one-shot

I think a crucial part of that has always been that this game hardly ever lets you get hurt in long-lasting ways. You can miss out on a quest here and there, but that's about it I guess. You can't take a severe injury that requires in-game months to heal (or that never fully heals). You can't have ...
by Snarvid
Tue Jan 07, 2020 4:36 pm
Forum: General Discussion
Topic: I'm tired of being one-shot
Replies: 59
Views: 86161

Re: I'm tired of being one-shot

1.5.10 did have similar problems, but they were the "devils you know" so you just put up with them as though they were normal. 1.6 has "devils you don't know", so they seem far scarier because you don't know what they are yet or how to deal with them. Reverting the changes just ...
by Snarvid
Mon Jan 06, 2020 4:37 pm
Forum: General Discussion
Topic: I'm tired of being one-shot
Replies: 59
Views: 86161

Re: I'm tired of being one-shot

Ermmm... well, I did not mean to align myself with the ideological or epistemological motivations of those who opposed New Coke. (I also don't think that the problem with 1.6x is the changes to the ratio of sugar, caffeine, and artificial kola-nut extract, lest I be tarred with that sticky brush.) T...
by Snarvid
Mon Jan 06, 2020 1:57 pm
Forum: Ideas
Topic: Adept change and boost
Replies: 10
Views: 11842

Re: Adept change and boost

A 1.6 rating does have one unexpected benefit. It allows you to reach effective talent level 3 with only two points spent, if the tree was originally at 1.3. I'm not familiar enough with all the classes to know if there's any classes with a number of 3 talent breakpoints (death dance on zerker is o...
by Snarvid
Mon Jan 06, 2020 1:48 pm
Forum: General Discussion
Topic: I'm tired of being one-shot
Replies: 59
Views: 86161

Re: I'm tired of being one-shot

Is there a reason besides sunk costs to not roll back to 1.59 and just add in new content (inscriptions, prodigy changes, classes, bug fixes for memory leaks and stack overflows) while reverting the AI, randboss talent system, and crit/damage formulas to the last version that didn't have these probl...
by Snarvid
Sun Jan 05, 2020 10:33 pm
Forum: Ideas
Topic: Adept change and boost
Replies: 10
Views: 11842

Re: Adept change and boost

It boosts granted Tinker talents (toxic canister, fatal attractor, etc), and its already top tier for Possessors. I haven’t played enough with it in the game to know if there are other classes where it lets you achieve important breakpoints as with Doomed or Oozemancer, but some are discussed here ....
by Snarvid
Sun Jan 05, 2020 10:21 pm
Forum: Metaclass: Tinkers
Topic: [1.6.4 and previous] [Insane] [Embers] Annihilator Guide
Replies: 10
Views: 24303

Re: [1.6.4 and previous] [Insane] [Embers] Annihilator Guide

Bursade wrote:It seems that the first page of this post is entirely missing
Yes. dajawn was an alias of a poster who got banned, and got the new alias banned also. All posts of said alias were deleted. The events were discussed here.
by Snarvid
Sun Jan 05, 2020 6:00 pm
Forum: General Discussion
Topic: I'm tired of being one-shot
Replies: 59
Views: 86161

Re: I'm tired of being one-shot

Skynet is shorthand for “the Ai knows where you are and sends monsters, perhaps the whole level worth, possibly by Phase Door, at you without their having any legitimate way to know where you are.”

Or that’s how I use it.
by Snarvid
Sun Jan 05, 2020 3:09 pm
Forum: General Discussion
Topic: I'm tired of being one-shot
Replies: 59
Views: 86161

Re: I'm tired of being one-shot

and most importantly: -give the player omniscience after death, so they can properly inspect the things that killed them and provide an actual report of what's going wrong The game currently provides a list of the names of all the things that killed you. Would it be too difficult/space intensive fo...
by Snarvid
Sun Dec 29, 2019 10:40 pm
Forum: Bugs Archive
Topic: Meteors now destroy weird pedestals
Replies: 6
Views: 3705

Re: Meteors now destroy weird pedestals

Yes. Alt Daikara meteors.
by Snarvid
Fri Dec 27, 2019 2:14 pm
Forum: Metaclass: Psionics
Topic: 1.5.5 Possessor Guide
Replies: 15
Views: 62874

Re: 1.5.5 Possessor Guide

What are you wondering about specifically? I talk a bit about Drem here , but besides taking Adept as first Prodigy and the ascension of Yeek to top-tier Possessors I don't know what else has specifically changed for 1.6 (except that maybe using Frenzy to trigger all your form changes might be the o...
by Snarvid
Sun Dec 22, 2019 3:07 pm
Forum: General Discussion
Topic: I'm tired of being one-shot
Replies: 59
Views: 86161

Re: I'm tired of being one-shot

I think whitelion and Mankeli have addressed most of the points I would have made re: the pervasive nature of spikiness in 1.6 v 1.5, although I will star and underline the implied "enemy Cursed hit like absolute trucks now and their movement options make this hard to avoid" in both their ...